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Vanguard: Saga of Heroes: Narrated Voyage Movie

MeddleMeddle Administrator UncommonPosts: 758

Take a Voyage Through the World of "Vanguard: Saga of Heroes" with Creators
Brad McQuaid and Jeff Butler.

Sony Online Entertainment and Sigil Games Online today released a narrated video tour of "Vanguard: Saga of Heroes" complete with in-depth commentary by creators Brad McQuaid and Jeff Butler. The approximately 20-minute demo showcases the freedom available to players in Vanguard and highlights features such as deep character customization, player-created housing and ships, massive adventure areas, and visually spectacular combat.





- MMORPG.COM Staff -

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Comments

  • EliasThorneEliasThorne Member UncommonPosts: 338
    I saw this a few days ago - pretty impressive, but I wish they sounded awake!


    Currently Playing: GW2
    Currently Following: Elder Scrolls Online
    Games in my wake: Anarchy Online, Archlord (beta), Asheron’s Call, Asheron’s Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW

  • OrthelianOrthelian Member UncommonPosts: 1,034
    Jeff sounds awake. I have never heard Brad sound link that, though. image

    He is either extraordinarily tired or he's just been in Southern California too long.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • busdriverbusdriver Member Posts: 859
    Gameworld does look rather impressive, but the combat looks like big pile of smelly poopoo.

    Those developers sound like they would rather get shot than spend another second talking about their product.
  • GorukhaGorukha Member Posts: 1,441
     Yah combat is just badly done.  The guy is fighting the mob from like 10 feet away with a melee char.


    It's better be hated for who you are, than loved for who you aren't.
    image

  • korvasskorvass Member Posts: 616
    Personally, everything I see about this game only makes me want it more. Probably because I've been waiting for that special something that might fill the holes that the SWG NGE left behind it.

    If the two producers sound tired, I can forgive that. I imagine producing a massive game like this would make anyone tired. It might also be that nerdy gamers and developers (I use 'nerdy' affectionately, as we're all nerds) have dull-sounding voices.. who knows?

    But, fair enough, I'm looking for something beyond the usual 'phat lewtz' experience, and watching that user rotate and fiddle that sword and candlestick around their house just made me all gooey inside. image

    For me, as long as the combat system is functional and interactive, then I'm not much bothered about the rest of the combat system. It's the rest I care about - the community possibilities, the RP, the potential for just sitting about and doing sod all apart from chatting to guildies and messing around with my house.



  • korvasskorvass Member Posts: 616

    Originally posted by Gorukha
     Yah combat is just badly done.  The guy is fighting the mob from like 10 feet away with a melee char.

    Yeh, this is a minor quibble though. If it's a real bother, you can always move your character closer to the NPC mob, then your 'suspension of disbelief' is undamaged. :)
  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708

    Originally posted by Gorukha
     Yah combat is just badly done.  The guy is fighting the mob from like 10 feet away with a melee char.
    This is something you often see in early stages of a game, where you might be testing features on an unstable server. Because of latency, you need to add in more "fudge factor" (ie. distance at which you can affect a mob) to avoid making it unplayable (due to latency, often the mob isn't where it seems to be).

    When they get better/sufficient server performance, I'd expect this distance to go down a good deal, to be in-line with the more realistic look and feel of the game.



  • metalcoremetalcore Member Posts: 798

    Man I am getting excited about this title.

    Now playing: VG (after a long break from MMORPGS)
    Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve

  • defafnyrdefafnyr Member Posts: 83

    I'm one of those that has not been excited about this game because I spent too many years with the dreaded corpse-run in EQ.  However, I do try just about every game that comes out and this video really does help soften my hopes for this game.  Unlike the other videos that are teasers with loud music showing a character moving through the world, this type of video with narration, showing and describing the features, I find do much more to sell me on a game.  Character creation for me is extremely important.  I hate all the korean games coming out where everyone is basically wearing the same head.  I loved seeing the CC in this vid.  It was good to actually see the variety of ships and customization.  It was good to hear a devloper say "dyeable". 

    Much of what what they talked about is just reapeated information of what one can read on the game's site, however the only people reading that site are those with an interest.  Putting a video out like this gets this information out to people who haven't been to the site, haven't been that interested and it sparks some initiative for a consumer to look deeper.

    The cinematic trailers are a dime a dozen.  A video like this that is informative is a boon to marketing the game. 

     

     

  • TiiKiiTiiKii Member UncommonPosts: 163

    Interesting! I just might try this game after all!!

    A Horse @ lvl 10.. Woot Even! Hehe image

    I like almost everything I saw but, the UI. Please tell me that it will NOT be 'WideScreen'd'? I like my UI's full screen.

    Now, must go to their site and start reading about everything on this upcoming game.

