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Dynamic MMORPGs - Give us a purpose



I posted some of this on another board, but I wanted to get your thoughts.

The MMORPG market is being FLOODED with games that shouldnt have been made in the first place(actually its not only the MMORPG market - the PC market as a whole).  One thing is that there seems to be no purpose to playing the game.  Why should I care about killing off worms/rabbits??  I understand that we need to "train"/grind, but getting thrown into a game and getting a 'quest' of killing worms/rabbits is not my cup of tea.  Ill admit that all MMORPGs arent dynamic enough for me...  Im waiting for that moment.  My favorite genres are RPG and RTS games.  What makes those games enjoyable to me??  RPGs let me go through a story where I actually make a difference... not kill the boss in the cave that 1000s of other players just did right before you.  When I kill the 'boss', he is DEAD.  GONE.  I made a difference in that game world... at least I get that illusion.  I wipe out the 'evil' in that game world with the help from my NPC buddies.  I can go on explaining, but why?  RTS games are similar in the sense that I rid of the enemy.  I get to build up an army, a base, and wipe them from the Earth.  THAT is dynamic.  I have the feeling that I am actually doing something.  In killing off small animals that just magically reappear, I am doing NOTHING.  WHY do it?  Make us care about killing these small animals.  Let us actually positively/negatively influence the game world and the outcome of the game.  Just one example would be - have the (put an angry animal/monster group here) attack the city... let them destroy parts of it that they get to.  The players would need to always fend them off and help the leader rebuild.  There can be quests to help in the rebuilding.  OR the players can kill off the entire colony(at least near the camp).  Just an example, BUT the players(even at lvl 1) are a part of something.  They matter.  They are fighting off the enemy or helping their side in someway... someway that is dynamic.  
Im sure that the developers can come up with some argument that says their game does this.  That it is dynamic.  I dont feel it.  Players should feel it as soon as they log on for the first time... and feel it all the way through.  Give them a purpose.  I dont want to play a game to 'train' the best character, to get the best armor.  Why?  Why should I do that, is the question. 
I think I have said enough.  Good luck to ALL MMORPGs, that to me still dont get it... even those that will come out in the next year or two.        
  



Comments

  • paranoidpvpparanoidpvp Member Posts: 539

    Great first post, nice rant btw.

    I agree, "kill 20 rabbits", come on! Are we trying to wipe out the rabbit population in this game or something? Most new fantasy games coming out are the "medieval warrior" style game, I wonder if back then warriors went around killing rabbits who drop gold coins...

    image

  • RophoRopho Member Posts: 31

    DAOC is "kinda" like that with the relics and Darkness Falls. You can  influence the server at the end of the game in PvP. 

    As a whole, people like to "do" something. That is why there are so many quests and kill this, FedEx that and so on. Freedom appeals to a small number of people but the masses like to be told what to do. That is why WOW is so popular, it's easy and you feel acomplished whenever you finish something.

  • newage2newage2 Member Posts: 39

    Nice thoughts tristaan, I couldnt agree more.

    I remember the last days of asherons call open beta. Flickers (fire monsters) invaded towns and it was a general mess.. It was awesome. Ppl helped each other against the threat and it felt meaningful...

    Just this small thing was one of many that made ac awesome.. it had a story which the playerbase were a part of and the devs(turbine) did an awesome job playing their characters. (sometimes monsters sometimes asheron himself!)
    Sometimes this event-monster dropped a unique item which only one person received, making this individual unique...
    And they added new content and events frequently... haha... There was a demon.. bael'zharon who threw poor cows over cities...

    Ive allways been against saying old games were better, but thats so true untill someone has proven differently...

    I have my hopes up for WAR, AOC and LOTRO (the return of Turbine?)

  • JhughesyJhughesy Member Posts: 419
    Eve online is a very dynamic game based on player dynamics. I expect it to be more so from the NPC perpective once faction warfare is released early next year.
  • ApocalypticaApocalyptica Member Posts: 491
    Agreed. I still play Ultima for this reason. Quest are only there for fun, no need to do them at all. As a crafter I do not have to fight to become good at my craft and so on. I make more or less my own enjoyable time in UO to my liking.

    ------------------------------------------------------
    Do I ever sleep?
    image

  • paulscottpaulscott Member Posts: 5,613
    if people wanted dynamics they would be playing: wurmonline, a tale in the dessert, just about any browser tick/turn bassed strat game, and eve..  you guys however just seem to like playing junk, and then complain about it.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • msticmstic Member UncommonPosts: 54
    Horizons was somewhat dynamic...

    After rebuilding bridges on your server a new race was unlocked. (which took a while)


  • TechleoTechleo Member Posts: 1,984
     Just because theres a option to play games with the style you like doesnt mean theyll play games they dont like the style of. There so many times I played games I didnt persay like as much as another just because it looked better. Graphics matter. They have for me, for hrmm the last 4 years probably. There simply alot of factors in why people dont play Wurmonline. Now whether or not you like those reasons or not, that realy doesnt matter. As a paying portion of the public our buck counts. Just not as much as the majority lol. THUS there are so few sandbox games.

