Hey everyone I just recently quit WoW due too boredem though a few of my IRL friends still play it but they play it way too much. At the moment im going to give RF Online a go as it looks quite fun. Im also going to try out Auto assualt and Archlord. I wonder how these will compare after playing WoW hardcore. I quit WoW due to the fact I now go college and am working and would rather prioritise real life issues rather than raiding lol
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No clue what you should play... don't know anything about RF Online but your other 2 choices are 2 of the worst MMOs released. Both were complete flops, expecially AA.
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I hear ya with the raiding. I'm done school, but have a new business and 2 young kids so I can't set aside 3-4 hours a couple times a week any longer.
I agree that AA is absolutely no fun at all. Save your time and money. I personally tryed several after and during WoW including EVE, City of Heros/Villians, and D&D (actually not as bad as what people say...hard core fans of old role-playing will enjoy it). If you want something very different from WoW, EVE could be a good choice. I decided not to continue playing because it just didn't 'DO' it for me. It's a very involved game and I guess I just didn't want to work that hard at it.
I am playing City of Heros now and am really enjoying the early levels. I don't even have my first travel-power yet. The community is SUPER (pun intended) friendly and helpful. I am keeping my eyes on some of the big titles yet to be released as well, but try EVE or CoH.
**tilts head sideways**
Ellllfff...... and.... orc
**tilts head a little more**
In........ guild.....wars?
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GW is a great game but you need a certain mindset to keep trying to get all the skills or farm for greens or PvP whatever else you wnat to do once you have done missions and quests. After a certain point the game stops guiding you into what to do. But there are still things to do. Although it is certainly just not meant to occupy you forever like some MMOs, of course those just occupy you with un-imaginative grinds anyway. If that is what you want you can come up with your own. I mean I could train a monkey to design faction gridn quests.
GW is good for people who are playing casual but also have a hardcore bent. You can pop on and do whatever real easy, or you can run some of the harder missions for a longer or very challenging instance run (like Thunderhead Keep).
However I also think GW is a game that is easy to lose interest in if you don't find a reason to stay interested. For me the missions etc were not quite enough. You need to have a goal to get certain skills for a build or just collect all the skills etc. The game does not quite pull you in the way a persistent world MMO does. The content of GW itself is just as good if not better than many, but the mentality it fosters with its world mechanics has different consequences.
In the end for most people who currently play Guild Wars the biggest draw is creating builds and executing them (both solo and team builds, bith PvE and PvP). Whereas for other MMOs its usually about climbing an endless staircase. One you have to figure the goal out yourself and you ahve to be the sort of person that likes to work within the constraints of the system to achieve excellence, the other you have an obvious carrot in fornt of yoru face the whole time and as long as you keep chugging you get "better". The latter of these two things is generally much a much more realiable mechanic for motivating people.
GW is a game that require self-motivation to a much alrger degree, EQ-clone type games have a way sucking people into their progression scheme, they also tend to alienate people who see the "forest for the trees" so to speak. The EQ-clone method is a common and effective motivational techique many atheletes use it to motivate themselves to go a little farther each time etc.
In the end it is important to understand things like this when you choose a game. GW or Eve will most likely not satisfy you if you are the sort who finds the carrot approach to be very useful. Conversely other people find the carrot appraoch engender a feeling of fruitlessness and find it frustrating. Me, I can go either way, I eventually get tired of the carrot approach but initially it is fine. I like and respect the more self-motivated approach but at the same time I have to keep up a constant stream of goals or I lose interset quickly.
If you're going to play RF online then you will need to do two things:
1. Buy as many potions as you can carry.
2. Download a program that performs left mouse clicks while you are afk.
I think the big kicker on RF-online is they don't even attempt to hide the fact that maxing your character lvl is the only thing that matters in the beginning. I personnally would N'T recommend that game to anyone.
forgot that oh so important n't on first post
The previous poster got it spot on, Auto Assault and Archlord are very poor games.
Try Saga of Ryzom or Eve online.