"MMORPG.com: The last time we spoke, you had a rather concrete vision for the evolution of RvR throughout the course of character's career. Have there been any changes or innovations to PvP in the game since then?
Sanya Thomas: "Concrete vision?" That smacks of a certain inflexibility, and "inflexible" is something that a product in closed beta can't afford. We have a design framework that has not changed in a big way since the last time you interviewed the developers. The execution has in many cases dramatically changed, as we try things and decide that they don't work - or implement things and realize that those things limit us unnecessarily. I can't be specific here, because anything I say today is subject to change before the next demonstration. And at the next demonstration, you can play and write about it yourself.
Sorry, that's a terrible answer. "
I dont think it was a terrible answer, I wish a better question was asked.
As a person who has never played DAoC or is familiar with Warhammer history but an avid PvP gamer, what makes Warhammer different than current/last generation MMOs that are/have PvP mechanics?
What seperates Warhammer Online from the rest the current/last generation PvP mechanics?
Avid PvPer awaiting an avid PvP MMO, not a PvE MMO with a sloppy side order of unthoughtful PvP.
Comments
"MMORPG.com: The last time we spoke, you had a rather concrete vision for the evolution of RvR throughout the course of character's career. Have there been any changes or innovations to PvP in the game since then?
Sanya Thomas:
"Concrete vision?" That smacks of a certain inflexibility, and "inflexible" is something that a product in closed beta can't afford. We have a design framework that has not changed in a big way since the last time you interviewed the developers. The execution has in many cases dramatically changed, as we try things and decide that they don't work - or implement things and realize that those things limit us unnecessarily. I can't be specific here, because anything I say today is subject to change before the next demonstration. And at the next demonstration, you can play and write about it yourself.
Sorry, that's a terrible answer. "
I dont think it was a terrible answer, I wish a better question was asked.
As a person who has never played DAoC or is familiar with Warhammer history but an avid PvP gamer, what makes Warhammer different than current/last generation MMOs that are/have PvP mechanics?
What seperates Warhammer Online from the rest the current/last generation PvP mechanics?
Avid PvPer awaiting an avid PvP MMO, not a PvE MMO with a sloppy side order of unthoughtful PvP.
And guess what? I don't care.
Daoc was one of my favorite MMorpgs, I have faith in Mythic.
I have faith in this product.