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Would GW Be Better If You Can See People OutSide The City

That would be easier to train get partys have more fun

hopefully that aint ganna happen but if it does id play it for a long time

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Comments

  • SamuraiswordSamuraisword Member Posts: 2,111
    Any game without instancing is better.

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  • PlanoMMPlanoMM Member Posts: 1,267
    /agrees

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  • lChaosllChaosl Member Posts: 40
    I prefer the option to choose who I see outside of towns. I don't want to listen to lolololz zomgzors i am 1337sauce. I don't want someone to agro a whole mob and bring it over with the sole intention of making it kill me. I don't want to watch wammo noobs with mending either.  In summary, I don't want to mess with idiots.  Its been 9 months since I've grouped with someone that I didn't know, just because of the fact that there are idiots out there.
  • worbatworbat Member Posts: 52
    the whole point of the game is to follow the storyline and do subquests not grind (however people do), if they did i think it would ruin the game.


  • PlanoMMPlanoMM Member Posts: 1,267



    Originally posted by lChaosl
    I prefer the option to choose who I see outside of towns. I don't want to listen to lolololz zomgzors i am 1337sauce. I don't want someone to agro a whole mob and bring it over with the sole intention of making it kill me. I don't want to watch wammo noobs with mending either.  In summary, I don't want to mess with idiots.  Its been 9 months since I've grouped with someone that I didn't know, just because of the fact that there are idiots out there.


    not that your points arent valid, but youre going to be dealing with idiots all your life.  theres no dodging them.  theyre everywhere.

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  • dhartzdhartz Member Posts: 482
    it wuld be p2p if that happens


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  • tigris67tigris67 Member UncommonPosts: 1,762
    They could just as easily create another giant server that is non-instanced and players could choose which they wanted to play on, even switch between them freely whenever they wanted to. the only problem with that would be that they would be splitting up the community even more.

    Hi! My name is paper. Nerf scissors, rock is fine.
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  • AntipathyAntipathy Member UncommonPosts: 1,362
    The only reason the economics of guild wars works at all is due to
    instancing reducing the load on servers. Without instancing then they
    would need to buy more servers, and would start running at a loss.



    In order to return to a profit they would either have to  charge a monthly fee or introduce adverts.



    Currently guild wars is unique and has a market segment all to itself.
    Why change it to be like every other game? If you want to play a game
    with less instancing then you should drop guild wars and play one of
    the many p2p games on the market.




  • UploadUpload Member Posts: 679

    All Guild Wars chapters are based on instancing. This is their type of gameplay. If they change this to an open world, you get World of Warcraft with better graphics. Also, Guild Wars is a CORPG, not a MMORPG. This means is it impossible to have an open world, at least, if they would like to keep the same gameplay and gerne.

  • AnvirAnvir Member Posts: 131



    Originally posted by sven101

    All Guild Wars chapters are based on instancing. This is their type of gameplay. If they change this to an open world, you get World of Warcraft with better graphics. Also, Guild Wars is a CORPG, not a MMORPG. This means is it impossible to have an open world, at least, if they would like to keep the same gameplay and gerne.



    CORPG = Cooperative Online RolePlaying Game ?
  • UploadUpload Member Posts: 679



    Originally posted by Anvir



    Originally posted by sven101

    All Guild Wars chapters are based on instancing. This is their type of gameplay. If they change this to an open world, you get World of Warcraft with better graphics. Also, Guild Wars is a CORPG, not a MMORPG. This means is it impossible to have an open world, at least, if they would like to keep the same gameplay and gerne.


    CORPG = Cooperative Online RolePlaying Game ?


    Cooperative Online Role Playing Game, yes.
  • KnightblastKnightblast Member UncommonPosts: 1,787

    Originally posted by Anvir
    Originally posted by sven101
    All Guild Wars chapters are based on instancing. This is their type of gameplay. If they change this to an open world, you get World of Warcraft with better graphics. Also, Guild Wars is a CORPG, not a MMORPG. This means is it impossible to have an open world, at least, if they would like to keep the same gameplay and gerne.
    CORPG = Cooperative Online RolePlaying Game ?



    Some people use it that way.  The Guild Wars people use it to mean "Competitive Online Roleplaying Game".

    This is from the strategy guide for Guild Wars: Factions (which was certainly vetted by the GW dev team):

    "Online games like Guild Wars Factions (and the Prophecies campaign before it) allow hundreds or even thousands of players to interact within the same game world.  Such games are generally classified as Massively Multiplayer Online Rolplaying Games, a genre usually referred to bu its initials MMORPG (or sometimes just MMOG for Masively Multiplayer Online Game).  But the Guild Wars series is quite a bit different from the typical MMORPG -- Guilld Wars requires no monthly fee to play, and gives players the chance to engage in high-level competition against other gamers from the very beginning.  In fact, Guild Wars is more accurately described as a Competituve Online RPG (CORPG) with equal opportunites to roleplay a thrilling adventure and to compete in a battle against other online players."
  • UploadUpload Member Posts: 679

    The meaning of CORPG is Cooperative/Competive Online Role Playing Game. Thank you for your correct discribtion, Novaseeker!

