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Should i give the game a new chance?

Played this game for my first time about 3 months back, loved the free island, and subscribed for one month as soon as i turned 50 in one or more of my skills(don't quite remember right now).
Then i moved to mainland found it kinda empty and i didn't have any clue on what to do or where to go.

The last sentence there is the resone i quited i think.
Anyway i'am wondering to start up again and give the game a new chance, try to counter the "problems" i meet, like maybe getting myself a guild.

The resone i make this topic is that i'am not quite sure if i should start up or not, what do you think?

Also, i'am sure that i'am not the only one that feelt this way when i moved from the trail isle to the mainland, so i wonder if anyone got some tips on how to counter that?


Thanks in advance =)

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Comments

  • XoloXXoloX Member Posts: 83

    Ryzom has a very steep learning curve and doesn't treat young refugees gently until they learned their ways about... it's a challenge indeed.
    The price of freedom is the weight of decision.

    If you decide to return or not is basically just a matter of what you expect the game to be, what you wish to do or accomplish - not the other way around as with so many other products out there.
    Look into some of the other threads here to see if your questions are dealt with already, or - ask them ;) Because I won't dare to say you'd like it or not without more information.

    hf


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  • I loved the game when i played.
    The thing was that when i stepped over to the mainland it was like a punch to the face, because i was just standing there in the city and didn't have a clue on what to do.

    The problem here i think is that in the most mmo games(as you say) i get some kind of help on what to do, but here you are left to yourself or to ask other for help if they can, so if i can adjust myself after that it may work out, also i think getting a guild can help a lot.

    I also remember to ask in the chat: "what can i do now?" and i always got the answere: "you need to make up your own opinion on what you want to do, you are free now to do whatever you want" or something like that, and that thing is sort of new to me, because i'am used to be told what to do next.

    Anyway thanks for your reply, i think i'll give the game a chance and try a little harder, because i know this is one of the greatest mmo's out atm =)


    ::::20::

  • XoloXXoloX Member Posts: 83

    Most Homins follow one of two paths:

    They either do what they are just in that minute in the mood to do, or
    they follow their own goal - for example "i wanna be a Q150 dagger crafter by the 1st of next month" or "I want to have visited (and gotten the teleporter pact of) Zora by this evening".

    You're an explorer today? Explore... Achiever? Achieve... Harvester? Harvest...
    If you don't want to bother with any goals and selfimposed deadlines, let your mood decide what might be the most fun for you, atm... The only thing you might lose that way is time, which in return only matters when working with deadlines

    Then, you mentioned it, there are guilds and sometimes factional conflicts or larger events that will influence your actions - if you let them

    If you strictly have no idea about what to do after having arrived in Pyr, Fairhaven, Zora or Yrkanis, you might as well collect your ambercubes of knowledge or gather some fame with the faction and people of your choice - or just collect.. teleports, spawns or good harvesting spots eg.
    However, no need to rush anything. Especially true with joining a guild, btw. Unless you desperately want something real bad, don't let anyone push you to much toward anything, levels, trekking, anything... Being hepled is very good, by being pushed you'd spoil most fun you can get out of achievement and exploration for yourself. You will get these offers, you decide...

    Have fun with whatever you're doing, and best: lots of it


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  • ChessackChessack Member Posts: 978
    Ryzom's really not going to hold your hand on the mainland. They leave it up to you what to do, where to go, what to become, and so on. Some people like this, some don't.

    I for one prefer the open-ended nature of Ryzom to the "hand holding" of a lot of other games. In fact I am beta-testing a game right now (won't say which one due to NDA) and it is very much the opposite -- they hold your hand all the way along. I happen to find this rather uninteresting and wiill probably not buy it when it goes live.

    So you sort of have to decide what kind of player you are -- one who likes to be on his own or one who prefers to have things more outlined for him. If the former, you should do OK in Ryzom. If the latter, you probably won't enjoy it.

    C



  • Originally posted by Chessack
    Ryzom's really not going to hold your hand on the mainland. They leave it up to you what to do, where to go, what to become, and so on. Some people like this, some don't.I for one prefer the open-ended nature of Ryzom to the "hand holding" of a lot of other games. In fact I am beta-testing a game right now (won't say which one due to NDA) and it is very much the opposite -- they hold your hand all the way along. I happen to find this rather uninteresting and wiill probably not buy it when it goes live.So you sort of have to decide what kind of player you are -- one who likes to be on his own or one who prefers to have things more outlined for him. If the former, you should do OK in Ryzom. If the latter, you probably won't enjoy it.C


    True, you said it =) "hand holding" was the word i was after, because thats what i'am most used to from other mmo's so i think i just need to be a little more patience with SOR and try to get used to playing a something that is a lot more open.

    Anyway, i've just recatived my sub, going to play a little later so, and see if i can try to figure out some more.

