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Heres the original mmocraft article for all to read. This was copied direct off the site before pulled
Revisiting Star Wars: Galaxies
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I recently had the opportunity to revisit Star Wars: Galaxies in the form of the Veteran Trial.
Let me begin by saying that the game is By Far- better than when I left the game in January. However, I have to say that the game still isnt better than it was last March, not by a long shot.
The game has far more bugs than it ever did in the Classic or Pre-CU form, not only that, but the bugs are far more noticeable than they were then.
What are the major things wrong with the game at this point?
The Interface:
Very subpar on design, more difficult than the original to maneuver and understand.
Buggy as all get out, some windows just simply disappear off the side of the game forcing a UI reset.
Customization is very limited. Are the Developers deliberately trying to force the way they like to see their game laid out on thousands of people? WOWs interface has the best customization options of any game Ive ever played. Perhaps SOE should take some notes on that aspect of WOW instead of the other blatant ones theyve taken.
The game curser comes free of the game forcing you to log out and then back in.
The Control set:
This is the part that really angers a lot of players, new and old alike.
The blatant attempt to force people to use the FPS style control set from the NGE is very obvious.
The controls are lack luster, counter-intuitive and buggy.
Again theres no real customization that works well. How about just simply giving the choice to use the original control scheme? They have one named to imply that its the original control scheme, however it isnt even close , not to mention that in order to get the control scheme back to the true original form still takes a monumental amount of handpicked customization. And when youre done with all of the handpicked customization, the controls still dont work properly!?
Cant they do any better?
The Content:
While there has always been discontent over the amount, or lack thereof, of content in Star Wars: Galaxies, the game has hit a true low in high end content. When I first started to play Galaxies in 2004 there were enough people playing that a group could easily roll their own content. However with fewer and fewer people subscribing, theres simply not much to do. The ever increasing emptiness of the SWG online world makes what content there is in the game not very fun.
Baron Waste Land:
Quite honestly the game world is a baron waste land at this time. Player cities that once housed hundreds of thousands of players sit as a reminder of how loved the game once was. Players spent millions of hours collectively loving, nurturing and decorating these virtual cities. Sadly only a spars population remains to enjoy the talent put forth in there creation.
The Simplification:
While I can agree that there was a learning curve to the original SWG game play, it was not That difficult to learn [it was one of my very first MMOs and I learned it just fine, as did hundreds of thousands of other devoted players]. Do the Developers really think that their paying customers are morons that require an over simplified over guided tour of their vision? The blatant Copy Cat attempt to try, in vain, to get the World of Warcraft player base is embarrassing. The thought Id like to put forth to SOE is that Leaders do not follow think about that statement.
The Problems with Classic SWG
Lazy Development:
The developers have said too many times to count that the game was too difficult to continue development in the original form. Buy yet they redesigned the game twice in a short time span. The claim that they could not balance 32 professions is an obvious misrepresentation. Not only was it possible to balance the professions, it would have taken much less effort than a complete redesign of the game [NGE] and one half assed effort at a balance pass [the CU].
The Alpha Class Misnomer:
The making of Jedi as a starting class was based on a claim that Alpha classes dont work in games and that it was a huge failure. The other claim is that everyone had figured out how to achieve the secret method by which to obtain Jedi, so all people would eventually be a Jedi anyway.
If Alpha classes were such a failure, then why have they been put back in the game in the form of the GCW rank system? Clearly with the difficulty of getting the rank of General and the new skills and equipment available at that rank will make General somewhat of an Alpha. The Rank decay is eerily similar to the Jedi death penalty system ,without the death part. On the everyone had figured out the path to Jedi argument, the only reason that people figured it out quickly is because you gave them the path via Holocrons creating tens of thousands of HoloWhores, people that did nothing but grind professions in order to gain Jedi. Then you took out most of the penalties of having the alpha Jedi, hmm, wonder why it didnt work anymore?
