Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The saga of a player who misses the point

2»

Comments

  • NeasNeas Member Posts: 887


    Originally posted by Gameloading
    To the OP: So what exactly IS the point of SoR then?




    He's referring to an idealogy of roleplaying.  Like table-top roleplayers.. theres not much content just a dungeon master creating 'content' on the fly and a dice and some generic rules/classes.

    Its hard to port such a thing to a video game.  Also most people who like this sort of game will just do table-top roleplaying.

    He's trying to make a quip at everyone who disagrees with him by saying they lack that 'imagination' to play in a sandbox environment and make their own adventures.

    image

    Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European
    Truly Loved: World of Warcraft

  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by Neas

    Originally posted by Gameloading
    To the OP: So what exactly IS the point of SoR then?



    He's referring to an idealogy of roleplaying.  Like table-top roleplayers.. theres not much content just a dungeon master creating 'content' on the fly and a dice and some generic rules/classes.

    Its hard to port such a thing to a video game.  Also most people who like this sort of game will just do table-top roleplaying.

    He's trying to make a quip at everyone who disagrees with him by saying they lack that 'imagination' to play in a sandbox environment and make their own adventures.



    Which a lot of people do, and tabletop RPing is in, unfortunate, decline.  There's a definate appeal to bring the qualities of tabletop RPGs to MMORPGs, indeed the computer games could be greatly improved by learning a thing or two from TTRPGs.

    I couldn't help but note that many of your complaint/points kinda missed the point as well. :(

    Postmortem Studios
    Roleplaying games to DIE for
    Shop here

  • NeasNeas Member Posts: 887


    Originally posted by GRIMACHU

    Originally posted by Neas

    Originally posted by Gameloading
    To the OP: So what exactly IS the point of SoR then?



    He's referring to an idealogy of roleplaying.  Like table-top roleplayers.. theres not much content just a dungeon master creating 'content' on the fly and a dice and some generic rules/classes.

    Its hard to port such a thing to a video game.  Also most people who like this sort of game will just do table-top roleplaying.

    He's trying to make a quip at everyone who disagrees with him by saying they lack that 'imagination' to play in a sandbox environment and make their own adventures.



    Which a lot of people do, and tabletop RPing is in, unfortunate, decline.  There's a definate appeal to bring the qualities of tabletop RPGs to MMORPGs, indeed the computer games could be greatly improved by learning a thing or two from TTRPGs.

    I couldn't help but note that many of your complaint/points kinda missed the point as well. :(


    My original complaints were against the initial trailers of saga of ryzom where it was actually portrayed like wow or any other class developed game.  I was sold on that idea and it changed into what it is today either by lack of development or proper direction.

    Originally each race had 8 classes and you could only be that class.  Each races class was different from another races.  I.e a Zorai Heavy Ranged Attacker would have different abilities to that of a Fyros Heavy Ranged Attacker.  In its original form how it was advertised and how it was portrayed from its original trailers.... this gamre would have been 10/10 i woulda choose it over wow anyday and i did until i saw no progress towards what i had seen in trailers and the intiial website.

    So... i kinda missed the point.... or the game missed its own point ;p.  That was primary reason for large numbers leaving in beta days, We expected a Sci-Fi rich world with epic battles unique chars and we got a grind fest of unlimited proportions with no restrictions on chars.  But thats ages ago.  I played wow for 1.5 years and that abated me somewhat but even then all games get boring.  I'd say now i prefer non-mmorpgs cause they require less effort... i.e not 4 hrs a night on wow raids.

    image

    Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European
    Truly Loved: World of Warcraft

  • GRIMACHUGRIMACHU Member Posts: 528


    My original complaints were against the initial trailers of saga of ryzom where it was actually portrayed like wow or any other class developed game.  I was sold on that idea and it changed into what it is today either by lack of development or proper direction.

    Originally each race had 8 classes and you could only be that class.  Each races class was different from another races.  I.e a Zorai Heavy Ranged Attacker would have different abilities to that of a Fyros Heavy Ranged Attacker.  In its original form how it was advertised and how it was portrayed from its original trailers.... this gamre would have been 10/10 i woulda choose it over wow anyday and i did until i saw no progress towards what i had seen in trailers and the intiial website.

