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Games played: World of Warcraft, Lineage 2, Runescape, Sherwood Dungeon,
Beta tested: World of Warcraft, Ultima Online Runescape username:Crusader2729
World of Warcraft chars: Cycrando, Cycroyl, Talano-Aerie Peak server
Comments
it doesnt have houses. this may seem realy stupid but no houses means no sence of belonging means no feeling of people in my town ill go kill anyone who attacks the town and anyone attacks the people living in my town ill kill them.
It was all about kill stuff, do quests, buy stuff to kill more stuff.
the thing was, you couldnt realy do a succsessfull raid. you either got killed by the npcs or they got a good hundred or so people that would come down. you couldnt get enough people beacuse of the realy long time to get there.
Could you expand on this please? Just out of curiousity, I'm wondering if we're thinking about the same CMs that need sorting out...
"Speaking haygywaygy or some other gibberish with your mum doesn't make you foreign."
-baff
"Speaking haygywaygy or some other gibberish with your mum doesn't make you foreign."
-baff
I don't mean that in any offensive way or otherwise to offend you, but just as a suggestion for future polls or threads: its easier to have a constructive discussion when the subject is more succinct For example, you could discuss certain systems, options, etc. that you really liked or disliked in a game.
Edit: Heh, well, that being said, I clicked on the " I did not like the game at all." option in the poll. Main reasons are graphics style (not to bash it, just not my taste), lack of character customization, disliked chat options and low game challenge.
"Speaking haygywaygy or some other gibberish with your mum doesn't make you foreign."
-baff
Its a well made EQ clone. Props for being well made. No respect for being an EQ clone. The design is careful but uninspired, and not very forward looking at all. All in all, meh. The craftsmanship is good and should be acknowledged. Craftsmanship is very important in a product, you simply won't get large amounts of success without it. Without craftsmanship you will always be a niche item, because people will not tolerate lack of craftsmanship unless they love the game. Other than that, they got nothing special.
I enjoyed WoW greatly for 8 months. I think I definately got my money's worth for the time I played.
I have only played one other mmorpg, EQ1, and WoW did away with many of EQ1's annoyances. I believe this is why WoW is so popular. The 2 biggest improvements WoW made over EQ1 was WoW's death system and quest mob spawn times.
In EQ1, when you died your corpse and equipment dropped right where you died, and you had to run back to that point naked to reclaim your gear. You also incurred a death penalty of loss of experience. If you could find a priest to ressurect you the experience penalty was negligible. The whole system was just a pain I didn't need. It was not fun, it was just a pain. Even worse, the harsh, brutal death systems that seem to facinate SoE so much puts too many players into "play it safe mode", and inhibits exploring and adventuring.
WoW's death system took away the pain while still keeping death something you wished to avoid. When you die in WoW, you repawn at an Inn in a town. Your gear is still on you, with no experience penalty. The "penalty" is that you have to travel back to where you were when you died to resume what you were doing ( if you want to, you can go back to what you were doing or go somewhere else if you want).
In EQ1, and in EQ2 from what I have heard ( which is why I will NOT try that game), quest mobs could have spawn times of two hours or more. This led to lines of players forming, waiting to kill the quest mob. If you went to a dungeon with a level appropriate group to kill a quest mob, it was very possible someone was there killing the mob just before you arrived, or would fight you over it. By the time the mob respawned, two plus hours later, your group members had left to go do other things.
WoW quest mobs have a spwn time of 10 to 15 minutes as far as I know. Any time I have done a quest in WoW, even if the mob was contested, I eventually finished with the original quest party, because we only had to wait 10 minutes for repawn rather than 2 hours. Many times, quest mobs are located in an instanced zone, so it is there for you and your group anyway.
These are just two examples of what WoW got right, there are many more I won't get into. Harsh death systems and long repawn timers on quest mobs are the mark of a trash game, in my opinion. Trash in that the developers couldn't figure out a better way to keep you busy - so occupy your time with corpse retrievals and waiting in line.
Why isn't there an option for "lack of end-game content" and "too many little kids" and "everyone looks the same?" I'm not voting, it's stacked!
Nobody is perfect...My name is Nobody
It's better be hated for who you are, than loved for who you aren't.
Isn't WoW like Face of Mankind kind where lvl 60 hunt lower level people just cause they can?!
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I like it alot.
Its alright.
I like it, but it has its down sides.
I don't like it.
I'm dumb, def, and blind.
"Speaking haygywaygy or some other gibberish with your mum doesn't make you foreign."
-baff
Blizzard always seemed to aim WoW at the PvE side of gaming, regardless of the hype they created over it being a 'never ending epic battle between the alliance and the horde', the only Horde vs Alliance war's I see are petty fights over a flag in WSG or a fight for a mine in AB, and the worst of course being AV which is 50% PvE anyway, and don't even get me started on the joke that is "outdoor" pvp, outdoor pvp ended the day they added DK's, which I can understand due to the fact that they will never upgrade the hamsters running the servers' wheels to something that can actually handle any large scale non-instanced pvp.
I've quit WoW, but I still respect it as a game, I would consider myself beyond the fanboi fad which is to spend half your free time actually not playing your precious game and instead making sure you post endlessly how great and ever flawless your game is and how any other game is just the dirt on your shoe. I just hope some kids and shameful adults read this and realise that the game you play doesn't define who you are, so there's no need to post endless non-backed up info boasting how great a game is just because you play it, it doesn't add any real discussion to the forums other than encourage flames.
I myself am waiting for WAR, not because I believe it is an all around better game (although I do think it most likely will be), I honestly think from what I've heard so far that WAR will be the PvP dream I've been waiting for, but I still think WoW will have its better parts such as PvE and if that's what you enjoy you're better off staying with WoW.
I find it amazing that by 2020 first world countries will be competing to get immigrants.