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What MMORPG has the most complex gameplay? (Except for EVE)

I've played Eve and its good, but I like an avatar game better.


Comments

  • SnaKeySnaKey Member Posts: 3,386

    Then wait for the finish of Revelations. :-P

    Nothing really compares to EVE in complexity. I've heard AO does, but the graphics and interface are pukingly ugly.

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  • baffbaff Member Posts: 9,457
    Yeah AO is pretty garbled. Decypher it if you can.
  • FaurFaur Member Posts: 330
    Dungeons and Dragons online's combat model is pretty in-depth unless you already know the D&D ruleset. It takes me like 2 minutes to make my avatar, but 30 minutes to set up his starting skills in D&D games.

    Ryzom can get extremely intricate, as it let's you create your own skills using building blocks. Imagine being able to freely combine blocks like several types of area effects, heals, damages, damage over time, states, feints, and whatnot. You can for example make a richocheting heal or a spray-effect acid damage. My character relies heavily on a spinning armor-piercing attack which can only be used after a successful parry, or a hard-hitting and accurate attack which degrades his weapon.

    Shadowbane has very defined classes, and the way they interact can be really fun. A thief is able to go completely invisible and steal from other players' inventory, a scout can "track" invisible players which is more than just hitting a button and the player is revealed. There is no penalty for pk'ing, everyone can be pk'ed at all times (except in the main towns), and you drop your entire inventory when you die except your equipped weapon.



  • MajorBiggsMajorBiggs Member UncommonPosts: 709

    I'd say Ryzom is the most complex. The amount of stanzas and attributes to modify is mind-boggling. It took me at least 2 weeks to figure out what everything did lol. Modifying skills/spells reminds me of how you could create spells in Morrowind, only a little different. Lots of trial and error to be had.

    After Ryzom, i'd say Anarchy Online is pretty complex, especially the pet classes.

    I picked up and learned the in's and out's of EVE pretty fast...but it's just not my thing. I didn't mind the traveling time, but the fact that you had to wait in REALTIME to learn skills...meh.

    Again..i'd say Ryzom.

  • MMO_ManMMO_Man Member Posts: 666

    Originally posted by MajorBiggs
    I'd say Ryzom is the most complex. The amount of stanzas and attributes to modify is mind-boggling. It took me at least 2 weeks to figure out what everything did lol. Modifying skills/spells reminds me of how you could create spells in Morrowind, only a little different. Lots of trial and error to be had. After Ryzom, i'd say Anarchy Online is pretty complex, especially the pet classes. I picked up and learned the in's and out's of EVE pretty fast...but it's just not my thing. I didn't mind the traveling time, but the fact that you had to wait in REALTIME to learn skills...meh. Again..i'd say Ryzom.
    Yes but isn't Ryzom in some kind of trouble right now? They are only taking free accounts now, you can't even subscribe anymore.


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  • osc8rosc8r Member UncommonPosts: 688
    WOW of course.

    No seriously.

    I crack myself up sometimes.

    UO or AC are quite complex, so was SWG pre cu with the amount of professions you could choose.



  • Paragus1Paragus1 Member UncommonPosts: 1,741
    Probably AO is the most complex MMO I have ever played.  I spent a
    ton of time playing it and I felt like there was a huge amount of the
    game and crafting that I wasn't even close to comprehending.  A
    great game all in all, I wish nothing but the best on that game and its
    future.


  • TaramTaram Member CommonPosts: 1,700

    Originally posted by MajorBiggs
    I'd say Ryzom is the most complex. The amount of stanzas and attributes to modify is mind-boggling. It took me at least 2 weeks to figure out what everything did lol. Modifying skills/spells reminds me of how you could create spells in Morrowind, only a little different. Lots of trial and error to be had. After Ryzom, i'd say Anarchy Online is pretty complex, especially the pet classes. I picked up and learned the in's and out's of EVE pretty fast...but it's just not my thing. I didn't mind the traveling time, but the fact that you had to wait in REALTIME to learn skills...meh. Again..i'd say Ryzom.

    Ryzom is bankrupt.  Play at your own risk

    I'd have to say that of the game still out there Anarchy Online is probably the most complex one remaining since you specifically stated you don't want recommendations for EVE.

