I prefer the option to choose who I see outside of towns. I don't want to listen to lolololz zomgzors i am 1337sauce. I don't want someone to agro a whole mob and bring it over with the sole intention of making it kill me. I don't want to watch wammo noobs with mending either. In summary, I don't want to mess with idiots. Its been 9 months since I've grouped with someone that I didn't know, just because of the fact that there are idiots out there.
Originally posted by lChaosl I prefer the option to choose who I see outside of towns. I don't want to listen to lolololz zomgzors i am 1337sauce. I don't want someone to agro a whole mob and bring it over with the sole intention of making it kill me. I don't want to watch wammo noobs with mending either. In summary, I don't want to mess with idiots. Its been 9 months since I've grouped with someone that I didn't know, just because of the fact that there are idiots out there.
not that your points arent valid, but youre going to be dealing with idiots all your life. theres no dodging them. theyre everywhere.
They could just as easily create another giant server that is non-instanced and players could choose which they wanted to play on, even switch between them freely whenever they wanted to. the only problem with that would be that they would be splitting up the community even more.
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The only reason the economics of guild wars works at all is due to instancing reducing the load on servers. Without instancing then they would need to buy more servers, and would start running at a loss.
In order to return to a profit they would either have to charge a monthly fee or introduce adverts.
Currently guild wars is unique and has a market segment all to itself. Why change it to be like every other game? If you want to play a game with less instancing then you should drop guild wars and play one of the many p2p games on the market.
All Guild Wars chapters are based on instancing. This is their type of gameplay. If they change this to an open world, you get World of Warcraft with better graphics. Also, Guild Wars is a CORPG, not a MMORPG. This means is it impossible to have an open world, at least, if they would like to keep the same gameplay and gerne.
Originally posted by sven101 All Guild Wars chapters are based on instancing. This is their type of gameplay. If they change this to an open world, you get World of Warcraft with better graphics. Also, Guild Wars is a CORPG, not a MMORPG. This means is it impossible to have an open world, at least, if they would like to keep the same gameplay and gerne.
Originally posted by sven101 All Guild Wars chapters are based on instancing. This is their type of gameplay. If they change this to an open world, you get World of Warcraft with better graphics. Also, Guild Wars is a CORPG, not a MMORPG. This means is it impossible to have an open world, at least, if they would like to keep the same gameplay and gerne.
CORPG = Cooperative Online RolePlaying Game ? Cooperative Online Role Playing Game, yes.
Originally posted by Anvir Originally posted by sven101 All Guild Wars chapters are based on instancing. This is their type of gameplay. If they change this to an open world, you get World of Warcraft with better graphics. Also, Guild Wars is a CORPG, not a MMORPG. This means is it impossible to have an open world, at least, if they would like to keep the same gameplay and gerne.
CORPG = Cooperative Online RolePlaying Game ?
Some people use it that way. The Guild Wars people use it to mean "Competitive Online Roleplaying Game".
This is from the strategy guide for Guild Wars: Factions (which was certainly vetted by the GW dev team):
"Online games like Guild Wars Factions (and the Prophecies campaign before it) allow hundreds or even thousands of players to interact within the same game world. Such games are generally classified as Massively Multiplayer Online Rolplaying Games, a genre usually referred to bu its initials MMORPG (or sometimes just MMOG for Masively Multiplayer Online Game). But the Guild Wars series is quite a bit different from the typical MMORPG -- Guilld Wars requires no monthly fee to play, and gives players the chance to engage in high-level competition against other gamers from the very beginning. In fact, Guild Wars is more accurately described as a Competituve Online RPG (CORPG) with equal opportunites to roleplay a thrilling adventure and to compete in a battle against other online players."
Never! If they would take away the instancing, I'd propably stopped playing it. If I want no instancing, I can choose another game. But the way GW is, is the best. Arenanet could have done a normal mmorpg p2p game without instancing, but they didn't. They did it like this, because they wanted to try something new. I wish there were more developers who would try something new.
Making the zones outside of cities non instanced would completely ruin the game. Guildwars has an epic story that spans all 3 chapters that are currently out, and focuses on your character. The actions that you perform in the game change the world. You can't do that sort of story telling in a non instanced environment. The industry doesn't need another "take a number and stand in line" amusement park style MMO.
Please note that I have nothing against non instanced MMOs. Non-instanced worlds are the best choice for some types of gameplay. Guildwars, however, tells it's story more like a traditional single player party based MMO, with your party as the central characters, much like the Fellowship in LOTR. You can't do that sort of story telling correctly in non instanced game worlds with bosses that respawn for the next person to kill right before your eyes, right after your group just killed him.
I think it's fine that way, I mean is something new and innovative in MMO school, so in my opinion it must stay that way, besides getting a group is by far more difficult in WoW that in GW I remember being like an hour shouting LFG SM PST! to get a group as a warrior and now as a monk in GW I shout once "Monk LFG Mission" and in less than 5 minutes I get like 3 invitations to join a group, so it's very nice ^^.
