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Question about Clerics

I was playing NWN2 and I started wondering what DDO is like now that they've added some more stuff.

I have a question though:

Do Clerics get to choose 2 domains and then get the bonus spells associated with those domains?

For instance, in NWN2 a Cleric that chooses Fire and Earth domains gets the following bonus spells for choosing those 2 domains: Fireball, Wall of Fire, Stoneskin, and Energy Resistance.

I had a dual mace wielding Cleric in DDO when it first came out. I don't remember getting to choose a domain though.

Comments

  • ShurijoShurijo Member Posts: 104

    I don't remember seeing or reading about cleric domains in DDO. 


  • KryogenicKryogenic Member Posts: 663

    They don't have them. I made a Cleric last night. I was pretty disapointed. No domains and not as many points to distribute to attributes.

    Oh well, I rolled a Rogue. They've streamlined the game a bit and added a few things here and there. So far I'm kinda getting into it.

    I wish we could get a NWN MMORPG or at least have the same classes, prestige classes, races, skills and feats as NWN2.

     

  • grimbojgrimboj Member Posts: 2,102

    Originally posted by Kryogenic
    They don't have them. I made a Cleric last night. I was pretty disapointed. No domains and not as many points to distribute to attributes.
    You have to get 1250 favour to unlock the last few points, then you can re-roll a character with them.



    --
    Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  • KryogenicKryogenic Member Posts: 663

    How do you get Favor?

    And what's with setting up characters to unlock stuff and then start all over? That seems kinda lame, but oh well.

  • isurusisurus Member Posts: 396

    Click the star on your game menu (at the top). 

    Every quest NPC is associated with an NPC faction, and when you do quests it adds favor to the corresponding faction.  The higher level you get, the more favor.  The harder the difficulty, the more favor. 

    Different factions give you different rewards for gaining a level of favor.  House P gives you 30 minute buffs.  Coin Lords gives you an extra inventory slot.  House K gives you an extra bank slot. 

    Getting 400 overall/general favor gives you access to Drow.  And i thought it was 1,750 favor for the 32 point build?  As for the unlock stuff and start all over comment.  You're right, the whole favor thing is a transparent attempt at lengthening your subscription by giving you a reason to run the same quests over and over again.  yawn

    image

  • KryogenicKryogenic Member Posts: 663

    I'm glad I'm not the only one who sees things that way.

    I thought DDO was using 3.5 rules.

    If they are, they left out alot of stuff.

    Namely domains, for clerics, all the prestige classes, starting feats you can only take at first lvl, and I'm not sure, but I swear there are some other feats that are missing.

     

  • isurusisurus Member Posts: 396
    Not to mention levels 13-20, lol....

    image

  • KryogenicKryogenic Member Posts: 663



    Originally posted by isurus
    Not to mention levels 13-20, lol....


    /snicker
  • ShurijoShurijo Member Posts: 104

    Originally posted by Kryogenic
    I'm glad I'm not the only one who sees things that way. I thought DDO was using 3.5 rules. If they are, they left out alot of stuff. Namely domains, for clerics, all the prestige classes, starting feats you can only take at first lvl, and I'm not sure, but I swear there are some other feats that are missing.  
    I thought DDO was using Eberron, too. But they seemed to have left out most of the Eberron setting books/material, too.



  • Dyshade1Dyshade1 Member Posts: 4
    They are using the setting. That does not mean that they must adhere to the known world of Eberron.


  • KryogenicKryogenic Member Posts: 663



    Originally posted by Dyshade1
    They are using the setting. That does not mean that they must adhere to the known world of Eberron.



    That doesn't make any sense. image

    Any setting that would be used would be a apart of the world of Eberron... it would have to adhere.

    Not to mention the fact that they don't own the copyright for Eberron so they can't take creative liscense with it and change the world in any drastic way.

    If they did Wizzards of the Coast would toast them in court.

     

  • ShurijoShurijo Member Posts: 104

    Originally posted by Dyshade1
    They are using the setting. That does not mean that they must adhere to the known world of Eberron.
    I didn't say they didn't adhere to the setting. I'm saying they forgot to add the Eberron specific items, classes, races, spells, Gods/Religons, etc. (They added Warforged, but did a crappy implementation of it as compared to the actual source book.)


  • TheFranchiseTheFranchise Member Posts: 241

    DDO is in Eberron, but the location it's in is pretty much uncharted land in the Eberron books, so they have more free reign.

    DDO doesn't have domains, but I just played NWN2 for a bit, and DDO feels like a better DnD game for me, so can't say I miss them despite having a cleric in PnP Living Greyhawk. They are two different games, though, so a straight comparison really isn't fair, no matter which one someone thinks is better.

    Last I read, DDO warforged finally are pretty close to what they should have been like in the first place.

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