I'm looking for a mmorpg that have passive skill training (dont know if there is a specific word that explain it), mean that you put a skill and it goes on also if you shut off the game.
So far I found only 2 games: Eve Online (I played it for long time) and Seed (definetely unplayable when tried months ago).
Any other around?
Comments
It's better be hated for who you are, than loved for who you aren't.
Sorry, the majority of games out there are for those of us that actually like to PLAY our games instead of letting them play themselves. Good luck, though
It's better be hated for who you are, than loved for who you aren't.
And you havnt really a guess what youre taking about.
I would like to see more MMOs with skilling (might be changed slightly, but basically the same) like EVE,
cause i dont like to slaughter all the time the way through just to get a lvl more, to grind a bit more to improve some skill, i have a life beside my computer.
And you havnt really a guess what youre taking about.
I would like to see more MMOs with skilling (might be changed slightly, but basically the same) like EVE,
cause i dont like to slaughter all the time the way through just to get a lvl more, to grind a bit more to improve some skill, i have a life beside my computer.
The problem with these arguements (aside from calling everyone who disagrees with you stupid) is that games that allow you to level over time often take just as long (if not longer) to level up than traditional MMOs. So, you can go do what you want to do, but what if you need that skill to do it? You're now totally stuck, and you might as well go watch a movie or something.
What Gameloading and I (and the rest of the gaming community) are trying to point out is that at least in traditional MMOs you can go level up and GET that skill you need, rather than stand around with your thumb in your butt, or "settle" for doing some activity not quite as fun as what you had wanted, but do-able in its current state. I tried playing EVE, and after I had made a chart list of skills I wanted to train to fly that nifty little frigate, it really seemed like I was just sitting around waiting for all the skill training to complete. I finished all the missions I could complete with my current setup within a few hours, and I still had like 3 days left of training. It was ridiculous and lame. If I'm going to be killing stuff anyways, I might as well get something for it, and give me a reason to keep killing them.
If the "grind" is your complaint, then go get some RL friends to play with you. It really makes it much more enjoyable.
i got very fast used to it having skills running hours, days, months (specialised in using Logistic Cruisers, took me 6 Months dedicated skilling).
What i like it, that you can predict when you can do something and to do something else (getting ISK by Escrow or market trading, which requires virtually just your own skill, testing ohter fittings, going offline playing something else) not like i experienced in other MMOs :
"damn i need to raise another 5 lvls with endless killing to get that skill".
EVEs skillsystem is really freeform, but you can get specialised professions very fast (each skill has just 5 lvls), so
spec in small weapons takes for a beginner just some weeks to achive.
Another Skillsystem wouldnt fit either there, but i would like to see a fantasy MMO as well that has such a system or a mix of time based and gain-through-play based skillsystem.
And you havnt really a guess what youre taking about.
I would like to see more MMOs with skilling (might be changed slightly, but basically the same) like EVE,
cause i dont like to slaughter all the time the way through just to get a lvl more, to grind a bit more to improve some skill, i have a life beside my computer.
The problem with these arguements (aside from calling everyone who disagrees with you stupid) is that games that allow you to level over time often take just as long (if not longer) to level up than traditional MMOs. So, you can go do what you want to do, but what if you need that skill to do it? You're now totally stuck, and you might as well go watch a movie or something.
What Gameloading and I (and the rest of the gaming community) are trying to point out is that at least in traditional MMOs you can go level up and GET that skill you need, rather than stand around with your thumb in your butt, or "settle" for doing some activity not quite as fun as what you had wanted, but do-able in its current state. I tried playing EVE, and after I had made a chart list of skills I wanted to train to fly that nifty little frigate, it really seemed like I was just sitting around waiting for all the skill training to complete. I finished all the missions I could complete with my current setup within a few hours, and I still had like 3 days left of training. It was ridiculous and lame. If I'm going to be killing stuff anyways, I might as well get something for it, and give me a reason to keep killing them.
If the "grind" is your complaint, then go get some RL friends to play with you. It really makes it much more enjoyable.
It's an exaggeration, really. You could have spent those three days running missions, earning money, setting up boookmarks and the like. Other than the times when I was training long skills (ie the 28-45 day variety), I didn't really find myself feeling bored because my next skill benefit wasn't available for a few days. It's a mindset issue more than it is anything else. If you have a mindset that what are doing in the game has to advance your character's *abilities*, then you will find a system like EVE's extremely frustrating, abnd eventtually boring. If you develop the mindset that skill training is something you set and then don't worry about, and actually play the rest of the game independent of skill training, you can have a lot of fun, and it can be very liberating because you have the freedom to choose what you want to do, and regardless of what you do, you will still be training up the skills that you want. As EVE is set up, the main grind in the game is money, and if you really are the type who is fixated on skill advancement, it's a good idea to spend that time while you are waiting making money so that you can actually afford what your new skills will allow you to use.
IMO the skill/isk system was one of the things that EVE did right.
Skills level up even while you're afk, but you need to earn isk by actively playing. In theory, this dichotomy is excellent for us casual players. Half of your character's power is based on how long you've been subscribed, and half of it is based on how often you play. RL skill comes into effect too, but let's be realistic: this is an MMO.
