It looks like you're new here. If you want to get involved, click one of these buttons!
Hi all
3 years ago i started to play DAoC with a friend, at that time DAoC only had one expansion(SI), that game was tedious wen we talk about pve, was just grind with no quests, later i discovered that i have a comand /task to do on guards so they can sed me kill x mobs, wen i discovered that it was late because is only thill level 20,it was boring but i got many friends and that made me continue to play it.Very porly designed game at that time(god pvp btw).
WoW came out and DAoC died in UK has you can see here(server population) http://daoc.goa.com/en/, so i jumped many games and stoped on EQ2, but all my friends started to go to WOW.
On WoW i just saw the same grinding that i had on DAoC but with a difrent smell(like on EQ2), this time i had npc telling me to kill x mobs,kill x mobs and colect something from them, excort somone,or deliver something, in 60 levels this is truly boring and a realy bad design, how i can feal a world alive wen all the npc´s have the same things to do with difrent names, wen i got to level 60 i have raided(i like to raid) but i notice more bad design, reputation grind, boring grinding trash mobs till we get to the boss. I am this guy http://ctprofiles.net/1974194
So i dicided i wanted to try a new game but all trials i have done is only EQ/WoW clones with same kind of quests/grind, and i didnt wanted to do it all over again.
So i discovered DDO this game isnt an EQ clone, it have lots of difrent quests, with inovation i wasnt expecting from a smal company like Turbine
Things like Ridles, Puzzles, Traps, hiden trsures, here i dont have static mobs w8ing to be kiled.
This game can have few content clamed by many people here, but it have quality content compered to all other mmo´s
I am having fun leveling, for the first time in 3 years, finaly.
Comments
But I agree, that the overall gameplay feels less grindy than lets say in WoW oder DAoC (PvE part, that is). Finally something where it is more about solving a hero-worthy task, instead of killing xy spiders to collect their legs or some other ridiculous wanna-be-content (although grind is what you make of it, but for me I prefer the D&DO quest system over most other on the market).
Anyway, great that you are enjoying it (that's what is important, after all).
I am sure it won't take long before someone comes along to convince you that you actually don't - and are an idiot for liking D&DO
ROFL! WoW had you fighting Yeti's, Brotherhood of Thieves, etc. DDO has
you killing spiders, robot dogs and weak A.I kobold and henchmen. I've
had monster just run aimless for no reason down the halls.
There's less grind in DDO? There's more grind in DDO because you have
to kill enemies for their loot and you spend most of your time
destroying boxes, pots, etc. You don't have to do the kill 10 of these
enemies just to make it through WoW.
WoW has provided ways
for you to increase your reptuation by forging items or making food and
such. And you still get Exalted even if you don't do alll the mission.
Hell, you don't even need to rely on the quest to level up, you can
farm. The game WoW flexible in the way you play it. DDO, you are not
trying build towards anything, making the other dungeons meaningless. I
don't play WoW cause I can't afford it anymore and you can't make
yourself any different from the next person.
In most RPG
games there are explorable areas, but in DDO, there is no explorable
areas. The DnD series is well known for it exploration, yet this game
has you dungeon crawling like Guild Wars.
Anyway, the purpose
of the topic is to encourage others to play the game. but he doesn't
have to exaggarated the main points of the game. Second he speaks
falsely about some of the content of DDO. They aren't any riddles for
example and nearly every game has traps. (Even WoW has traps) In fact,
the game came off as a Guild Wars clone than anything else.(Everyone
who played GW agreed) The game lacks the traditional 20 levels and the
Monk. However, I'm not going to sit here and criticize him for making
the post, but rather on the game itself.
The game is no where
near good as EQ2, GW or WoW. It falls short of past DnD games games
I've played including Baldur's Gate, NWN and now NWN2.
CaptainRPG, why do you waste your time doing this posts?
I dont understand why you are here, i dont spend my time on other games foruns that i didnt liked, teling to people that plays that game, and likes it, that their game didnt feet my needs.
There are people that like Guild Wars, i hate it, i dont like invisible walls, it have the same kind of quests you have in EQ2 or WoW, i like to jump, i dont like every time i go to a zone all mobs agro me from nowere.
You dont see me at GW forums teling people that their game is crap, like you did on the last post we have talked.
Man i didnt bashed you and i dont pretend to do it because, i have saw some of your posts in other places here at mmorpg.com, that i repect and i think that are valid posts.
But here at DDO forum you are exagerating and starting to be anoing, my post didnt asked your opinion about DDO, the other post we have talked didnt asked opinion also, and you started a flame war, on a game that have their god and bad things.
