David "Zeb" Cook, the Lead Systems Designer for Stargate: Worlds submitted to an interview at AGC on the progress of his game. The article includes the first screenshot of their game.
David Zeb Cook, the Lead Systems Designer for Cheyenne Mountains Stargate: Worlds project took some time during the Austin Game Conference to update us on how his companys rookie project is coming.
Were winding down our preproduction, Cook told MMORPG.com. That phase has seen them concentrate on nailing down their visual style, prototype combat and set up their production pipelines. Theyve also worked hard to make sure their two major licensed technologies Unreal 3 for the client and BigWorld for the back-end play well together. As a sign of how far theyve come, they even released their first screenshot just after the show (top right). |
You can read more here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
Ok only thing that worries me on this is...NO FPS NOOOOOOOOO!
This should be a a fpsrpg. In other words you aim but your skills when you hit determine dmg.....
Just completely lost me on this spamming specials and watching your toon fire away just isnt immersive to me.
But thats just my two cents.
Im disappointed its not FPS-based.
Originally posted by meanmon13I think you'll be suprised on how good combat will be!! :-) We'll be happy!
and you know this, how?
-----Zero Punctuation Eve Online Review-----
The concept art looks great.
I dont see you going anywhere with first person anything unless you offer the option to scroll in and out from third to first. If you decide to use any first person views then like I said let it be a scroll in and then with a zoom pertaining the weapon your using. This would allow for the player to:
1. Be able to be more aware of his surroundings in 3rd person as well as take in the vast worlds surroundings that mmos have to offer.
2. Indeed use first person aim and zoom and more for times when those creatures do hide behind boxes, trees ect..ect..
3. Give the players the choice to use the view they want, do NOT limit your customers to a one sideded perspective, noones like that imho.
All in all if you present the world and combat in a unique way which is already unique because its a fictional sci fi mmo you should be safe but again not limiting your people to one perspective.
One more suggestion, let your modelers and artsists have fun with the design so that when a player looks at the creatures and world he/she can then get a better HOLY COW feeling when looking at them. Keep in mind that by the time your game is released (which is what 2 years from now) many people will be upgrading or upgraded and ready to handle a bit more of a polycount as technology is moving forward as always. Unless of course you plan on going with the typical low low polycounts many use today hehe. just my opinion /shrug gl!
I was midly interested into the game...until THIS moment!
Zeb is a cool guy in my book, unlike 95% of the other designers, when he talk he actually mean it! See, an average designer would have try to get FPS fans hoping and then disappoint them. (kinda unlike some devs that say groupers/soloers will enjoy their game...althought they build a raiding game) This guy is direct and honest! I like it!
See, a quote... "The endgame is still in design stages, but Cook does want to accommodate a range of play styles in whatever they do."
Zeb is awesome, he doesn't lie, he doesn't build wrong hype...he tell what is going on. Coming from the guy who design Torment and who left Cryptic at a moment they keep doing MANY bad mistakes ruining the gameplay (he left the project for ethic reasons)...I AM HYPED NOW! I also understand that no "endgame" will be precisely enforced, as long as you enjoy any of them, which is great in my book. They want to accomodate a range of play styles, which mean there will be prolly many ways to achieve it (not THE unique ways, all path lead to Rome, you take whichever suit you best).
Stargate is a cool serie on TV, but I wasn't really looking much forward the MMO, but listening to Zeb, who tell that the clouds are white, the sky is blue and the sea is a greenish-blue, even if I want everything to be pink, is certainly refreshing...and lot of stuff they do that I enjoy.
This game is definitely gaining hyping points and is on my "must check" list now...might still be "underdog", but with quite the attitude! I like it!
- "If I understand you well, you are telling me until next time. " - Ren
It's better be hated for who you are, than loved for who you aren't.
Once again bugzonlsd proves that PvP players have the mental capacity of a puppy.
Go back to camping the newbie zone in whatever crappy little PvP game you grief in, loser.
-Semper ubi sub ubi!
always wear underwear
Personally I am glad its not going to be FPS style. Personally I detest that in MMOs.
However, a couple of comments concern me greatly:
"Stargate is definitely leaning on the side of a game, as opposed to a world. Cook does not though that one does note preclude the other."
The decision in SWG to switch from a virtual Star Wars world to a mere game is what led to the horrible mess that game has been in since November.
"Often, we hear horror stories of companies being bound by restrictive, non-gaming licenses. Stargate is no such beast, says Cook. MGM has been a dream to work with."
This kind of comment concerns me because it suggest that will be willy nilly in allowing things that destroy immersion.
