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Experience of EVE....

VexionVexion Member Posts: 8
This is not my personal experience,.. but it's exactly what I did, almost to the "T".

Boring, repetitive game play,
nice wallpapers but no real effort was placed in creating a viable
playing area, images are simply superimposed over the wallpaper
backgrounds. A very simplistic game filled with hundreds of nuacnces
creating the image of a complex game which it isn't. If you like
juggling dozens of minutiae related activities this will appeal to the
compulsive personalities out there, if you like action and a feeling of
accomplishing something for your online time this isn't the game to
play. The training model is flawed so that only the well established
players have the necessary skills to have access to the more complex
systems that are available. There is no performance based means to
accelerate the training process so if you start this game today you
will never be able to operate on a par basis with these "established"
players. The game mechanics are continously changing based on the whim
of CCP's developers and the ability of the player base to find ways
around those mechanics. New skills are added with each new patch so
that even if you do manage to max out a particualr area of expertise,
you will have to basically train new skills to reach your previous
level of proficiency. Gunnery skills, Missle skills, Drone skils etc...
etc... to name just a few. The community has established Mega
Corporations which virtually control any viable area in which to make
funds or gather materials to make an impact on the player driven market
system. These same Corporations/Alliances are so paranoid of opposition
corporation spys that they exclude the newer players for self
preservation. There is a rapidly growing and vocal segment of players
who find no other sense of enjoyment in the game but for the ability to
gank their fellow players which this game caters to, new players are
exploited in this because they try to get ahead by entering less secure
areas and lose weeks of work because of their inexperience and lack of
individual character skills. If you're looking for a space based MMO
then I'd suggest waiting for another game because Eve will be a waste
of time and is a niche game which won't see large scale success. 100k
plus accounts is a paltry number when you look at the big picture
regardless of the fact everyone is on one server, put more than a
hundred or so people in one location and the game lags out beyond
belief.
I pulled the plug on my three accounts and uninstalled the game from my
computers several months ago. I will wait for Infinity to be released
or any other space based game to come out before I waste another dime
on this pathetic excuse for a Sci-Fi game. More money for me and less
money for CCP, I'm only sorry I took as long as it did to kick this bad
habit. I love these poor simple fools who will out and out lie to try
and discredit anyone knocking this game. For the record, I played Eve
while it was in Beta and subscribed immediately at commercial release.
I had three accounts when I finally woke up and left it with mains on
each of those accounts highly trained, 38 Million, 35 Million and 22
Million Skill Points respectively. I've seen the game evolve from the
very beginning and my opinion of this game has a very negative slant,
if you like the game good for you. Personally I think its a monumental
waste of time and subscription fees.


«1

Comments

  • JhughesyJhughesy Member Posts: 419

    Lie1 : New skills are added with each new patch

    Lie2 : The community has established Mega Corporations which virtually control any viable area in which to make funds or gather materials to make an impact on the player driven market system.

    Lie 3 : no real effort was placed in creating a viable playing area

    Lie 4 : A very simplistic game filled with hundreds of nuacnces creating the image of a complex game which it isn't.

    Lie5 : you will never be able to operate on a par basis with these "established" players.

  • NicoliNicoli Member Posts: 1,312
    Grrr.. Okay I do this for the other side of things since I hate people who give one side. My stuff will be in Green


    Originally posted by Jhughesy

    Lie1 : New skills are added with each new patch
    Yes new skills are added in almost every patch. Though they are normally not to make you less efficent, in fact it has only happened once in my playing time and that was with missles which really needed a balance tweak(yes, I'm a missle user).

    Lie2 : The community has established Mega Corporations which virtually control any viable area in which to make funds or gather materials to make an impact on the player driven market system.
    Lie on the profit in any viable area as frankly you can make a profit anywhere, True on Alliances controling areas as well thats what 0.0 is for is people controling areas of space. Making a impact on the player Economy, good luck, in a good way; Consider the effect you would have by being the only person boycotting peanut butter, Corps and Alliances have effects on the market rarely does a person unless your the lucky T2 Blueprint winner(hopefully that will change).

