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This game is not for us. (hear me out)


Some of us have expressed interest in a non-raiding server. I was one of those people. I would love to see one in Vanguard. But honestly, it's far better to actually support a game that is being made from the ground up to support our playstyle. Why? Because then there will be no need for alternative rule servers and we will have more like-minded people to play the game with. Why? Because the main, and therefore, most populated servers will support our playstyle by default.

If you really want to show Vanguard how popular a game that was similar but didn't force raiding would be then start supporting a game that does just that. Support an mmo that does not deny one the ability to progress in small groups or solo. Support a game that doesn't implicitly regard groupers as second-class citizens. That game is The Lord Of The Rings Online. This game is for us. Sure, their classes are few and the armor looks kind of boring (compared to the flamboyant WoW and Guildwars armors) but other than that, it's right up our alley.

When people read about how we want to be as decked out as a soloer or grouper as a raider, the typical reply is "If you want to have group and solo epics, Vanguard is not for you". Those people are absolutely correct. Don't even bother trying to argue it. They are wrong sometimes when they sometimes say that soloers and groupers want "free epics". Something you worked hard for whether solo or in a group is not "free". Such statements presuppose that dezens if not hundreds of hours of raiding a single dungeon is the only possible valid form of "currency" for epic gear. That also presupposes that the work of a single individual or party is inherently inferior. That's all elitist garbage. Nevertheless, if the devs back them by supporting their playstyle the most, then that game is just not for us.

This post was not made to bash Vanguard. It will be a good game for those who agree with that style of advancement. I'm only saying that instead of complaining or petitioning and polling for changes that go against the developers intentions, support a different game. Other people have said this but I decided to dedicate an entire topic to it in my own words. Please try to understand it before flaming. This post was made to give those of us who hate raiding something to consider.

UPDATE EDIT:
 
Thanks to the informative posts of MX13, I no longer hold the belief that Vanguard will not offer top gear upgrades for hard working/playing non-raiders. In short he proved that Vanguard is for us.

How do I know LoTRO won't force raiding? Because LoTRO Content Designer Jared Hall-Dugas said "we are not forcing casual players to participate in raids", It doesn't get much plainer, simpler or obvious that that. It's all here at these sites link link link  in case anyone else has any doubts...He also explains that non-raiders will be able to get statistically comparable gear that is on par with raid gear in the same article. All of that is irrefutably congruent with and backs by way of official statement, my claim that LoTRO "doesn't implicitly regard groupers (or non-raiders in general) as second-class citizens." I didn't make the claims up,Turbine said those things themselves and I'm just relaying their message.




Guild Wars 2 is my religion

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Comments

  • MX13MX13 Member Posts: 2,489

    1) 90% of this HUGE game is designed for small groups or Solo play.

    2) There is PLENTY of soloing. This has been discussed in several Beta Reviews.

    3) It's a MULTIPLAYER game... it amazes me that some people want to play a MMO alone... It SHOULD be designed for groups of 2-4, that's the average size group I've played with in MMO's...

    4) It's a complete waste of resources to redesign Hundreds of things to make a non-raid server, when a VAST majority of content is non-raid.

    5) VANGUAD IS NOT A RAID GAME. Raiding is one of only a few things you can do in Vanguard, and you can get equally good items without raiding.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • VanguardeVanguarde Member Posts: 198

    How about "NO" to non raiding servers. Ive already explained that brad's vision is to cater to "Core Gamers" and does not follow your philosophy. Like i said in previous post, if you dont like it, there are other alternatives around.

    There will be only 20% raiding and 80% solo and group content, Brad's generous enough as it is.

