Well, i had finest battles in DAoC, some PvP-instances or clowns with sH1tNaMeS - open PvP in WoW, gatecampers in EVE... also ShiTn4mEs.. There are some other reasons, why DAoC seems to be the best PvP-system, but there will be the day, where i find a guy, who knows the DAoC-RvR, and says, it has not the best PvP-system.
this would make sense in a FPS, or RTS or something, but in a game where your class level and gear determine your damage and skill, how fun is it to lose to a guy not because he was better then you, but because he had better gear? risk/reward? please...
The game will accumulate a handful of elitest clans who will massacre anybody else that they come across.
weeee there was sure an option of reward when i got steam-rolled by 4 other guys! maybe next time i'll take em!
I do in fact love the idea of risk-reward, but a full body loot on every death is a lil' over the top, and also restrictive to gamers. the people (beleive it or not) who don't like FFA Loot (which i'm a fan for actually.. though i can't see the idea working...) are not limited to 12-yr-olds. there are some people who get home from work, and want to just have fun with some friends for 20-minutes.
full body looting is HARDCORE in the sense that you have to spend alot more time on the game in order to fully commit, leaving perspective casual players out
Originally posted by kordrial this would make sense in a FPS, or RTS or something, but in a game where your class level and gear determine your damage and skill, how fun is it to lose to a guy not because he was better then you, but because he had better gear? risk/reward? please... The game will accumulate a handful of elitest clans who will massacre anybody else that they come across. weeee there was sure an option of reward when i got steam-rolled by 4 other guys! maybe next time i'll take em!
Usually games with the PVP looting aren't Item centric. This means losing them isn't as big of a deal as you 'zero risk gamers' keep implying.
It's about playing smart, sure you get ganked occasionally but you deal with it and get revenge. You win some you lose some.
If you can't handle it there are already plenty of games catering to your style of play, WOW is a good start.
Originally posted by kordrial this would make sense in a FPS, or RTS or something, but in a game where your class level and gear determine your damage and skill, how fun is it to lose to a guy not because he was better then you, but because he had better gear? risk/reward? please... The game will accumulate a handful of elitest clans who will massacre anybody else that they come across. weeee there was sure an option of reward when i got steam-rolled by 4 other guys! maybe next time i'll take em!
Usually games with the PVP looting aren't Item centric. This means losing them isn't as big of a deal as you 'zero risk gamers' keep implying.
It's about playing smart, sure you get ganked occasionally but you deal with it and get revenge. You win some you lose some.
If you can't handle it there are already plenty of games catering to your style of play, WOW is a good start.
WoW is a terrible game -.-.... played SWG:C, EVE, and WoW. WoW isn't the best by... a long shot =/
Like i said, i enjoy high risk reward, but it's a niche in the market no studio wants to fill, not because it isn't worth while, but simply becuase it will not grow.
Sure there are tons of people who want this, that # will not get much higher, and because it's so different from other audiances. WoW is not a great game, but blizzard was smart, they made it versitile, or at least feel like it was. PvP huge dungeon crawls and leveling galour.... the only crowd this game doesn't cator to are casuals who hit lvl 60, or hardcore PvPers.
If you play a hardcore PvP game, then you gain the hardcore PvPers (which may be alot) but it's nowhere near the amount of the dungeon crawlers, soloer, and (albiet pointless) PvP. on top of all of that, you still are without the casuals who can't find time to rebuild a characters gear.
another thing i'd like to point out, you said that these games aren't item centric... but then.. how is it rewarding to loot sombody? =/
Originally posted by kordrial Originally posted by n2k3156 Hmm maybe you all bashing the Navy should shut the fuck up, because you obviously have no idea what your talking about.
Stick to your video games asshole. We're taking care of your ass in real life.
hehe i support the troops, i have alot of family members there, but we have not fought a war worth fighting in decades
Iraq? Didn't Bush say that it was a mission complete on that aircraft carrier a few years ago? we're still loosing american and iraqi children
Somalia? HAH worked as well as a led balloon!