    So... i kinda missed the point.... or the game missed its own point ;p.  That was primary reason for large numbers leaving in beta days, We expected a Sci-Fi rich world with epic battles unique chars and we got a grind fest of unlimited proportions with no restrictions on chars.  But thats ages ago.  I played wow for 1.5 years and that abated me somewhat but even then all games get boring.  I'd say now i prefer non-mmorpgs cause they require less effort... i.e not 4 hrs a night on wow raids.


    Sounds ghastly, glad they changed it otherwise it would simply be yet another cookie-cutter MMO and would already have failed completely.

    There are still SF elements, there are still epic battles though we haven't had a kitin invasion in a while, if you don't like grinding - don't grind, it's a matter of player psychology, not the game. Characters are unique, much MORE unique for the game being skill-based than they otherwise would be with a creaking and restrictive class system and everyone chasing the same 'build'.

    Postmortem Studios
    Roleplaying games to DIE for
    Shop here

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Eh Johnny!

    Ever heard of a game called: City of Villains?  I mean, if all you want is to fight, level up, find mobs your levels with relatively FAIR amount of danger... City of Villains is indeed the best MMO on what it does, which most other games don't even understand, even less offer!

    As to SoR, it is indeed a very nice game, but it has it own logic, feeling.  SoR make Vanguard look as noobland!  Yet, I have only nice stuff to say about SoR, it was just not for me.  However, the tutorial should give the player a good feeling of the game, so he knows what he is buying...rather then be cheated and trapped...yet...the game cost $4 at EBgames shop, I really dunno why someone would bother with a trial and a long download...yet to each their own I guess.

    Now if you will excuse me, I have more toons to "level up" in CoV! 

    PS: I am kinda a "hoarder" type player...so I can't stand raiding either(unless I would agree to raid, but that is less likely than PvP), since I can't hoard and I feel it should be in my hoardl33t since it is usefull in grouping/soloing(or whatever gameplay I actually partake in)...in CoV there are a few flaws on this aspect, but it can be worked around and...I respect far more PvP over raiding...and it is done to a much lesser extand than in other game enforcing bad gameplays...Johny...come hoard in CoV!   It would be more appropriate to say I hoard levels than to say that I gain levels...since in all honesty, I hoard them!  Hundreds/thousands of AAs to hoard in old EQ...that was cool...if it wouldn't have been for raiding...

    - "If I understand you well, you are telling me until next time. " - Ren

  • kregorakregora Member UncommonPosts: 10


    Well im giving SoR a break for 6 months or so, maybe when i come back
    itll be a game i want to play. Ive thought about this for over a month
    now and eventually i came to a decision....


    ...



    My I assume, that you wrote down these 27 points, as you left 2 years ago?

    In my humble opinion, your statements are a bit outdated, and some of them are definetly wrong and don't describe the current situation of the game.
  • MonkDaddyMonkDaddy Member Posts: 35


    Originally posted by Metzger

    In the end,
    I could agree that though Ryzom could be a bit more friendly for the beginners,
    but on the other hand it should be for everyone.

    As a new player to the game I couldnt disagree more with that statement, Since coming to the ML I have had 4 people established in the game go out of their way to collect mats to make me 3 sets of armor, numerous weapons, gave me pack animals and even a considerable (by new player standards) amount of money. Bear in mind I did absolutely nothing to solicit this help, this was purely people recognizing the fact i was new trading with me and not taking "No" for an answer, just out of the enjoyment of helping a new person, and welcoming them to the community. Granted That might be taken out of context but this community is beyond a doubt the best I have ever been a part of. People heal and res you simply because you need a heal or res. People will go out of their way to show you where something is personally, and asking a question in /u normally is responded to with 2 or 3 accurate responses, or almost more importantly IMO an "I dont know" if they dont. ( have only seen that twice though. Its small but to some degree thats also a selling point for me. Its something I think all members recognize and as such makes new arrivals an important part of the game as fresh blood is a good thing generally. That being said, I have never seen a more protective community either. Those that play to stay are very watchful of peoples actions and words, and I cant think of one other example of a self-policing community like you will find in SoR. As of this point the only drawback to the game for me is the apparent lack of PvP as most of us know it. or maybe just the lack of successfully implemented PvP. But with every facet of the game so far rating a deserved 10 from me and the community rating a 15 out of 10 it is something I am thinking I might be able to overlook.