  • z80paranoiaz80paranoia Member Posts: 410

    Originally posted by MX13
    1) 90% of this HUGE game is designed for small groups or Solo play.Be that as it may, we all know that in all likelyhood you will have to raid to complete your top tier gear and otherwise be equal in stats to raiders.
    2) There is PLENTY of soloing. This has been discussed in several Beta Reviews.You are correct. But those who only solo or party will be weaker than raiders. Reading the FAQs one can see that vanguard equates risk with group-size as opposed to actual risk. So by playing solo or in a party, according to Vanguard offers less risk purely because you are solo or in a party. If their logic is played out in the real world one could say that jogging in a peaceful  park in broad daylight with 25 people is less risky than one man who puts his head in a live unrestrained 10 foot crocodiles mouth because the guy with the croc did it alone.
    3) It's a MULTIPLAYER game... it amazes me that some people want to play a MMO alone... It SHOULD be designed for groups of 2-4, that's the average size group I've played with in MMO's...Multiplayer just means the game world can have multiple players in it. Nothing more. There is no law or rule that dictates all multiplayer games must include forced group dependance to advance. That is a preference not a mandate, nor is it part of the definition of multiplayer itself. As I said before, those that don't like that sort of thing shouldn't play Vanguard.
    4) It's a complete waste of resources to redesign Hundreds of things to make a non-raid server, when a VAST majority of content is non-raid.I agree. It would be a waste of time to do so which is part of why I made  my OP.
    5) VANGUAD IS NOT A RAID GAME. Raiding is one of only a few things you can do in Vanguard, and you can get equally good items without raiding.I hope this is true. Though I doubt it. Raiders on this very site have stated that they won't raid unless the raid gear was the best above all else. Do you honestly think Vanguard will allow partiers to be, gearwise, equal to the raiders? In every way? At the risk of enraging the raiders?

    Good rebuttals on your part MX13.


    Guild Wars 2 is my religion

  • z80paranoiaz80paranoia Member Posts: 410

    Originally posted by Vanguarde
    How about "NO" to non raiding servers. Ive already explained that brad's vision is to cater to "Core Gamers" and does not follow your philosophy. Like i said in previous post, if you dont like it, there are other alternatives around. There will be only 20% raiding and 80% solo and group content, Brad's generous enough as it is.
    Did you read my entire post? I agreed with you. People should accept the fact that this game was not made to have non-raiding servers and that the game shouldn't change to follow the philosophy of anyone else and that there are alternative games in developement such as LoTRO. If you are this hostile towards people who are on your side I'd hate to be your enemy. Relax.


    Guild Wars 2 is my religion

  • WarmechhWarmechh Member Posts: 126



    Originally posted by z80paranoia



    Originally posted by MX13

    1) 90% of this HUGE game is designed for small groups or Solo play.
    Be that as it may, we all know that in all likelyhood you will have to raid to complete your top tier gear and otherwise be equal in stats to raiders.

    2) There is PLENTY of soloing. This has been discussed in several Beta Reviews.
    You are correct. But those who only solo or party will be weaker than raiders. Reading the FAQs one can see that vanguard equates risk with group-size as opposed to actual risk. So by playing solo or in a party, according to Vanguard offers less risk purely because you are solo or in a party. If their logic is played out in the real world one could say that jogging in a peaceful  park in broad daylight with 25 people is less risky than one man who puts his head in a live unrestrained 10 foot crocodiles mouth because the guy with the croc did it alone.

    3) It's a MULTIPLAYER game... it amazes me that some people want to play a MMO alone... It SHOULD be designed for groups of 2-4, that's the average size group I've played with in MMO's...
    Multiplayer just means the game world can have multiple players in it. Nothing more. There is no law or rule that dictates all multiplayer games must include forced group dependance to advance. That is a preference not a mandate, nor is it part of the definition of multiplayer itself. As I said before, those that don't like that sort of thing shouldn't play Vanguard.

    4) It's a complete waste of resources to redesign Hundreds of things to make a non-raid server, when a VAST majority of content is non-raid.
    I agree. It would be a waste of time to do so which is part of why I made  my OP.

    5) VANGUAD IS NOT A RAID GAME. Raiding is one of only a few things you can do in Vanguard, and you can get equally good items without raiding.
    I hope this is true. Though I doubt it. Raiders on this very site have stated that they won't raid unless the raid gear was the best above all else. Do you honestly think Vanguard will allow partiers to be, gearwise, equal to the raiders? In every way? At the risk of enraging the raiders?


    Good rebuttals on your part MX13.


    Wow no offense to the guy that typed in green, but wow....your a dumb dude. Theres many ways to participate solo. You just have to research it more. Such as, you could be an independent crafter. Many job oppurtunities there.

    As for combating solo goes, if you want to go solo, play a console game. Cause thats the best its gonna be for you.

  • VanguardeVanguarde Member Posts: 198



    Originally posted by z80paranoia



    Originally posted by Vanguarde

    How about "NO" to non raiding servers. Ive already explained that brad's vision is to cater to "Core Gamers" and does not follow your philosophy. Like i said in previous post, if you dont like it, there are other alternatives around.
    There will be only 20% raiding and 80% solo and group content, Brad's generous enough as it is.