Nam? that was a war we lost, got out asses kicked and ran with our tails behind out legs, DISASTER.
Hey man, we're kinda waaay off topic, so I'll just agree to disagree.
But to unhijack this thread, I'm all for consequences for losing in PvP. When I lop off some silly humie's head with me choppa, I'm definetly gonna wanna take some of his gear as a trophy.
I don't know if I would absolutely be against a full loot pvp game. I'm not much of a pvp'er. I played DAoC and some EQ pvp. I hated EQ item centric PvP, but loved DAoC non-item centric RvR. It would have to be a game where uber items don't exist. I wouldn't play a item centric pvp game, anyways. That has nothing to do with skill, as much as time.
The thing is I just fail to realize why its such a great rush to get loot from the guy. In DAoc when I defeated an opponent I was very happy with the RPS. When they added the coin loot I thought icing on the cake. I never thought, "hey wish I had his SoM".
I suppose it comes down to the ease of replacing items. I wouldn't want to loot something some guy had to spend 20 hours getting, and wouldn't want the same done to me. We are all gamers just trying to enjoy ourselves. I don't have ill will towards my fellow gamer even if he has annihilated me in combat.
I suppose one could argue its more realistic, but, seriously, its not very realistic, or desirable, to walk around murdering people for their "loot".
Originally posted by brostyn I suppose one could argue its more realistic, but, seriously, its not very desirable to walk around murdering people for their "loot".
I disagree. The thrill of risking something something precious for a greater reward would lend a much greater sense of purpose to PVP IMO.
WoW is a terrible game -.-.... played SWG:C, EVE, and WoW. WoW isn't the best by... a long shot =/
Like i said, i enjoy high risk reward, but it's a niche in the market no studio wants to fill, not because it isn't worth while, but simply becuase it will not grow.
Sure there are tons of people who want this, that # will not get much higher, and because it's so different from other audiances. WoW is not a great game, but blizzard was smart, they made it versitile, or at least feel like it was. PvP huge dungeon crawls and leveling galour.... the only crowd this game doesn't cator to are casuals who hit lvl 60, or hardcore PvPers.
If you play a hardcore PvP game, then you gain the hardcore PvPers (which may be alot) but it's nowhere near the amount of the dungeon crawlers, soloer, and (albiet pointless) PvP. on top of all of that, you still are without the casuals who can't find time to rebuild a characters gear.
another thing i'd like to point out, you said that these games aren't item centric... but then.. how is it rewarding to loot sombody? =/
Good post.
By item centric I mean that player skill plays a larger part in the outcome of battles rather than equipment somebody has. WOW is an item centric game where items make the player. UO was not item centric; where equipment didnt dictate the outcome of fights sure there was still crap, better and best but nothing groundbreaking. You didnt have to have the best items in the game to be able to compete in PVP, though items did hold importance just not as much as everyone against PVP looting keeps implying.
I prefer the risk of losing your own equipment, not some random drop that has no affect on the player killed. Its far more exciting and meaningful. It doesn't have to be ALL your items, heck it can even be a percentage chance you drop some random item... I just prefer something, anything to help seperate the men from the boys.
If you have no fear of losing your own items you can wear all your best gear at all times. In a true item loot game only the skilled, stupid or "brave" would risk doing this. This benefits the hard core raiders, ebay'ers, and hardcore (versus casual) players more than anything. These are the ones with the best gear and now they can play knowing full well they can not lose it.
In full item loot games I have played these sorts of players are often too afraid to wear their best gear. Maybe they paid $50 in real cash for it. Maybe it took them a month of raiding... The risk to them of wearing it and potentially losing it is far greater than the casual player who loses their items. The potential reward to the casual player who fights them when they wear it is again far greater as they have at least a small shot at gaining an item they may not have had a chance to ever receive.
