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Beta Footage Leak

2

Comments

  • MelkrowMelkrow Member Posts: 278

    Originally posted by checkthis500
    Originally posted by kalzero

    I know you are skeptical like me. However, I putting my hopes for this game and by looking at the game currently, it looks promising. There will be skill advancement, there will be chain combinations, and special abilities. The game is not hack and slash. If that is the problem then there is no FPS nor magic weaving(i need to see that) nor mounted combat, we'll be playing something similar to Diablo. That leaked beta, is still beta and the guy didn't even perform any combos. With sample gameplay videos from IGN, and such, u can see the dev playing the char using different combo chains and so forth. Like the kicking slash for example, where he did a combination of performing a kick then a quick slash. This game isn't for everyone, it's made for mature players and give you the freedom to control your attacks, not time-attack and spamming one or two keys that are known to have the best skills on your hotbar. There is no MMORPG out there for me but AoC because every other MMO is a cookie cutter of one another without any innovative ideas that can change the gameplay and start a revolution in the genre.


    I guess I just see what they're claiming as "revolutionary" as the same thing but with a different method.  For instance, to me it looks like they're replacing a few buttons on a hotbar to spam with a few directions on a circle to spam.  I'm sure there will be combos that work all the time, and that people consider to be "the best" just as there are skills in other MMOs that people consider to be the best.

    After thumbing through the classes, the amount that are going to use melee weapons far outnumbers the amount of classes that use ranged, or spell-weaving.  There are only 2 classes out of the 23 that use a bow or crossbow from the descriptions on the community portal.  there are also only 4 or 5 mage types that aren't healers.  This means that there are 16 classes that use melee weapons. 

    i don't see that as being very diverse and considering the skills you get with melee weapons are all forms of combos with 6 directions, I'm failing to see the variety that they're claiming to have.

    The more I read, the more it seems like every other MMO with a fancy bow on top that says "MATURE" and "REVOLUTIONARY" when the only thing mature is the amount of gore and nudity and the only thing revolutionary is the spell weaving and ranged combat, which are a very noticeable minority in the game's classes.



    First of all, I respect your opinion, everybody is entitled to one.  2nd, I can't grasp even a hint of where you get your opinions.  For the record, all melee classes will be able to use some sort of ranged weapon.  Now, tell, how many types of bows are there really?  There is bow and there is crossbow.  What would be the point of making classes that are just clones of the next class that uses the same weapon.  Now, how many melee weapons are there?  Think about it, Swords, Polearms, daggers, blunt weapons.....this is as general as it gets, if you break that further down you get A LOT OF weapons for melee in use.  Also, there are shields, there is dual weilding, not to mention variation of classes that use diffrent armors.

    Furthermore, magic in Hyboria was superb and rare, hence why you see only 4 mage classes, which does not include priests...where a lot of them can be compared to mages.  In short, I believe everything is balanced perfectlly as far as class ration goes.

    Now about combat.  That's where you really get to me.  How is it not revolutionary? Sure, it's not new to gaming world, but it is defenitly new to MMORPG world.  D&D tried something similar, but their approach was nowhere as near revolutionary or appealing as AoC's.  How can you honestly say it's just like any other mmor combat.  In other MMOs, you select your target, you click on that auto attack button and that's that, you watch your char kill the rat.  In AoC, you can't select a target, and you have to attack actively....if you stand there, even a little rat will eventually kill you, since there is nothing automated about AoC's combat.  Aside from that, let's talk about combos, and directonal attacks.  In what other MMO can you say "oh...hmm...where do I want to hit my enemy next.....leg perhaps...and then I'll swing one uppercut to his head followed by thurst through his belly"  There are HUNDREDS of combos in the game that you will have to work for, not just press a magical button and it happens for you.  And controls......IT IS FULLY CUSTOMIZIBLE!!!!(sp?)!!! You can use your mouse, your keyboard, game pad or any mix of these, how can you complain about that.  I don't see your comparison about replacing few things from hotbar with hotkeys...it's irrational, it's like comparing apples and oranges. 