    Did you read my entire post? I agreed with you. People should accept the fact that this game was not made to have non-raiding servers and that the game shouldn't change to follow the philosophy of anyone else and that there are alternative games in developement such as LoTRO. If you are this hostile towards people who are on your side I'd hate to be your enemy. Relax.



    oh well my bad, i was scanning through words too fast. I must have skipped couple sentences alone.
  • z80paranoiaz80paranoia Member Posts: 410

    Originally posted by Warmechh
    Originally posted by z80paranoia
    Originally posted by MX13
    1) 90% of this HUGE game is designed for small groups or Solo play. Be that as it may, we all know that in all likelyhood you will have to raid to complete your top tier gear and otherwise be equal in stats to raiders.
    2) There is PLENTY of soloing. This has been discussed in several Beta Reviews. You are correct. But those who only solo or party will be weaker than raiders. Reading the FAQs one can see that vanguard equates risk with group-size as opposed to actual risk. So by playing solo or in a party, according to Vanguard offers less risk purely because you are solo or in a party. If their logic is played out in the real world one could say that jogging in a peaceful  park in broad daylight with 25 people is less risky than one man who puts his head in a live unrestrained 10 foot crocodiles mouth because the guy with the croc did it alone.
    3) It's a MULTIPLAYER game... it amazes me that some people want to play a MMO alone... It SHOULD be designed for groups of 2-4, that's the average size group I've played with in MMO's... Multiplayer just means the game world can have multiple players in it. Nothing more. There is no law or rule that dictates all multiplayer games must include forced group dependance to advance. That is a preference not a mandate, nor is it part of the definition of multiplayer itself. As I said before, those that don't like that sort of thing shouldn't play Vanguard.
    4) It's a complete waste of resources to redesign Hundreds of things to make a non-raid server, when a VAST majority of content is non-raid. I agree. It would be a waste of time to do so which is part of why I made  my OP.
    5) VANGUAD IS NOT A RAID GAME. Raiding is one of only a few things you can do in Vanguard, and you can get equally good items without raiding. I hope this is true. Though I doubt it. Raiders on this very site have stated that they won't raid unless the raid gear was the best above all else. Do you honestly think Vanguard will allow partiers to be, gearwise, equal to the raiders? In every way? At the risk of enraging the raiders?
    Good rebuttals on your part MX13.

    Wow no offense to the guy that typed in green, but wow....your a dumb dude. Theres many ways to participate solo. You just have to research it more. Such as, you could be an independent crafter. Many job oppurtunities there.

    Personal attacks (calling peoople names like "dumb" for example) are typical of those who cannot (or are too lazy to) formulate a convincing rebuttal argument. Name one line where I said soloers cannot participate or craft? In fact I didn't even bring up crafting because I wasn't talking about crafting. In fact you had to go off topic just to find anything to say at all. Reading comprehension FTW!

    As for combating solo goes, if you want to go solo, play a console game. Cause thats the best its gonna be for you.

    You do realize that I acknowledge Vanguard as having solo play? No one is denying that so that's a garbage comment. It's been established that there will be solo play and we all agree, so thats besides the point. In other words if I want solo play I can in fact play it in Vanguard and therefore wouldnt need to play a console game as my "best" option. Again, reading comprehension FTW!



    Reading comprehension FTW!


    Guild Wars 2 is my religion

  • MX13MX13 Member Posts: 2,489



    Originally posted by Warmechh

     

    Wow no offense to the guy that typed in green, but wow....your a dumb dude. Theres many ways to participate solo. You just have to research it more. Such as, you could be an independent crafter. Many job oppurtunities there.

    As for combating solo goes, if you want to go solo, play a console game. Cause thats the best its gonna be for you.



    Please, leave the insults out of it. There is just no reason for it; it polarizes people.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • Enforcer71Enforcer71 Member UncommonPosts: 780

    There will be only 20% raiding and 80% solo and group content, Brad's generous enough as it is.

     

    The last I read the actual numbers presented by Brad was 60% "core gamers" 20% small group and 20% raid.

    I am not saying this is fact but I am pretty sure those were the actual numbers given.