  • ChessackChessack Member Posts: 978


    Originally posted by Dreneth


    Plenty to do, unless you need the game to tell you what to do.  If you log in and stare at the screen waiting for it to tell you what to do next, you will be bored.


    I think a lot of the current MMOs really do tell the player what to do (COH -- click on a contact, get a waypoint, go to waypoint, do the mission, return to contact, repeat 1,000,000 times to level 50 -- for example). Players who have "grown up" on a steady diet of the MMORPG equivalent of "carbs", may have trouble switching to the high-protein diet of something sandboxy like Ryzom.

    C
  • ChessackChessack Member Posts: 978


    Originally posted by VengeSunsoar


    Why can't you have a sandbox game (game that lets you learn basically as much as you want, with no linear distinct path) with cool and unusual lore AND have a lot of ready made content to simply enjoy.


    Because at least by my definition then you no longer have a "Sandbox."  A sandbox means "Here are some tools, go do what you want." If you make a pre-defined storyline, such as they have in say COH or GW, then you no longer have a "here are some tools do what you want" situation. You have a "Here are some tools, do what I tell you" situation. You can IGNORE that, of course, but that's true in any non-sandbox game as well (you can play GW and ignore the campaign, for instance). You ignoring the pre-defined storyline doesn't make it fail to exist, nor does it convert the game into a sandbox.

    Some of us don't need the ready made content and prefer the game NOT to have it, because ready-made content appeals to people who want to be fed a story, and a pure sandbox appeals to people who want to make UP their own story. Those of us who are creative enough to want to make up our own story, want to find others of like mind, to create bigger cooperative stories together. It's easy to do if the game has no "pre defined content" because the only players who stick around will be the ones who don't need it.


    C
  • ChessackChessack Member Posts: 978


    Originally posted by Gameloading
    To the OP: So what exactly IS the point of SoR then?



    Your question is what Kat is talking about.

    If you've played Ryzom for any length of time and you even have to ask that question, then you clearly don't get it. Beacus anyone who "got" Ryzom wouldn't be asking that question.

    I'm not trying to be coy here. Neither is Kat (I know Kat... we're in the same guild in-game). It's that you are asking the wrong question. In a sense, though this is really a very silly way to put it, you might say that the point of Ryzom is that there is no point. To be more specific, the devs decided not to make a point to the game based on what THEY wanted, but rather, to provide a sandbox and let each player decide what the point of playing would be for himself or herself.

    For those of us who are, shall we say, self-motivated (probably not the best term) enough to develop our own point to playing, Ryzom is awesome. And for those who aren't, well as you can see on this thread, it's "boring."

    If you need the developers who made your game to tell you what the point is, then Ryzom's probably not for you. On the other hand, if you chafe at having some dev in his ivory tower tell you what the point of the game is, what your character's "role" has to be and that you can't deviate from these things substantially (which is what happens in games like COH or GW), then Ryzom might be for you.

    The player who misses the point is missing it because he's looking for it in the first place. Ryzom's not going to give you a point. YOU have to provide that. Some people (maybe most people, given its subscription numbers relative to a game like COH even, let alone WOW) would find this a flaw. The OP and I find it a great strength.

    C
  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by Chessack

    Originally posted by Gameloading
    To the OP: So what exactly IS the point of SoR then?


    Your question is what Kat is talking about.

    If you've played Ryzom for any length of time and you even have to ask that question, then you clearly don't get it. Beacus anyone who "got" Ryzom wouldn't be asking that question.

    I'm not trying to be coy here. Neither is Kat (I know Kat... we're in the same guild in-game). It's that you are asking the wrong question. In a sense, though this is really a very silly way to put it, you might say that the point of Ryzom is that there is no point. To be more specific, the devs decided not to make a point to the game based on what THEY wanted, but rather, to provide a sandbox and let each player decide what the point of playing would be for himself or herself.

    For those of us who are, shall we say, self-motivated (probably not the best term) enough to develop our own point to playing, Ryzom is awesome. And for those who aren't, well as you can see on this thread, it's "boring."