    Also, your last part of the post is very.... well, wrong.  The only thing mature about AoC is nudity and gore?  That is "statement" and not opinion, so you are asking for it.  Why don't you go and educate yourself a little more about the game before making such foolish comments like you know something.  The very atmosphere and setting and the very air your avatar breaths in will feel mature, not to mention story lines and big big big amount of quests, of which a lot of them will involve a story of mater level and nature. 

    Not only do you say, "the only thing revolutionary is the spell weaving and ranged combat" like it's a small thing, a minor detail, but you left out a whole lot of other revolutinary things out, such as Mounted Combat, Formation Combat, PVE Sieges, PVP sieges, player-build "cities" with purpose, just to name a few truly "REVOLUTIONARY" things, that don't exist in MMORPG world or even if it does, it's done so bad that it's not a feature but handicap of the game.

    -Mel








    image


    Playing: Darkfall Unholy Wars
    Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Drvanitus

    First of all, I respect your opinion, everybody is entitled to one.  2nd, I can't grasp even a hint of where you get your opinions.  For the record, all melee classes will be able to use some sort of ranged weapon.  Now, tell, how many types of bows are there really?  There is bow and there is crossbow.  What would be the point of making classes that are just clones of the next class that uses the same weapon.  Now, how many melee weapons are there?  Think about it, Swords, Polearms, daggers, blunt weapons.....this is as general as it gets, if you break that further down you get A LOT OF weapons for melee in use.  Also, there are shields, there is dual weilding, not to mention variation of classes that use diffrent armors.

    Furthermore, magic in Hyboria was superb and rare, hence why you see only 4 mage classes, which does not include priests...where a lot of them can be compared to mages.  In short, I believe everything is balanced perfectlly as far as class ration goes.

    Now about combat.  That's where you really get to me.  How is it not revolutionary? Sure, it's not new to gaming world, but it is defenitly new to MMORPG world.  D&D tried something similar, but their approach was nowhere as near revolutionary or appealing as AoC's.  How can you honestly say it's just like any other mmor combat.  In other MMOs, you select your target, you click on that auto attack button and that's that, you watch your char kill the rat.  In AoC, you can't select a target, and you have to attack actively....if you stand there, even a little rat will eventually kill you, since there is nothing automated about AoC's combat.  Aside from that, let's talk about combos, and directonal attacks.  In what other MMO can you say "oh...hmm...where do I want to hit my enemy next.....leg perhaps...and then I'll swing one uppercut to his head followed by thurst through his belly"  There are HUNDREDS of combos in the game that you will have to work for, not just press a magical button and it happens for you.  And controls......IT IS FULLY CUSTOMIZIBLE!!!!(sp?)!!! You can use your mouse, your keyboard, game pad or any mix of these, how can you complain about that.  I don't see your comparison about replacing few things from hotbar with hotkeys...it's irrational, it's like comparing apples and oranges. 

    Also, your last part of the post is very.... well, wrong.  The only thing mature about AoC is nudity and gore?  That is "statement" and not opinion, so you are asking for it.  Why don't you go and educate yourself a little more about the game before making such foolish comments like you know something.  The very atmosphere and setting and the very air your avatar breaths in will feel mature, not to mention story lines and big big big amount of quests, of which a lot of them will involve a story of mater level and nature. 

    Not only do you say, "the only thing revolutionary is the spell weaving and ranged combat" like it's a small thing, a minor detail, but you left out a whole lot of other revolutinary things out, such as Mounted Combat, Formation Combat, PVE Sieges, PVP sieges, player-build "cities" with purpose, just to name a few truly "REVOLUTIONARY" things, that don't exist in MMORPG world or even if it does, it's done so bad that it's not a feature but handicap of the game.

    -Mel



    I had a pretty long response to all this, but I think I can make it shorter. 

