I have played DDO off and on since beta, and I have a few things of my own to say. First off, even though you are confined to Stormreach, I feel that given the D&D franchise, Turbine made a game that actually holds true to its roots (and does it well). When was the last D&D game you played where you actually ran out into the wild and slaughtered a nameless amount of mobs just to level? I'm guessing never - that's just not what D&D is about. It's about going on grand quests with a group of people for fame and fortune, and that's exactly what you get in DDO. I think gamers need to be more open-minded about what an MMO can/should be, and just take the game for what it is - one that plays differently, but is still fun and very unique. I would like to see some kind of crafting system (adventurers have down time once in a while you know), but I am very glad about the introduction of PvP. Overall, it's not the best game i've ever played, but I have had some great times.
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I would have to disagree because there are many things that DDO offers that GW does not. In Guild Wars you have to select the target and then "commence the button pushing game"! In DDO you have to actually move around to hit your target and aim, click and then also be conscious of the severaal spells and other things you could use as well. There is much more thought and planning involved IMO. I also have not seen GW implement any sort of Voice Technology either. Actually the only thing I can see that is similar is the use of instancing. DDO is unqiue in several ways, and comparing it to other games is sadly a waste of time. DDO is very unqiue in several aspects.
I have noticed so many who flame DDO, but sadly I look back and grin. Most play it like any "grind" MMO, and then become infuriated that it didn't play the way "they" expected it to. Simply put its not your run of the mill MMO. I have enjoyed PnP for many years now and was excited to see how it could be made into a game. I think they did the best they could considering DnD truely cannot be imitated or coded. Real DnD can never be truely recreated, it takes the intellengece and creativity of a true DM to make this happen. If you were expecting more than what you recieved, you are sadly pushing your expectations beyond what anyone (i.e. Blizzard, SOE, Mythic, NCSoft......) could recreate.
I don't personally hate the game, but it does get boring. Finding groups capable of defeating the dungeons/quests becomes ever more difficult as you level. You have to complete alot of quests on higher than normal difficulty, or all of them on normal just to unlock drow (which have way better stats and racial abilities than any of the other races). When you do unlock the drow you end running the same quests over again. If you do reach end game its like a brick wall, most guilds only group with other guildies and it is hard to break that elitist mentallity to get into any decent groups or complete any of the higher adventures on the higher difficulties.
My problem with the game is there is nothing to do while waiting for groups, too much elitism among many veteran players, and the fact you must focus too much time raising one toon, just to unlock drow, or even worse the 32 pt character, just to start over and run the same quests over again. I have played the game on three different servers and its always the same.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
GW is free because they have NCsoft behind to invest in something like that.
That is why GW is losing money. 1,5mill players on profecies, 500k on factions, how many will have nightfall.Now they charge you to get all skils from a class or all classes.I am expectig they get a fee to access some zones in game, w8 and see
DDO is a mmo, and they need a fee to pay bills (devs,servers...)
Btw, DDO have the best quests you can find in any mmorpg.
There is nothing to do wen you are w8ing for group????
Man wen was the last time you played this game?
You have solo missions now, just get one wen you are w8ing or do some pvp.
My god they have the best LFG system I've ever seen in a MMO and 75% of people are too fucking stupid to use it.
This is all too funny. NWN2 will offer all this and more. You can stop
riding DDO fanboy train. You better get you a copy of NWN2 soon, or you
are going to find yourself playing by yourself come October 31st.
If it hadn't been for the low low low level cap I just might have played it.
But.. No... It's just not funny as us old skool RPGers are used to spending +6months on ONE char...
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
DDO will never be economically viable as a pay to play game........
The point of the game is basically to group with other players and do instances. As long as games like Guild wars and NWN2 are offering this same mechanic without charging a monthly fee DDO has little chance of success in its current state.