  • tristaantristaan Member Posts: 10
    Thank you for the comments.

    paulscott, thanks for the Wurm suggestion.  I looked at the game and it is close to what I am getting at here.  I think I will give it a try.  I will put my money where my mouth is, if I like it.... and pretty much wait til the big developers get the picture.

    I think that if many gamers pushed the developers to put more dynamics(or whatever you want) into the MMORPGs that they were playing, then we would start to see some change.  Yes, it is all about the money.  So, if they arent giving you what you want... take it somewhere else. 








  • tristaantristaan Member Posts: 10
    I had to post this below(from another topic) because I think he brings up some good points/ideas.  It just touches the surface too.





    Originally posted by ironore

    Why do I play?  I don't.  I'd like to, but there is no game that really has any dynamics to it at this time. 

    The
    goals should be set by the players and they should have the power to
    affect the world.  It is a simple concept but difficult to implement. 
    Not impossible however.

    If I were to play an MMORPG it would be because I'd want to BE something, I'd want to EXPERIENCE something. 

    I don't feel like a fighter when I am leveling up.  I don't even feel like I'm fighting.  You feel like that in a FPS. 

    I
    don't feel like a Theif in an MMORPG because you don't actually ever do
    any theiving.  You don't sneak around, break into places, most don't
    even let you pick pockets anymore. 

    I don't feel like a mage
    in any MMORPG I've ever played.  I feel more like a fighter that fights
    with fire-balls, except that I don't feel like a fighter, I feel like
    I'm clicking on things until a number goes up so that I can click on
    things that need higher numbers before you click on them.

    And so
    we are right back to where we started and let's not even MENTION all
    the other things a person might like to DO or BE that aren't included
    in the confined classes or even the broader skill sets that most games
    attempt to use to create 'character.' 

    What should we do then?  Let's just keep it simple with the figther, the theif and the mage for this example.


    Let's
    start with a town.  This town was created by players for players.  They
    had to manage and organize resources ect. ect. in order to build this
    town.  In fact the industry, commerce and economy that supports this
    town is created by players and they add to it and also benefit from
    it.  They have swords and armor and houses and potion ingreedients and
    all other things because of this town.  It's good.  They like it.

    Someone
    else wants it too.  They want to TAKE it. They want to take it by
    FORCE.   I want to defend it.   NOW I feel like a fighter.  I am
    fighting.  I have a reason to fight.  It's all about reasons.  In fact
    once the threat of invasion is quelled for a time there are other
    enemies to fight.  There is corruption within.  A nasty theiving
    organization has developed totally naturally in the town and they seek
    to benefit from all the commerce and merchandise that passes through. 
    Now I can fight crime and try and track them all down......

    Unless
    of course I am one of those theives.  We have a base within the town,
    we move around in the streets, try to get into the locked buildings all
    around avoiding the guards.  We listen in for times and places where
    transactions will take place, or send word to our factions in the woods
    when valuable shipments go out on the road without enough
    protection.    Now I really am a theif.  It's fun.

    I could also
    be a Mage, perhaps I have a tower near the town.  In fact I have some
    influence there because from time to time they have need of my services
    and I also benefit from what the town can provide because even a Magic
    user needs some basic goods.  Sometimes they need me to banish
    creatures of a magical nature that are infesting the town.  Other times
    they want me to cast spells to increase their crops and bring the
    rain.  Other times I am called on to face much greater threats, like
    dragons or wraiths. Then I better hope I have done my studies and know
    what I'm up against, what the weaknesses are, what spells they are
    vulnerable to, and get it all prepared and practiced and figured out in
    advance AND still be able to improvise on the fly in the actual
    situation.  Now I really am a Mage of some status in the world and do
    what only Mages can do.  I don't just hack at the same creatures as
    fighters with different weapons.

    Now in all these examples there
    have become REASONS to do what we are doing.  It really doesn't matter
    for the person PLAYING the fighter if they suffer loss and defeat at
    times.  They still feel like a fighter and they are fighting.  Even if
    the town is over-run they can continue to fight as an underground rebel
    faction.

    The theif might get foiled, he might get caught.  But he might also escape and go to another area and theive again.

    The
    mage may not have all the answers or be able to defeat every creature
    in existence, but he knows that he can continue to learn and build up
    magical knowledge and items over time and come up with some powerful
    spells for the right situation.  The knowledge is out there.

    Now
    I can be what I want to be and just PLAY the game.  I can be hundreds
    of other roles that fit in between.  The town builder and planner, the
    merchant or buisness man, the explorer, the informant, the bounty
    hunter, the soldier, etc.  I can be ANYTHING.  I can DO anything.  THAT
    is why I would play a game.

    And it's all mostly because instead
    of levels and uber items and time sinks, there was a town that was made
    by players.   It's called a dynamic world.  It can be done.






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