    My point about melee classes not offering diversity was that no matter what melee weapon you were holding you would be queueing up the same buttons in different combinations.  Also the only MMO I've ever played where I pressed the auto attack button and watched the fight unfold was ironically in AO.  Every other MMO I've played had skills to use in combat, most of which I had to discern which fight to use what in, based on strengths and weaknesses of my opponent.

    My point about ranged combat and spell-weaving being a small thing was because there are a limited number of classes that can take part in these activities.  I had forgotten about Mounted combat, and formation combat.  PvP sieges have been done by Lineage 2 and DAoC.  They will be better in AoC, but they aren't revolutionary.  And I fail to see the purpose of Player-built cities since all they are for is attacking NPC cities.

    From the FAQ:

    "13.9
    What benefits are there from owning a player city?

    Besides
    the obvious statement it makes – a player city being perhaps one of the
    ultimate symbols of status and success – you will also be able to build
    structures that are beneficial for everyone in your guild. This is a place
    where your people can come together and carry out the business needed, and the
    facilities of a player city can come quite in handy for a traveling adventurer.
    You can also open shops and man them with computer-controlled vendors, and
    other players – even those outside your guild – will be able to visit these
    shops and trade there. So your city can become the ultimate hot spot for
    trading in the region, if that is what you want. It’s all up to you and your
    imagination."

    UO did this already.  You just had a guild house or castle instead of a city.  And SWG did this as well.  And both did it very well I might add.  UO got a bit overcrowded but at first it was done right.

    The revolutionary part is the battlekeeps. 

    From all of the screenshots and concept art and trailers and videos I've seen two things that seem "mature" to me.  And that is blood and gore including decapitations and in one of the videos the guy seemed to be talking about changing the "package" size of the male character.  Until they show me something that feels mature, I can only go on what I've seen. 

    My other point about the circle of directional buttons not being any different than hitting hotbar buttons is because you can queue up the attacks.  There's as much skill in being able to queue up a combo as there is in clicking a couple hotbar buttons.  No problem with this again, just that it's the same idea but with a slightly different way of doing it.


    ---------------------------------------------
    I live to fight, and fight to live.

  • tepthtanistepthtanis Member Posts: 545
    Blah, blah, blah. My god aren't we picking knits! The freaking game hasn't even come out yet. And if the combat system is even half of what I've seen it is still better than most...

    Played Wow, D and L, AOC, GW, Eve, Rift and many more insignificant games.

  • checkthis500checkthis500 Member Posts: 1,236
    Aside from everything.  I'm going to drop all of my opinions about what I've seen/heard/read. 

    How do you guys think this game will work when lag comes into play?  There's inevitably going to be lag since not all computers are going to be top notch and the beta footage we're seeing now is most likely on a closed LAN since the Beta is still in it's first stage where only employees and friends/family can play.

    Do you think it will severely hurt the real-time gameplay?

    (Just a question that has bothered me since they said it was going to be real-time)



    ---------------------------------------------
    I live to fight, and fight to live.

  • MelkrowMelkrow Member Posts: 278
    Also the only MMO I've ever played where I pressed the auto attack
    button and watched the fight unfold was ironically in AO.  Every other
    MMO I've played had skills to use in combat, most of which I had to
    discern which fight to use what in, based on strengths and weaknesses
    of my opponent.



    What about WoW, CoH, RO, Ryzom...just the few MMOS that I have played.  In all of them there is that "Auto-Attack" where you press single burron and just watch your character fight w/out any further input from the player.  Sure, you waht to use other skills aside from that one auto attack, but the point is, it is possible to fight through entire battle, again and again, w/out any input from the player aside from initial click.  I did this all the time, MOST OF THE TIME with my hunter in WoW, just click and watch, next.  In RO, that was how you fight on regulary  In AoC, that can never be the case.

    I know AoC is not the first MMORPG that has housing, like you said UO and SWG, EQ and many other games had housing, even CoH/CoV had sort-of housing.  But we are talking about single facility in these game, whereas in AoC we are talking about entire city + battlekeep.  A city you construct yourself from ground to finish and various buildings serving various purposes, in my opinion that well above any other games.  True other games have sieges, but in what other game do you bring siege engines with you and are able to PHYSICALLY destory the battle keep or entire city.

