Ok, didn't really mean to sound stupid. I did hear abou this game a while back but this was waaay back before i actually played any real pc games. i remember seeing it advertised on all best buy computers or w/e but never really knew what it was.
i know this was an online rpg but that's about it
Now i play WoW so i guess if there are any similiarities that would help. this game sounds like a "grand father" game of online rpgs like eq or ao
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Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
any news on a newer version or sequel like ac3?
What is better about World of Warcraft quests? I happen to think that AC quests are more fun overall.
WoW doesn't have quests. WoW has errands. Collect 10 of this. Kill 15 of that. Very few quests are even mildly interesting, let alone exciting.
AC had exciting quests, because you didn't know everything beforehand. You didn't have a "quest" tab that kept track of all the information for you. You would simply talk to an NPC and he'd give you some lore and a direction to start running... but very little else. It truly felt like you were on an adventure, rather than some preprogrammed set of conditionals that you had to satisfy. Also, you didn't have some absurd limit to the amount of quests you could do at a time. Often, one quest at a time was enough because they were so in-depth and involved, not the quick, done-in-10-minute affair that WoW offers.
AC had tons of quests, just like WoW, but each one was special. WoW are all cookie-cutter, mass produced for mass consumption.
I pity anyone whos only MMORPG experience is WoW, they have no idea what they're missing.
I also like the Gaerlan quest. Those rolling balls of death are fun to get around. If you touch them, you die instantly. It's like Indiana Jones.
I have played both WoW and Asheron's Call and imo AC had funner and more exciting quests, not like wow where you have to get some of this item or kill how many of these mobs ect. in AC there was quests that felt like adventures like what Swiff had said. Some of the quests that i liked was Bobo, Blackmire, Harbringer and the Invoker. The game has gone down in population but more players are coming back more and more now.
--Felspar
Quests gave a feeling of accomplishment because they were often new every month. Sure, the main storyline quest was usually completed within hours, but there were always many other smaller additions that could be done by everyone. There was also no room to be bothered by the fact that the storyline advancing quest had been completed before you even heard about it. The game just had a LOT of lore, and the people who did discover those quests were the rightful ones complete them. There was often no clearcut path on where and what would begin the quest. The AC website didn't just say "Asheron will appear in Yaraq 5 minutes after the update at coordinates x,y and he will tell you to do such and such". Everyone had to actually "think" about what could possibly happen and where it might be so that they could be there first.
I remember I was one of the first on Solclaim to successfully complete the quest for the Arcane Pedestal... Although I can't claim much credit for that other than sheer luck. The dungeon was bugged as hell and nobody could really stay connected long enough to gather all the gears and parts necessary. I just got really lucky... I ended up giving it to the alliance to put outfront of our mansion. (which proves another point that made AC fun. A lot of things weren't "neccessary" to have, but they were fun to get anyway...)
Only with thought can we think... ~ Words of wisdom that were very wisely worded