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So far every RPG out there has at least 1 thing good but it has 5 things bad. Heres my sugestion to make the perfect and I mean PERFECT RPG....
Everquests full interface.... ie: buttons health moniter, options, adjustable windows, and all the rest.
Next you need grapics .... sofar Lineage 2 screens are looking relly nice.
After that you need a ........ Housing system (keep people who like owning things happy).
Next you need ..... MANY MANY items, (again keeping people who like owning things happy).
After that you need ..... change able character appearence.
And then....... a world, you gotta have a pretty nice world if you wana be the best RPG.
NEXT THE BIGGEST THING THAT RPGS ARE MISSING...... so far every good rpg (everquest, horisons) uses a auto attack system in other words you click enemy 1 time and its dead a few seconds later.
I want a single click, single swing kinda thing i want to dodge my enemys attack and run back to swing at him...... I want there to be an interactive fighting mode if you understand me. (they can still have auto attack for noobie idiots out there)
P.S. please if your a person with no time on your hands and only wana dis me about spelling.... please dont post here i only wana hear topic related responses to this.
Why are there only 24 hours in a day?
Because god is punishing all us gamers and not giving us the proper 32 hours in a day.
Currently playing: Horizons
Server: Exspanse
Char: Kloor Unforgiven
Level: find out when your my freind in game.
Why are there only 24 hours in a day?
Because god is punishing all us gamers and not giving us the proper 32 hours in a day.
Currently playing: Horizons
Server: Exspanse
Char: Kloor Unforgiven
Level: find out when your my freind in game.
Comments
WTH? Damn I thought I was the only Stickman. Hehe thats the name I use in most of my gaming.
If its true that when you drop a cat it lands on its feet or if you drop toast it lands butter-side down... what happens if you strap toast to a cats back and drop it?
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Excluding a couple of recent games, all other games belong to the first generation of MMORPGs. There was no previous experience when they were created, it is reasonable that they have some cool features implemented that make them unique, while they lack in other areas.
The next generation seems to be more well-rounded, learning from the mistakes of their predecessors. Take World of Warcraft for example... as it's been said from others in the past, it doesn't have any new unique features. However, it's a mix of all the previous good features of the 1st generation games, put altogether in a new one.
Currently playing:
* City of Heroes: Deggial, Assault Rifle/Devices Blaster. Server: Defiant.
* City of Villains: Snakeroot, Plant/Thorns Dominator. Server: Defiant.
I like this idea too, but it kinda defeats the purpose of playing an RPG (Role Playing Game). What is the point of having skill points if it really depends on the players real skill? In an RPG, the skill of the "character" is what matters, not the skill of the person behind the character.
They need to come up with a concept that is almost both... What I mean is, a way that involves the player more, but still allows the characters skill to be the deciding factor. Let the player when to swing, when to defend, when to dodge, what kind of attack to make, whether to swing, high, low, quick, or long more powerful strike, etc... But the characters skill still needs to be the deciding factor.
I have been playing Gladius on the XBox recently, and their combat system is pretty unique. The characters skills, and equipment matter, but they have the attack bar that goes across the screen, and the player gets to hit the button to make the attack. If you character is a lot more skilled than his opponent, then that bar runs across the screen slowly, making it easier to get a good attack, and if you fight an opponent much tougher than you, that bar shoots across unbeleivably fast. Making it mopre difficult to get a really good attack in, but still not impossible. In real life, a newbie can still get a lucky shot in a kill a grandmaster. Not very likely, but possible.
hmm... I think you forgot to say a good storyline, quests and better plots are important. More substance than form.
Have you noticed that alot of pen and paper rpg's are turning up as online versions without the immersion of the pen and paper versions.
For example take MEO (Middle Earth Online) the offical site has limited info on the development of the game but there is a wealth of information from MERP and Rolemaster on professions, races, locations, quests, equipment etc. But fair to say that it is still a long way off from release.
City of Heroes seems to be a online version of Golden Heroes, Everquest is basically (A)D&D, WO had a rpg called Warhammer fantasy Roleplaying (WFRPG) and there was a Star Wars rpg game.
My point is that developers should look at the pen and papers versions of the rpg's and take the essence of them and translate them to a good game. This would give a game more depth than the usual hack and slash.