    Another thing I want to point out is your argument about lack of archer classes.  Now when I think about it, what game had more than two archer class?  WoW has one: Hunters, RO has one: Hunters....dunno about EQ and I don't really recall L2 since I didn't play it for long, but I doubht either of them had more than 2, and AoC has two, PRIMARY archers.

    All I can say is even if half the features they promised make it into the game, it will still be more than any other MMORPG on the market yet.





    image


    Playing: Darkfall Unholy Wars
    Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Drvanitus
    Also the only MMO I've ever played where I pressed the auto attack button and watched the fight unfold was ironically in AO.  Every other MMO I've played had skills to use in combat, most of which I had to discern which fight to use what in, based on strengths and weaknesses of my opponent.



    What about WoW, CoH, RO, Ryzom...just the few MMOS that I have played.  In all of them there is that "Auto-Attack" where you press single burron and just watch your character fight w/out any further input from the player.  Sure, you waht to use other skills aside from that one auto attack, but the point is, it is possible to fight through entire battle, again and again, w/out any input from the player aside from initial click.  I did this all the time, MOST OF THE TIME with my hunter in WoW, just click and watch, next.  In RO, that was how you fight on regulary  In AoC, that can never be the case.

    I know AoC is not the first MMORPG that has housing, like you said UO and SWG, EQ and many other games had housing, even CoH/CoV had sort-of housing.  But we are talking about single facility in these game, whereas in AoC we are talking about entire city + battlekeep.  A city you construct yourself from ground to finish and various buildings serving various purposes, in my opinion that well above any other games.  True other games have sieges, but in what other game do you bring siege engines with you and are able to PHYSICALLY destory the battle keep or entire city.

    Another thing I want to point out is your argument about lack of archer classes.  Now when I think about it, what game had more than two archer class?  WoW has one: Hunters, RO has one: Hunters....dunno about EQ and I don't really recall L2 since I didn't play it for long, but I doubht either of them had more than 2, and AoC has two, PRIMARY archers.

    All I can say is even if half the features they promised make it into the game, it will still be more than any other MMORPG on the market yet.

    Didn't play any of those. I guess I pick them well. :)  I got bored playing AO though because it's autoattack was sooo slow, and your abilities built up extremely slow. 

    The reason I used UO and SWG was because they had the facilities and not just places to go.  In UO for example you needed looms, Forges, etc. to do crafting, and those were offered by guild houses as well as vendors.  The best stuff was found browsing vendors in the wilderness.  SWG actually had cities that you could build from the ground up that had various buildings for various things.

    I misrepresented my argument about archers.  My argument was meant to point out that the truly revolutionary aspects like fps style ranged attacks and spell-weaving is in the minimum of the gameplay.  It was just something I was pointing out.  It's not a bad thing, just something I noticed. :)

    Anyway, I'm really looking forward to more gameplay vids.  I think they're models need some work.  The movements don't seem natural and the skin seems really plastic.  But other than that it looks good for what it is.



    ---------------------------------------------
    I live to fight, and fight to live.

  • MelkrowMelkrow Member Posts: 278
    Anyway, I'm really looking forward to more gameplay vids.  I think
    they're models need some work.  The movements don't seem natural and
    the skin seems really plastic.  But other than that it looks good for
    what it is.

    Now, we are in the same boat: More vids, fix movement, remove plastic. :)






    image


    Playing: Darkfall Unholy Wars
    Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
  • TinybinaTinybina Member Posts: 2,130

    Originally posted by checkthis500
    Aside from everything.  I'm going to drop all of my opinions about what I've seen/heard/read. 

    How do you guys think this game will work when lag comes into play?  There's inevitably going to be lag since not all computers are going to be top notch and the beta footage we're seeing now is most likely on a closed LAN since the Beta is still in it's first stage where only employees and friends/family can play.