    If you need the developers who made your game to tell you what the point is, then Ryzom's probably not for you. On the other hand, if you chafe at having some dev in his ivory tower tell you what the point of the game is, what your character's "role" has to be and that you can't deviate from these things substantially (which is what happens in games like COH or GW), then Ryzom might be for you.

    The player who misses the point is missing it because he's looking for it in the first place. Ryzom's not going to give you a point. YOU have to provide that. Some people (maybe most people, given its subscription numbers relative to a game like COH even, let alone WOW) would find this a flaw. The OP and I find it a great strength.

    C


    That is rediculous. you may call that a sandbox, we call that "Lack of content". exploring caves and dungeons, crafting and roleplaying are things I can do in ANY mmorpg.
  • kazhokazho Member CommonPosts: 50

    I really don't like posting in Forum's due to some peoples reactions.

    I have played Ryzom since closed beta.  I personally love the game and will stick with it to the end.  My Opinion of course.

    This game is not for everyone.  But then no game is, and that is good.  Everyone has different ideas.

    There are the power levelers that want to hurry by everything to see if they can get to the top of everything.  They want to be center of attention and say Look at me I did it in XX number of days.  Good that is you. But they miss so much.

    There are ones that want to excell in one thing and work at it.  Good also.  Ryzom you can excell in one or all of the skills.  You are not limited to one thing.

    There are the ones that just want to enjoy game.  After all it is a GAME.  It is to be enjoyed.

    It took me a bit to realize there was no skill points for dying.  Still have a problem with that.  But it is nothing you can't work off, and my guild and I laugh more over what happened.  It is nothing to get overly excited about unless you want to do it all in xxx number of hours.

    I feel a bit sorry for people who just breeze through.  There is so much to see, so much to explore, so many times to die :). So many fun things to do and see.   

    I have heard comments about it being hard to learn.  Yeah we have nothing that says "click here".  After all you have a mind use it. I mean it is a game.  Look for stuff, see what is where, oops well ok, so I died won't do that again.

    Oh yeah I have played other Games.  SWG, Guild Wars, Eq2, Silk Road, MxO, and others that right now has left my mind.  I liked NONE of them.  They were boring and hard for me.  I want to play and enjoy not be frustrated.  If players have hard time with new starter island they should have been on the old one.  We knew nothing.  The New starter is a tutorial.  it is a learning experience and you come away with rewards.  wow. I went to mainland with a pig sticker and some really bad armor.

    Also there is no Perfect game for everyone.  I know people are looking for it but it is not out there.  Thank goodness we don't have elves, and dungeons and things like that. 

    We have one of the greatest communities in all MMORPG's.  We have one of the greatest CSR teams there is in all MMO's or any game.  One game I played I had trouble even getting game to work.  took the support 3 weeks to get back to my email.  I don't think in Ryzom I have ever had to wait more than 2-3 mins and that is during a busy time of day.  I like that players and CSR watches the language, it is a game not a place to show off how many stupid words you know or to see just how stupid you can act.  I like my grandkids (yeap) to play and not have to worry about some person harrassing them.  Probably the most mature community there is.  If you arent Mature than this is not the game for you. 

    Good luck to everyone who is seeking the game for you.  If not Ryzom hope you find it and are happy in it.

  • XoloXXoloX Member Posts: 83


    Originally posted by kazho

    .snip.
     If players have hard time with new starter island they should have been on the old one.  We knew nothing.  The New starter is a tutorial.  it is a learning experience and you come away with rewards.  wow. I went to mainland with a pig sticker and some really bad armor.
    Boy, did we have fun there... really.
    .snip.  Thank goodness we don't have elves, ...snip.
    My funny seconds: sure? Why do you think all the unimaginative Karavan followers chose Matis?
    .snip. If you arent Mature than this is not the game for you. 
    Let's just rephrase to:
    If you don't have enough mind of your own, it's not for you...
    Maturity of speech is only one concern, also the relatively steep learning curve or not being quest-guided or having to choose a side/faction by one self and not simply be assigned to a faction by "right of birth" as in (m)any other MMO's out there simply takes more mind being put into it.