I despise raiding, grinding and all that nonsense but I enjoy pvp and I am good at it. I don't want to play in a game where you can't lose your items and as a result raiders/grinders have a huge advantage when they go out on the pvp field. In effect this almost forces you to grind/raid if you want to be competitive with them...
How is that a good thing?
This system is better than nothing. If the loot is comparable for a creature of their level (instead of superficial loot) at least it would be more fun fighting pc's than some AI monster. Its still not ideal though. Considering there is no game worth playing right now though I will take it...
Originally posted by n2k3156 Originally posted by brostyn I suppose one could argue its more realistic, but, seriously, its not very desirable to walk around murdering people for their "loot".
I disagree. The thrill of risking something something precious for a greater reward would lend a much greater sense of purpose to PVP IMO. Ok, maybe you can clarify for me how risking something precious lends to a "greater sense of purpose"? That is just something I can't understand. What is the purpose? Now if you mean a greater rush I could understand, but not relate.
Originally posted by n2k3156 Hmm maybe you all bashing the Navy should shut the fuck up, because you obviously have no idea what your talking about.
Stick to your video games asshole. We're taking care of your ass in real life.
He had no reason to bring up the navy thing up.. and he prety much opened him self to be flamed.
I agree maybe it wasn't a good idea to bring that into the conversation at the point he did as it really didn't apply but come on guys, no reason to get ugly about it.
I think the flaming is way more out of line. What is it with you guys lately? You can't post on a single thread without it turning into something like this. Just becaused he mentions something doesn't entitle everyone to behave like 12 years olds and pull out the flamethrower. This site is developing a reputation....one where this all you are going to see, pointless attacks and flames.
Name calling/flaming/trolling is not a way to get your point across. It just reflects the maturity of the poster.
Warhammer style 'looting' sounds boring, I don't have to worry about dying if I don't actually lose anything. Losing ranks/xp sucks even more, just means more grind to get 'em back. With real item loss, I can always prepare for it by making reserves before going PvP.
Those people pulling the "j00r jast ewil griefr!!1" card in this just show how fucking clueless newbies they are.
The bottom line is that your appreciation of your accomplishments or "wins" is directly proportional to the risks or potential "loses" you take to achieve them.
I gonne play darkfall becouse its a fulloot mmo but im absolutely not a griefer.
Becouse darkfall is hardcore and full loot you think only 12 year olds gonne play it and pk and grief whole day then sir you have absolutely no clue what games like darkfall is all about.
Its good to hear warhammer have also some punisment with dropping some loot when you been killed with pvp, but darkfall has far deeper gameplay and freedom then warhammer.
But warhammer will be more popularcasual and high profile becouse it looks more like wow but bit harder with pvp:P
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
Originally posted by osc8r It's about risk vs reward. So there's the reward, where's the risk?
I want to know that if i die, i actually lose something meaningful to me ie RISK.
translated from ganker to gamer: I want to know that if you die, I get to take somethnig meaningfull from you. I can't be happy unless I ruin someone's day.
Poor baby. Stick to WOW or hello kitty online, as you obviously have no idea about meaningful PVP and the MANY benefits brought on by knowing that you can die and lose your item's at any point.
Daoc has the best PvP RvR system of all current MMO and there's nothing to loot on body. Real pvp is about realm objective, not ganking. So i don't see why war hammer would be any different.
The additional loot is nice, but you should PvP for other reasons then that. (Accomplishing realm goals>>> ganking.
What deserves to be done, deserves to be "well" done...
Lol how some have ideas about what pvp should be so funny.
Ganking is also apart of pvp always is always will be if you dont like it your just a carebear who wanne be left alone in safezones so nobody can kill you:D
Open pvp with total freedom and fulloot is best way for mmo that is pvp oriented.
players make politics on server not game it self.