    Do you think it will severely hurt the real-time gameplay?

    (Just a question that has bothered me since they said it was going to be real-time)

    Well personally I think one problem that will plague this game like it plauged Anarchy Online is server lag... THe reason being is that I just don't think the game engine Funcom uses is very good(and yes I know this is suppose to be a updated version of that engine).. While there will be some here that will bash me left and right, screw them.. I played Anarchy Online back in the PVP hayday(Notum wars expansion up to the dreaded Shadowlands) and server lag was a killer when you got alot of people battling at a tower or in the open.

    I already saw something in that Video that reminded me of what I saw in AO and that was the gliding aspect (where characters would glide instead of moving their feet), and that is a caused by lag.. And like you said its closed beta so its on a LAN most likely.  Imagine whats going to happen when it goes WAN.


    I still will be getting AOC but I cannot help but be sceptical that some of the large PVP battles will be lag fest.. Hope im wrong, but I doubt I will be.


    I like Funcom and all but I really think they should have brought in 3rd party for thier game engine. 


    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • AelfinnAelfinn Member Posts: 3,857
    This might or might not be an allieviation of fears, but the game engine is not an update on AO's, its brand new technology.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Tinybina
    Originally posted by checkthis500
    Aside from everything.  I'm going to drop all of my opinions about what I've seen/heard/read. 

    How do you guys think this game will work when lag comes into play?  There's inevitably going to be lag since not all computers are going to be top notch and the beta footage we're seeing now is most likely on a closed LAN since the Beta is still in it's first stage where only employees and friends/family can play.

    Do you think it will severely hurt the real-time gameplay?

    (Just a question that has bothered me since they said it was going to be real-time)
    Well personally I think one problem that will plague this game like it plauged Anarchy Online is server lag... THe reason being is that I just don't think the game engine Funcom uses is very good(and yes I know this is suppose to be a updated version of that engine).. While there will be some here that will bash me left and right, screw them.. I played Anarchy Online back in the PVP hayday(Notum wars expansion up to the dreaded Shadowlands) and server lag was a killer when you got alot of people battling at a tower or in the open.

    I already saw something in that Video that reminded me of what I saw in AO and that was the gliding aspect (where characters would glide instead of moving their feet), and that is a caused by lag.. And like you said its closed beta so its on a LAN most likely.  Imagine whats going to happen when it goes WAN.


    I still will be getting AOC but I cannot help but be sceptical that some of the large PVP battles will be lag fest.. Hope im wrong, but I doubt I will be.


    I like Funcom and all but I really think they should have brought in 3rd party for thier game engine. 

    To me if they have lag, it will destroy their real-time system because that means that if I click the attack button, the person I'm attacking might have moved and then I'm missing because of server/graphical lag, as opposed to me not being skilled enough to hit them.

    With how high-tech the scenery looks I'm betting that unless you have an amazingly high-tech computer, you're going to see graphical lag out the ass, which means that anyone with a subpar machine is going to be at a disadvantage in PvP due to the fact that all of your attacks are done in real-time with some form of real-time aiming mechanism. 

    i'm still going to play the game to find out for myself, but it's just one of those worries from what I've seen in the past. :)


    ---------------------------------------------
    I live to fight, and fight to live.

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by Aelfinn
    This might or might not be an allieviation of fears, but the game engine is not an update on AO's, its brand new technology.
    The DreamWorld graphics engine was developed by Funcom circa 2000. Other computer games powered by DreamWorld technology include Anarchy Online and its various expansion packs. When Funcom began developing Age of Conan: Hyborian Adventures,
    the Norwegian company reviewed its existing technology base and decided
    to focus on the further evolution of their proprietary DreamWorld engine as opposed to licensing a third-party engine like many online RPG companies do. As such, Funcom began to retool their engine with the overall design, pipeline and implementation process was taken into account. In light of these changes, the DreamWorld engine has been rebuilt for Age of Conan: Hyborian Adventures with new features, special effects and optimizations.



