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Ok you start SWG you need to pick a server RPG, PVE, PVP? Lets pick PVP. I can choose Rebel, Nuetral (Hutt), or Empire, I take IMP
Next step I can only pick Human? Ok I can see this fitting with lore but I get certain bonuses for being so dedicated. Do I want to be an imperial spy, commando, pilot, officer, engineer, or grunt.
Lets pick grunt. Im not as good with big explosions, but Im a front line soldier who is really good with my balster and up close with my stun baton. Adjust my stats, appearance,
Enter my name name--->Intro movie---> I land at some imperial training facility. OMG this looks like star wars. Wheres the rebs. Before I can answer some high ranking Lt tells me I need to go collect some power cores from outside the base to help stock our ammo. But be careful rebels are out there. I take a sec to look at my gear which is told to you on the tips screen to press G and I see I have some garbage items. I guess when I rank up Ill get better.
So I go to my mission outside the base and grab these power cores while avoided/killing these rebel spies trying to infiltrate the base. Gameplay is seamless, no bugs.
I get them all and return to my officer, " Congradulations you have earned respect in my eyes heres a pair of stormtrooper gloves I had laying around" Now I need you to investigate this string of rebels whove set up camp near here. Take out their leader and your name shall be saluted within this squad.
etc etc etc.
You get to lvl 15, your comlink beeps? WTF is that. You open it, Your squad requests you at the planet yavin sector 3.4 is being overrun on the map. Heavy rebel forces with reports of BH on the outskirts. Take down the rebel leader at all costs.
Jump into your transport go to yavin, meet up with your squad (if you have a high enough ranked offcier you get a transport) treck your way through the jungle, you notice you got alot better with that carbine and dodging after killing those stupid mobs on the way. You press S and see that you're way above your fellow troopers and need to ask your commading officer for a promotion. Thats later lets kill these rebels.
The rebel camp creeps up through the brush (you remain unnoticed because you decided to enlist in the scout trooper unit) You relay to your unit of commandos and the bounty hunter your mark is there.
Officer calls in the attack plan on a mini map where you should be and the attack goes off perfect. You gain 2k weapon skills for you carbine, 700 xp for subterfuge and 100 points leadership, 100 points GCW exp. Bounty Collectd on rebel scum 10 pts assisted. Awesome.
Mission accomplished you return with your unit through a 2-3 minute flight to go over what happened, make some friends, the engineers who created all the mines are happy because they sabatoged the rebel vehicles (along with the spies) and set the mines and energy resistance boosters you wore,
Lets go back to the local officers cantina I hear Jenha' Hamseson is performing lets have afew brews of Jawa beer.
Next morning, I was there all night I feel like taking on the whole rebelion myself (ent buff), comlink rings, hmm should I answer my squad or complete my training. It says a rogue jedi might be there.
Thats my vision of a SWG mmorpg.
Comments
Planetside with a Star Wars skin and a mission system.
Or Battlefield 2, with a Star Wars skin and a mission system.
You're not looking for a Star Wars MMORPG, but a Star Wars persistant world battlefield massive multiplayer game, a la WW2OL with a better mission system.
The last of the Trackers
Star Wars MMORPG. I couldn't care less for a WW2OL, Planetside, Battlefield version of Star Wars.
I'm looking for what the dream that started of the MMORPG genre was about.
Living a virtual life in a virtual game world of your choosing. Allowing you to be and do whatever you want to do. If someone anted to be a dancer, they should be allowed to that, if someone wants to make plows for farmers, they should be allowed to do so, and if someone wants to steal their way through the game, they should also be allowed to, and finally, if someone wanted to join the army in that virtual world, and fight for their side, they should be allowed to.
You're only focused on that last part, and thats where you fail.
Star Wars fans, want to experience the virtual Star Wars world, and live their dream so to speak..And that aint a 24/7 battleground or 1000's of Luke skywalkers running around. Thats being a moisture farmer, a dancer, a bounty hunter, a smuggler, a outdoorsman, a stormtrooper, a pilot, a hunter, a merchant, a shuttle captain, a thief, a assasin, a mechanic....
SWG Pre-CU, however bugged and lacking direct content, allowed for the freedom for most of that. Rose colored glasses or not, no other game had the freedom that allowed so many playstyles to play together and work together.
The last of the Trackers
NGE made me feel like I was playing Diablo with a Star Wars skin. Oh and many times more bugs.
What I liked about the original version of the game is I went in stupid. By that I mean that for the whole first week of playing, I felt like a kid who was just maturing into a man. I was learning so much about the world, I took my time to visit Rebel and Imperial strongholds (Theed, Moenia, Anchorhead, etc..) before making a choice of which side I was vested in. All the while figuring out if I was more interested to continue training marksman or medic skill or both, and doing a helluvalot of surveying too.
I had all the options in the world and all the time in the world to make decisions... All the while, depending on where I was at the time, Rebs or Imps would always be attacking these stronghold cities.
That is what got me hooked on Galaxies and what they ripped away somewhat with the hologrind, and then totally with the CU and NGE.
Any Star Wars game that gives me back that kind of feeling is a game I will be a part of til the servers shut down!!
Star Wars MMORPG. I couldn't care less for a WW2OL, Planetside, Battlefield version of Star Wars.
I'm looking for what the dream that started of the MMORPG genre was about.
Living a virtual life in a virtual game world of your choosing. Allowing you to be and do whatever you want to do. If someone anted to be a dancer, they should be allowed to that, if someone wants to make plows for farmers, they should be allowed to do so, and if someone wants to steal their way through the game, they should also be allowed to, and finally, if someone wanted to join the army in that virtual world, and fight for their side, they should be allowed to.
You're only focused on that last part, and thats where you fail.
Star Wars fans, want to experience the virtual Star Wars world, and live their dream so to speak..And that aint a 24/7 battleground or 1000's of Luke skywalkers running around. Thats being a moisture farmer, a dancer, a bounty hunter, a smuggler, a outdoorsman, a stormtrooper, a pilot, a hunter, a merchant, a shuttle captain, a thief, a assasin, a mechanic....
SWG Pre-CU, however bugged and lacking direct content, allowed for the freedom for most of that. Rose colored glasses or not, no other game had the freedom that allowed so many playstyles to play together and work together.
Kind of harsh telling someone they fail for having an opinion...
I totally agree with you both. Wolfmann, that's exactly what most hardcore Star Wars fans are looking for. But the game was definitely missing the war, which Gravez described perfectly. This component was missing from the original game, and it should have been there. Not as the be-all-end-all of the game, but as something you could take part in. Considering the war was overriding everything at that time period, a lot of attention probably should have been paid to this particular piece. But combat is only one aspect of living in a Star Wars universe, and that fact is something SOE has almost totally ignored since implementing the NGE.
There's a sucker born every minute. - P.T. Barnum
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SWG - 1st Gen MBH (Closed)
EVE (Closed)
WoW (61 Orc Hunter - Blackwing Lair)
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