GW would by design, not work if it wasn't instanced as the explorables are tailored to where in the storyline you are and missions would have to be completely redone.
So no, it wouldn't be a better game, it would be another game.
Originally posted by lChaosl I prefer the option to choose who I see outside of towns. I don't want to listen to lolololz zomgzors i am 1337sauce. I don't want someone to agro a whole mob and bring it over with the sole intention of making it kill me. I don't want to watch wammo noobs with mending either. In summary, I don't want to mess with idiots. Its been 9 months since I've grouped with someone that I didn't know, just because of the fact that there are idiots out there.
I'm with you Man. GW's community is what kills it. It's dominated by little loudmouth kids with inferiority complexes. Unfortunately they're not only in GW but just about every mmo. I'm to the point where I no longer group with strangers.
I wouldnt mind having the option to pay a monthly fee to support this kind of bandwidth and give you the choice wether youd like to see people outside or enter an instanced zone instead
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Originally posted by Gameloading No, it would lose its "free to play" option then, which is the main selling point of the game.
the game would still be free to play. you just have the option to to pay for an extra feature, such as being able to enter persistent zones other than towns and outposts. If you like it the way it is, don't pay the fee.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Originally posted by Gameloading No, it would lose its "free to play" option then, which is the main selling point of the game.
The main selling point of the game is the incredibly deep, fine tuned and balanced feat based skill system. Guildwars barely costs any less than a monthly fee based MMO when you factor in the costs of buying each expansion, so claiming the games main selling point is that it's "free to play" is nonsense.
Originally posted by Gameloading No, it would lose its "free to play" option then, which is the main selling point of the game.
The main selling point of the game is the incredibly deep, fine tuned and balanced feat based skill system. Guildwars barely costs any less than a monthly fee based MMO when you factor in the costs of buying each expansion, so claiming the games main selling point is that it's "free to play" is nonsense.
Do you honnestly believe that? Its all written over it the main selling point is the free to play feature, I'm sure GW wouldn't even have HALF of its players if it required a monthly fee.
personally I'd be playin the game still if I could run into more players out of towns.. it was my #1 gripe with the game that caused me to give it to my bro-in-law shortly after purchasing.
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instancing reducing the load on servers. Without instancing then they
would need to buy more servers, and would start running at a loss.
In order to return to a profit they would either have to charge a monthly fee or introduce adverts.
Currently guild wars is unique and has a market segment all to itself.
Why change it to be like every other game? If you want to play a game
with less instancing then you should drop guild wars and play one of
the many p2p games on the market.
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All Guild Wars chapters are based on instancing. This is their type of gameplay. If they change this to an open world, you get World of Warcraft with better graphics. Also, Guild Wars is a CORPG, not a MMORPG. This means is it impossible to have an open world, at least, if they would like to keep the same gameplay and gerne.
Cooperative Online Role Playing Game, yes.
Some people use it that way. The Guild Wars people use it to mean "Competitive Online Roleplaying Game".
This is from the strategy guide for Guild Wars: Factions (which was certainly vetted by the GW dev team):
"Online games like Guild Wars Factions (and the Prophecies campaign before it) allow hundreds or even thousands of players to interact within the same game world. Such games are generally classified as Massively Multiplayer Online Rolplaying Games, a genre usually referred to bu its initials MMORPG (or sometimes just MMOG for Masively Multiplayer Online Game). But the Guild Wars series is quite a bit different from the typical MMORPG -- Guilld Wars requires no monthly fee to play, and gives players the chance to engage in high-level competition against other gamers from the very beginning. In fact, Guild Wars is more accurately described as a Competituve Online RPG (CORPG) with equal opportunites to roleplay a thrilling adventure and to compete in a battle against other online players."
The meaning of CORPG is Cooperative/Competive Online Role Playing Game. Thank you for your correct discribtion, Novaseeker!
Even to myself I'm a genius
Please note that I have nothing against non instanced MMOs. Non-instanced worlds are the best choice for some types of gameplay. Guildwars, however, tells it's story more like a traditional single player party based MMO, with your party as the central characters, much like the Fellowship in LOTR. You can't do that sort of story telling correctly in non instanced game worlds with bosses that respawn for the next person to kill right before your eyes, right after your group just killed him.
Wallo
So no, it wouldn't be a better game, it would be another game.
No.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
No, it would lose its "free to play" option then, which is the main selling point of the game.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
The main selling point of the game is the incredibly deep, fine tuned and balanced feat based skill system. Guildwars barely costs any less than a monthly fee based MMO when you factor in the costs of buying each expansion, so claiming the games main selling point is that it's "free to play" is nonsense.
Do you honnestly believe that? Its all written over it the main selling point is the free to play feature, I'm sure GW wouldn't even have HALF of its players if it required a monthly fee.
players out of towns.. it was my #1 gripe with the game that caused me
to give it to my bro-in-law shortly after purchasing.
plus i'm not a pvp fan. sorry