  • ZerandZerand Member Posts: 77
    Never! If they would take away the instancing, I'd propably stopped playing it. If I want no instancing, I can choose another game. But the way GW is, is the best. Arenanet could have done a normal mmorpg p2p game without instancing, but they didn't. They did it like this, because they wanted to try something new. I wish there were more developers who would try something new.


    Even to myself I'm a genius

  • vendrisvendris Member Posts: 246
    Making the zones outside of cities non instanced would completely ruin the game.  Guildwars has an epic story that spans all 3 chapters that are currently out, and focuses on your character.  The actions that you perform in the game change the world.  You can't do that sort of story telling in a non instanced environment. The industry doesn't need another "take a number and stand in line" amusement park style MMO.

    Please note that I have nothing against non instanced MMOs.  Non-instanced worlds are the best choice for some types of gameplay.  Guildwars, however, tells it's story more like a traditional single player party based MMO, with your party as the central characters, much like the Fellowship in LOTR.  You can't do that sort of story telling correctly in non instanced game worlds with bosses that respawn for the next person to kill right before your eyes, right after your group just killed him.



  • SirwalloSirwallo Member Posts: 53
    I think it's fine that way, I mean is something new and innovative in MMO school, so in my opinion it must stay that way, besides getting a group is by far more difficult in WoW that in GW I remember being like an hour shouting LFG SM PST! to get a group as a warrior and now as a monk in GW I shout once "Monk LFG Mission" and in less than 5 minutes I get like 3 invitations to join a group, so it's very nice ^^. 


    Wallo =)

  • AranStormahAranStormah Member Posts: 278
    GW would by design, not work if it wasn't instanced as the explorables are tailored to where in the storyline you are and missions would have to be completely redone.

    So no, it wouldn't be a better game, it would be another game.
  • DarktaniaDarktania Member Posts: 805



    Originally posted by lChaosl
    I prefer the option to choose who I see outside of towns. I don't want to listen to lolololz zomgzors i am 1337sauce. I don't want someone to agro a whole mob and bring it over with the sole intention of making it kill me. I don't want to watch wammo noobs with mending either.  In summary, I don't want to mess with idiots.  Its been 9 months since I've grouped with someone that I didn't know, just because of the fact that there are idiots out there.


      I'm with you Man. image  GW's community is what kills it. It's dominated by little loudmouth kids with inferiority complexes. Unfortunately they're not only in GW but just about every mmo. I'm to the point where I no longer group with strangers.

    image

  • ianubisiianubisi Member Posts: 4,201

    No.

  • DookzDookz Member UncommonPosts: 562
    I wouldnt mind having the option to pay a monthly fee to support this kind of bandwidth and give you the choice wether youd like to see people outside or enter an instanced zone instead


    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

  • GameloadingGameloading Member UncommonPosts: 14,182

    No, it would lose its "free to play" option then, which is the main selling point of the game.

  • DookzDookz Member UncommonPosts: 562

    Originally posted by Gameloading
    No, it would lose its "free to play" option then, which is the main selling point of the game.
    the game would still be free to play. you just have the option to to pay for an extra feature, such as being able to enter persistent zones other than towns and outposts. If you like it the way it is, don't pay the fee.


    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

  • vendrisvendris Member Posts: 246

    Originally posted by Gameloading
    No, it would lose its "free to play" option then, which is the main selling point of the game.

    The main selling point of the game is the incredibly deep, fine tuned and balanced feat based skill system.  Guildwars barely costs any less than a monthly fee based MMO when you factor in the costs of buying each expansion, so claiming the games main selling point is that it's "free to play" is nonsense.


  • GameloadingGameloading Member UncommonPosts: 14,182



    Originally posted by vendris



    Originally posted by Gameloading

    No, it would lose its "free to play" option then, which is the main selling point of the game.


    The main selling point of the game is the incredibly deep, fine tuned and balanced feat based skill system.  Guildwars barely costs any less than a monthly fee based MMO when you factor in the costs of buying each expansion, so claiming the games main selling point is that it's "free to play" is nonsense.




    Do you honnestly believe that? Its all written over it the main selling point is the free to play feature, I'm sure GW wouldn't even have HALF of its players if it required a monthly fee.
  • NeoKyosuke18NeoKyosuke18 Member Posts: 204
    personally I'd be playin the game still if I could run into more
    players out of towns.. it was my #1 gripe with the game that caused me
    to give it to my bro-in-law shortly after purchasing.



    plus i'm not a pvp fan. sorry




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