    Thanks for all the help =)

  • vqlyvqly Member UncommonPosts: 296

    Have you seen the Void (Zora) at sunset? It's gorgeous :)

    (not kidding).

    Ryzom-Ring is in beta now so you'll defintely have more goal oriented things to do later on.

    In my opinion, SoR could use a bit more "hand holding" when the refugees first arrived to the mainland, before releasing them to the wild. A few more show you around the town quests that you can do (but not required), and maybe ends it with something like "Alright, this is as far as we go. Go out into the world and make of yourself what you wish". Maybe even give a few suggestions like what the vets usually give: exploring to get new tps, raising factions, amber cube quests, join a guild, be a master crafter/fighter/harvester/healer/casters, get that first mount, get all 3 mounts, get the apartment, Venture into the Prime Root, hunt down this or that named mob, participate on gm & player events, etc.

    Because I think the transition from the safe haven that is the trial island to the harshness that is the mainland is quite a bucket of cold water.


    While I am at it :P
    I also think adding more professions would be nice:

    Fishing, Furniture Making, Cooking, Archeologist/Explorer, Animal Tamers, Entertainers...

  • ChessackChessack Member Posts: 978
    I'm there with ya on the professions.

    As for more tutorials on the mainland, I did not see the need for any. But I guess each person learns at a different rate.

    C


  • PraorPraor Member Posts: 519
    Nitrius, at somepoint I gave it a second chance and it just didn't stick with me but you should wait for Ryzom Ring to be released and see how it is then :)

    Waiting on Guild Wars 2

  • AmbientAmbient Member Posts: 7
    i tryed this game for 15-20 minutes or so.. then igot so freaking bored and quit then uninstalled it..

    feels like i gotten to se most of the game after that time, with the press on enemie.. wait till your character have auto-hitted that enemie till its dead.. rly much game play there guys

    this game was just as freaking boring as 95% of other mmorpgs out there..
    this is my opinion, dont even bother starting


  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by Ambient
    i tryed this game for 15-20 minutes or so.. then igot so freaking bored and quit then uninstalled it..

    feels like i gotten to se most of the game after that time, with the press on enemie.. wait till your character have auto-hitted that enemie till its dead.. rly much game play there guys

    this game was just as freaking boring as 95% of other mmorpgs out there..
    this is my opinion, dont even bother starting




    All this shows is that you have no idea and nothing to draw a basis on.
    As you rise in level you'll get more melee options and the skills are all customisable, you can react to circumstances making it much more than a click-autokill.

    It may be your opinion, but it is completely uninformed.

    Postmortem Studios
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  • AmbientAmbient Member Posts: 7




    All this shows is that you have no idea and nothing to draw a basis on.
    As you rise in level you'll get more melee options and the skills are all customisable, you can react to circumstances making it much more than a click-autokill.

    It may be your opinion, but it is completely uninformed.


    ive started out with p&p d&d 15yrs ago. and ive tryed various level based both mmorpg aswell only rpgs since the last yrs.. dont tell me im uninformed. And ima educated game programmer (3 yrs on university) so i know by heart all this kinds of game dont differ (mostly) in anything else than graphics/design.. and game elements that dont belongs to progressive gameplay just like we take the old elements of gameplay and change something to create a new game..  sry bout this, it sux but its true

    and yes its my opinion. All people experience games/gameplay different.
  • GRIMACHUGRIMACHU Member Posts: 528


    ive started out with p&p d&d 15yrs ago. and ive tryed various level based both mmorpg aswell only rpgs since the last yrs.. dont tell me im uninformed. And ima educated game programmer (3 yrs on university) so i know by heart all this kinds of game dont differ (mostly) in anything else than graphics/design.. and game elements that dont belongs to progressive gameplay just like we take the old elements of gameplay and change something to create a new game..  sry bout this, it sux but its true

    and yes its my opinion. All people experience games/gameplay different.


    You'll excuse me if the nature of your post doesn't convince me of the veracity of your claims.
    Regardless, in spite of all those things you are uninformed on Ryzom, having only given it 15-20 minutes of your time.  If you'd given D&D that long you wouldn't have even finished character creation.

    If you're a game programmer, may sweet probability have mercy on us all.

    Postmortem Studios
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  • vqlyvqly Member UncommonPosts: 296

    15-20 minutes?!?!

