Interested in a MMO were one can coexist with others in a city building, civilization builidng style MMO.
Is there anything out there that has such a flavor. I am looking for more (Civ4, Sim City, AoE3) syle. Can be anything from web based to 3D.
Thanks.
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ATITD is $14/month and a 24 hour gameplay free trial. Atitd you gather resources, build buildings, and build a society with other players with laws made and voted on by players. That's the short version. It is completly non-combat. I don't think you can get much closer to Civ 4 or Sim City than that.
Edit: Well I see I've lost 2 stars. Bummer.
Even if it had a periodically refreshing world map (after a victor has been named)
It's better be hated for who you are, than loved for who you aren't.
Thanks for the suggestions, i'll have a look at those.
In terms of Civ or Risk, try www.travian.com or www.inselkampf.com they
are browser based though. But Travian especially has a good deal of
graphics if thats what you want.
I will take a look at the ones that ones mentioned here and hopefully give you some feedback. Unfortunatly I don't think they are exactly what I was looking for, but they may come close to the "ideas" that I had in mind.
Side note: Is anyone else here getting tired of hack and slash style games. Maybe its just me and getting older, but from the days of UO, I enjoyed building the home I owned. I have always enjoyed the Civ-Sim games and would love to see how this could be done in a never-ending setting. More progress and development, really personalized to the land holder rather than set in a specific treadmill for advancement. Just curious on your thoughts.
How do you feel on a Community Building MMO?
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No Userbar here, sorry to disappoint.
I'm older too, and Civilisation is one of my favourite games of all-time as well. An MMO simpler than that with the same concept (searching for resources, building towns near them, defending those towns against other players from opposing factions, etc.) would be great if it was done properly.
PvP would have a purpose (more/better resources = better crafters = better outfitted troops, etc.) and there would be a role for everyone. There could also be a strong PvE element, with NPC-controlled towns where you complete traditional quests and gain information on where the best (depletable) resources may be found, or possibly gain new technology.
Eventually, someone gets ahold of a nuke, and everyone starts over again.