    Out of every 100 men, 10 should not be there,
    80 are nothing but targets, 9 are the real fighters.
    Ah, but one, ONE of them is a warrior,
    and he will bring the others home.
    -Heraclitus 500BC

  • MX13MX13 Member Posts: 2,489



    Originally posted by z80paranoia



    Originally posted by MX13

    1) 90% of this HUGE game is designed for small groups or Solo play.
    Be that as it may, we all know that in all likelyhood you will have to raid to complete your top tier gear and otherwise be equal in stats to raiders.
    This just isn't true. The Dev's had said clearly that only about 50% of the best gear will be large raid specific, and there will be similar items you can get without raiding.

    2) There is PLENTY of soloing. This has been discussed in several Beta Reviews.
    You are correct. But those who only solo or party will be weaker than raiders. Reading the FAQs one can see that vanguard equates risk with group-size as opposed to actual risk. So by playing solo or in a party, according to Vanguard offers less risk purely because you are solo or in a party. If their logic is played out in the real world one could say that jogging in a peaceful  park in broad daylight with 25 people is less risky than one man who puts his head in a live unrestrained 10 foot crocodiles mouth because the guy with the croc did it alone.
    Risk is midigated by size, not used to determine the rewards. Considering similar rewards can be gained with small gorups, and even in some solo adventures. For example, one Beta review stated it only took 3 poeple to get a griffin mount, one of the rarer in-game items.
    3) It's a MULTIPLAYER game... it amazes me that some people want to play a MMO alone... It SHOULD be designed for groups of 2-4, that's the average size group I've played with in MMO's...
    Multiplayer just means the game world can have multiple players in it. Nothing more. There is no law or rule that dictates all multiplayer games must include forced group dependance to advance. That is a preference not a mandate, nor is it part of the definition of multiplayer itself. As I said before, those that don't like that sort of thing shouldn't play Vanguard.
    Sorry, but there is NO point in playing an MMO and not grouping with friends.

    4) It's a complete waste of resources to redesign Hundreds of things to make a non-raid server, when a VAST majority of content is non-raid.
    I agree. It would be a waste of time to do so which is part of why I made  my OP.

    5) VANGUAD IS NOT A RAID GAME. Raiding is one of only a few things you can do in Vanguard, and you can get equally good items without raiding.
    I hope this is true. Though I doubt it. Raiders on this very site have stated that they won't raid unless the raid gear was the best above all else. Do you honestly think Vanguard will allow partiers to be, gearwise, equal to the raiders? In every way? At the risk of enraging the raiders?
    Raiders on this site are not the Dev's. The dev's have clearly stated there are some things they won't change, and the hifg-end loot mix was one of them. Why? To make sure non-power-guilds would have access to great gear as well. Now that said, Raiders may have unique loot just as non-raiding quest will provide the same. Read Brads writing about it, I think it a fair representation of the game balance.
    One example he gave was that a reward for a large raid quest may be a group buff bonus "helm of Lollypops" that provides all members of a group the Lollypop Buff that aids the entore group. IMO, that a completely fair reward to have exclusivly available by a raid, since it benefits a group & can only be aquired with one.


    Good rebuttals on your part MX13.



    And then?

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • WarmechhWarmechh Member Posts: 126



    Originally posted by MX13



    Originally posted by Warmechh

     

    Wow no offense to the guy that typed in green, but wow....your a dumb dude. Theres many ways to participate solo. You just have to research it more. Such as, you could be an independent crafter. Many job oppurtunities there.

    As for combating solo goes, if you want to go solo, play a console game. Cause thats the best its gonna be for you.



    Please, leave the insults out of it. There is just no reason for it; it polarizes people.



    Sorry....didn't mean to insult.....was suppose to be a harmless poking at fun thing lol
  • z80paranoiaz80paranoia Member Posts: 410