Impossible to Balance:
Completely untrue. If the developers had spent the same amount of effort on balancing the original game as they have over the last year polishing the turd that now exists as SWG, the game would be fantastic. My opinion is that they deliberately tanked the game in order to make an attempt to justify changing it into what we have today. Id be more than happy to debate any mechanic aspect of the classic SWG that the developers would like to claim as hopelessly un-fixable. Buffs, Armor, Weapons, and class defense and damage were all easily fixable by changing the formula that governed those systems and would only really require that they actually know how to use a simple tool
the calculator.
Not Looking Back:
The developers claim that theres no possibility that Classic servers will ever return. My guess is that they know that a vast majority of players of SWG would never play the NGE version of the game given a choice. Quite simply theres a zero percent chance that the NGE can ever win toe-to-toe verses the classic version and placing a Yugo next to a Corvette would force them to see that they have been dead wrong .
The Classic [Pre-Cu] game is coming back, whether SOE does it or not. Theres several Emulators in varying stages of development as I write this. SOE has the unique advantage of putting Classic servers up as a subscription service gaining millions of dollars in doing so, not to mention saving some face with the entire MMO community. Lets check the math
Lets assume that the Classic version gathered 100,000 players, an easy goal for something so blatantly popular.
14.95X100,000= 1,495,000 per month X12= 17,940,000 per year. Thats almost 18 million per year! Let me repeat 18 MILLION U.S. DOLLARS PER YEARfor simply not only saying sorry but actually doing something to prove that you are in fact sorry!
In Closing
Avoid the NGE version of Star Wars: Galaxies at all costs, its simply a waste of money. The lack luster attempt at making the love child of Battle Front and World of Warcraft doesnt work. The lack of players playing this game tells the true tale of how good this game really isnt. Its simply not worthy of a subscription fee of any kind.
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Comments
Classic SWG > CUNGE
Hmm, the lines are drawn. Who shall win this monumental battle, SOE or the angry spirits of the NGE Genocide? Difficult to predict, the future is. Always in motion.
We
Shall
Be
Victorious!!!
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
Ha! I think I found a sig...
Edit: Bah, nevermind. 100 character limit. Weak.
Thanks for posting that here. I read it before, but it always feels validating. It puts a lot of my thoughts into words. I'm sure it strikes a lot of chords with many SWG players.
I really like the "love child of battlefront and WoW" comment. I always thought that's what NGE was attempting to do. Man did they ever make a mess of things.
They blew through so many management strategy warning signs with their NGE process that it makes my head spin. Text books should include this whole deal in a chapter on "how not to do...anything...ever." Actually maybe a better title would be, "how to ruin your product, abuse your consumer base, and alienate your staff all at the same time."
ARC3
Not Looking Back:
The developers claim that theres no possibility that Classic servers will ever return. My guess is that they know that a vast majority of players of SWG would never play the NGE version of the game given a choice. Quite simply theres a zero percent chance that the NGE can ever win toe-to-toe verses the classic version and placing a Yugo next to a Corvette would force them to see that they have been dead wrong .
The Classic [Pre-Cu] game is coming back, whether SOE does it or not. Theres several Emulators in varying stages of development as I write this. SOE has the unique advantage of putting Classic servers up as a subscription service gaining millions of dollars in doing so, not to mention saving some face with the entire MMO community. Lets check the math
Lets assume that the Classic version gathered 100,000 players, an easy goal for something so blatantly popular.
14.95X100,000= 1,495,000 per month X12= 17,940,000 per year. Thats almost 18 million per year! Let me repeat 18 MILLION U.S. DOLLARS PER YEARfor simply not only saying sorry but actually doing something to prove that you are in fact sorry!"
Man, I was just thinking , If SOE did reflected servers for each of the current servers with a save from the 2005 before the CU loaded on them, they could relaunch with invites to all the old players and even charge a new monthly fee. It would make them just a little bit to much money though.
Unaware of the Jestor?
http://about.me/JestorRodo/
Friends enjoy his classic Vblog - https://www.facebook.com/GoodOldReliableNathan
hell 18 mill a year ill put up a classic server
silly $oe nge is for kids
gosh wish i could find that pick with the trix bunny it was funny
You want loot? Go kill some npcs, you wanna visit hades? come find ME, and dont forget to bring coins for the ferryman,