    ::::12::::::12::::::12::

  • AmbientAmbient Member Posts: 7
    I dont think you see my point here, i made a statement bout this game to me is rly boring. Whether id given it 15min or 15 hours of time... its rly no different type of game than wow, everquest, Rose Online, ultima online, D&D and so on... its level based. if youre goal is to kill that enemie you got in vision, its not based on control/timing/reflex  and so on.. it does not matter if you got a darn good strategy in fights, its not releveant to the subject. in the far end its  based on whatever level you character got if you take enemie out or not.  this is rly not progressive gameplay enogh to keep let me stick with a game.. its just IMOP to darn repetetive and time demanding to be fun...

    and GRIMACHU i dont need to prove anything to you, i  just stated my opinion. If you think this game is great then go play it insteed than write sarcastic humor about me.
  • McHubertsMcHuberts Member Posts: 12


    Originally posted by Ambient

    and GRIMACHU i dont need to prove anything to you, i  just stated my opinion. If you think this game is great then go play it insteed than write sarcastic humor about me.


    Don't bother go into discussion with Grimachu. He must be some kind of commercial frontier for Ryzom. If you check his way of acting on this forum, other forums related to Ryzom and the reviews on Ryzom, he is always there to defend Ryzom with silly arguments on how stupid you must be to not understand the fantastic gameconcept of Ryzom.
  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by Ambient
    I dont think you see my point here, i made a statement bout this game to me is rly boring. Whether id given it 15min or 15 hours of time... its rly no different type of game than wow, everquest, Rose Online, ultima online, D&D and so on... its level based. if youre goal is to kill that enemie you got in vision, its not based on control/timing/reflex  and so on.. it does not matter if you got a darn good strategy in fights, its not releveant to the subject. in the far end its  based on whatever level you character got if you take enemie out or not.  this is rly not progressive gameplay enogh to keep let me stick with a game.. its just IMOP to darn repetetive and time demanding to be fun...

    and GRIMACHU i dont need to prove anything to you, i  just stated my opinion. If you think this game is great then go play it insteed than write sarcastic humor about me.


    It is very different to those.  Not as different as it could be but standards are different in MMOs.

    * It isn't level based, it is skill based.
    * Combat, once you're using reaction stanzas, is partially down to your skill and reflexes.  Most of your skill will come in building stanza combinations for skills and playing the odds.

    If you're going to make claims about what you do, you'd best be able to back them up.  Your inability to construct a sentence doesn't say much for your ability to construct code and your 15-20 minutes doesn't really qualify you to state an opinion on a game like this.

    Postmortem Studios
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    Shop here

  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by McHuberts

    Originally posted by Ambient

    and GRIMACHU i dont need to prove anything to you, i  just stated my opinion. If you think this game is great then go play it insteed than write sarcastic humor about me.


    Don't bother go into discussion with Grimachu. He must be some kind of commercial frontier for Ryzom. If you check his way of acting on this forum, other forums related to Ryzom and the reviews on Ryzom, he is always there to defend Ryzom with silly arguments on how stupid you must be to not understand the fantastic gameconcept of Ryzom.




    Not really, I've criticised parts of it myself, particularly the heavy handed introduction of PvP to a more social/constructive playerbase.  Uninformed criticism annoys the piss out of me however.

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  • AmbientAmbient Member Posts: 7


    Originally posted by GRIMACHU


    It is very different to those.  Not as different as it could be but standards are different in MMOs.

    * It isn't level based, it is skill based.
    * Combat, once you're using reaction stanzas, is partially down to your skill and reflexes.  Most of your skill will come in building stanza combinations for skills and playing the odds.

    If you're going to make claims about what you do, you'd best be able to back them up.  Your inability to construct a sentence doesn't say much for your ability to construct code and your 15-20 minutes doesn't really qualify you to state an opinion on a game like this.


    oh sorry, its called skill based not level based. it must make a huge different...
    I dont need to know everything about this game to not wanna play it.  Knowing there is a level(sry skill) based system deceiding for me what i can do or not make me not wanna play it.. therefor i voted no from the start to the guy who asked what we thought of him starting again. that is my opinion... it got nothing to do with how great you think this game is GRIMACHU .

    And stop harrazing me about my spelling and if I can program or not.. its not part of the subject



    thanks for backup McHuberts Im starting to see youre point


  • GRIMACHUGRIMACHU Member Posts: 528


    oh sorry, its called skill based not level based. it must make a huge different...
    I dont need to know everything about this game to not wanna play it.  Knowing there is a level(sry skill) based system deceiding for me what i can do or not make me not wanna play it.. therefor i voted no from the start to the guy who asked what we thought of him starting again. that is my opinion... it got nothing to do with how great you think this game is GRIMACHU .

    And stop harrazing me about my spelling and if I can program or not.. its not part of the subject




    Level based games are extremely different to skill based games.  Level based games derive from the creakingly ancient D&D model which has also been largely bypassed in a great deal of modern PnPRPG development.

    While very few CRPGs of any kind have made a full and proper transition to a skill based system the halfway house that Ryzom (and AO and others) employ is the accepted standard for what is meant by a skill based game.  What this amounts to is greater character customisation and individuality in terms of ability as well as appearance and without the channeled specialisation of classes.