    The game engine is a updated rebuilt version of what they are using in AO. And from the video it still suffers from the glide effect that was in AO..Hopefully thats all that it suffers from, even though I remember the guy over at MMORPG charts.com writing a review saying the game was lagging pretty bad(or something to that effect) at E3...Hopefully they can work things out, this game looks to promising.

    I still say they should have used a 3rd party engine, It might in the end bite them in the arse not doing so.


    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by checkthis500
    Originally posted by Tinybina
    Originally posted by checkthis500
    Aside from everything.  I'm going to drop all of my opinions about what I've seen/heard/read. 

    How do you guys think this game will work when lag comes into play?  There's inevitably going to be lag since not all computers are going to be top notch and the beta footage we're seeing now is most likely on a closed LAN since the Beta is still in it's first stage where only employees and friends/family can play.

    Do you think it will severely hurt the real-time gameplay?

    (Just a question that has bothered me since they said it was going to be real-time)
    Well personally I think one problem that will plague this game like it plauged Anarchy Online is server lag... THe reason being is that I just don't think the game engine Funcom uses is very good(and yes I know this is suppose to be a updated version of that engine).. While there will be some here that will bash me left and right, screw them.. I played Anarchy Online back in the PVP hayday(Notum wars expansion up to the dreaded Shadowlands) and server lag was a killer when you got alot of people battling at a tower or in the open.

    I already saw something in that Video that reminded me of what I saw in AO and that was the gliding aspect (where characters would glide instead of moving their feet), and that is a caused by lag.. And like you said its closed beta so its on a LAN most likely.  Imagine whats going to happen when it goes WAN.


    I still will be getting AOC but I cannot help but be sceptical that some of the large PVP battles will be lag fest.. Hope im wrong, but I doubt I will be.


    I like Funcom and all but I really think they should have brought in 3rd party for thier game engine. 

    To me if they have lag, it will destroy their real-time system because that means that if I click the attack button, the person I'm attacking might have moved and then I'm missing because of server/graphical lag, as opposed to me not being skilled enough to hit them.

    With how high-tech the scenery looks I'm betting that unless you have an amazingly high-tech computer, you're going to see graphical lag out the ass, which means that anyone with a subpar machine is going to be at a disadvantage in PvP due to the fact that all of your attacks are done in real-time with some form of real-time aiming mechanism. 

    i'm still going to play the game to find out for myself, but it's just one of those worries from what I've seen in the past. :)

    AO suffered from severe server lag at times during, but I will tell ya... I havent played too many games where PVP was so fun and actually had a purpose.....If they can actually get this engine to perform better then last time, it will be absolutly amazing..

    I hope they can pull it off.. I really do.


    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • FarseenFarseen Member UncommonPosts: 344

    Age of Conan,

    Is this the game FunCom is working on? I'm not too sure, just got back into the swing of things with MMORPGs! I re-activated my Anarchy Online account, so lets hope Funcom is the one working on AoC, because AO is just gorgeous. hehe

    -Farseen

    - Farseen

    Current Game: Panzar

  • AelfinnAelfinn Member Posts: 3,857



    Originally posted by Farseen

    Age of Conan,
    Is this the game FunCom is working on? I'm not too sure, just got back into the swing of things with MMORPGs! I re-activated my Anarchy Online account, so lets hope Funcom is the one working on AoC, because AO is just gorgeous. hehe
    -Farseen




    Thats correct, if you were ever a froob, give yourself a pat on the back. The advertising money from the free accounts made all of this possible.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • MelkrowMelkrow Member Posts: 278
    One more thing I want to add about lag complaints.  There WILL BE combat "queue" thing that will aid with lag.  No, I can't explain it, but you are not going to be able to queue 5 attacks and sit back and watch, go to www.bymitra.com and search for dev quotes.




    image


    Playing: Darkfall Unholy Wars
    Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
  • SinitassuSinitassu Member Posts: 67

    Originally posted by z80paranoia
    seeing that footage makes me really want this game.
    That's what happens when you cannot not get what you want :P


    "Lick My Weapons"

  • sacred_bandsacred_band Member Posts: 104

    It looks eh...... pretty dissapointing, but being such a fan of the original authors books i expected it couldnt live up to its namesake.

