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Sorry had to do this the review made me laugh
Written by : CINOS
Ok I am getting so sick of people saying these games are not MMO's. So lets clear this up once and for all shall we. First, is the game massive?...well considering that there are 3 STANDALONE games, which all link together, provide more content then most other games at this price range ever could hope to do. Then yes, this game is massive. Next what about Multiplayer?...Well every single mission can be played with other people, there is an excellently devised PvP game, and not to mention all the guilds and alliances available. Lastly, Online?...Do I really need to explain how this game is played online, well considering some people who complain about this. I'm just going to state it: THIS GAME IS PLAYED ONLINE! So lets recap shall we...Massive? Yes, Multiplayer? Yes, Online? Yes...hmm so I guess that means that Guild Wars is infact an MMO...well go figure! On a review note this game is definitely the best of the 3, so please read our opinions, read reviews, and if you decide that you want to try it out that's great. However I never ever want to see another person say that this is not an MMO. If it wasn't then it wouldn't be on this site in the first place.
I thought id correct this review
Yea but if i just brought one of them do i have access to all this content hmmm.
You do know that Dawn of war isant a mmo.
Comments
As I have posted before most people cannot come up with a good reason why GW is not an MMO and EQ2 is one.
Keep in mind a recent bug has allowed 48v48 pvp matches, which means GW has currently had zone sizes that are the same size as EQ2's max zone limit.
I have reason why GW should be classified differntly than other MMORPGs. And it has nothing to do with any of the letter that are involved in the acronym MMORPG.
I will caution anyone who desires to use the literal word the acronym of MMORPG to refute GW's member ship in this set will always lose the argument to someone of moderate intelligence. The words themselves can all apply to GW in the same way they can apply to accepted MMO like EQ2.
There is a fundamental and important differnce but is has nothing to do with massive or multiplayer or online or RPG. Because GW has all those in some manner.
This argument is stupid and it always has been. The only real difference is the gate keeping and its effects on a shared persistant world. Again keep in mind a game like EQ2 which clones its zones can have multiple copies of zones just like GW and thus the arguments about zone ephemerality or duplication are null and void.
The only substantive issue is what allows you to gain entry to a zone. All other arguments are either wrong or moot or have been proved to be analogous to other MMORPGs.
There is only one thing that people on this site try to argue and that is the "Massive". Well guess what you can't make a solid case that it is not massive. The content is as large as any other game and there have been zones with 98 things running around in them(admittedly due to a bug), which is the most EQ2 ever gets and since it is accepted as an MMORPG then GW must fit too.
There is only one thing you can argue and you better get used to it or we will see these stupid circular threads going on for ever. And that is the gatekeeping. And that is, in fact, extremely important. Important enough that GW should be classified in a different category than other MMORPGs. Technically there should be two sub categories, but since the older games and their fanbois have seized the higher ground it is simply easier to say GW is not an MMORPG, even though it is.
It is a shame that people will not agree that there are a number of subcategories as they all want to claim the title of the "true" MMORPG. You need look no farther than Bard Mcqaid who has a all sort of unsaid requirements that surely cannot be implied from the acronum itself.
The acronym itself is quite broad and not really that hard to fit into. It is only hidebound tradition and jockeying for position that makes these arguments pop up over and over.
I am just grateful Anet rose above it unlike Brad Mcqaid.
I just need to post it here. To make it clear...
Competitive online role-playing game
From Wikipedia, the free encyclopedia
A competitive/cooperative online role-playing game (commonly abbreviated CORPG) is an online genre of computer and video games centered around the creation and development of an avatar with the intent of competing with and against others in a global competition or cooperating together in a private instance of the game world. It is considered a sub-category of massively multiplayer on-line role player games.
The categorized term was first coined along-side the creation of Guild Wars, after the developers decided/preferred that their game did not to fit the broader definition of MMORPG, due to its almost total use of instanced playing areas and focus on player versus player content.
No other developers have categorized or preferred to categorize their games as a CORPG to date.
Guild Wars is CORPG!
From an article I read waaaaaaaaaaay back when UO was still in development, I understood that the "massivlely" in Massively multiplayer online roleplaying game refered to the huge number of people in the game world at any given time and not the massive scale of the game itself.
Just a thought.
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