    Originally posted by MX13
    Originally posted by z80paranoia
    Originally posted by MX13
    1) 90% of this HUGE game is designed for small groups or Solo play. Be that as it may, we all know that in all likelyhood you will have to raid to complete your top tier gear and otherwise be equal in stats to raiders. This just isn't true. The Dev's had said clearly that only about 50% of the best gear will be large raid specific, and there will be similar items you can get without raiding.
    2) There is PLENTY of soloing. This has been discussed in several Beta Reviews. You are correct. But those who only solo or party will be weaker than raiders. Reading the FAQs one can see that vanguard equates risk with group-size as opposed to actual risk. So by playing solo or in a party, according to Vanguard offers less risk purely because you are solo or in a party. If their logic is played out in the real world one could say that jogging in a peaceful  park in broad daylight with 25 people is less risky than one man who puts his head in a live unrestrained 10 foot crocodiles mouth because the guy with the croc did it alone. Risk is midigated by size, not used to determine the rewards. Considering similar rewards can be gained with small gorups, and even in some solo adventures. For example, one Beta review stated it only took 3 poeple to get a griffin mount, one of the rarer in-game items.I'm seriously wanting this part to be true because I got a nasty taste in my mouth from WoW for equating greater group-size with reward rather than equating actual risk and time and difficulty with reward. Group-size does not equal risk.
    3) It's a MULTIPLAYER game... it amazes me that some people want to play a MMO alone... It SHOULD be designed for groups of 2-4, that's the average size group I've played with in MMO's... Multiplayer just means the game world can have multiple players in it. Nothing more. There is no law or rule that dictates all multiplayer games must include forced group dependance to advance. That is a preference not a mandate, nor is it part of the definition of multiplayer itself. As I said before, those that don't like that sort of thing shouldn't play Vanguard. Sorry, but there is NO point in playing an MMO and not grouping with friends.I agree 100% but it's subjective. I prefer grouping with friends more than anything else. I only solo when my friends are not on or I can't find a good group. I emphasize friends because in a game that forced raiding, most of those other people you are raiding with are probably not your real friends. They are just raiding because they have to to advance their toon, not because they like you or anything.
    I was only stating that multiplayer is not synonymous with grouping but I agree that grouping can add tremendously to the fun.
    People are all different and some people validly see fun in playing in a gameworld shared with others and not being forced to group. Who is anyone to say that someone else is not enjoying or cannot enjoy such an experience. It's so subjective. To you it may seem to be a waste of money but to someone else it may be worth twice the fee.

    4) It's a complete waste of resources to redesign Hundreds of things to make a non-raid server, when a VAST majority of content is non-raid. I agree. It would be a waste of time to do so which is part of why I made  my OP.
    5) VANGUAD IS NOT A RAID GAME. Raiding is one of only a few things you can do in Vanguard, and you can get equally good items without raiding. I hope this is true. Though I doubt it. Raiders on this very site have stated that they won't raid unless the raid gear was the best above all else. Do you honestly think Vanguard will allow partiers to be, gearwise, equal to the raiders? In every way? At the risk of enraging the raiders? Raiders on this site are not the Dev's. The dev's have clearly stated there are some things they won't change, and the hifg-end loot mix was one of them. Why? To make sure non-power-guilds would have access to great gear as well. Now that said, Raiders may have unique loot just as non-raiding quest will provide the same. Read Brads writing about it, I think it a fair representation of the game balance. One example he gave was that a reward for a large raid quest may be a group buff bonus "helm of Lollypops" that provides all members of a group the Lollypop Buff that aids the entore group. IMO, that a completely fair reward to have exclusivly available by a raid, since it benefits a group & can only be aquired with one.EDIT: I meant to address this. If this is true then Vanguard will in fact be for me. I thank you for shedding light on the issues. I'm skeptical (read: mildly afraid) but I want you to be right more than anything. It's just that I would hate to pay $50 + several months of subscription costs just to find out that the endgame is just another raid-or-quit fiasco.
    Good rebuttals on your part MX13.

    And then?


    More good rebuttals MX13 . I have no reason to believe what you say isn't true. And if it is true I stand corrected and perhaps I misjudged the game. Of course only time in the game will tell. My main point still stands. People should accept the game for what it is and decide if the game is right for them rather than try to change it because there are alternative games in developement. That is something I began to accept and felt like saying.

    I accept the game as it is and will seek a game that fits my tastes from the ground up rather than complain and was advising others to do the same. It's better to support a game that suits you than to try to change a game that you feel does not suit you. Still, you put up a solid argument and I appreciate that.


    Guild Wars 2 is my religion

  • WarspineWarspine Member Posts: 105
    There should be raids. I dont raid alot, infact it can take me years before i get my high end template cause of the lack of time i have. And the fact that it's very hard to be availble for the ammount of time it takes to make a raid.

    But still, it should be there.

    On the other hand. If youre a master craftsman and you go to all corners of the world to get materials and hunt for rare components drops etc to finaly make a masterpiece from 32 different components. Thouse items should be as good as the high end raiding once.
    But insted you might have to hunt for weaks or months before you can make it. Insted of one hardcore night raiding and get lucky with rolls or whatever.