The two are related and both worry me. I guess this is a symptom of where the MMO market overall is headed.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Honestly cant help but think you guys posting here are overeacting a bit. I am normaly as skeptical as anyone but this is a company founded specificly to make the SG MMO. Not to mention they do have a very skilled team of devs working on it. Ya know you guys may be right though, maybe it'd be better as an FPS. But damn people, let em put the product out before you tear em a new one, cause if it blows i'll be right there along side ya. All i'm saying is you cant please everyone, and until i see/hear something seriously horriable, then i'm going to give the devs the benifit of the doubt.
It's called feedback.
In the unlikely event the devs actualy listen to what customers want, the game might actualy be changed for the better.
But i dont see the logic in the "Let em finish making crap before you call it crap" argument. If it's looking like crap, people should say so. Maybe that way some changes will be made before it's too late.
i mean i guess thats why everyone plays wow.
Well if there gonna make another point and click game lets hope they do it well.
I mean seriously people, they say 1 little thing and people frenzy on it, saying its gonna suck. Lets think about this situation for a second, they say "Its not going to be an FPS" "its going to be a game not a world" and folks are on it like white on rice spouting crap, when in reality they have little but to vague statements to base it off of. Those 2 statements in particular leave a LOT of options open as to what it might be and how it may play.
What i want people to take away from this post is that skeptcism is healthy, but should also be kept in check. Its really easy to say something is going to suck when you know very little, same as its easy to be overly optimistic. Gonodil this isnt directed specificly at you either but to anyone that bashs on a game BEFORE they know whats up. And thats very obviously the stage we are all at right now.
I think Im kind of on my own here.... but thats nothing new.
Personally I found the SG TV show to be a monumental yawn at best and a very poor comedy at worst.
As for a game based on it.... *zzzzzzzzzzzzzzzzz*
Ooopps nodded off there for a sec...
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Hey it's the first image you don't know if it's going to be a FPS or not, thats really bad judgement or your part...
i mean i guess thats why everyone plays wow.
If you read the article like me youd have read this.
However, they must keep in mind two major things. First, the game is not an FPS. They’re not yet sure exactly how they’ll set up the combat interface, but don’t expect to be aiming and shooting. It also must not be too confusing. From a UI perspective, it is likely that the experience will be more in line with traditional MMOs.
The guy said combat will be like "TV combat" doing "crazy things" instead of a "modern combat simulation." That could mean ANYTHING. It sounds to me like they're talking in circles at this point to leave the door completely open. The only thing he's locked himself down to so far is that Stargate's combat system will be similar to other MMO's, but it will have "better" A.I. (Knock me over with a feather; I've never heard that claim before.)
But that's all fine; the combat details will take a long time to work out and there won't be any way to tell whether it's "good" or not until we at least start seeing gameplay footage anyway, no matter what kind of basic type of system they use. The "feel" of the Stargate TV show doesn't depend on whether you're looking down the barrel of a rifle or not; it's based on going to new worlds and exploring and solving problems. Nine out of ten encounters were resolved without firing weapons at all.
What I want to know at this stage is what is the fundamental setup of the game. Will it be exploration based? (Where the toughest part of the job is figuring out what you are supposed to do on each new world.) Or will it be repeatable static encounter based? ("Go to PCX34 and kill 12 Gao'uld and I'll give you an upgraded zat gun") Are the designers willing to commit to a gameplay style that guildies and cheat-site-addicts will blow through in 10 seconds flat? Or will they cave to the pressure and build yet another MMORPG around people who have been conditioned to treat a "role-playing game" like a million-player-sized team scavenger hunt?
Earlier reports said there was going to be some kind of eternal "war" going on in the Stargate MMORPG. Sounds to me like the player will be going places where MOBs are standing around waiting to be killed by PC's -- again. If they throw in a few obelisks waiting to be deciphered along the way, I don't really see any difference between this and every other MMORPG already on the market.
How did Star Wars Galaxies capture the feel of the Movies? Once you got past the whole "Hey, look, I'm a Wookie(TM)!" thing, it didn't.
Someone once described the difference between First Person Shooters and MMORPG's as follows: "In the first kind of game, your activities consist of kill; kill; kill; kill.... In the second kind of game, your activities consist of kill; kill; bake bread; kill..."
Substitute: "build lightsaber," for "bake bread" and you've got SW:G. I'm thinking with SG:W, you might substitute "decypher glyph," and you've got the same game we've seen dozens of times now. Oh, hey, but this time there will be Goa'uld.
-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
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