At first glance there doesn't look like there is one. On second thought loosing all your stuff can't be a bonus. I don't see this posted here so have a link: the impact of death
Yes as far as I know, the penalty currently is that you loose all your stuff.. I mean everything. And you are transported back, maybe far away from the battle to your bind stone. There you have to reequip yourself with stuff you hopefully prepared for times like these, and maybe stored in bank or somewhere safe. So you get plenty of downtime from dying, and can't just jump right back in the fray.
Originally posted by KhaelSan Yes as far as I know, the penalty currently is that you loose all your stuff.. I mean everything. And you are transported back, maybe far away from the battle to your bind stone. There you have to reequip yourself with stuff you hopefully prepared for times like these, and maybe stored in bank or somewhere safe. So you get plenty of downtime from dying, and can't just jump right back in the fray.
Endless battles never were much fun. No penalty just keeps the battles going until one side gets bored.. if this works it will be great.
Originally posted by qzpm On second thought loosing all your stuff can't be a bonus.
Well it will encourage people to apply some 'meaning' to death. You'll be smarter about how you travel,you'll need to watch out for approaching enemies,travel in groups,anything to avoid losing your hard-earned/bought/crafted gear.
And of course,you'll want to be hunting people and stealing their loot. Double-edged sword.
There isn't any penalty beyond potential item loss because they intend for you to die a lot playing Darkfall. But it definitely makes the stakes a bit higher when you're fighting for your stuff and not just your 'life'.
Fortunately this isn't an item centric game so its not like you'd lose that super-uber-purple-weapon-of-mass-destruction that you went on 100 hours of raiding to get.
Originally posted by niccoli00 There isn't any penalty beyond potential item loss because they intend for you to die a lot playing Darkfall. But it definitely makes the stakes a bit higher when you're fighting for your stuff and not just your 'life'.
Fortunately this isn't an item centric game so its not like you'd lose that super-uber-purple-weapon-of-mass-destruction that you went on 100 hours of raiding to get.
Ah,but what if your 'item' happened to be 'bulk supplies for the local clan' and the attackers where 'rival clan thieves'? Suddenly your reputation (and your clan's vitally needed supplies of iron to make new weapons to go fight the rival clan!) are on the line! YOU CANNOT LOSE THAT SHIPMENT!
Other than that,you may be right. We shall see how people treasure their items.
Ah,but what if your 'item' happened to be 'bulk supplies for the local clan' and the attackers where 'rival clan thieves'? Suddenly your reputation (and your clan's vitally needed supplies of iron to make new weapons to go fight the rival clan!) are on the line! YOU CANNOT LOSE THAT SHIPMENT!
Other than that,you may be right. We shall see how people treasure their items.
But at least that is replaceable in a more timely fashion, and in the end just a loss of time. It's the 'rare' factor in items based games that makes them so valuable.
Ah,but what if your 'item' happened to be 'bulk supplies for the local clan' and the attackers where 'rival clan thieves'? Suddenly your reputation (and your clan's vitally needed supplies of iron to make new weapons to go fight the rival clan!) are on the line! YOU CANNOT LOSE THAT SHIPMENT!
Other than that,you may be right. We shall see how people treasure their items.
But at least that is replaceable in a more timely fashion, and in the end just a loss of time. It's the 'rare' factor in items based games that makes them so valuable.
I'm sure that there are going to be items which are going to really sting to lose to being looted. Probably items that are hard to replace. If you don't carry them around, you lose the benefit of their use in PVP, if you do you may lose them. On the other hand, most people will be carrying their best items on them to get the edge, so in battle you'll be able to loot the best items. That should make fighting pretty exciting.
Originally posted by niccoli00But at least that is replaceable in a more timely fashion, and in the end just a loss of time. It's the 'rare' factor in items based games that makes them so valuable.
"Sir,the delivery of iron was ambushed and killed by 3 people."
"How did this happen?"
"The security was.....to say the least......incompotent,sir. Despite there being 6 people there."
"Ok,well we won't be trading with them anymore. Remind me to spread the word on the forums to ruin their reputation."
"I'm from the transporting company, and I can assure you it was a large well-organized bandit group,not just 3 people attacking. They are probably holed up somewhere in a near cave, and most certainly had information on this important shipment of iron. We'll put some money on their heads to encourage the cleaning of this area and have a safe trade route again. Your help would be appreciated - and your troubles compensated by lower prices on the next shipment as well. How does this sound?"
Originally posted by horvathi "I'm from the transporting company, and I can assure you it was a large well-organized bandit group,not just 3 people attacking. They are probably holed up somewhere in a near cave, and most certainly had information on this important shipment of iron. We'll put some money on their heads to encourage the cleaning of this area and have a safe trade route again. Your help would be appreciated - and your troubles compensated by lower prices on the next shipment as well. How does this sound?"
Attrition from those deaths over an extended period is what I hope decides territory disputes. Running a clan out of their village or clanstone should happen after a protracted campaign of daily raids has worn down their supplies. Taking a city should not be about showing up with a siege tent and blowing up stuff with siege engines for three hours. It should be sustained skirmishes for a week leading up to the siege that takes over a village.