    Lie 3 : no real effort was placed in creating a viable playing area
    Its is pretty much a Lie as well the game has 5000 systems with about half of them being player controlled space.

    Lie 4 : A very simplistic game filled with hundreds of nuacnces creating the image of a complex game which it isn't.
    Yeah this is a Lie as well, The basic controls are fairly simplistic but that does not mean its not a complex game. Just the interactions for setting up T2 equipment production can lead to alot of nice playe interactions.

    Lie5 : you will never be able to operate on a par basis with these "established" players.
    You will never be able to do as many things as a Older player but if you want you can do several of the things that he can do just as well or better or you can do things that he just plain can't do.




    That all said there are issues with Gank squads but for the most part they are limited in fairly small sectrions of space in the .1-.4 range. Hopefully that clarifies it a bit
  • Dark-AsylumDark-Asylum Member Posts: 300
    no big deal eve online is a bad game anyway.

  • EschiavaEschiava Member Posts: 485

    Admittedly, it does take some time and imagination to see what EVE is about.  I doubt anyone who was expecting WOW (as an example) will be satisfied with EVE.

    OTOH, for anyone who is willing to work for their goals, spend a little time thinking and planning, may just find a game with more depth than they imagined at first glance.

    That has been my experience anyway.  EVE is not for everyone, surely.  But those who "don't get it" should understand that the lack is not with the game.

  • donkey35donkey35 Member Posts: 45
    all who think eve is bad doesnt it seem weird that Eve Online is the number 1 rated game on this site?

    Darkfall the only real game (if it comes out)

  • ThaarThaar Member Posts: 24
    He is right about the paranoia of the alliances and 0.0 corp's though. Ive never vitnessed such a stupid and unlogical paranoia before. I've been a member of alliances where the degree of paranoia has grown to such a degree that i just had to laugh. It wasnt uncommon to recieve corp and alliance mails where they asked us to participate in a op, without mentioning more then the day the op was supposed to be launched. No start time, preferred ship type or how long it was supposed to last, no destination or goal. Then they complained about lack of participants. It was hilarious.
  • LordSlaterLordSlater Member Posts: 2,087



    Originally posted by Vexion

    Stuff...




    Hiya RAF DooD  

    Get a life

    image

  • NatEVENatEVE Member Posts: 92

    Ok, you got a chuckle out of me =). The original author of that did not play EVE but rather was given the words and the money to say them by a competitor or has a a personal vendetta because his best friend left WOW for EVE. All of his claims that are similar to the truth are stretched and exaggerated beyond belief. Simply his claims of having three accounts at 38M, 35M, and 22M skillpoints and a beta player are contradictory to his credibility specifically in his assertations that newbies can never "catch up" or "compete" with older players as anyone who's played EVE for a while knows this not to be true, and also because the beginning game back when he started was much different than it is now.

    All credibility as an old EVE player was lost here:

    "The training model is flawed so that only the well established
    players have the necessary skills to have access to the more complex
    systems that are available. There is no performance based means to
    accelerate the training process so if you start this game today you
    will never be able to operate on a par basis with these "established"
    players. The game mechanics are continously changing based on the whim
    of CCP's developers and the ability of the player base to find ways
    around those mechanics."

    And here:

    New skills are added with each new patch so
    that even if you do manage to max out a particualr area of expertise,
    you will have to basically train new skills to reach your previous
    level of proficiency.

    I bet he enjoyes playing games just to "max" a character or be "the best!1".

    And here:

    if you like action and a feeling of
    accomplishing something for your online time this isn't the game to
    play.

    No other mmo out there gives the same kind of satisfaction when working towards common goals in player corporations to name one big aspect that is unique to EVE.

