It looks like you're new here. If you want to get involved, click one of these buttons!
THE combat system. The combat in pre-cu looked beautiful. Sure there was some imbalances with mind poison and macros spams, but that could of been taken care of with the real pre-cu combat upgrade that they scraped.
The old combat system had:
Weapon recoil
Dodge animations
laser bolts would fly fast the target and hit the ground, or walls
if your character was hit hard, your character would make a sound
No particle effects
Everything moved in a nice flow
People actually used prone and kneel
People used hills as a advantage
Few examples of the old professions:
Being a carbineer, you felt like a inflitrator, charge in and knock down people or do supression fire
Riflemen were longranged fighters, they would stay away from the main battle area and sniper incapitaced enemy players.
jedi duel http://media.putfile.com/jedi-duel-11
I really don't know why SOE messed up the game so bad....
Comments
Pre-cu was the best combat system I ever seen in any mmo and all they had to do was tweak a few things like: Mind damage, dizzy/kd, macro sploiters and certain professions like carboneer and pistoleer needed their specials fixed. Man I really wouldlike to see the end reslut of a polished Pre-cu omfg then maby SOE could have made the sub numbers WOW had but nope they went down stupid lane.
{(RIP)} SWG
that and the community and interdependance made it what it was the greatest mmorprg there has been and possibly ever will be. Too many now are afraid to push the boundries and come up with a world and not a game.
So true. If it's not "warrior, mage, rogue, etc. with these three cities and 16 dungeons..." then there isn't a developer around who is willing to do it.
To be honest, my last hope for MMOs is on Bioware right now. If they don't come out with an amazing MMO from their Austin office I really don't think anybody else will. There might be a few pretty ones, a few with decent combat, a few with a good sandbox of a world...but I expect more. It's probably for the best anyway, it'll just lead to more time for reading, getting out with friends and family, etc.
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
It wasnt just the combat system though yes it was a wonderful thing to watch your toon roll a (place melee weapon here) around yerself as you bashed in yer apponents face, as well as the involintary gritting of your teeth as blaster bolts wiz by your head and kick up debris where they strike the gound nere you. But also the option of logging on and saying "Been a swordsman/pikeman for a while...hmmmm.... wonder if commando is all its cracked up to be" and right there and then drop your skills and start out hunting with skills youve not used before. No need to create a new toon...just pick it up and go. Options, personalizations, finite tweaking, PRIDE IN DOING WHAT YOU LIKE WHEN YOU LIKE TO DO IT!
Skill based and level based systems have been worked out to a wonderful degree for years in text games and SWG was the first true skill system i can recall in an MMO. Wait wait...EVE may have had the first but either way EVE is the only one i can think of that still utalises a skill system in any real form (wow is level based and talent placement is nifty however limited to a per class basis"
Leaving the core system of the game in the dust as was done rendered my copy of SWG useless and frankly I took that alone as a slap in the face. But as an aspiaring game designer Ive learned great lessons from $OE ...How not to run my game.
Dragonosi
Build a Rebel a fire, he will be warm for a night. LIGHT a Rebel on fire, he will be warm for the rest of his life.
Like this for instance.
I really dont see much "beauty" in the above link. Combat in pre-cu was basically characters kneeling and proning constantly or getting knocked down and rubberbanding all over the place.
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
Almost graceful.
I still don't know what possessed them to add all those ugly particle effects and remove 90% of the animations.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
That just looked lagged, must have been on Dantooine. One move that always bugged me about the Jedi was the ghost walking.
Where is the voting option for
I like the Pre-CU and only the Pre-CU. I never got to see the CU first draft. I only saw the presto change-o version.
The first time I saw that nonsense I knew they'd stopped designing for anything remotely close to what I was interested in.
It was fun, I liked being able to group if I felt like it, but also I liked not being forced to! If I wanted to go hunting on my own, then I could I didn't have to sit around and ask for groups. I could still get my xp and everything. It was also a lot more fun. If noone else was on I could still play, unlike the cU.
I really enjoyed pre-cu combat. One of the best things about it, imo, was the combat que. I thought it was great that you could que up moves, added a sense of urgency and strategy at the same time. Doctor buff nerfs could have gotten rid of the incessant spamming of specials, there was no need to remove the que for the nasty cool down timers they put in with the CU.
Pre-cu had hands down the best combat animations of any game i've played, mmo or not. I never realized how great they were until they were gone, but i still remember the first time i saw a tkm do ua3. It made me put down my pistol and pick up melee, thats for sure. And the pikeman animations were amazing as well. Hell, they all were. I can still picture what they all look like in my mind. I dont know anything about how they are made, but whoever did has talent.
And i wish i could find a link to the jedi duel i have saved on my comp, it's so pretty.
Aha!! found! Pre-cu Jedi Duel
For the Horde!
pre-cu jedi fight http://media.putfile.com/jedi-duel-11
best jedi duel ever
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
All I have to say is Watch this and tell me there's no beauty in the animations and the combat system that was cruelly ripped out of the game at both the CU and the NGE!
A better way would be diminishing returns on the effect of high secondary stats. No matter how high a stat went, encumbrance and HAM costs should never be nullified. Firing a special should always cost you something. Protection should also cost you in some way; uber-resist Composite only became "The One" armor, replacing most others, because its extreme encumbrance was negated by buffs.
The first time I saw that nonsense I knew they'd stopped designing for anything remotely close to what I was interested in.
Remember the blinding "I've just mounted my bike" flash?
The particle effects the CU brought in were terrible. They finally toned them down a lot, but when the NGE came out they were back even worse than ever. In fact, late in the CU they had even started adding animations back in, I recall one of the professions even had the old unarmedhit3 one (it wasn't TKA though which was dumb).
Surprisingly I agree with you that in that video, it looked ridiculous. That was a staged video though, and in reality you did not always see that kind of distance between characters.
I'm pretty sure we could use the NGE version of the game to put together a video with the same ridiculous gap between players. It's endemic in MMORPGs. Lag issues force you to allow a longer hittable range than you should for aesthetic reasons.
The last jab I will take at the NGE is the quantity and quality of attack and defense animations. Poke, Poke, Poke, Poke. Yikes.
I realize I said I quit. I never said it was forever