It is simply not worth paying a monthly fee for instanced content.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
Ok I do not get it if you hate the game why try to ruinin it for those who do like the game. You said your thing so move on to another game. Do I liike the game yes, are there things I do not like about it yes. It is a new game so there are not so many quest in it. They do add to it every month FOR FREE. They have a disk comming out in march with new classes, races, and new lands to quest in. Was Rome built in a day no, and a good mmorpg should not be done the same way.
Ed. Kenny playing D and D since 78.
of people from your guild and server are going to start to disappear.
Lack of Players = No game
Lack of Players = No game
Well, we'll see. NWN2 is starting off choppy. I would expect that more people will get into it once the mod community gets up and running fully, but it's essentially a different animal than DDO. I think DDO will fall based on its own weaknesses, but NWN2 is not great, either, and I'd expect the release of WoW's expansion in January will have a bigger impact on DDO (and on all MMOs, really, as the people who have their WoW accounts in hibernation go back to WoW for a bit).
anything about the game. Plus, the first server haven't come up yet. It
doesn't mean people are not going to flock to NWN2. I mean they are
getting the chance to play DnD for free.
Yes, there are D&D people who have been playing DDO will play NWN2 regardless because it is D&D. There are plenty of people who play DDO, however, who are not strictly speaking D&D people, but people who like MMOs, including many people on breaks from WoW waiting for the expansion pack to be released.
forums and read all the complaints about the game. The story is
fine, but it's just as predictable as any other fantasy RPG
story. It's standard fare, well-done with the cinematics, but
still standard fare. The interface, camera, movement, multiplayer
all have significant issues and many people are not happy. It's
just not that polished a release at the moment. Perhaps it will
be better with patches, but that remains to be seen.
Yes, there
are D&D people who have been playing DDO will play NWN2 regardless
because it is D&D. There are plenty of people who play DDO,
however, who are not strictly speaking D&D people, but people who
like MMOs, including many people on breaks from WoW waiting for
the expansion pack to be released.
Unless
that person is a complete moron. Nobofy is going to pay 45 + 15 dollars
a month for a half-baked DnD. And need I remind you that NWN had the
same problems except with camera.
I honestly don't care that NWN had the same problems. That just means to me that the whole series is an overrated piece of junk that people who are big D&D fans are into because they are more forgiving of the flaws simply because it's D&D. Again, as I have said elsewhere, if you are a big-time D&D fanatic, then I suppose you'll like the game, but to me it's really just an average game, and a relatively persnickety, poorly done one at that.
I played D&D for years PnP, have been a PnP DM since the mid 1980s. But ... I don't think D&D is the best gaming system for computer games, whether in the format of NWN or DDO. But I know there are many people who think otherwise, and who like it *because* it's D&D, which is fine, of course, but I don't relate to that at all. I much prefer more polished games, regardless of the "world" and the "rules" they play by.
As for DDO, I still maintain it attracts a different sort than NWN. Sure, the folks who are playing DDO who are primarily D&D fans will migrate to NWN2 and whatever amateur content is made for the platform. But the people who are MMO fans who happen to be playing DDO probably won't to the same degree, because NWN as a platform makes for a very different experience from an MMO. I much prefer MMOs to the kind of MP and "PW" content that I saw from NWN, but to each his own I guess.
dollars a month for a half-baked DnD. And need I remind you that NWN
had the same problems except with camera.
I honestly don't care that NWN had the same problems. That just
means to me that the whole series is an overrated piece of junk that
people who are big D&D fans are into because they are more
forgiving of the flaws simply because it's D&D. Again, as I
have said elsewhere, if you are a big-time D&D fanatic, then I
suppose you'll like the game, but to me it's really just an average
game, and a relatively persnickety, poorly done one at that.
I
played D&D for years PnP, have been a PnP DM since the mid
1980s. But ... I don't think D&D is the best gaming system
for computer games, whether in the format of NWN or DDO. But I
know there are many people who think otherwise, and who like it
*because* it's D&D, which is fine, of course, but I don't relate to
that at all. I much prefer more polished games, regardless of the
"world" and the "rules" they play by.