  • MX13MX13 Member Posts: 2,489



    Originally posted by Warmechh



    Originally posted by MX13



    Originally posted by Warmechh

     

    Wow no offense to the guy that typed in green, but wow....your a dumb dude. Theres many ways to participate solo. You just have to research it more. Such as, you could be an independent crafter. Many job oppurtunities there.

    As for combating solo goes, if you want to go solo, play a console game. Cause thats the best its gonna be for you.



    Please, leave the insults out of it. There is just no reason for it; it polarizes people.



    Sorry....didn't mean to insult.....was suppose to be a harmless poking at fun thing lol



    We all have our moments. Thanks for clearing it up. image

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • MX13MX13 Member Posts: 2,489



    Originally posted by z80paranoia

    More good rebuttals MX13 . I have no reason to believe what you say isn't true. And if it is true I stand corrected and perhaps I misjudged the game. Of course only time in the game will tell. My main point still stands. People should accept the game for what it is and decide if the game is right for them rather than try to change it because there are alternative games in developement. That is something I began to accept and felt like saying.

    I accept the game as it is and will seek a game that fits my tastes from the ground up rather than complain and was advising others to do the same. It's better to support a game that suits you than to try to change a game that you feel does not suit you. Still, you put up a solid argument and I appreciate that.




    The only thing I'll add is that it's absolutly clear a well balanced group can be up to 3x as effective as a non-balanced group. This WILL absolutly effect play, IMO, as it should.

    However it should be noted that balancing a group has MORE impact on play then the size of a group. A balanced group of 4 is more likely to suceed then an unbalanced group of 8. This does have a LARGE impact on a group of friends selections when creating characters, but IMO this is expected in any game that is well balanced. Sure, some Professions are better at soloing, but group build is more important in the greater scheme of things.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • NeanderthalNeanderthal Member RarePosts: 1,861

    Paranoia, I would agree with you 100% except for one little problem....LotRO has raiding too.

    Point me to a well funded fantasy game coming out in the near future that DOESN'T have raiding and I'll be all over it. 

  • anarchyartanarchyart Member Posts: 5,378

    Great post really z80, I knew you had real discussion in you.

    I will not, I repeat not ever raid in Vangaurd and I know for a fact that I will have tons of fun and be decked out in very kewl gear. Vanguard will have tons to do for soloers and small groups so you needn't fear. If you absolutely must have the best sword in the game, it is not truly  known yes whether you will only be able to get it from raiding. I would assume yes, but no one really knows. I do know that you will be able to get great gear from soloing from random drops and from named drops alike.

    The game is going to be very solo and small group friendly, and from what I hear from beta testers, the game is looking much more solid than even the mighty WoW was at this stage in beta 3. Take that with a grain of salt of course, but Vanguard is not going to be the 1337 gamers only game that some would make it out to be. Remember I said this, for when it releases, I will be proved correct.image

    image
  • MX13MX13 Member Posts: 2,489

    Oh, and...

    I encourage ALL to read this section if you are concerned about raiding, but for those who what summary answers, here are a few points this FAQ section makes. There is a LOT more information in the actual FAQ section.

    • Will the best loot come only from raids?

    Aradune Mithara: No. ... ...In a nutshell, we want the best items to be available through a variety of routes: raids, long contiguous adventures, broken up adventures, trade skills, diplomacy, etc. ... (please read the entire section for the complete answer)

    • Could you be more clear? Please elaborate.

    Aradune Mithara: What's key here is that the best items should come from experiences where there was the greatest risk vs. reward and time commitment (plus, there's always luck -- being in the right place at the right time, etc.).

    Some of the best items will come from conventional raiding (large groups of people participating in long contiguous adventures). Some will come from long adventures consisting of less people and more importantly, while a lot of time will have to be invested, the content will be such that all of that time doesn't have to be contiguous. ... (please read the entire section for the complete answer)

    • Please explain further – that doesn’t necessarily seem consistent.

    Aradune Mithara: I think I was consistent, although perhaps not as clear as they could have been. Some of the best items will only be obtainable via raiding, other best items through grouping, and others through special casual areas, and others through the other spheres (harvesting/crafting and diplomacy).