But dont get me wrong if you dont like it nobody force you to play such a game but dont come with its for griefers or silly 12 year old gankers thats bullshit.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
Originally posted by wjrasmussen Originally posted by osc8r Originally posted by wjrasmussen Originally posted by osc8r It's about risk vs reward. So there's the reward, where's the risk?
I want to know that if i die, i actually lose something meaningful to me ie RISK.
translated from ganker to gamer: I want to know that if you die, I get to take somethnig meaningfull from you. I can't be happy unless I ruin someone's day. Poor baby. Stick to WOW or hello kitty online, as you obviously have no idea about meaningful PVP and the MANY benefits brought on by knowing that you can die and lose your item's at any point. I served in the Navy for seven years kid, you don't have a clue. When you growup in a few years you just might have learned enough to understand. i wouldn't hold your breath on that happening.
i agree with you, but it's more than that...
when they talk smack, they can be punished ingame. sure, it makes gankers come out of hiding as well, but um, they'll be there regardless of if there's loot or not. there's just something about a lvl 60 killing a lvl 10 that children and basement-dwellers can't pass up... they're weak and powerless in real life, so they make up for it online.
in the lawless west, back in the day in the USA, lots of folks carried guns and the quickest draw was often in the right. games today don't have single deaths, why not? because people are just too incredibly stupid. if you died once then had to reroll, you'd have servers full of people that never made it past the first few levels.
when my nephews were about 3 and 4, they were standing in the hall. one of them pinched the other's nipple real hard. so he was pinched back. i watched them as they stood there crying and steadily taking turns pinching the other one's nipple back and forth until i broke them up. they had an excuse, they were babies.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Originally posted by n2k3156 Originally posted by kordrial Originally posted by n2k3156 Snip
Snip Hey man, we're kinda waaay off topic, so I'll just agree to disagree.
But to unhijack this thread, I'm all for consequences for losing in PvP. When I lop off some silly humie's head with me choppa, I'm definetly gonna wanna take some of his gear as a trophy. The only thing I have a problem with a full loot pvp system is that most fights are over in 15-30 seconds. IMO its not worth fighting for 15 sec to have loot taken. Now if Devs could design a system where fights were meaningful, other than the full loot, I'd be all for it. But I'm not gong to risk all my precious loot in a fight when I'm dead before I see what happened.
You so called hardcore players are boring me. If you want PVP, full looting. Go play Shadowbane and stop crying because you think there's no game out there for you.
You hardcore players should be able to fill those servers and gank to your hearts content. It may have dated graphics but that should not stop you because the game play your looking for is there.
So stop crying on the forums and go play something.
People who cry about WOW no having PVP are just dumb. I get to kill whoever i want when i want and i get ganked to, its fun. Playing battlegrounds in WOW is boring PVP but finding it out in the zones is much more fun.
Ok, hardcore players stop feeling sorry for yourselves and crash those Shadowbane servers with all your leet abilities and have fun,ok.Ok.
Originally posted by osc8r It's about risk vs reward. So there's the reward, where's the risk?
I want to know that if i die, i actually lose something meaningful to me ie RISK.
translated from ganker to gamer: I want to know that if you die, I get to take somethnig meaningfull from you. I can't be happy unless I ruin someone's day.
Poor baby. Stick to WOW or hello kitty online, as you obviously have no idea about meaningful PVP and the MANY benefits brought on by knowing that you can die and lose your item's at any point.
if you think pvp is all about looting then you have no idea what pvp is about!
It doesn't change anything on Warhammer Online when you beg for changes in the loot-system. You're outnumbered, there are dozens of casual players. If I have to mention the GW (GamesWorkshop-employees) and the lore it won't be happening either.
The only Warhammer-race, which is in the game, I could see looting are the Orcs and Goblins. Dwarfs(!) wouldn't even want to carry Orc-armor, it's shoddy work, but a Orc-head on a spike, no probs!
Chaos hates the Empire, Empire hates Chaos, there's no way they going to use eachothers armor. It's like carrying a nazi-uniform as an ally and the other way around.. and Warhammer doesn't has spies/rogues as playable characters.