    Good Luck Dev's.. So far - So good for me.


    "Huntress"

  • RexfelisRexfelis Member Posts: 40

    Good presentation. It was fun to hear brad's voice finally. Hehe. I used to be part of Sojourn MUD community with him years ago. I especially liked the part about ship exploration (not just travel) and housing and crafting and customization for both. The fly over of the large dungeon fortress was amazing too. It looks so artistic. This game apeals to my artistic tastes in what I want to see in a game. World of Warcraft is the complete opposite of what I want to see while I am playing.
    It will be very interesting to see how they will include a full scale dungeon as part of a landscape. I can imagine the appeal of being a lowbie character that works his way closer and closer to the grand walls of the dungeon fortress but not being able to survive going inside. One day when you have trained enough, you can go inside but probably not do very well. Through further character training and player skill you can eventually explore all of its depths and perhaps master it, even as a solo player, maybe? I enjoyed this aspect of Everquest 1 and look forward to seeing how they can 1-up themselves with Vanguard.

  • sienosieno Member Posts: 119

    I am sorry i see nothing new here   starting off  yes its  daoc  done up ahh nice and pretty   the combat  well i havent played it no comment

    the world looks alot like lineage2/daoc   this game will do well  people will enjoy it  couse people enjoy lineage2 and daoc 

    the boats daoc

    the horses daoc

    the houses daoc style

    the fighting system looks like nge

    the dungon  reminds me of lineage 2 

    gonna have castle seiges like lineage 2 ?? (they were fun)

    only great point was the 2 hour point which i liked does that mean you dont have to start over or pop back into a full room ???

    You want loot? Go kill some npcs, you wanna visit hades? come find ME, and dont forget to bring coins for the ferryman,

  • viciousexeviciousexe Member Posts: 123
    L2 is nothing original, and EQ has alot of the same graphical/art features as DAOC so its not like no mmo had houses or boats before DAOC.


  • VociferorVociferor Member Posts: 98



    Originally posted by sieno

    only great point was the 2 hour point which i liked does that mean you dont have to start over or pop back into a full room ???



    I'm assuming you mean where they talk about a party being able to do a couple of hours in a dungeon, log out, then come back at a later date to do more?

    If that is what you meant then he mentioned logging out in 'safe' areas, so essentially the answer to your question is yes.  You won't log into a room full of agg happy mobs and you shouldnt have to repeat parts that you have already passed.  Hope that answers your question.

    Hehe, I agree with the first couple of posts, Brad does sound a bit boring/tired.  Felt like burning my arm with my ciggie a few times to keep myself from falling asleep.  image

    Game looks nice I have to say.  If I can convince a few friends to hop over to the game and give it a shot for a couple of months then I'll probably give it a sub to experience it.  image

  • DarthoriousDarthorious Member UncommonPosts: 70
    There is one concern I do have although I may have missed something.


    When you have a large custamizable character, ships, etc... and it's all on a non-loading large area well lag...

    Playing SWG I would notice when you got a large group of people in an area just the loading of all the diffrent customized charecters alone would cause quite a bit of lag.  But say in FFXI there are very few customizations you can do and the lag is noticiblly less and I have noticed this with other MMO's. not just the 2 I mentioned.

    Ya I know this isn't SWG or FFXI engines persay but when practicly everything is customizable and to top it off it's all on one non-stop world will lag become a factor this day in age? Or sense it's a 6km viewing distance is there what I would assume a type of "Silent load" rendering objects within that range and de-rendering objects (dropping from memory) things which go outside the range as you move around?

    I'm honestly just looking for info not saying one way or the other or trying to start a flame war going,  just trying to find out some facts about an area I'm not too familliar with when it comes to rendering and memory concerns wich in turn can cause lag.



  • phennexionphennexion Member Posts: 63

    Wow.

    Vanguard looks amazing, I'm not sure if it was the video's encoding making the framerate so bad in some areas, but i hope i dont need a 10000$ pc to be able to run it smoothly but still look good.

    I kinda agree with the comment about the combat, I'm sick of seeing crap where you swing a sword from 3 feet away, and it hit the oppnent, I mean, combat is what 99% of yoru exp gain is going to come from, so why not spend the most amount of time making it purely enjoyable? I agree tho if theres lag issues and stuff then i don't blame them for going that route.

    I'm also a huge Magic The Gathering fan, and it uses alot of amazing design principals(ie. Beatdown/Combo/Control achetypes) what would go amazing into an MMORPG, so i'm totally psyched by them being inspired by that. And we'll see alot more differientation between characters because of it. Maybe we'll see a very versatile ranger, or a wizard that can combo off a few spells to nuke a whole room.