    And here:

    Eve will be a waste
    of time and is a niche game which won't see large scale success

    Thats what they  about EVE 2 years ago and it has come a long way since then and continues to grow. I wonder to what degree the scale of sucess reads "large".

    And here:

    A very simplistic game filled with hundreds of nuacnces
    creating the image of a complex game which it isn't.

    There is no other mmo out there with the depth and complexity that have has though she does not reveal her full face to the entire audiance but rather keeps them guessing, anticipating, and wanting until they at least see but a portion of her beauty.

    And here:

    Boring, repetitive game play,
    nice wallpapers but no real effort was placed in creating a viable
    playing area, images are simply superimposed over the wallpaper
    backgrounds. A very simplistic game filled with hundreds of nuacnces
    creating the image of a complex game which it isn't. If you like
    juggling dozens of minutiae related activities this will appeal to the
    compulsive personalities out there, if you like action and a feeling of
    accomplishing something for your online time this isn't the game to
    play. The training model is flawed so that only the well established
    players have the necessary skills to have access to the more complex
    systems that are available. There is no performance based means to
    accelerate the training process so if you start this game today you
    will never be able to operate on a par basis with these "established"
    players. The game mechanics are continously changing based on the whim
    of CCP's developers and the ability of the player base to find ways
    around those mechanics. New skills are added with each new patch so
    that even if you do manage to max out a particualr area of expertise,
    you will have to basically train new skills to reach your previous
    level of proficiency. Gunnery skills, Missle skills, Drone skils etc...
    etc... to name just a few. The community has established Mega
    Corporations which virtually control any viable area in which to make
    funds or gather materials to make an impact on the player driven market
    system. These same Corporations/Alliances are so paranoid of opposition
    corporation spys that they exclude the newer players for self
    preservation. There is a rapidly growing and vocal segment of players
    who find no other sense of enjoyment in the game but for the ability to
    gank their fellow players which this game caters to, new players are
    exploited in this because they try to get ahead by entering less secure
    areas and lose weeks of work because of their inexperience and lack of
    individual character skills. If you're looking for a space based MMO
    then I'd suggest waiting for another game because Eve will be a waste
    of time and is a niche game which won't see large scale success. 100k
    plus accounts is a paltry number when you look at the big picture
    regardless of the fact everyone is on one server, put more than a
    hundred or so people in one location and the game lags out beyond
    belief.
    I pulled the plug on my three accounts and uninstalled the game from my
    computers several months ago. I will wait for Infinity to be released
    or any other space based game to come out before I waste another dime
    on this pathetic excuse for a Sci-Fi game. More money for me and less
    money for CCP, I'm only sorry I took as long as it did to kick this bad
    habit. I love these poor simple fools who will out and out lie to try
    and discredit anyone knocking this game. For the record, I played Eve
    while it was in Beta and subscribed immediately at commercial release.
    I had three accounts when I finally woke up and left it with mains on
    each of those accounts highly trained, 38 Million, 35 Million and 22
    Million Skill Points respectively. I've seen the game evolve from the
    very beginning and my opinion of this game has a very negative slant,
    if you like the game good for you. Personally I think its a monumental
    waste of time and subscription fees.

    To quote a certain man in the newspaper business... "Crap... crap... mega crap. Its all crap."

    Was nice to start out my morning with a good laugh though. Cheers.





  • Beatnik59Beatnik59 Member UncommonPosts: 2,413


    Originally posted by NatEVE
    The original author of that did not play EVE but rather was given the words and the money to say them by a competitor or has a a personal vendetta because his best friend left WOW for EVE.



    You have got to be kidding me.
    As if we needed to guess who butters the bread of a guy named NatEVE.


    You have got to be kidding me.