    It would be pretty cool if this was the first stuff i saw on the game, except they hyped the decapitation/flying limbs/gore and 'adult' environment so much and when you finally see it in action...

    ...yeah theres a bit off blood but really it just looks like glorified crash bandicoot, it looks fun but Robert E Howard would be ashamed of this being called 'dark' or 'brutal'  or 'adult' like the developers keep saying. Too cartoony and a far cry from Howard's world which keep in mind was written by an aspiring celtic historian who based virtually all of his 'fantasy' world basically on the real european migration period with Lovecraft supernatural elements. He didn't intend for it to look like this. Looks like graphically the game has adopted the token 'fantasy' look where everything glows like its enchanted and the characters look like hunchbacked baboons. I was excited about it before but now I'll probably pass.

    Maybe some company can get a license for Bran Mak Morn or something Howard did that wasnt hijacked by mainstream movies and comics and that would make for a dark violent mmo. This looks more like the hollywood conan universe than howards mean racist macho brooding conan universe.

    but again what did i expect its supposed to appeal to gamers not the 0.00001% of the population whos read howard, I just dont see why the developers pretend it does

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Drvanitus
    One more thing I want to add about lag complaints.  There WILL BE combat "queue" thing that will aid with lag.  No, I can't explain it, but you are not going to be able to queue 5 attacks and sit back and watch, go to www.bymitra.com and search for dev quotes.
    I read about that in the FAQ, and I find it kind of hypocritical to put that in.  I understand why it's necessary and I agree with it, but the devs keep saying "real-time" and queuing up attacks is the same thing as clicking a few buttons on a hotbar to me and watching the action. 

    just a little dissapointed in that fact.  if you're going to make something "real-time" then make it "real-time"

    I think the queuing thing enhances gameplay but it's not what was stated by the devs.  I wish they wouldn't have kept saying "real-time".


    ---------------------------------------------
    I live to fight, and fight to live.

  • AelfinnAelfinn Member Posts: 3,857

    Sounds like Sacred_Band hasn't seen WOW recently image

    For one thing, the gore animations are not finished yet, along with a number of other graphical items

    For another, you can only make a game but so dark without having the opposite issue, that of depressing, ugly landscapes wherever you go. Morrowind was a good example of that, more than 50% of the landmass was covered in ash, black and grey the only color to be seen, the weather? either dull grey clouds or blinding ashstorms.

    There can be beauty to be found in a serious and brooding landscape, and it looks like they are close to the balancing point, if not exactly where I personally would like to see.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Aelfinn
    Sounds like Sacred_Band hasn't seen WOW recently image For one thing, the gore animations are not finished yet, along with a number of other graphical items For another, you can only make a game but so dark without having the opposite issue, that of depressing, ugly landscapes wherever you go. Morrowind was a good example of that, more than 50% of the landmass was covered in ash, black and grey the only color to be seen, the weather? either dull grey clouds or blinding ashstorms. There can be beauty to be found in a serious and brooding landscape, and it looks like they are close to the balancing point, if not exactly where I personally would like to see.
    I think they're going a little under the top when it comes to labeling the game 'Mature.'  I mean if you go and take a look at WAR's gameplay videos or screenshots, you see heads on pikes, dead people crucified, laying on the ground, being eaten by vultures, etc. and they're shooting for a 'Teen' rating.

    I was definitely expecting AoC to have lots more gory brutal 'Mature' scenes than it does at the moment.  Hopefully they'll step that up a notch.  If you're going to use 'Mature' as one of the main selling points, you should at least make it look that way.


    ---------------------------------------------
    I live to fight, and fight to live.

  • xLudoxxLudox Member Posts: 17
    Wow, looks awesome. But I can say one thing; the guy on this move, suxx in pvp.

