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Use to play need to ask some questions.

I was in beta (<= no serious) and stay right up until they rebalance renames redid the combat upgrade thingy.  Anyways i was wondering if they fixed the folowing things.

1. Missions are they still the same.

2. Hacker alpha class.

3. Stunn

4. Bugs any progress on the old ones like hyperjump sound looping and doors diapearing.

5. roll out exploit.

6. enraged useless.

7. lagg dowtown.

8. eploits being banned and not ignored cause they need the money.

I know some of you for the lack of a better word fanbois think this is a flame thread.  It's not i liked the game from the begining but these are a few things that bugged the crap out of me and would like to see if they were ever addressed.

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Comments

  • EldaElda Member Posts: 343
    1. Yes missions are still the same. Though they added more content, like pandora's box and some other stuff. (and don't forget the weekly critical missions)

    2/3. I haven't played long enough with CR2.0 to answer these questions right. Everything has been changed, it's more balanced etc.

    4/5/8. Yes most bugs are fixed. Those you listed anyway. Most of them fixed by SOE, they're doing a good job with the game :)

    6. Enraged was never useless. When you were enraged you weren't able to roll out of combat. Very usefull against hackers etc.

    7. As far as I know there is never any lagg in the game anymore :) (haven't played since CR2.0 came out (only tested it on the QA server) so don't know exactly about the state of the game just now)

    I hope this was a bit of a help.
    Best answer to all questions in 1 is. SOE changed the game for the better. Much has changed since beta :)


  • shermishermi Member Posts: 52
    it was thanks for ansering may take a look at it again this weekend as for enraged what i ment that there was a trick to press roll out of combat and whether you were enraged before you went into intelock you will still roll out wich was a bug they never addresed.

    image

  • SkyJackalSkyJackal Member Posts: 390


    Originally posted by shermi
    1. Missions are they still the same.
    Basic missions yeah but theres plenty of new content outide missions and then again even inside the mission system theres the new archival missions (all the games critical missions since release. Thats a lot of story content right there)
    2. Hacker alpha class.
    CR2.0 fixed.
    3. Stunn
    CR2.0 fixed.
    4. Bugs any progress on the old ones like hyperjump sound looping and doors diapearing.
    Fixed.
    5. roll out exploit.
    CR2.0 fixed.
    6. enraged useless.
    actually not as effective as ti used to be due to status' overall shortened times. But certainyl helps keep a hack definately in inter for a good or two to hit off soem specials. Then even after that they've get by your withdrawl roll (since withdraw is contested now)
    7. lagg dowtown.
    Fixed.


  • 0bitus0bitus Member Posts: 17
    Yup have to agree with the above post.
  • jackman1118jackman1118 Member Posts: 288


    Originally posted by shermi

    I was in beta (<= no serious) and stay right up until they rebalance renames redid the combat upgrade thingy.  Anyways i was wondering if they fixed the folowing things.
    1. Missions are they still the same.
    2. Hacker alpha class.
    3. Stunn
    4. Bugs any progress on the old ones like hyperjump sound looping and doors diapearing.
    5. roll out exploit.
    6. enraged useless.
    7. lagg dowtown.
    8. eploits being banned and not ignored cause they need the money.
    I know some of you for the lack of a better word fanbois think this is a flame thread.  It's not i liked the game from the begining but these are a few things that bugged the crap out of me and would like to see if they were ever addressed.


    actually hacker is still the alpha class imo. but many people seem to think spy is also.

    hacker is overpowered in terms of damage, and anyone who disagree's with me can honestly shut thier mouths as i can do as much damage to 3 people with one attack as you can with full auto redux to one.

    one is people dont wear viral resist like they should, and two is that hacker has a -100+ resist skill, so now im doing 1k dmg a code nuke to anyone within 5 meters... overpowered? i think so.

    the only problem is now they have this BS rock paper scissors combat where ma's beat hackers, hackers beat knives and knives beat guns and guns beat ma. so hackers cant really debuff ma's which makes killing them 10x harder.

    the other things were answered correctly.

  • BloodWorkBloodWork Member Posts: 139
    umm yeah which server do you play on? And you can't say the hacker tree is overpowered just because people decide not to wear viral resistance...
  • 0bitus0bitus Member Posts: 17
    Yes seriously what lvl where these people you where pvping against? and it is their fault if they dont wear the proper resistances...
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