    As if we needed to guess who butters the bread of a guy named NatEVE.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • McgreagMcgreag Member UncommonPosts: 495


    Originally posted by Thaar
    He is right about the paranoia of the alliances and 0.0 corp's though. Ive never vitnessed such a stupid and unlogical paranoia before. I've been a member of alliances where the degree of paranoia has grown to such a degree that i just had to laugh. It wasnt uncommon to recieve corp and alliance mails where they asked us to participate in a op, without mentioning more then the day the op was supposed to be launched. No start time, preferred ship type or how long it was supposed to last, no destination or goal. Then they complained about lack of participants. It was hilarious.
    Well there ARE spies in EVERY major alliance. It's not possible to avoid so you do your best to mitigate the damage they can cause. It's a thin line to walk, if you give out too much info you will loose the battle because your opponent knows what to expect (in eve information is everything, most battles are decided before they even start) and if you give out too little info you loose because as you say not enough members show up.

    But all part of the game, those commanders that manage to walk this thin line (and many other different) are the ones that win the battlefield in the end.

    "Memories are meant to fade. They're designed that way for a reason."

  • mindspatmindspat Member Posts: 1,367

    It would be more truthful to say:

    Every month you subscribe to EVE Online CCP personally arrainges for a large breasted stripper to pay you a visit.  This large breasted stripper will clean your bathroom and give you massages while wearing skimpy lingere and will lose her top as soon as her hands are placed upon you.  She weighs less then 110lbs and has to have custom bras made for her due to her immensely large breasts.  She's only 19 years old and loves to talk about philosphy and astro physics.  Her favroite games are EVE Online and Chess.

  • Dark-AsylumDark-Asylum Member Posts: 300
    Originally posted by donkey35
    all who think eve is bad doesnt it seem weird that Eve Online is the number 1 rated game on this site?

    I don't base my opinion off a simple site where people pad the reviews up. Do you know how to use your head?
  • waylanderukwaylanderuk Member Posts: 40


    Originally posted by Dark-Asylum
    Originally posted by donkey35
    all who think eve is bad doesnt it seem weird that Eve Online is the number 1 rated game on this site?
    I don't base my opinion off a simple site where people pad the reviews up. Do you know how to use your head?


    Well I do...thats why I disagree with the post...

    They had real time/repation skill improvemnt at one point...it was abused and then it was removed.

    Just because you are paraniond does not mean they are not out to get you, spying in eve is *very* wide spread, in a small corp myself and we have had two confirmed apy alts join (and refused to lets other join).

    Only 4 rimes has the skill issue cropped up.

    1. When tracking was added, needed change.

    2. Missile changes, again needed change

    3. drones, anti lag issue

    4.Market skills added (and most of them were pretty low ranked skills).

    New players can and do compete with older players, recently seen a 1.5 mil SP player out jam a 3 year old player in a tech 2 jamming ship. What you fly and what you equip limits what proportion of your skill points you use at any one time. Older players have more options to chose from granted but once they are undocked in that one type of ship and that one fitting any SPs not realting to it are unsed till they change that ship/fitting.

    Eve is a fairly complicated game with a step learning curve and yes it is quite cheerfully a niche  game, but its niche is getting more popular as time goes on as well.

  • NatEVENatEVE Member Posts: 92


    Originally posted by Beatnik59

    Originally posted by NatEVE
    The original author of that did not play EVE but rather was given the words and the money to say them by a competitor or has a a personal vendetta because his best friend left WOW for EVE.



    You have got to be kidding me.
    As if we needed to guess who butters the bread of a guy named NatEVE.

    You have got to be kidding me.

    As if we needed to guess who butters the bread of a guy named NatEVE.



    I butter and toast my own bread thank you very much. As far as the name goes, meh. I was looking for a new mmo after leaving SWG and found mmorpg.com and thought "hey, that sounds like a good place to start looking". Saw that the number one rated mmo at the time was EVE Online. Hadn't heard of it but took at look at it, tried it out and fell in love with it. Making an account to interact with the mmorpg.com community, I tried common login names including my EVE character names but they were all taken and cba'd to come up with an orginal name so I just went with something I could remember easily. And while we're playing the name game, what about you, Beatnik59?