    Let me try to come up with a quick hypothetical example -- it's simplistic, but perhaps will make more sense:

    1. The best all around helmet (say non-situational -- it has the best AC, or the best +STR attribute) for a warrior may come from a high level group zone

    2. The best fire resistant vambraces may come from a raid zone

    3. The best light armor boots may come from a challenging encounter that is made for casual/solo size groups (1-3).

    4. The best AC armor (call it the Red Dragonscale Breastplate) may come from dragon scales collected in a difficult group dungeon, but then also require a high level harvester to actually collect the scales in the depths of a the dragon's lair, and then a high level crafter to be able to use it and other components to actually create the Red Dragonscale Breastplate

    Were a person to absolutely insist on obtaining all 4 of these hypothetical items above, he would have to either a. engage in all 4 activities to some significant extent, as well as work with others in most of the examples or b. buy/trade for them, assuming they are items that are tradable.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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  • z80paranoiaz80paranoia Member Posts: 410

    Originally posted by Neanderthal
    Paranoia, I would agree with you 100% except for one little problem....LotRO has raiding too. Point me to a well funded fantasy game coming out in the near future that DOESN'T have raiding and I'll be all over it. 
    If you read the LoTRO site and the boards it basically says that while raids will be in LoTRO it won't be forced. Raiding will only be an option and not the bottleneck that prevents character advancement like in a more raid-centric game. I'm not against the presense of raids at all I am against soloers and groupers being regarded as inherently inferior and blocked from meaningful advancement just because they didn't raid like in WoW.

    here's a quote from a LoTRO dev...

    "Unique refers to the only place you can get said sword, armor, etc. We use comparable to say that while you may not be able to get the exact +400 uber sword of death that you can get in a Raid, you might get a +410 uber sword of smiting. And yes, crafters should be able to make some darn cool stuff..."

    So yes, it will have raiding but you are not forced to raid to have a character just as powerful as a raider. Non-raiders won't be second class citizens.

    Here's a quote from the silky venom Vanguard FAQ:

    "I owe you a better explanation, and the reason I hesitate is a lot of this is in flux and testing. The general idea though is if you were a dedicated casual gamer who never got any group loot and suddenly decided to loot you would indeed be at a disadvantage. But you certainly could befriend a solid group and they could escort you in and keep you alive and eventually get you some new lewtz. You are not a total sitting duck, but relatively ineffectual.

    I realize some may panic at that, but, really, if you have a change of heart like that, which is great, I trust you will find some people who will take you in.

    Going from casual to raid? I'm thinking no. Baby steps. - 27 October 2005
    Source: Aradune Mithara"

    From the above quote one could accurately infer that a non-raider will be much weaker than a raider. Again, not a complaint just an acceptance of the facts. I am certainly not bashing Brad. I think he's a great guy and I actually wish I could be him for an hour. So comparing the two quotes one can see why I say what I say and why I recommend LoTRO instead.

    edit: I must add however that the public raids of Vanguard sound like they will offer less boredom than the instanced raids of WoW. And I must also add that I am not at all a casual gamer. I'm a hardcore gamer that thinks raiding is painfully boring.


    Guild Wars 2 is my religion

  • AmatheAmathe Member LegendaryPosts: 7,630

    One of the things that Sigil has said about Vanguard is that you will want (and maybe need) multiple sets of armor.

    Another thing they have said is that rewards should be proportionate to "risk" (I will spare you a discussion of the frailty of that term in the context of a video game).

    And of course we have heard many times from many people that Vanguard players allegedly want a "challenging" game.

    So, here's my question. If those three things are true, why not make it to where you cannot use raid gear during solo and group play? That way, you will need multiple gear sets (consistent with the Vision); the rewards for solo and group play will remain consistent with their intended risk (also consistent with the Vision); and the game would be more challenging (allegedly part of the Vision)?

    The answer, of course, is that players who raid don't only raid. They also group and solo, and when they do they like to rip through that content like a hot knife through butter while decked out in god gear. The rewards they gain by doing that are not proportionate to their so-called risk. This is the essential hypocrisy of the Vision and a lot of other things that are said about the game.