    Good luck to everyone who is seeking the game for you.  If not Ryzom hope you find it and are happy in it. :)





    That reaction was OK, wasn't it, kazho? *g*


    ...activating morph from silent reader to active poster...
    ...pending...
    ...pending...
    ...pending...

  • thesweetmeatthesweetmeat Member UncommonPosts: 5


    Originally posted by Metzger

    Johny tried
    to play this game without interacting with other players, and without having any
    real fun. In this game your levels does not seem to matter to others, its more
    about who you are, and how you behave.







    Johnny played the game without interacting with other players because it seemed like there were no other players.  To ask a question in a chat channel and get no response sure means that it's hard to interact with anyone.  So if there are people for him to interact with and they don't respond in any way, I don't think the problem lies within Johnny.
  • XoloXXoloX Member Posts: 83

    Since it's your first post since '03, you'll be very serious about it, jesse.

    I assume, you have been on Arispotle's Ruins of Silan. I further assume, it was packed full of people.
    I haven't tried Ari's RoS yet, maybe I should to take a look at the Homins there again since I last roamed Arispotle quite some time ago. From Leanon (the German speaking community), I can only tell you that every nicely asked question in region channel (and universal propably) gets answered very quickly, even the "not so nice" ones usually get replies that don't correspond the nature of its origin. Also, there are usually a few or more veterans around running alts to either take a look or to specifically help out the new ones with their knowledge.
    From what I had experienced a while ago, and from what I've heard from other sources about the current state, it should still be that way. So the question remains...what went wrong? Could you tell me what you asked and, if you remember, where (channel) and maybe when? If you're still inetersted, that is...
    Or - give it another try ;) You can adress specific channels by slashing-and-abbreviating them, eg. "/re <text here>" writes <text here> into region channel, wherever it was typed in. There's a list in the official forums about them. Also, you can take a look at who's in the same region as you are by typing /who, so you get an impression of how many folks are around.
    Whatever you do, have fun doing it.


    ...activating morph from silent reader to active poster...
    ...pending...
    ...pending...
    ...pending...

  • kazhokazho Member CommonPosts: 50

    :) yes XoloX that reaction was good :)  hate to get flamed sometimes.

    and oh yes they were fun days.  liked the healing spells better than.  It was great fun.

    Jesseberman.  you know a lot of time it is the way players go about asking or acting.  I guess in a way it is how you act.  You are there to play a game and enjoy it not to be abused and annoyed by a player with no manners.  I pay money to play not to have to keep listening to some annoying person.

    Also if players don't respond it is usually due to the fact that he has been annoying or abusive and players have him on ignore until such time as he is taken care of by a GM.  Typing in all caps and continuing to do even after players have asked them not to, asking for free things, demanding attention will get you on players ignore list.  So if Johnny is a royal pain you can be sure no one hears him.  Key phase here is have respect for other players, we all pay for game, except for the starter island which I must admit I wish it was not free cause that word free has dragged every umm player with limited vocabulary there is in to it. So thank goodness you can disable Universe chat and save some of it.  But then you are unable to help players that know how to ask for help.  So it just requires a bit of manners and respect for other people.  My opinion once again.

  • NeasNeas Member Posts: 887
    what is there to explore btw?

    The land masses are nice but alot of the areas back in 'my day' had annoyingly hard monsters so you had to grind for months to get past them.  Like i remembwr in tryker area trying to get to other sections of the land mass and being heavily restricted from 'exploring'.  This was down to large lvl '200' creatures being all other the place and being able to outrun me.

    and this will answer whether anything has changed for me :P.

    Has ranged weapon fighting been fixed yet?.  I mean i used to love being a ranged fighter BUT the engine caused monsters to instantly travel to me after i fire the initial shot... so in essence it was melee after the first shot.  Has this been changed?.