    AoC you have the ability to dodge, counter and use several other elements.. like mencioned tag names arrent shown so sneak attacks and sniping will be awailable (sweet).

    And in a game like AoC you cant determine the game from a footage, if so you the movie wouldv been over 100hours long.



    Alright alright alright, shake it shake it.

  • godpuppetgodpuppet Member Posts: 1,416

    Its asinine to analyze a game currently in Beta phase, everything at any point could completely change, its all at the Devs whim. Lest to say there are competent players within the Beta who will voice their opinions if the game is unenjoyable, they have first hand experience of the game, we do not.

    The combat looks interesting, only thing I foresee is that this style of control encourages voice communication, which excludes a minority from guild/group based pvp.

    Cant wait to see the Caster combat system.


    ---
    image

  • AelfinnAelfinn Member Posts: 3,857



    Originally posted by xLudox
    Wow, looks awesome. But I can say one thing; the guy on this move, suxx in pvp.

    AoC you have the ability to dodge, counter and use several other elements.. like mencioned tag names arrent shown so sneak attacks and sniping will be awailable (sweet).

    And in a game like AoC you cant determine the game from a footage, if so you the movie wouldv been over 100hours long.



    Yes, every single class, not just the rogues will have some ability to sneak around. But nobody will be able to just vanish into thin air, its more of using the environment to your advantage.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by xLudox
    Wow, looks awesome. But I can say one thing; the guy on this move, suxx in pvp.

    AoC you have the ability to dodge, counter and use several other elements.. like mencioned tag names arrent shown so sneak attacks and sniping will be awailable (sweet).

    And in a game like AoC you cant determine the game from a footage, if so you the movie wouldv been over 100hours long.

    To the underlined part.  No you don't.  From the FAQ:

    2.9 Will there be
    dodging or blocking in the game?

    There is dodging, yes, but you don’t actually hit a
    dodge or block button to prevent strikes from hitting you. These are character
    skills and whether or not you avoid hits are determined from calculations going
    on in the background. You will be able to step back though, and use the terrain
    to your advantage by running behind things and so on. It is very dynamic.

    And did this change?  I thought you could use your mouse to attack in directions.  This statement on the FAQ says:

    "You will have to use your keyboard or a gamepad to
    strike in certain directions and you have to aim your attacks manually."

    That eliminates mouse use for attacking.

    Just a few things I noticed in the FAQ that I thought I'd mention in the thread so people don't start going around saying things that are untrue. :)


    ---------------------------------------------
    I live to fight, and fight to live.

  • AelfinnAelfinn Member Posts: 3,857



    Originally posted by checkthis500



    Originally posted by xLudox
    Wow, looks awesome. But I can say one thing; the guy on this move, suxx in pvp.

    AoC you have the ability to dodge, counter and use several other elements.. like mencioned tag names arrent shown so sneak attacks and sniping will be awailable (sweet).

    And in a game like AoC you cant determine the game from a footage, if so you the movie wouldv been over 100hours long.


    To the underlined part.  No you don't.  From the FAQ:

    2.9 Will there be dodging or blocking in the game?
    There is dodging, yes, but you don’t actually hit a dodge or block button to prevent strikes from hitting you. These are character skills and whether or not you avoid hits are determined from calculations going on in the background. You will be able to step back though, and use the terrain to your advantage by running behind things and so on. It is very dynamic.

    And did this change?  I thought you could use your mouse to attack in directions.  This statement on the FAQ says:

    "You will have to use your keyboard or a gamepad to strike in certain directions and you have to aim your attacks manually."

    That eliminates mouse use for attacking.

    Just a few things I noticed in the FAQ that I thought I'd mention in the thread so people don't start going around saying things that are untrue. :)



    The numpad on your keyboard is the default for the directional attacks if you are not using a gamepad. A circle around your target, with buttons to click on is an option if you wish to use the mouse instead. Thats why the Faq stated it that way.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

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