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  • nomadiannomadian Member Posts: 3,490
    I'd say AO as well of what I've played, great if you're a sci-fi nerd and lap up all that.


  • paulscottpaulscott Member Posts: 5,613
    guild wars


    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • ApocalypticaApocalyptica Member Posts: 491
    I would say UO. No classes, no level, totally sandbox and had 9 years of online gameplay crammed into it with the god knows how many years of offline lore as well, it is hugely overly complex. Even the simple art of gardening has become a vast complex issue, let alone making yourself a template *g* I like it for its complexitiy. You should see all the new young players, they are so so lost. Poor things. image

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  • paulscottpaulscott Member Posts: 5,613
    theres almost 1k feats/skills now.  and lots of combo's that have yet to be thought of with them.  then theres the whole know how to use them.  :r

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • andermananderman Member Posts: 70
    Without a doubt Roma Victor or Ryzom Ring, RV is improving loads and the skill tree is astonishing.  No levels and a totally sandbox game experience, not for everyone but I like it alot. image

    -Adam



  • paulscottpaulscott Member Posts: 5,613
    along the lines of roma victor.  you could try wurm online.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • MajorBiggsMajorBiggs Member UncommonPosts: 709



    Originally posted by Taram



    Originally posted by MajorBiggs

    I'd say Ryzom is the most complex. The amount of stanzas and attributes to modify is mind-boggling. It took me at least 2 weeks to figure out what everything did lol. Modifying skills/spells reminds me of how you could create spells in Morrowind, only a little different. Lots of trial and error to be had.
    After Ryzom, i'd say Anarchy Online is pretty complex, especially the pet classes.
    I picked up and learned the in's and out's of EVE pretty fast...but it's just not my thing. I didn't mind the traveling time, but the fact that you had to wait in REALTIME to learn skills...meh.
    Again..i'd say Ryzom.


    Ryzom is bankrupt.  Play at your own risk

    I'd have to say that of the game still out there Anarchy Online is probably the most complex one remaining since you specifically stated you don't want recommendations for EVE.



    Really? Oh shit lol. I didn't know that image. Well scratch my post then lol.

    Now i'd say AO is the most complicated.

  • LordSlaterLordSlater Member Posts: 2,087



    Originally posted by crizlee
    I've played Eve and its good, but I like an avatar game better.


    You do know that eve is getting avitars in the same sort of way earth and beyond did it i hear.

    image

  • MajorBiggsMajorBiggs Member UncommonPosts: 709



    Originally posted by LordSlater



    Originally posted by crizlee
    I've played Eve and its good, but I like an avatar game better.

    You do know that eve is getting avitars in the same sort of way earth and beyond did it i hear.


    Yep they are. Might bring in alot of new members. Maybe even me lol. I think this could turn out to be a huge success, since i thought this was a big complaint that you couldnt walk around.
  • KnightblastKnightblast Member UncommonPosts: 1,787

    Originally posted by MajorBiggs
    Originally posted by LordSlater
    Originally posted by crizlee
    I've played Eve and its good, but I like an avatar game better.
    You do know that eve is getting avitars in the same sort of way earth and beyond did it i hear.
    Yep they are. Might bring in alot of new members. Maybe even me lol. I think this could turn out to be a huge success, since i thought this was a big complaint that you couldnt walk around.

    You'll be waiting a long while.  Earliest this will come will be sometime in 2008.



  • Originally posted by Vendayn
    Originally posted by paulscott
    guild wars
    HAHAHHAHAAHA...

    sorry...BUT HAHAHAHA!

    okay, I feel better now...

    okay so...DDO is good, although most people dont seem to like it here. I say wait to see how Ryzom turns out from its bankruptcy or wait for age of conan...not many other mmorpgs out there that are complex.

    You don't know what you are talking about, Guild Wars is as complex as Eve.  I have played and extensively researched both and the systems are actually quite analogous.  Limited numbers of slots with various kinds of effects.  Similar effects, energy drains snares etc.

    Eve has a more complex backend economy and strategy, Guild Wars has more tactical complexity  due to much larger variation in the actual effects of the feat/equipment and due to the counter/interrupt system.  Both have various important close in versus long range implications.  Guild Wars builds actually take a bit more trial than Eve builds to test out.  Of course Eve has strategy where most other games only have tactics. 