    In Closed beta 2.3 through to Open beta we explored a large proportion of the areas but there were no NPCs to interact with just nice landscapes.  Any thing changed?  Anything 'soooo much to explore'?




    image

    Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European
    Truly Loved: World of Warcraft

  • XoloXXoloX Member Posts: 83


    Originally posted by Neas
    The land masses are nice but alot of the areas back in 'my day' had annoyingly hard monsters so you had to grind for months to get past them.  Like i remembwr in tryker area trying to get to other sections of the land mass and being heavily restricted from 'exploring'.  This was down to large lvl '200' creatures being all other the place and being able to outrun me.
    The "secret" of exploring or simply marching from A to B is, and has always been, not getting past (=right through) any aggressive fauna, it's getting by them.... finding safe routes and sneaking by their aggro ranges - while they keep wandering and hunting of course.
    Not even a fully leveled fighter and mage will be able to solo past more than two or three purple aggros in a row. Anybody who tries to run straight through stuff on Atys has really missed the point, to refer back to the OP.
    And, yes.. it is more challenging in New Trykoth. But manageable, simply by using skills that are not measured in levels.
    There was a change in fleeing behavior, however. Now fauna that aggro'ed on you will not chase you all the way and give up when they're too far from their territory.

    Has ranged weapon fighting been fixed yet?.  I mean i used to love being a ranged fighter BUT the engine caused monsters to instantly travel to me after i fire the initial shot... so in essence it was melee after the first shot.  Has this been changed?.
    Is it any different than magic? Of course animals aggro on you when attacked...
    In comparison to magic, ranged always had two advantages: the "best" range option has more range than a magic user can have plus, and that's the way to do range solo (I assume you did it that way, from what you wrote), rangers can move while firing... spellcasters can not. That way, some/many mobs will not even get close to you while billy-the-kidding through the fauna - unless your victims are real fast *g*
    If you, however, referred to a sort of lag in marching behavior of mobs, that is history, old history....


    In Closed beta 2.3 through to Open beta we explored a large proportion of the areas but there were no NPCs to interact with just nice landscapes.  Any thing changed?  Anything 'soooo much to explore'?
    ? Even in beta there were tribes, bandits and hawkers all over the place...
    Ofc, if you were looking for nifty quest-givers with any sort of spinning symbol floating above their heads like they were controlled by a Sims player and give out the grand uber gear for having found three differently sized Yubo, those never existed.
    Isn't exploration more than "opening up" the map only to find a missiongiver? Well, on Atys is always was...
    Or what did you mean with NPCs to interact? 
    And yes.. there is enough to explore that you can live into a profession of a scout -knowing the fastest or safest ways around- easily, still today with many elders around, if you learn it yourself opposite to being "trekked around and fed (teleporter pacts and cats)".



    ...activating morph from silent reader to active poster...
    ...pending...
    ...pending...
    ...pending...

  • SxarletSxarlet Member Posts: 112


    Originally posted by Neas
    what is there to explore btw?

    The land masses are nice but alot of the areas back in 'my day' had annoyingly hard monsters so you had to grind for months to get past them.  Like i remembwr in tryker area trying to get to other sections of the land mass and being heavily restricted from 'exploring'.  This was down to large lvl '200' creatures being all other the place and being able to outrun me.

    and this will answer whether anything has changed for me :P.

    Has ranged weapon fighting been fixed yet?.  I mean i used to love being a ranged fighter BUT the engine caused monsters to instantly travel to me after i fire the initial shot... so in essence it was melee after the first shot.  Has this been changed?.

    In Closed beta 2.3 through to Open beta we explored a large proportion of the areas but there were no NPCs to interact with just nice landscapes.  Any thing changed?  Anything 'soooo much to explore'?






    There are still very hard monsters around. You dont have to kill them to cross the lands, if you learn how and when they move. Some people have traveled the world around with low level characters. Ofcourse it can be easier to do it with a small group and kill the monters that are in the way...

    Ranged still need attention, something the people who use ranged keep telling me, is that they love it because its the only skill you can use while running. So shoot a creature and keep running big circles while it follows you, and keep shooting it...

    There are some wandering NPCs in the areas, and some tribes. But nothing like in WoW, where you find quest NPCs everywhere. And ofcourse there are places to dig in every area, especially some mats make you go to certain places.

    Edit: bah Xolox was faster 

    image

  • kazhokazho Member CommonPosts: 50

    Oh good grief both of you were faster. 

    I agree with both of what XoloX and Sxarlet said.

    I find it great fun to try and go to point A to B sneaky like. Sometimes you have to stand and wait, good time to catch up on email :) but then I work with 2 computers so don't work with everyone.

