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Anyhow, I'm looking for a solo friendly game and a minimum of instanced space. I'm very intrigued by HJ and I like the concept of individualized paths, but am wondering how those will turn out in actuality and how solo or small group friendly either game will be.
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Past MMOs- Planetside, WoW.
Current MMO:
Current Games: L4D, Skyrim
Tried- ATITD, EQ2, SoR, Vanguard,SL,LOTRO,SotNW,SWTOR.
Anticipating- GW2, Planetside2
Comments
Personally I would say apart from being high fantasy these games are nothing alike.
Instances
- HJ is using instances for missions / story telling
- Vanguard from what I have read doesnt have instances at all
Role-playing
- HJ to me is more about role playing. And I find it a lot easier to role-play in a group than solo.
Customization
- Both games seem to allow a lot of character customization.
Crafting
- Vanguard has a very strong crafting system, with crafting being a career path.
- Crafting in HJ is more customization of your gear using Wyr and anyone can do it.
Both games are class based
- HJ is a dual class system. This gives you more flexibility in designing a character to suit what you want.
- Vanguard is a single class system. They have lots of classes to choose from.
Mounts
- Vanguard has ships and horses and maybe after release flying mounts
- I cant recall if HJ will have riding or not.
Diplomacy
- Vanguard has diplomacy as a career path
Raids - missions for large groups of people
- Vanguard has raids available at various stages and catering to various levels.
- I dont think HJ has raids as such.
Grouping
- HJ from what I have read they have some sort of scaling system in place so high and low level characters can adventure together.
- Vanguard - a lot of the content is designed towards groups
Soloing
- From what I read 20% of Vanguard content is designed for solo play.
- HJ - not sure. But the game is about your Heroic Journey so no reason you cant solo the non instanced areas. Of course some class combinations will be more durable than others.
Death Penalty
- Vanguard has a death penalty and higher penalties balanced against higher rewards depending on what you are doing.
- HJ - I havent read anything about this - doesnt mean there isnt one.
World Size
- Vanguard has two large continents, and some island archipelagos.
- HJ is a world broken up into various shards. Not sure on size.
Travel
- Vanguard has no instant travel, but travelling between locations on the same continent should only take 30 minutes tops. If you avoid encounters. They also have a caravan system so you can travel whilst logged out.
- HJ has instant travel using some sort of way point system. But you still have to travel to the closest waypoint.
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Past MMOs- Planetside, WoW.
Current MMO:
Current Games: L4D, Skyrim
Tried- ATITD, EQ2, SoR, Vanguard,SL,LOTRO,SotNW,SWTOR.
Anticipating- GW2, Planetside2
HJ and vangaurd arent equal.
Id elaborate but i would violate some NDA. But i will say, if HJ comes out remotely resembling Vanguard i wont play it.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Nice list Shadowmage! Another thing I'd add is that HJ will have teleportation (I think), whereas Vanguard will be overland travel by foot, mount, or ship.
I'd venture to say that VAnguard might be more gritty "low fantasy" while HJ will be more high fantasy. More about being "the hero", and less about just being a bloke making their way. Because of diplomacy and crafting, Vanguard will have paths to follow other than hack-hack-hack-the-beast. But yet...HJ will probably have cooler storylines and more interesting quests. I suppose whether there is non combat content depends on the GMs!
What about the EQ II' esque grafix of Vanguard? Where are the dense forrest for example, all I've seen so far are some trees dotted around the landscape 5-10 yards apart. No real mystery there .
I will prolly give it a try though, since it will be released about half a year earlier than HJ.
There are few games whose design philosophies and gameplay are more radically different than Vanguard and Hero's Journey.
In Hero's Journey, more fun, less tedium.
In Vanguard, tedium is fun.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
From what i have been reading Vanguard is going to be intense and demanding. Solo content and combat is there but doesn't appear to break any ground. I think because they are not emphasizing it. Where VG wants to shine is group combat. This is where all the "choices" in combat pop up. All the various mini events and message pop up as dynamic battle conditions change.
So VG is not bot friendly. So it will make you think and play. Hence is "Tedium is fun" sort of mind set.
Its been awhile since th HJ devs popped in to MMORPG.com. Anyone know the State of the Game?
Take the Magic: The Gathering 'What Color Are You?' Quiz.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
The word your looking for is spontaneity, since randomnicty is a word that does not exsist in the english langauge.
And to be honest, vangaurd isnt a contender for Hero's Journey, if they follow through with their promises, vangaurd wont even be an after thought.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
The word your looking for is spontaneity, since randomnicty is a word that does not exsist in the english langauge.
