Actually when I said 3 years I rate that about the time before majority of those I played with have quit the game.
Take EQ for instance I probably could still be on it now .There was a lot of quests,epic mobs and exploring to do .But after 3 years most of the people I started with have retired and there was a new breed of players.
I actually quit because I missed the old gang and was not just the same with the new gang.
So for the game to be truely excellent it must have a very friendly and close community for me to play long.
Take UO,for me at least,there was no real closeness in the community always kind of distant.So when I quit I never really felt like going back.In DAoC and EQ I did.
Originally posted by hercules Actually when I said 3 years I rate that about the time before majority of those I played with have quit the game. Take EQ for instance I probably could still be on it now .There was a lot of quests,epic mobs and exploring to do .But after 3 years most of the people I started with have retired and there was a new breed of players. I actually quit because I missed the old gang and was not just the same with the new gang. So for the game to be truely excellent it must have a very friendly and close community for me to play long. Take UO,for me at least,there was no real closeness in the community always kind of distant.So when I quit I never really felt like going back.In DAoC and EQ I did.
I would have to agree with this sentiment.
I am a soloer at heart, but my RL brother made me join a guild in DAoC, it was my first guild in any game, and I actually felt bad when I quit the game. I felt like I was leaving family almost. I had a lot of good times with those guys, if not just in the guild chat, even when I was off on my own soloing.
Just look at the average playing time of someone addicted to a "good" MMORPG. Usually about 3 years. If there was an "excellent" MMORPG I imagine it would be higher than 3 years right?
"How Many Years Would You Play An Excellent MMORPG Game?"
Depends on how excellent we're talking about. If it was my perfect dream mmorpg then I'd play it for life (maybe even if it came out with an expansion as often as EQ). but...yeah, I'd "find" the money to pay for it.
Socializer 66% Never would've guessed...
"Put your foot where your mouth is." - Wisdom from my grandfather "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek AC1: Wierding from Harvestgain
The RL demand angle is the kicker because dependent on your age, the more demands RL intrudes upon your time. I share Hercules' sentiments regarding the 'community' aspect. The selling point of MMOG's that I find nowhere else besides playing PBM's [Play-By-Mail] and/or in a bar or club at a ridiculously late hour, is the sense of community.
As a semi-casual player, logging on after a couple of days, weeks even, to find your 'gang' had collectively gained 10 levels and where hunting and raiding in different zones, meant that one had to find a whole 'new' set of people every time to hunt with. The problem with this is that randoms are simply that: random. Hit n miss.
Hit n miss = time. The curse of all MMOG players.
That said, depsite ye ol' time demands, I'm putting some serious thought in returning to MMOG's, finding a game and sticking with it for quite some time. I'm generally a one game/MMOG person.
I will still be and always be a semi-casual MMOG player but at least that I have some experience under my belt and so can adapt and deal with sometimes having to find new people to group with. Note: if you are a casual/semi-casual player it's essential that you join a guild. Oh-kay, you probably won't be able to group often due to level demands etc, but at least you'll have that community feeling due to guild-chat.
Regards, Riotgirl
"she's like this cleavagey, slut-bomb walking around going 'oh, check me out. i'm wicked cool. i'm five by five'."
"If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."
Comments
Actually when I said 3 years I rate that about the time before majority of those I played with have quit the game.
Take EQ for instance I probably could still be on it now .There was a lot of quests,epic mobs and exploring to do .But after 3 years most of the people I started with have retired and there was a new breed of players.
I actually quit because I missed the old gang and was not just the same with the new gang.
So for the game to be truely excellent it must have a very friendly and close community for me to play long.
Take UO,for me at least,there was no real closeness in the community always kind of distant.So when I quit I never really felt like going back.In DAoC and EQ I did.
I would have to agree with this sentiment.
I am a soloer at heart, but my RL brother made me join a guild in DAoC, it was my first guild in any game, and I actually felt bad when I quit the game. I felt like I was leaving family almost. I had a lot of good times with those guys, if not just in the guild chat, even when I was off on my own soloing.
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Chicks dig my ride.
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Chicks dig my ride.
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"How Many Years Would You Play An Excellent MMORPG Game?"
Depends on how excellent we're talking about. If it was my perfect dream mmorpg then I'd play it for life (maybe even if it came out with an expansion as often as EQ). but...yeah, I'd "find" the money to pay for it.
Socializer 66% Never would've guessed...
"Put your foot where your mouth is." - Wisdom from my grandfather
"Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
AC1: Wierding from Harvestgain
The RL demand angle is the kicker because dependent on your age, the more demands RL intrudes upon your time. I share Hercules' sentiments regarding the 'community' aspect. The selling point of MMOG's that I find nowhere else besides playing PBM's [Play-By-Mail] and/or in a bar or club at a ridiculously late hour, is the sense of community.
As a semi-casual player, logging on after a couple of days, weeks even, to find your 'gang' had collectively gained 10 levels and where hunting and raiding in different zones, meant that one had to find a whole 'new' set of people every time to hunt with. The problem with this is that randoms are simply that: random. Hit n miss.
Hit n miss = time. The curse of all MMOG players.
That said, depsite ye ol' time demands, I'm putting some serious thought in returning to MMOG's, finding a game and sticking with it for quite some time. I'm generally a one game/MMOG person.
I will still be and always be a semi-casual MMOG player but at least that I have some experience under my belt and so can adapt and deal with sometimes having to find new people to group with. Note: if you are a casual/semi-casual player it's essential that you join a guild. Oh-kay, you probably won't be able to group often due to level demands etc, but at least you'll have that community feeling due to guild-chat.
Regards,
Riotgirl
"she's like this cleavagey, slut-bomb walking around going 'oh, check me out. i'm wicked cool. i'm five by five'."
"If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."
Refugee from AC1, AC2, EQ, UO, AO, JG, DAOC, SB, SWG, PS, FW, and HZ.
Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck
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Omol da'Ox
The Blooded
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Omol da'Ox