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Face dancer?
Why three types of rogues? Is this necessary?
Body, Focus, and Mind as stats? Rogues being masters of Focus? I thought the reason people became rogues was because they couldn't focus well on life; limited attention spans and such.
Still, the skill system looks intriguing. This game might be a good choice in the near future.
Comments
And focus makes sense, because we're not just talking the inexperienced smash and grabber here. We are talking about being a criminal Artiste. Do you think without proper focus and concentration you could Sneak into a building without getting caught? Do you think you could pick a complicated lock? Or how about Picking someone's pockets without being noticed? All of these require various types of focus. Your playing a rogue, not a fighter with no formal training and a poor lifestyle.
Face Dancer is essentually someone who mascarades as someone else. Also, their fighting style is supposed to be really 'dance-y'. T
he three types of Rogues focos on different aspects of Roguery, Face Dancers are the people who hide their dientities, sneak out and stab their target in the back. Death-Hands would slip poison into their targets food. The trickster is more like a ninja. The reason there's three is for detial. When you have 20 some classes, they're all really shallow. Spellborn has three and to focos on them even more they has three sub-classes.
Yes, it's a very good idea. It adds to character customisation.
Body is basically Strength+Vitiality+Constitution all roled into one. Isn't having all three redundent? Mind is sort of intelligence in regular RPGs. Focus is sort of like Critical Rate, Body is just thrasing about in combat while Focus is more of knowing what you're doing and exploiting them.
Basically, Body is overpowering your enemy phisically, Mind is fighting them magically, Focus is dirty Rogue style fighting. Can a Mind based Mage beat a Body based Warrior? Who would win a fight, a dirty playing Focus based Rogue or a strong Body Based Warrior?
I think you need to check your definition of Rogue lol. In Spellborn they're basically assasians. But all Rogue really means is a dishonest, michivious, possibly dangerious, or unpredictable person.
I agree with your last statement though.
No no no no...
If you want it very rudimentarily explained,
Body - Strength
Focus - Agility
Mind - Intelligence
There it is in a nutshell, that's pretty much what each mean in relation to the game mechanics.
As for the names, why would you NOT like them? They're fresh, rich and original. Not only that, but the class archetypes break up the stereotypes of MMORPGs in general.
BREAK ME AGAIN-- I SCREAM
Hello there, adventurer!
I have to say I really love the names, and I can't wait to play it. I love staples like EQ and, more recently, WoW, but I am tired of seeing every MMO having the same names, fighting styles, and concepts. It is getting old. I am glad to see something new, and I just hope that it lives up to what it seems to be. If it plays anything like it looks, it will quickly become my number one game.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
I dont liek the face dancer name. Its terribly goofy.
strange name indeed.
Its more like a SWG name but i agree with some here that there is a need of change into class names
bridgant
rogue
assasin
troubadour
etc gets after mmo nr 10 a little dull