Tere are god things in this game that for me supere the bad, that is why i play this game, other DDO players think the same way, and you cant change their mind.(if your favourite color is blue, it will be truly hard for me to change your mind)
In responce to your post, please dont compare a task from wow(go kill 10 wolfs) to a quest in DDO were you will have traps, secret passages, difrent mobs to kill, puzzles....
You say there is more grind in DDO than in wow because i have to kill enemies for their loot???? Did you saw my equip on wow that i posted on my original post? How do you think i got it? Kiling enemies. But you dont like to distroy boxes on the process, ok, it works fine for me, it is faster to do it than kill a mob.
" Hell, you don't even need to rely on the quest to level up, you can farm. The game WoW flexible in the way you play it." You clame yourself Captain RPG???
There are no ridles on DDO?? At level 1 i can remember at last 2 quests that had it.(But you told you farmed the same dungeons over and over, on other tred so you probably failed to see many things in this game)
I dont remember to see traps on wow, fire coming from the wals, spikes coming from the flor, roks faling...
Why this game is a GW clone???? the only thing that makes them a bit similar is instances out of towns, wath do you have more that makes you remember GW?
To Leasastard, m8 many people can come along tring to convice me that i dont like this game, they will faill, because there is no other MMO that have the things that make me play this game And thx
PS. I forgot i LOVE the narrative voice during the quests in DDO, make them verry emercive.
Regards
criticize grammar, but there is no reason for type up this chicken
scratch. These glaring errors make your post seem unintelligent.
2. This isn't a fanboy only forum. People are free to speak their minds
as long as they aren't attacking the other person. So if you put a post
down, I'm allowed to say what I please as long as I don't insult you. I
have to flame you or anyone else. And I don't go off the topic so I'm
not trolling either. I'm not here to convince you, but I'm here to
correct exaggarations you're making about this game.
3. If
you truly played WoW then you know they are mines, they are player
made-traps like the dummy-trap and they are the alarms in Gnomeregan.
Those are just a few of the traps within the game. GW has an area where
if you step in the wrong area, you'll explode.
4. DDO has the
SAME quests all the other mmorpgs. Go retrieve such and such item from
the dungeon, which is a quest in DDO. It's not just DDO, but the other
games have these same tasks. DDO doesn't do anything different and the
fact you exaggarate this point is laughable. There is even one quest
where you have to kill the thieves within a warehouse, which is no
different in having to kill Kobolds caverns in WoW. And the puzzles in
this game are trivial.
5. Both GW and DDO are dungeon
crawlers and everything is instance. And now that DDO has PvP, it's
pretty much a solid GW clone.
6. You get items from chest in
WoW just the same as DDO. I created most of my gear in WoW so I didn't
need to depend on loot from enemies. In fact, GW and other games where
the same way.
7. The game doesn't have any riddles or at
least any riddles that would have sit and think about them for long
periods of time. Even in early levels, I zipped through the dungeons,
killed everything and broke everything. The dungeons never changed and
they can be repeated. As another poster said all you have to do is
memorize the dungeons and they are breeze. And I didn't play the same
single dungeon all the time, that's just dumbass assumption on your
part. I've been all the way to end game. I never tank, but rather did
as much damage as I could. The only time I repeated a dungeon was to
farm for fun or to level up because I was too low to certain quests.
8. Traps, secrets, etc. are apart of most rpg games and what DDO offers
isn't any different. So what makes DDO stand out? The ability to
cross-class? That's a minor? Puzzles? That's a minor too since the
puzzles are trivial. It's fun to play with your friends and it's fun to
farm. Um...that's pretty much it.
The downsize of DDO. Is
that, you can't make your own items? Dungeons all use the same module.
I mean after doing one or two sewer missions with the same monster, you
swore you've seen this dungeon before. No visual capes or other visual
accessories except helmets. Any mounts? Nope, and it would be pointless
because there is no where and no room to roam around explore. For
christsakes, this is DnD Online and there is no explorable areas? Why
even bother using the trademark name if you're not going to have open
ended world. The graphics are HORRIBLE and enhancing the graphics
doesn't do much for it either. I could go on and on, but I think we got
the point this game isn't worth the $50 and $15 month.
As a
matter of fact, it doesn't even cost that much anymore where I live at.
It cost $30 dollars now and GW factions & WoW still have a $40 to
$50 dollar price tag. The price of a game speak volumes about it's fun
factor and gameplay.
We will get nowere, i tried to tell you that there is no meaning to tell guild wars fans that their game is bad.
The same passes here, i like DDO you dont, i see god things you dont, you see things i dont.
