Originally posted by severius Every mob that spawns has some amount of money or certain value of items, every quest taken has a specific cash amount etc etc. Let's say you find a mob that drops 50-100 *insert currency name here*. whether 1 player or 1000 players kill that mob 1 time of 1 billion times the game world will continue to pump out 50-100 currency every time one dies. Everytime a player kills that mob and gets x amount of currency that currency is devalued.
And that's the reason why such a game should have no respawnable mobs at all. The Orcs should be part of their own societies, limited by production, technological level and breeding. Every society should be viable to conquest and extermination, every kill have an impact on the world, both NPC controlled and player created.
Since the monsters die for real here though, player characters must as well, for balancing purposes.
As for currency, simply make it a product of resource extraction, like everything else. In the end, all gold is found in the earth. That way the amount of buillion in circulation can be simply controlled.
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at all. The Orcs should be part of their own societies, limited by
production, technological level and breeding. Every society should be
viable to conquest and extermination, every kill have an impact on the
world, both NPC controlled and player created.
Since the monsters die for real here though, player characters must as well, for balancing purposes.
As for currency, simply make it a product of resource extraction, like
everything else. In the end, all gold is found in the earth. That way
the amount of buillion in circulation can be simply controlled.