Unfortunately, EVE doesn't tell you what to do with the time you spend waiting for your skills to train, and money is easy enough to come by that you can earn all the isk you need long before you have the skills to fly that expensive ship, even if you only play casually.
It would be nice if you could trade off between what you level actively and passively. For example, say you wanted to learn skills faster and had a few hours to burn. You could switch to active skill training and level up your skills while your isk went up in the background. Not sure how this could be implemented within the game's fiction but i would have liked to see it when i was playing.
You know i respect you and your tast in games as they are similar to mine in some respects. But i have to disagree here. Eve's skilling system is perfect for those who ahve lives to live with you know.
Also to top it off partly because it is so old eve has so much detail and content now that there is plenty to do for those who have some skills now like me and prefer a sci-fi mmo to a fantasy one.
Also there is alot of new stuff comming for eve next expansion [not just n ew ships BTW], so eve is getting even more complex
And you havnt really a guess what youre taking about.
I would like to see more MMOs with skilling (might be changed slightly, but basically the same) like EVE,
cause
i dont like to slaughter all the time the way through just to get a lvl
more, to grind a bit more to improve some skill, i have a life beside
my computer.
The
problem with these arguements (aside from calling everyone who
disagrees with you stupid) is that games that allow you to level over
time often take just as long (if not longer) to level up than
traditional MMOs. So, you can go do what you want to do, but what if
you need that skill to do it? You're now totally stuck, and you might
as well go watch a movie or something.
What
Gameloading and I (and the rest of the gaming community) are trying to
point out is that at least in traditional MMOs you can go level up and
GET that skill you need, rather than stand around with your thumb in
your butt, or "settle" for doing some activity not quite as fun as what
you had wanted, but do-able in its current state. I tried playing EVE,
and after I had made a chart list of skills I wanted to train to fly
that nifty little frigate, it really seemed like I was just sitting
around waiting for all the skill training to complete. I finished all
the missions I could complete with my current setup within a few hours,
and I still had like 3 days left of training. It was ridiculous and
lame. If I'm going to be killing stuff anyways, I might as well get
something for it, and give me a reason to keep killing them.
If the "grind" is your complaint, then go get some RL friends to play with you. It really makes it much more enjoyable.
That is somewhat true in the beginning, with all the low-level quick
training skills that you have to get. Especially the general skills
that are useful for everything (mechanic, electronics, engineering).
But as your character progressess you will find that instead of having
15 skills that absolutely NEED to be trained to use a ship or piece of
equipment, it's only 1 or 2, because you've already gotten the base
skills to the proper level for something else you were training for. It
makes it much easier to become more versatile down the road, the
biggest roadblock is getting over the new player training hump.
From what has been seen on the test server, the devs are addressing
this by allowing new players to start with 800k sp on character
creation. Depending on which starting path you go down it will provide
you with all of the skills you need to start out flying frigates or
even cruisers decently. As soon as you can get the isk to afford them
that is. This should alleviate a lot of the
new-player-overwhelmnednessity.
But, I don't think he grasps the concept of "having a life".
A Work in Progress.
Add Me
And you havnt really a guess what youre taking about.
I would like to see more MMOs with skilling (might be changed slightly, but basically the same) like EVE,
cause i dont like to slaughter all the time the way through just to get a lvl more, to grind a bit more to improve some skill, i have a life beside my computer.
The problem with these arguements (aside from calling everyone who disagrees with you stupid) is that games that allow you to level over time often take just as long (if not longer) to level up than traditional MMOs. So, you can go do what you want to do, but what if you need that skill to do it? You're now totally stuck, and you might as well go watch a movie or something.
What Gameloading and I (and the rest of the gaming community) are trying to point out is that at least in traditional MMOs you can go level up and GET that skill you need, rather than stand around with your thumb in your butt, or "settle" for doing some activity not quite as fun as what you had wanted, but do-able in its current state. I tried playing EVE, and after I had made a chart list of skills I wanted to train to fly that nifty little frigate, it really seemed like I was just sitting around waiting for all the skill training to complete. I finished all the missions I could complete with my current setup within a few hours, and I still had like 3 days left of training. It was ridiculous and lame. If I'm going to be killing stuff anyways, I might as well get something for it, and give me a reason to keep killing them.
If the "grind" is your complaint, then go get some RL friends to play with you. It really makes it much more enjoyable.
There are multiple kinds of treasure collecting be it xp, skills, money, or items. Eve has simply isolated treasure collecting to money and items. And placed one of the normal treasure collection activities onto a normalized time scale. You complain about normalization and yet its well known that the time spans it takes to get to decent battleship level skills in Eve are genereally comparable to any other "hardcore" MMO.
Simply because you want more treasure collecting activities does not mean Eve is wrong or that you speak for the rest of the gaming community.
You don't like normalization and want to feel like you have more control over things (even though you don't), that is fine. But don't assume that others actually care as much as you do. Or that Eve is really all that much different. Its all just one big treasure hunt. These games are not that complex. Eve statisfies that part as much as any of these other games. It just does it in different ways.
Eve is about getting ISKs, EQ was about camping of XP. Do you really, honestly think they are all that different? Because they aren't. The only real difference is Eve offers some sandbox stuff to interlace with the treasure hunting.