We could argue forever.
I will not talk with you about this game no more, is useless.
PS. i am sorry for my bad english, it isnt my main language.
At my store WOW is at 29,99 GW.F 45,99 and DDO 26,99
Regards
DDO is VERY nice.
However, it is an ACTION game with a RPG skin. When you have a franchise that is the RPG king and you make an action game, you are bound to these reactions, especially if you let these peoples believe that it would be a rpg.
That pretty much sums why sooo many peoples hate it with a passion, while there is a decent amount of peoples that like it, peoples who may, or not, be D&D fans...since to enjoy DDO, it has nothing to do with been a D&D fan or not, since it has, very little too share with D&D beside the skin.
Still, very nice ACTION game.
- "If I understand you well, you are telling me until next time. " - Ren
players. My guess since Turbine has been pulling out on all the stops
(adding PvP, adding soloing, adding more dungeons, adding more playable
race and monsters), the game has +50k players left.
Well, I don't think they're pulling out all the stops. This maybe the actual vision they had for the way they wanted to release the game. It's no secret that content release over time is a really healthy thing to do, and even though I do not enjoy AC1, it's still very well played and enjoyed by a substantially large community. Turbine have always done a great job at releasing more over time, and at no extra charge.
What gets me confused is that someone could even think that they're rushing to get the content out the door to attract and retain people. As an aside let me throw out a few industry factoids out there for you about the content pipeline.
FACT: It takes roughly 10 days to bring to life 1 full set of armor; and that's solid modeling and texturing, sandboxing, finishing touches.
FACT: It takes roughly 45 days for sketches of the armor set and how they are going to look on the avatars, getting that artwork approved by the designer, and having finals or layouts ready for the modeling team.
FACT: A Senior level Programmer can write and debug anywhere between 1000 - 1800 lines of code in one exhaunsting day. Because what he's working on might break another aspect of the code, there is a lenghty process called Change Management to getting code in place for testing, but it's a necessary evil. So eventhough the Senior Programmer can write that much code in 1 day, the code might take 30 days to schedule into the next internal testing phase.
All in all that's a total of 85 days for sketches, code, models, textures for 1 set of armor. That's why the teams are usualy very large that develop these games.
Returing to my point, it would absurd to think that they are rushing anything out. It is highly likely that this was planned from their perspective.
It's not that Turbine are a bunch of retards and cannot program and deliver up content or nice graphics. It's that they fail to continue to inovate. Now, inovation doesn't mean that a company like Apple is #1 in the world, but it does mean that they have seccured their respective place in history, whether or not they are successful. The last time I saw anything inovative from Turbine was their AC2 Engine, and that's just not important right now.
DDO is fun, but not fun enough for a premium subscription.
Well,
I don't think they're pulling out all the stops. This maybe the actual
vision they had for the way they wanted to release the game. It's no
secret that content release over time is a really healthy thing to do,
and even though I do not enjoy AC1, it's still very well played and
enjoyed by a substantially large community. Turbine have always done a
great job at releasing more over time, and at no extra charge.
What
gets me confused is that someone could even think that they're rushing
to get the content out the door to attract and retain people. As an
aside let me throw out a few industry factoids out there for you about
the content pipeline.
FACT: It takes roughly 10 days to bring to
life 1 full set of armor; and that's solid modeling and texturing,
sandboxing, finishing touches.
FACT: It takes roughly 45 days
for sketches of the armor set and how they are going to look on the
avatars, getting that artwork approved by the designer, and having
finals or layouts ready for the modeling team.
FACT: A Senior
level Programmer can write and debug anywhere between 1000 - 1800 lines
of code in one exhaunsting day. Because what he's working on might
break another aspect of the code, there is a lenghty process called
Change Management to getting code in place for testing, but it's a
necessary evil. So eventhough the Senior Programmer can write that much
code in 1 day, the code might take 30 days to schedule into the next
internal testing phase.
All in all that's a total of 85 days for
sketches, code, models, textures for 1 set of armor. That's why the
teams are usualy very large that develop these games.
Returing to
my point, it would absurd to think that they are rushing anything out.
It is highly likely that this was planned from their perspective.
It's
not that Turbine are a bunch of retards and cannot program and deliver
up content or nice graphics. It's that they fail to continue to
inovate. Now, inovation doesn't mean that a company like Apple is #1 in
the world, but it does mean that they have seccured their respective
place in history, whether or not they are successful. The last time I
saw anything inovative from Turbine was their AC2 Engine, and that's
just not important right now.
DDO is fun, but not fun enough for a premium subscription.