    Guild Wars is the most tactically complex and intersting game and Eve is the most complex and interesting strategy/tactical combination.  Even though I do not really like Eve's gameplay.

    The fact that you laugh just shows you never figured it out, which is common among people who just give it a cursory glance and dismiss it.

    As for Ryzom its system is quite complex but I do not think it has enough variation in actual effects.  I did not play it enough to say authoritatively but it seemed to have the fairly standard array of WoW/EQ like effects which you can string together or rank up in some arbitrary combination.  Its an interesting system in that you can essentially make your own feats.  But I was not super impressed by the components themselves.  But I did not get far enough to say that definitively as I am sure I wasn't able to see the whole list.


  • FaurFaur Member Posts: 330
    Ryzom's stanza (effectively building blocks used to compose actions) only really get interesting after 50+, when you get stanza such as feint, feint followup, bomb effect, richochet effect, spray effect, degrade weapon, circular attack, called shot, etc.

    I can see where you're coming from with Guild Wars, but it's hard to say if it's really "complex". It's a good system in that it's easy to get into but hard to master, but when I hear "complex" (which is the title of this thread) I think of a system that's daunting and takes a lot of time to "learn". Eve fits this description far better than GW.




  • Originally posted by Faur
    Ryzom's stanza (effectively building blocks used to compose actions) only really get interesting after 50+, when you get stanza such as feint, feint followup, bomb effect, richochet effect, spray effect, degrade weapon, circular attack, called shot, etc.

    I can see where you're coming from with Guild Wars, but it's hard to say if it's really "complex". It's a good system in that it's easy to get into but hard to master, but when I hear "complex" (which is the title of this thread) I think of a system that's daunting and takes a lot of time to "learn". Eve fits this description far better than GW.


    its complex because you need to create the builds.  Just like you create a feat in ryzom out of components in Ryzom you create your GW build out of feats.  And the synergies and various important aspects of creating what build for what reason and the myriad number of counters make all the considertaion involved quite large.

    To learn to be more than just some schmo in GW takes as much reasearch as Eve and it is actually harder to learn as it is more subtle (except for maybe the tracking issues on guns).

    A decent build is easy to come up with and is essentially given to you with the PvP templates.  But to be able to come up with a novel and effective PvP GvG takes quite alot of understanding of the game that takes a long time to acquire and quite a lot of work to understand.  And finally takes quite a lot of original thinking.

    You need look no farther than the way the 1st place team won the autum tournament.

    Eve is actually easier to get a handle on because the effects are fairly standard.  You have a similar dynamic because both have a load out, either feats or equipment.  But the powers of equipment in Eve are more standard than GW.  In Eve an Ion blaster is an Ion blaster and has a fairly predictable progression and in fact the biggest thing to know is whether they are using T2 ammo.  GW feats can be wildly varying and highly highly significant synergies.  A build that is lacking a particular feat can completely fall apart or turn into something quite different than what you thought. 

    This is clearly not the same as some Crow shooting from 20km out or a blasterthron webbing someone and getting inside the sniper's guns or a sniper boat shooting stuff out from 200km with T2 ammo.  There are certainly many things to consider in Eve when you are doing your load out.  No question.  But it is not nearly as big as the myriad consideration of GW.  Further Eve ships all follow patterns of blaster boat, sniper, missile boat, EW etc.  But in GW you have to keep on top of all the important buidls and variations and most importantly the significant skill synergies.  These are extremly important in GW and follow no set pattern or design them and are constantly being discovered and messed with.  The Spearmen are an entire guild dovted to finding novel and powerful skill/team builds.  You must essentially keep on top of of not only thouasands of feats but how all those feats interact with each other.

    The actual tactical gameplay of GW is defintely more complex than Eve.  Eve closes the distance with more world oriented complexity such as scanners and tracking and system control and logistics.  Making it one of the only games that actually has signficant strategic points.
  • paulscottpaulscott Member Posts: 5,613
     / you're almost to your 1337 post

    i'll admit eve is complex,  but its combat is to off hands for me(yes in some cases it does get more on-hands).  but for a lot of people it would like playing it just for the community I've experianced in my short stay. 


    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • ZorvanZorvan Member CommonPosts: 8,912

    AO

  • StarkStark Member Posts: 119
    AO has always been the most complex game around. It's old but it's still a great game.
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