Originally posted by Mhorham Attrition from those deaths over an extended period is what I hope decides territory disputes. Running a clan out of their village or clanstone should happen after a protracted campaign of daily raids has worn down their supplies. Taking a city should not be about showing up with a siege tent and blowing up stuff with siege engines for three hours. It should be sustained skirmishes for a week leading up to the siege that takes over a village.
Yes as far as I know, the penalty currently is that you loose all your stuff.. I mean everything. And you are transported back, maybe far away from the battle to your bind stone. There you have to reequip yourself with stuff you hopefully prepared for times like these, and maybe stored in bank or somewhere safe. So you get plenty of downtime from dying, and can't just jump right back in the fray.
all this sounds like old school UO. A lot of the UO community have their eye on Darkfall
Originally posted by Suitepee Originally posted by niccoli00But at least that is replaceable in a more timely fashion, and in the end just a loss of time. It's the 'rare' factor in items based games that makes them so valuable.
"Sir,the delivery of iron was ambushed and killed by 3 people."
"How did this happen?"
"The security was.....to say the least......incompotent,sir. Despite there being 6 people there."
"Ok,well we won't be trading with them anymore. Remind me to spread the word on the forums to ruin their reputation."
Comments
Yes as far as I know, the penalty currently is that you loose all your stuff.. I mean everything. And you are transported back, maybe far away from the battle to your bind stone. There you have to reequip yourself with stuff you hopefully prepared for times like these, and maybe stored in bank or somewhere safe. So you get plenty of downtime from dying, and can't just jump right back in the fray.
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Endless battles never were much fun. No penalty just keeps the battles going until one side gets bored.. if this works it will be great.
Well it will encourage people to apply some 'meaning' to death. You'll be smarter about how you travel,you'll need to watch out for approaching enemies,travel in groups,anything to avoid losing your hard-earned/bought/crafted gear.
And of course,you'll want to be hunting people and stealing their loot. Double-edged sword.
Makes for a good tense atmosphere.
Fortunately this isn't an item centric game so its not like you'd lose that super-uber-purple-weapon-of-mass-destruction that you went on 100 hours of raiding to get.
Niccoli
Ah,but what if your 'item' happened to be 'bulk supplies for the local clan' and the attackers where 'rival clan thieves'? Suddenly your reputation (and your clan's vitally needed supplies of iron to make new weapons to go fight the rival clan!) are on the line! YOU CANNOT LOSE THAT SHIPMENT!
Other than that,you may be right. We shall see how people treasure their items.
Ah,but what if your 'item' happened to be 'bulk supplies for the local clan' and the attackers where 'rival clan thieves'? Suddenly your reputation (and your clan's vitally needed supplies of iron to make new weapons to go fight the rival clan!) are on the line! YOU CANNOT LOSE THAT SHIPMENT!
Other than that,you may be right. We shall see how people treasure their items.
But at least that is replaceable in a more timely fashion, and in the end just a loss of time. It's the 'rare' factor in items based games that makes them so valuable.
Niccoli
Ah,but what if your 'item' happened to be 'bulk supplies for the local clan' and the attackers where 'rival clan thieves'? Suddenly your reputation (and your clan's vitally needed supplies of iron to make new weapons to go fight the rival clan!) are on the line! YOU CANNOT LOSE THAT SHIPMENT!
Other than that,you may be right. We shall see how people treasure their items.
But at least that is replaceable in a more timely fashion, and in the end just a loss of time. It's the 'rare' factor in items based games that makes them so valuable.
I'm sure that there are going to be items which are going to really sting to lose to being looted. Probably items that are hard to replace. If you don't carry them around, you lose the benefit of their use in PVP, if you do you may lose them. On the other hand, most people will be carrying their best items on them to get the edge, so in battle you'll be able to loot the best items. That should make fighting pretty exciting.
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"Sir,the delivery of iron was ambushed and killed by 3 people."
"How did this happen?"
"The security was.....to say the least......incompotent,sir. Despite there being 6 people there."
"Ok,well we won't be trading with them anymore. Remind me to spread the word on the forums to ruin their reputation."
"I'm from the transporting company, and I can assure you it was a large well-organized bandit group,not just 3 people attacking. They are probably holed up somewhere in a near cave, and most certainly had information on this important shipment of iron. We'll put some money on their heads to encourage the cleaning of this area and have a safe trade route again. Your help would be appreciated - and your troubles compensated by lower prices on the next shipment as well.
How does this sound?"
You would do well in Darkfall.
Attrition from those deaths over an extended period is what I hope decides territory disputes. Running a clan out of their village or clanstone should happen after a protracted campaign of daily raids has worn down their supplies. Taking a city should not be about showing up with a siege tent and blowing up stuff with siege engines for three hours. It should be sustained skirmishes for a week leading up to the siege that takes over a village.
It does sound like that will be the case.
"Sir,the delivery of iron was ambushed and killed by 3 people."
"How did this happen?"
"The security was.....to say the least......incompotent,sir. Despite there being 6 people there."
"Ok,well we won't be trading with them anymore. Remind me to spread the word on the forums to ruin their reputation."
LOL
WooT,
youll see me spamming
WTS previously owned gear, barely used and only dropped once!