Your
post has nothing to do what I said. The reason the game is doing so
poorly is because there is lack of staff, a lack of funding and a lack
of community. The game was rushed because they lack the funding to
finish and the add content is appealing to the mindless MMO players not
the DnD fans. Turbine said DDO was going to be loyal game for the loyal
DnD player. That all changed when the number of players dropped. Once
the player population got below 70k, they start putting in Drow, more
dungeons and PvP. And I do believe they original were going to make us
pay for the updates EQ style, but change their minds after decline of
the players. Last I hear from DDO website, they were going to drop the
monthly too.
You don't have to spew out these facts to us, we know already know why
the content is coming out late and know we know why the content was
half finish on launch. Also didn't Ken Trooper jump ship sometime after
launch? Anyway, please stop coming with reason as to why DDO is a
half-baked game. You can waste you money on temporary game, I'm going
to spend my wisely on a good MMO if ever there ever is one.
CaptainRPG, you're nothing but a troll.
That's the end of my debate with you since you really do not know how to debate. You seemingly take everything personal, and I am not going to further any discussion with you. Your posts demonstrate your lack of maturity.
Thank you for reminding me how not to act in forums.
is why I had you reported after this post. Don't get mad because your
fact didn't match with what's going on. Again, you can read the past
posts and find out for yourself as to why Turbine is making the moves
they are. This isn't a real big secret.
The facts I produced in the earlier post are from experience in the game making process. They are not directly related to the DDO Game, yet I felt it was still important enough to indicate that changes to games do not happen overnight.
My behaviour on this site has never been questionable. Report me all you like. They do their homework as to who the troublemakers are on this site; which has been what I have noticed here.
But I'm glad that you're feeling sated for having reported me. Sleep well.
My bets are on 100k subs, mmochart.com anounced 90k players.
O amazonuk.com DDO wen you see bestseling rpg´s you will find DDO on 5th place or 8th.is realy god wen eq2 is bewin 9 and 12.
With free trial and the new free content, many people are ting this game.
Servers in europe are paked with people, i dont know about US servers.
You want this topic to be closed because, you hate all treds that say DDO is a god game.
You are a strange person.
I started playing this about 5 days ago and I'm loving it so far. I play a cleric so it pretty easy to find groups and I'm already in a good guild. One thing that I miss is global chat to make the game feel more like a MMO and make it easier to sell/buy, find groups.
Because it's nothing like D&D I think it's a crappy game. It was suppose to be D&D.
Best of luck!
http://www.greycouncil.org/
Well I for one am glad the OP posted, because I think sometimes we forget to recognize the good aspects of games that arent doing too well.
D&D Online has taken some risks and interest in innovention, and for that reason I hate to see it fail while cookie cutter MMORPGs continue to succeed.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Joe: That's natural to like in the first week. We've had past players
too like the game for a week or month. Just wait a while and the
repetitiveness will kick.
I have my DAoC account active but i dont play it, they had quests for 45-50lvls with ToA, and later for all levels with DR expantion.(SI have quests for level 45+ also, but they add it in a patch befor ToA came to stores)
i just want to add my short opinion of the game;
ive had alot of fun playing this game, but dont expect it to be the best game you ever played it has many flawes.
i would advice all players to try the trial of the game its relatively easy to get started in it and you will have a good time exploring it for a 10days trial accont.
could go into specifcs aboute whats good and bad aboute it but i think all thats relative and only my opinion:
playstyle advice: it is possible to complete a majortity of the game in 10days (i know i did) but i wouldnt advice it relax and enjoy it in smaller partys, if possible with friends and youll problay have a more fun experince then big randomly created partys that just run trough everyting as fast as possible.
I would have to say that my biggest gripe overall about DDO has been a continued saga from AC1, through AC2, to DDO now. The controls I find are completely unnatural and unintuitive. I have written Turbine several chapters per email, in about 30 emails suggesting alternate controls. At this point, I would LOVE them to move to a Click-To-Move style or create a way to adjust your FoV in a FPS mode; that would alleviate some of what troubles me and several other folks I've conversed about this with.
You know have to look for the npcs with yellow circles underneath them.
Yellow circles only apeared on Darkness Rising expantion, after that players just farm thil level 8, than go to mitra thill level 15, than salsbury planes, i dont remember the next dngeon name,than catacombs, and in he end avalon city on levels 40-50.Just kil mobs randomly.
I know tere are quests now, i just gave up on DAoC
I am refering wen i started to play,wen you only had SI expantion.
Today is difrent you have SI, Housings,ToA,NF,DR,in europe we only will have the new expanton later in january probably