    They didnt mention it, but is houseing going to be like SWG Where people can plant the house where they want it and will there be player towns and cities? Will players get to craft the houses? I don't really like EQ2's idea of player housing. If i find a nice spot while im exploring and want to put my house there, it'll just mean that much more to me.

    I can't wait for vanguard tho :)

  • MrbloodworthMrbloodworth Member Posts: 5,615

    They talk like that because they are nerds. That IS their
    excited voices.

















    lol




    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • MrbloodworthMrbloodworth Member Posts: 5,615

    Originally posted by Darthorious
    There is one concern I do have although I may have missed something.


    When you have a large custamizable character, ships, etc... and it's all on a non-loading large area well lag...

    Playing SWG I would notice when you got a large group of people in an area just the loading of all the diffrent customized charecters alone would cause quite a bit of lag.  But say in FFXI there are very few customizations you can do and the lag is noticiblly less and I have noticed this with other MMO's. not just the 2 I mentioned.

    Ya I know this isn't SWG or FFXI engines persay but when practicly everything is customizable and to top it off it's all on one non-stop world will lag become a factor this day in age? Or sense it's a 6km viewing distance is there what I would assume a type of "Silent load" rendering objects within that range and de-rendering objects (dropping from memory) things which go outside the range as you move around?

    I'm honestly just looking for info not saying one way or the other or trying to start a flame war going,  just trying to find out some facts about an area I'm not too familliar with when it comes to rendering and memory concerns wich in turn can cause lag.

    That’s not lag, that’s performance.



    Lag = Network



    Performance = your computers set up, and its ability to render the game.



    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • VhattiVhatti Member Posts: 52
    Well said!

    I think if anything, this is a nice awakening for all future MMO's to come. I rarely see videos like this done when promoting or trying to get information out to a community. Usually people need to spend countless hours looking at FAQ's and poorly organized forums. A lot of games have released videoes, but developer commentary is really the icing on the cake. A+ video, I definitely have this game in mind for Q1 '07 releases (along with GnH!).



  • GorukhaGorukha Member Posts: 1,441


    Originally posted by sieno
    I am sorry i see nothing new here starting off yes its daoc done up ahh nice and pretty the combat well i havent played it no comment the world looks alot like lineage2/daoc this game will do well people will enjoy it couse people enjoy lineage2 and daoc
    the boats daoc
    the horses daoc
    the houses daoc style
    the fighting system looks like nge
    the dungon reminds me of lineage 2
    gonna have castle seiges like lineage 2 ?? (they were fun) only great point was the 2 hour point which i liked does that mean you dont have to start over or pop back into a full room ???


    1. graphics are nothing like DaoC, DaoC had cartooney graphicc.
    2. Boats like DaoC ? Free roaming, where you can walk around on yuor own boats and travel anywehre in a vast ocean ?
    3. Horses like DaoC ? Last time I played they were taxis, guessing that changed, but thats not exactly DaoC original
    4.Houses in DaoC were instanced which made them just money sinks. Vanguard housing is part of the main world, and as they said the economy, which should be familiar to any UO player.
    5. Fighting system is like any western game pretty much, except this one looks hirribly unpolished.
    7. L2 had very good graphics so its not a bad comparison, except the many features they show makes Vanguard dungeons better (on paper and looking at)
    8. hopefully
    9. yes that is a nice thing.

    It's better be hated for who you are, than loved for who you aren't.
    image

  • RattrapRattrap Member, Newbie CommonPosts: 1,599
    Man this game is boring , just hear the developers , they are dead bored!!!



    LOL

    Kidding.

    VSOH looks simply awsome !!



    "Before this battle is over all the world will know that few...stood against many." - King Leonidas

  • SturmrabeSturmrabe Member Posts: 927

    I remember reading ""the combat is not whack-a-mole" on the Vanguard forums...

    Then I got in beta...

    Its whack-a-mole

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Sturmrabe

    I remember reading ""the combat is not whack-a-mole" on the Vanguard forums...
    Then I got in beta...
    Its whack-a-mole




    Anyone who says they are in beta and willingly breaks and NDA is a liar to begin with, you happen to also be a known troll. Just making sure people who might not know, know.

    If you're reading this, please describe whack-a-mole combat for those of us who don't know what that means.

    image
  • TechleoTechleo Member Posts: 1,984

    See enemy, hit attack, repeat attack in order of strongest to weakest. Enemy dies or you die. Basically I think that sums up whack a mole. Which I highly doubt Vanguard is. If you've played CoH at any point youd know that there games which arent whack a mole.

      The one thing that will have me playing this game is ships. I was a sea capitan in Uo for many years and I miss it! Not to mention they have asian inspired Dhows. Wow talk about fullfulling a dream! I sure hope they have sea based fishing!


  • Peteman990Peteman990 Member Posts: 14
    Wow, i've never seen anything like it. It looks amazing
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