    If you'd stuck with the game a bit longer you'd know that your reasons for leaving are things that are addressed within the game and thus, that your only reason for actually leaving was your own lack of patience.  Honestly you probably wouldn't fit the game community anyway with that attitude.

    I criticise you because you're trying to speak from a position of what would appear to be false authority.  I, on the other hand, am a PnP player and writer of some experience and have been playing Ryzom since release, despite my criticisms, which gives me greater knowledge and a more rounded outlook than you appear to have.  Things which may, perhaps, provide more useful information to the person asking the question than 'It sux, lol'.  Just maybe.

    Postmortem Studios
    Roleplaying games to DIE for
    Shop here

  • vqlyvqly Member UncommonPosts: 296


    Originally posted by Ambient
    I dont think you see my point here, i made a statement bout this game to me is rly boring. Whether id given it 15min or 15 hours of time... its rly no different type of game than wow, everquest, Rose Online, ultima online, D&D and so on... its level based. if youre goal is to kill that enemie you got in vision, its not based on control/timing/reflex  and so on.. it does not matter if you got a darn good strategy in fights, its not releveant to the subject. in the far end its  based on whatever level you character got if you take enemie out or not.  this is rly not progressive gameplay enogh to keep let me stick with a game.. its just IMOP to darn repetetive and time demanding to be fun...and GRIMACHU i dont need to prove anything to you, i  just stated my opinion. If you think this game is great then go play it insteed than write sarcastic humor about me.

    Well Amb, what you're describing there is twitch base games... such as Counterstrike or Planetside. The game play that you don't enjoy in SoR, as you say, are also how it is in WoW, EQ, UO, etc... and not only that, but also in standalone games like NWN, Fallout, Diablo, etc (there's just more quest lines and more buttons to smash :P)

    I think you might be mistaken with the concepts of skill base (ryzom, eve) vs. lvl base (WoW, EQ) with the concept of twitch base (Counterstrike) vs the first 2.

    Most mmorpgs will fall into the categor of Skill/Lvl Base and I only know of Planetside that's twitchbase. So to say SoR is not worth playing because of its system is to say that non of the other game is also not worth playing (WoW, EQ, UO), which is like saying nothing at all ::::02::

    What you really should look for in mmorpg is if there're things beyond the combat that would make the game meaningful. In SoR, these "other factors" are harder to find because they're more abstract, things such as lores, immersion, great community, unique worlds, easy to roleplay, more freedom (not restricted by class/proffessions), detailed world (have you observerd the mobs behavior and the seasons changing? have you see the day night cycle and the different weathhers? The carivore, herbivore, fauna relations and migrations?) etc... that's what makes Ryzom special to a lot of people. These probably aren't main stream criterias that the majority of the players want (such as epic items and meaningful pvp or detailed questlines), but there's a group of players that hold these things as precious above all else.

    Hope you can see that.

  • vqlyvqly Member UncommonPosts: 296

    doh, my mistake to Fallout/Fallout2 fans (which I am). They actually have a turned base combat system, that actually requires more thoughts than the other type of combat. What I meant was Final Fantasy, Baldur's Gate, etc.

  • AmbientAmbient Member Posts: 7


    Thanks for explanation, but i rly dont need it. Im fully aware of the
    different basis these kinds of games belongs to. (btw. you forgot games
    like Graal, which isnt a skill/level based game. mm back in the days.. :) )

    I feel some of you are taking this personally (not mention name) when i say I dont like games based on skills/levels (It still doesnet matter which one, to much is pre-set with what you can do or not either way)

    Grimacu i didnt write it sux, lol... i just stated my personal opinion on this kinds of games. Wheter you think its a bad opinion or good you have no right to take away my freedom of speach. If i want a game where i can jump in and attack whatever thing i see without have to worry i got to low skills/levels (in-game) to beat it, then of course i dont like these kinds of games. It does not make me impatient...

    As of what we speak of now havnt got anything to do with main subject of topic. Im unsubscribing myself from topics and wont follow this topic anymore...




  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by Ambient
    Grimacu i didnt write it sux, lol... i just stated my personal opinion on this kinds of games. Wheter you think its a bad opinion or good you have no right to take away my freedom of speach.






    You can say what you like (I'm glad you've learned to use capitalisation since last time) but equally I'm free to point out the flaws in what you're saying and call 'bullshit'.

    Postmortem Studios
    Roleplaying games to DIE for
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  • I've been playing the game for awhile again now, and i must say that i'am starting to enjoy the game more and more each time i play.
    All i needed was a little more patience.
    I have also started to try to find myself a guild, which i think will help a lot.

    Anyway my name ingame is: Azilus
    Feel free to take a little chat with me =)

  • 5erious5erious Member Posts: 7

    ryzom is a great game. i play it since release. now the ryzom ring is out, and now we can make our events. thats cool.

    cya on atys

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