The pen and paper rpg had rules for all types of combat, melee, ranged, mounted, air, sea etc. Critical hits, damge to limbs all of it. Had rules for various skill based levelling, stats etc. You could do anything that you could do in real life but more, it was all up to your imagination. The hardest part is getting a good group of friends to play, just like finding a good party.
Gladius on the xbox has a turn based combat system, similiarish to the fallout games, different but couldn't work in an on-line game. Have you seen Robin Hood - Defender of the Crown or Knight of the Temple also on the xbox, this is probably the combat system you are looking for.
This is my 2 pence worth.
irony... is that full of iron?
irony... is that full of iron?
Oh, I have been watching it. I think they are hyping it a bit more than actually exists... Their strength is more of a randomness in what the MOBs might do in a given situation. But we will see.
I think the interlock system MXO is using would be a good idea, or the style that the Xbox game StarWars: knights of the Old republic thats a great game (are those the same combat style?)
they also need to allow the people to choose how to write there own journey (problem when using multiple servers, due to one patch for all servers) sure there might be a war going on with some ugly @** insect dudes but does that mean I instantly have to go out and get the oh holy "can-o-raid +5" hell no, maybe I wanna travel around the world seeing teh sights meeting the people etc.
PS. make the wars Good aswell (not like EnB did)
I like this idea too, but it kinda defeats the purpose of playing an RPG (Role Playing Game). What is the point of having skill points if it really depends on the players real skill? In an RPG, the skill of the "character" is what matters, not the skill of the person behind the character.
They need to come up with a concept that is almost both... What I mean is, a way that involves the player more, but still allows the characters skill to be the deciding factor. Let the player when to swing, when to defend, when to dodge, what kind of attack to make, whether to swing, high, low, quick, or long more powerful strike, etc... But the characters skill still needs to be the deciding factor.
I have been playing Gladius on the XBox recently, and their combat system is pretty unique. The characters skills, and equipment matter, but they have the attack bar that goes across the screen, and the player gets to hit the button to make the attack. If you character is a lot more skilled than his opponent, then that bar runs across the screen slowly, making it easier to get a good attack, and if you fight an opponent much tougher than you, that bar shoots across unbeleivably fast. Making it mopre difficult to get a really good attack in, but still not impossible. In real life, a newbie can still get a lucky shot in a kill a grandmaster. Not very likely, but possible.
No, you got it completely wrong, the point of an RPG is to immerse yourself, this crap about it having to have to be boring leveling, same old hit 1, wait until it dies to be an RPG is a load of crap, and as long as dev's keep on thinking this way, monster hunting in a MMRPG will never be entertaining, NEVER! The most entertaining it could be is chatting with some others, and you can go to a chatroom to do that.
RPG=Role-Playing Game=Takeing on a role other then yourself. The more freedom you have over that character, the better, to have a mix of RPG/FPS is genius if done right, both player skills and character skills would mix together, giving a feeling of advancement, while keeping the fun factor.
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
There is a few things I really what to see in a MMORPG.
First I want to see ageing. I want to start out as a young teenager and grow up in the world he/she lives in. I know no one whats to play some 80 year old man, or maybe some do. Think about some of the old guys in Anime, they are really crazy.^-^ Well how that would work, you would start at the age of 14 or something like that. Then every few levels you get a year older. That would alot easer to tell the high lv chars in the game.
Next thing I want to see. I would like to do more things that any MMORPG has ever done. If I wanted to climb a tree to hide myself from monster or do get a perfect kill ill do it. If I wanted to dig a hole to burry something so I can play a game of trusser hunt with my guild, Ill do it.
Over all I what to see more freedoms in a MMORPG.
Beta Tested:
Final Fantasy xi
Ragnarok Online
Beta Tested:
Final Fantasy xi
Ragnarok Online
Oh I'm sure it's easy to point and say I want that and I like this. Come on boy give me a little more detail then I want a game to look like Lineage 2. You need to get off this harsh generalities and move to the realm or specifics.
Secondly, as Misi has already pointed out UOX is devolping this sort of combat, as well as RYL or Risk you life. Both games should be hitting store shelves in the next six months, and if you ask me are going to throw a much needed monkey wrench into the cogs of the mmorpg mass prodcution machine. At least I hope it does.
Vice Man