And to be honest, vangaurd isnt a contender for Hero's Journey, if they follow through with their promises, vangaurd wont even be an after thought.
Just a friendly word of advice: Never correct someone and then make a blatant mistake in the next sentence you type. It doesn't look good.
Agent_X7 AKA J Star
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Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.
haha okay buddy, as far as i can see there is alot bigger fan following as well as vanguard being alot farther in development. i think HJ looks like a game with potential but from what i can tell vanguard will be out for quite some time before HJ releases.
so that being said i think it will be really ruff for HJ to pull the people away that are already hooked onto vanguard (assuming vanguard has a successful launch ofcource).
yeah HJ has their fanbase and will do just fine I'm sure..... but to say vanguard will be a afterthought because of HJ being launched a considerable amount of time after vanguard does..... it is laughable at best.
I don't think the kind of people who are wanting to play Vanguard would be interested in HJ and vice versa. HJ is going to be an RP centric, solo friendly game. Very few soloers are going to play Vanguard, at least for long.
It's a good thing Vanguard will be out first. By the time HJ makes the scene, all those disgruntled casuals suffering through Vanguard will be ripe for the picking.
Note that I'm not slamming Vanguard...it will be a very good game...but it will also be very different.
Well, if it was not for the raiding enforcement in Vanguard, I would actually be looking forward the release of both games. I agree that I belong to a minority of players however. However, I am also quite sure many Vanguard folks are looking forward to try HJ, especially in their staff, the fact the engine is used by BioWare must seriously hitch quite a few devs, although for PR reasons they would not talk openly. Devs who love to play games want to play games that they didn't built, to relax and enjoy...and vanguard as a roleplaying server, even if they pretty much fail to deliver a strong roleplaying, the interest and motivation is there.
Would I prefer a non-raiding server in Vanguard or HJ? That would be a very hard question for someone as me to answer, I understand that both game are extremely different and yes, Vanguard is a "tedium" game for many players. However, if I could just get completely rid of raiding, I would be very ambiguous as to which game I would prefer and would have to try both...As of now, Vanguard has no interest in a non-raiding server, which result in not even been on my "to try list".
I will admit that beside the game balancing stuff, I never read anything that displease me from HJ and the way it is built, they are nearly perfect, at least in theory. I am looking forward to try HJ.
- "If I understand you well, you are telling me until next time. " - Ren
Truer words never spoken...
The Vision says, "If you're having fun, you must not be playing a game built around the Vision!"
Am I the exception that proves the rule then? Because I'm definitely interested in both, and consider myself well-informed about both (short of actually playing either, which I haven't).
Even though I like the ability to solo and duo, my favorite game was one where groups and raiders had the advantage. Something about the overall community and world. So fwiw, I don't think I can predict at this time which game would be more fulfilling for my playstyle.
several friends who decided it looked awesome and went into the beta.
If you played EQ, you've played Vanguard. Its the same game but in a
new place with updated graphics. Personally, i dont want to grind that
much to get into high level raids while everyone tries to get the
specific X weapon of uberness.
HJ is all about being unique, customizable, and being the hero. The
Journey system, the nemesis system, the wyr system... the GMs updating
the game LIVE (no large patches to download). Constant content coming
out on a regular basis, GM events...
Vandguard has none of that, only HJ.
Not to mention HJ has -the- most powerful character generator in any game, bar none.
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Well, if it was not for the raiding enforcement in Vanguard, I would actually be looking forward the release of both games. I agree that I belong to a minority of players however. However, I am also quite sure many Vanguard folks are looking forward to try HJ, especially in their staff, the fact the engine is used by BioWare must seriously hitch quite a few devs, although for PR reasons they would not talk openly. Devs who love to play games want to play games that they didn't built, to relax and enjoy...and vanguard as a roleplaying server, even if they pretty much fail to deliver a strong roleplaying, the interest and motivation is there.
Would I prefer a non-raiding server in Vanguard or HJ? That would be a very hard question for someone as me to answer, I understand that both game are extremely different and yes, Vanguard is a "tedium" game for many players. However, if I could just get completely rid of raiding, I would be very ambiguous as to which game I would prefer and would have to try both...As of now, Vanguard has no interest in a non-raiding server, which result in not even been on my "to try list".
I will admit that beside the game balancing stuff, I never read anything that displease me from HJ and the way it is built, they are nearly perfect, at least in theory. I am looking forward to try HJ.
What I've read on the forums of VSOH is that the game is extremely item centric. Everything in the game revolves around your gear and your level. That's what EQ was, that's what VSOH will be. This is the Vision. They want you to grind for 3 years to get that sword that does 0.000512 more damage per second.