    Darkmoor is great. running on the roots, and the caves awesome

    But then it depends on type of player you are.  I like to watch the butterflies, the birds, the blowy up one. Look close at flowers, bamboo leaves everything.  Ok, now you all know why I always have maxed dp which let me tell you is in the millions now.  but it is no big thing

    My guild and I have great fun generally going, oops what was that.  look in sys info and see what smacked us

    We are not the typical players I fear as we are in game for fun.  I have made many great friends all over the world from Ryzom.  Have met many of them.

    Give it a try Neas, you never know.  The new starter island is so different.  Hope to see you there.

  • NeasNeas Member Posts: 887
    so i'm right in assuming when you used ranged weapons you can get more than 1 hit off before the mob gets to you?

    If so thats great, cause that was one of my major gripes during beta.  I loved ranged weapons but it was melee after the first shot if you get what i mean, combined with the fact you couldn't 'kite' the mob etc.  I was like 150 heavy ranged weapons loved em.

    As npcs with swily quest icons... no i dont want that.  I just meant are there mobs that interact with you (friendly npcs etc).  Like tell you of a cave to the north or want to trade/give lore etc anytthing.  In beta there were alot of mobs running around the towns and some in the wilderness roaming but most had no conversation dialog, so it got a little old with randomly placed npcs with randomly generated names like Ur'kag Smartooth etc :P.


    image

    Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European
    Truly Loved: World of Warcraft

  • XoloXXoloX Member Posts: 83

    You should be able to get at least two hits in even if you remain standing (which you shouldn't, soloing range...). There has to be some work done on ranged, nonetheless... atm. some modifiers are turned off (eg. dodge modifier) and damage purely relies on ammo while RoF and range depend on the weapon only. 'Tis supposed to work in conjunction...
    Also, quite important for a designated ranger, the whole ranged skilltrees (fight and craft) are disabled (actions & stanzas unavailable) on the Ruins of Silan, the new starter island. Makes testing it for free impossible, sadly.

    NPC interactions... there are a lot of 'em you can interact with, even roaming the landscapes. As a simple rule: every NPC with a title is supposed to be interactable.
    It's also a matter of fame, faction or citizenship if they will interact. In beta the towns were populated by NPC dummies that were there only to fill the space. That's still the case, mostly. Since beta many more interactable ones have been added, simple mission givers, traders and service providers (these hardly take a stroll).
    Also, since Beta/release the encyclopedia was begun. That's the part when NPCs begin telling you about Atys, combined with ritual tasks and their rewards (no items or XP). You have to fulfil fame and prerequisite mission requirements, however. And... there could be more of them. Work on rites has been halted to implement other stuff first. Other POIs to get to know about the lore InGame are the recently (player) built factional temples, their spread varies from shard to shard (that's were you acquire faction allegiance, too).
    On the Ruins of Silan you are told a lot, however. Sometimes enough for a casual player to skip the text (and ask about what he has been told for that mission in region chat lateron *g*).

    Take a look at Silan - you have nothing to lose, except time, haven't you?


    ...activating morph from silent reader to active poster...
    ...pending...
    ...pending...
    ...pending...

  • BairlochBairloch Member Posts: 4

    so i'm researching this game and this thread stuck out to me.

    i'm amazed at how repetetive quests that tell you "kill this guy with a fancy name and get the uber sword" are considered "content" while allowing a character to grow and be what the player wants it to be isn't.

    content does not always equal "stuff for you to do".  it can equal "the tools that allow you to do what you want".

    i plan to do the free trial of this game, because after reading this, i am quite intrigued.  and if it isn't a game for Johnny, it just might be a game for me.

    I'm in this for the Experience, not the XP.

  • XoloXXoloX Member Posts: 83

    *grins*
    The debate about what content actually is is really old...
    As a matter of fact, it's something different for everyone, as you said.
    For me, content is what's given to us and what we make of it. For some, what's given to us is not enough, for others, it's the greatest thing since sliced bread....

    Have fun on your trial and don't hesitate to ask everything you wish to inquire about in region chat or the forums.

    Ooohh, btw... "kill this guy with a fancy name and get the uber sword" is actually true for one single tutorial mission on the starter island never to return again *grins again*


    ...activating morph from silent reader to active poster...
    ...pending...
    ...pending...
    ...pending...

Sign In or Register to comment.