  • vizaviza Member Posts: 204
    Ive never vitnessed such a stupid and unlogical paranoia before.
    ++++++++++++++++++++++++++++++++++++++++
    When a 35bn outpost is at stake and it took your alliance a couple of months to get resources, money and components together, a little paranoia about who to tell about where you are putting it up is justified. Ditto for a freighter with 5bn in cargo.


    You can always quit the corp you are in and go play with the veldspar thieves and 2m SP low sec ganker BS pilots in empire. If everyone was honest and there were no spies, paranoia would not be necessary. Unfortunately, that's not the world we live and play in in eve and sometimes there is a lot of time and effort at stake.

    If you knew anything about the game you'd know that people are engaged in espionage constantly and it can destroy corps and/or alliances if people are not careful and paranoid enough. There are countless stories about this on the internet/eve forums, and most are true. One spy can destroy an alliance's member's resolve to continue what they are doing.

    One spy if he becomes trusted, can wipe out a corp's entire bpo/resource/ship/component stock destroying 100 man years of collective work in less than 5 minutes.

    There is nothing illogical about paranoia.

    -Viza








  • busdriverbusdriver Member Posts: 859
    Who ever wrote that most likely never played EVE more than the free trial. Just look how he whines about how new players can never catch up the vets, yet he says he's been around since beta and has 3 accounts. And he whines about mega corps... but surely he must have been in at least one mega corp himself, if he played since beta with 3 accounts? So he must know by now why mega corps act the way they act?

    If he quit several months ago, surely he could've mentioned the names of his toons?

    OP is full of it.
  • Stumpy26Stumpy26 Member Posts: 189
    would the original poster like some cheese with that wine......
  • ThaarThaar Member Posts: 24


    Originally posted by viza
    Ive never vitnessed such a stupid and unlogical paranoia before.
    ++++++++++++++++++++++++++++++++++++++++
    When a 35bn outpost is at stake and it took your alliance a couple of months to get resources, money and components together, a little paranoia about who to tell about where you are putting it up is justified. Ditto for a freighter with 5bn in cargo.


    You can always quit the corp you are in and go play with the veldspar thieves and 2m SP low sec ganker BS pilots in empire. If everyone was honest and there were no spies, paranoia would not be necessary. Unfortunately, that's not the world we live and play in in eve and sometimes there is a lot of time and effort at stake.

    If you knew anything about the game you'd know that people are engaged in espionage constantly and it can destroy corps and/or alliances if people are not careful and paranoid enough. There are countless stories about this on the internet/eve forums, and most are true. One spy can destroy an alliance's member's resolve to continue what they are doing.

    One spy if he becomes trusted, can wipe out a corp's entire bpo/resource/ship/component stock destroying 100 man years of collective work in less than 5 minutes.

    There is nothing illogical about paranoia.

    -Viza




    Well yeah. While there is spies, and a reason to be careful about what info you give out in alliance and corp mails, there also is a limit where the damage the spy can do is less then the damage the paranoia does. And that limit was atleast in my opinion stepped over in both the alliances i have been a member of.

    You know, when it comes to a point where it clearly cripples not only corps but a whole alliance. No-one trust eachother and no-one dear to tell others what they are doing. Then your enemy has allready won. They dont need spies anymore. It was so bad sometimes i almost suggested they made separate gangs for us not-trusted's and one for the fc's. Because, sometimes we got the impression that we were all spies.

    And it hurts being member of a corp in 1.5 years and being treated as a spy.

    And Viza, yeah i left the corp, i dont tolerate being treated like this, and i have played sinse release so i think i have some knowledge about the game.


    Edit: Im not talking about oupost building. Ofcourse there shouldnt be spammed over all channels when building a outpost. Do you think im stupid? Im talking about simple things like planned ganksquads and stuff like that. It really was that bad, in both the alliances ive been a member of.