As for DDO, I still
maintain it attracts a different sort than NWN. Sure, the folks
who are playing DDO who are primarily D&D fans will migrate to NWN2
and whatever amateur content is made for the platform. But the
people who are MMO fans who happen to be playing DDO probably won't to
the same degree, because NWN as a platform makes for a very different
experience from an MMO. I much prefer MMOs to the kind of MP and
"PW" content that I saw from NWN, but to each his own I guess.
1.
That's how it is with every genre. You're gonna find fanatics in
everything. The same reason people are playing the NWN series is the
same reason they are playing DDO except NWN is at least offering
everything for free. I pretty sure, even with the bad content, people
are still going to flock to it. NWN isn't limited as DDO and offers so
much more. I don't care how poorly done the game is, it's still hell of
a lot better than Guild War wannabe game that's limited by a level 12
cap and no open explorable world.
2. It's not the gaming world is too outdated to handle DnD, but it's
the fact that DnD is too outdate for gaming world. DnD is a turned
based PnP and today players are real time strategy players. That's why
Final Fantasy 11 and 12 had to change it's gameplay up because today's
players prefer to play at their own pace. So you can't blame computer
for not being able to keep up because that isn't the cause with DnD.
I've said it before and I'll again, DnD needs to invent itself with a
new set of rules or it's going to die out.
2. It's not the gaming world is too outdated to handle DnD, but it's the fact that DnD is too outdate for gaming world. DnD is a turned based PnP and today players are real time strategy players. That's why Final Fantasy 11 and 12 had to change it's gameplay up because today's players prefer to play at their own pace. So you can't blame computer for not being able to keep up because that isn't the cause with DnD. I've said it before and I'll again, DnD needs to invent itself with a new set of rules or it's going to die out.
You're assuming that everyone playing both of these games is a D&D fanatic, which I don't think is the case. There are a lot of people playing DDO who may have some exposure to D&D, but are mainly MMO fans. Also there are many people who will prefer DDO because it has much sharper, while at the same time less demanding on the system, graphics and is a smoother gameplay by far than NWN2 is. So again while I think the D&D fans will migrate to NWN2 to a certain degree, there are plenty of people playing DDO who aren't hardcore D&D fans, and who prefer the MMO medium to what NWN2 offers.
I agree that I think the D&D ruleset doesn't work very well in computer games. It's too slow and turn-based. It's fine for tabletop gaming (although I think there are better systems for that, D&D is now very numbercrunching and min/max oriented as a system), but for computer games it seems slow and cumbersome.
DnD has fans worldwide. It's not an assumption, it's a fact.
DnD has fans worldwide. It's not an assumption, it's a fact.
Yes, but that doesn't mean everyone playing DDO is a D&D fanatic. That's a false assumption, I can guarantee you that. A lot of people who play DDO are familiar with D&D, but aren't exactly D&D fanatics.
The ruleset of DnD obscelete, not
hard, but just obscelete. The problem with DnD rules and classes is
they are all obscelete because they haven't evolved much since the
1970s.
To give you an idea of what I'm talking about. I made a game with rule
SIMILAR to the DnD, but with a few exceptions. I realize the game would
go faster and be less inconvinent, if you didn't have to roll so much
dice. You can do more a adding and subtracting type of DnD than a game
of chances. Not only did this concept make the game better, but less
complicated and faster.
The Fighter class is also obscelete because a Paladin can do everything
a paladin can do and better. Moreover, the Fighter class has no feats
that make it a unique class. Also most people don't pure class as much
anymore. My game ignores classes and your status goes up based on what
feats you pick. For example, if pick a spell or spell-related, your
spell status get higher boost, but your receive +5 HP for every spell
or spell-related ability you pick. Rather than your class being a
restriction, you are rewarded (or restricted) based on how you build
your character.
The monsters, in my game, don't have fixed levels, you make them any
level you want. I wanted to do a way with levels, but then how one keep
up with their experience gain. I mean after creating my own game, which
I hope to publish one day, you realize what's wrong with DnD and why it
can't be translated into a game or MMO.