    There is no such thing as a challenging game where people can use items that remove the challenge.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • logangregorlogangregor Member Posts: 1,524

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  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Amathe

    One of the things that Sigil has said about Vanguard is that you will want (and maybe need) multiple sets of armor.
    Another thing they have said is that rewards should be proportionate to "risk" (I will spare you a discussion of the frailty of that term in the context of a video game).
    And of course we have heard many times from many people that Vanguard players allegedly want a "challenging" game.
    So, here's my question. If those three things are true, why not make it to where you cannot use raid gear during solo and group play? That way, you will need multiple gear sets (consistent with the Vision); the rewards for solo and group play will remain consistent with their intended risk (also consistent with the Vision); and the game would be more challenging (allegedly part of the Vision)?
    The answer, of course, is that players who raid don't only raid. They also group and solo, and when they do they like to rip through that content like a hot knife through butter while decked out in god gear. The rewards they gain by doing that are not proportionate to their so-called risk. This is the essential hypocrisy of the Vision and a lot of other things that are said about the game.
    There is no such thing as a challenging game where people can use items that remove the challenge.



    K well you done now? You have made probably hundreds of posts now in trolling dislike of Vanguard (all of which are chock full of misinformation and half-truths), I think you can safely go find a game you like now. Good luck!image

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  • NeanderthalNeanderthal Member RarePosts: 1,861



    Originally posted by z80paranoia

    If you read the LoTRO site and the boards it basically says that while raids will be in LoTRO it won't be forced. Raiding will only be an option and not the bottleneck that prevents character advancement like in a more raid-centric game.




    Uh huh.  And now you sound just like the Vanguard fans.  I've heard the same thing from fans of Vangaurd and fans of AoC and now I'm hearing it from a LotRO fan.

    Tell me something...if raiding does not result in better rewards then what will motivate raiders to do raids?  If you can come up with a good explanation for that I would be amazed.

    Don't tell me that people will go on raids just for the hell of it.  If people can get equal rewards without raiding then how do the devs intend to motivate people to do raids?

    See, if they are putting raids in the game (and they are) they obviously want people to do it.  So what will the motivation be?

    The simple fact of life is that people won't do raids unless raiding results in the best rewards.  That's just the way it is.  That is why the raiding playstyle and non-raiding playstlye cannot co-exist peacefully in the same game.  If non-raiding results in equal rewards it kills raiding.  And for raiding to result in the best rewards then non-raiding progression has to STOP at some point (otherwise the rewards would catch up to raid rewards)....so raiding kills non-raiding.

    I would be fascinated to hear how the LotRO devs plan to work around this.  How can they motivate people to do raids if people can get the same rewards with the same time investment without having to do raids.

  • MX13MX13 Member Posts: 2,489



    Originally posted by anarchyart



    Originally posted by Amathe

    One of the things that Sigil has said about Vanguard is that you will want (and maybe need) multiple sets of armor.
    Another thing they have said is that rewards should be proportionate to "risk" (I will spare you a discussion of the frailty of that term in the context of a video game).
    And of course we have heard many times from many people that Vanguard players allegedly want a "challenging" game.
    So, here's my question. If those three things are true, why not make it to where you cannot use raid gear during solo and group play? That way, you will need multiple gear sets (consistent with the Vision); the rewards for solo and group play will remain consistent with their intended risk (also consistent with the Vision); and the game would be more challenging (allegedly part of the Vision)?
    The answer, of course, is that players who raid don't only raid. They also group and solo, and when they do they like to rip through that content like a hot knife through butter while decked out in god gear. The rewards they gain by doing that are not proportionate to their so-called risk. This is the essential hypocrisy of the Vision and a lot of other things that are said about the game.
    There is no such thing as a challenging game where people can use items that remove the challenge.


    K well you done now? You have made probably hundreds of posts now in trolling dislike of Vanguard (all of which are chock full of misinformation and half-truths), I think you can safely go find a game you like now. Good luck!image


    QFE

    Your post added no information, only half-truths and added nothing to any debate. Seriously, this a point that can be debated, but off-topic opinions don't add to the debate.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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  • Originally posted by MX13
    1) 90% of this HUGE game is designed for small groups or Solo play. 2) There is PLENTY of soloing. This has been discussed in several Beta Reviews. 3) It's a MULTIPLAYER game... it amazes me that some people want to play a MMO alone... It SHOULD be designed for groups of 2-4, that's the average size group I've played with in MMO's... 4) It's a complete waste of resources to redesign Hundreds of things to make a non-raid server, when a VAST majority of content is non-raid. 5) VANGUAD IS NOT A RAID GAME. Raiding is one of only a few things you can do in Vanguard, and you can get equally good items without raiding.

    For #4 if a VAST majority of content is non-raid wouldn't it be trivial or close to trivial to make it completely non-raid?
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