  • BrantocBrantoc Member Posts: 14


    Originally posted by Jhughesy

    Lie1 : New skills are added with each new patch
    Lie2 : The community has established Mega Corporations which virtually control any viable area in which to make funds or gather materials to make an impact on the player driven market system.
    Lie 3 : no real effort was placed in creating a viable playing area
    Lie 4 : A very simplistic game filled with hundreds of nuacnces creating the image of a complex game which it isn't.
    Lie5 : you will never be able to operate on a par basis with these "established" players.



    1) yes, but as stated before they almost never weaken a previous skillset. This only happened with Missles. If you get the new Missle skills, it acually gives you much more damage than was possible before the 'nurf'.

    2) NEGATIVE. Many of the CORE Deadspace areas have drops from NPCs worth more than you can get from 300 of the best NPCs in 0.0 space. And even if you are in a small corp/alliance much of the NPC controled 0.0 space is quite fun/fair to play in. Syndicate and Stain regions for example have lots of stations and are not seriously controled by anyone. Just watch yourself because there is no police.

    3) hmm, well if 2 was true 3 can't be true, so I am not sure how you get there. There are over 5000 star systems with some 3500 stations and over 1000 deadspace areas, not to mention asteroid belts, moons, player created stations (Outposts and POS), etc.

    4) It's the most complex simple game I ever played then.
    A simple game with real human politics between player corps and not pre-made factions.
    It's a simple game with every ship you buy being made by players, some being made with compnets made of subcomponets made of complex reactions made of reactions made of minerals harvested from moons using a Player owned stations in a dozen systems with guns to defend, and silos to hold minerals etc. A simple game with real human politics between player corps and not pre-made factions.
    A simple game with fleet battles using many different types of electronic warfare as well as different projectile and prjected amunitions with different advantages and disadvantages. A simple game with engagements of 50-200 players is not uncommon.

    It's a simple game with so many different rolls in PvP I can't even think of them all. You have recon/scouts you have tacklers, you have support craft, you have fleet snipers, you have many different EW people, Capital ships, supply haulers, etc. all those types contribute to a PvP engagement, and there are others. Tacklers, and Support for example need only be 2-4 month old charactors to acually help.

    5) A friend of mine playes EQ still, and has a Bard with likely the best equipment in the game. It took him 10 years to get there. You can not start the game and instantly be there, but today with the new expansions it takes you only about a year to get 80% of what he has in skills.

    I've played EvE for 2 years, and while you can't immediately fly all the same ships I can, you can fly some of the ships I can at least as well in 6 months. One of the best PvP players I know has played for about a year now, and for more than 6 months he has regularly killed players with much more experiance than me.

    I'm 'well off' in the game with assets in the 1.8-2 billion range, but a friend I got into the game less than a year ago now makes ships in a busy finance hub and has assets over 5 billion. 
  • HerkmeckHerkmeck Member Posts: 206

    Op forgot to mention:

    1.  Close nit corportations, that become friends.

    2.  A common goal for everyone to follow

    3.  The quest for the "end game"

    4.  There are more....just cant think of them right now.

  • doomrahdoomrah Member CommonPosts: 376


    Originally posted by Vexion
    This is not my personal experience,.. but it's exactly what I did, almost to the "T".

    Boring, repetitive game play, ...


    EvE isn't for everyone...simple as that.
  • spe277spe277 Member Posts: 28

    OP = RAF-Dood

  • cosycosy Member UncommonPosts: 3,228

    Q: doo u get the age to play eve ?

    BestSigEver :P
    image

  • LasraikLasraik Member Posts: 170



    Originally posted by Vexion
    This is not my personal experience,.. but it's exactly what I did, almost to the "T".

    Boring, repetitive game play, nice wallpapers but no real effort was placed in creating a viable playing area, images are simply superimposed over the wallpaper backgrounds. A very simplistic game filled with hundreds of nuacnces creating the image of a complex game which it isn't. If you like juggling dozens of minutiae related activities this will appeal to the compulsive personalities out there, if you like action and a feeling of accomplishing something for your online time this isn't the game to play. The training model is flawed so that only the well established players have the necessary skills to have access to the more complex systems that are available. There is no performance based means to accelerate the training process so if you start this game today you will never be able to operate on a par basis with these "established" players. The game mechanics are continously changing based on the whim of CCP's developers and the ability of the player base to find ways around those mechanics. New skills are added with each new patch so that even if you do manage to max out a particualr area of expertise, you will have to basically train new skills to reach your previous level of proficiency. Gunnery skills, Missle skills, Drone skils etc... etc... to name just a few. The community has established Mega Corporations which virtually control any viable area in which to make funds or gather materials to make an impact on the player driven market system. These same Corporations/Alliances are so paranoid of opposition corporation spys that they exclude the newer players for self preservation. There is a rapidly growing and vocal segment of players who find no other sense of enjoyment in the game but for the ability to gank their fellow players which this game caters to, new players are exploited in this because they try to get ahead by entering less secure areas and lose weeks of work because of their inexperience and lack of individual character skills. If you're looking for a space based MMO then I'd suggest waiting for another game because Eve will be a waste of time and is a niche game which won't see large scale success. 100k plus accounts is a paltry number when you look at the big picture regardless of the fact everyone is on one server, put more than a hundred or so people in one location and the game lags out beyond belief. I pulled the plug on my three accounts and uninstalled the game from my computers several months ago. I will wait for Infinity to be released or any other space based game to come out before I waste another dime on this pathetic excuse for a Sci-Fi game. More money for me and less money for CCP, I'm only sorry I took as long as it did to kick this bad habit. I love these poor simple fools who will out and out lie to try and discredit anyone knocking this game. For the record, I played Eve while it was in Beta and subscribed immediately at commercial release. I had three accounts when I finally woke up and left it with mains on each of those accounts highly trained, 38 Million, 35 Million and 22 Million Skill Points respectively. I've seen the game evolve from the very beginning and my opinion of this game has a very negative slant, if you like the game good for you. Personally I think its a monumental waste of time and subscription fees.


    Paragraphs are your friend.

  • Distortion0Distortion0 Member Posts: 668

    I'm going to stay neutral in this arguement but I have a neutral observation to make. You EVE fans do realize every arguement you made so far is pretty much(paraphrase) :

    You're wrong! You're soooo wrong! YOU LIE! SOOO BAD! EVE HAS 5000 SYSTEMS TO EXPLORE! I don't know what to do in those systems, besides mine or PvP(and I also forget that combate in EVE is even less complicated than in WoW, which is a cramy game of itself). But you just aren't good enought to see what EVE is about, go back to WoW, noob.

    [Insert several half assed comments in an attempt to discredit the author. I'll cite NatEVE:

    "I bet he enjoyes playing games just to "max" a character or be "the best!1"."

    Or maybe he just enjoys not getting owned by other players just because they have the +3422402 Deathcannon that he can't even get until he's shelled out $15 a month to the company that owns EVE for two straight years?

    "There is no other mmo out there with the depth and complexity that have has though she does not reveal her full face to the entire audiance but rather keeps them guessing, anticipating, and wanting until they at least see but a portion of her beauty."

    Again, paraphrasing: There's no other mmo that makes us grind and pay monthly fees for no actual entertainment before it actualy becomes an enjoyable game.

    "To quote a certain man in the newspaper business... "Crap... crap... mega crap. Its all crap."

    Was nice to start out my morning with a good laugh though. Cheers"

    More Paraphrasing: WRONG WRONG WRONG! HOW DARE YOU DISAGREE WITH MY OPINION, NOOB!]

    I think one of you. Maybe two actualy provide minors facts about the game. I mean, at least in WoW some of them make cool Chuck Norris jokes. I'd say they have the better community.

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