Same goes for the Elves.
The Risk vs. Reward isn't loot, it is directed at the zones and areas in command, the risk is losing your capitol and the reward is taking the opponent's capitol. Note: This applies to W.A.R..
I'm affraid the 'hardcore' players need to search for another game than this one to please their requests for a PvP-game... By the way, Warhammer Online: Age of Reckoning is a RvR-game. PvP is way more grandiose, it is battle, with armies. The fun in the PvP is about your skill and the fun of beating another. I see it more like a FPS, I don't get loot there either, but I love when I kill someone with a well placed Sniper-shot.
I mean no offense to anyone, but I'd like that people cooled down a bit more. I agree with a poster before me that this forum gets a reputation... and not an entirely positive one.
Comments
PvP systems-like
DAoC: rewarding
WoW: pointless
EVE: penalizing
Well, i had finest battles in DAoC, some PvP-instances or clowns with sH1tNaMeS - open PvP in WoW, gatecampers in EVE... also ShiTn4mEs..
There are some other reasons, why DAoC seems to be the best PvP-system, but there will be the day, where i find a guy, who knows the DAoC-RvR, and says, it has not the best PvP-system.
Sorry for my bad english.
this would make sense in a FPS, or RTS or something, but in a game where your class level and gear determine your damage and skill, how fun is it to lose to a guy not because he was better then you, but because he had better gear? risk/reward? please...
The game will accumulate a handful of elitest clans who will massacre anybody else that they come across.
weeee there was sure an option of reward when i got steam-rolled by 4 other guys! maybe next time i'll take em!
I do in fact love the idea of risk-reward, but a full body loot on every death is a lil' over the top, and also restrictive to gamers. the people (beleive it or not) who don't like FFA Loot (which i'm a fan for actually.. though i can't see the idea working...) are not limited to 12-yr-olds. there are some people who get home from work, and want to just have fun with some friends for 20-minutes.
full body looting is HARDCORE in the sense that you have to spend alot more time on the game in order to fully commit, leaving perspective casual players out
It's about playing smart, sure you get ganked occasionally but you deal with it and get revenge. You win some you lose some.
If you can't handle it there are already plenty of games catering to your style of play, WOW is a good start.
hehe i support the troops, i have alot of family members there, but we have not fought a war worth fighting in decades
Iraq? Didn't Bush say that it was a mission complete on that aircraft carrier a few years ago? we're still loosing american and iraqi children
Somalia? HAH worked as well as a led balloon!
Nam? that was a war we lost, got out asses kicked and ran with our tails behind out legs, DISASTER.
It's about playing smart, sure you get ganked occasionally but you deal with it and get revenge. You win some you lose some.
If you can't handle it there are already plenty of games catering to your style of play, WOW is a good start.
WoW is a terrible game -.-.... played SWG:C, EVE, and WoW. WoW isn't the best by... a long shot =/
Like i said, i enjoy high risk reward, but it's a niche in the market no studio wants to fill, not because it isn't worth while, but simply becuase it will not grow.
Sure there are tons of people who want this, that # will not get much higher, and because it's so different from other audiances. WoW is not a great game, but blizzard was smart, they made it versitile, or at least feel like it was. PvP huge dungeon crawls and leveling galour.... the only crowd this game doesn't cator to are casuals who hit lvl 60, or hardcore PvPers.
If you play a hardcore PvP game, then you gain the hardcore PvPers (which may be alot) but it's nowhere near the amount of the dungeon crawlers, soloer, and (albiet pointless) PvP. on top of all of that, you still are without the casuals who can't find time to rebuild a characters gear.
another thing i'd like to point out, you said that these games aren't item centric... but then.. how is it rewarding to loot sombody? =/
hehe i support the troops, i have alot of family members there, but we have not fought a war worth fighting in decades
Iraq? Didn't Bush say that it was a mission complete on that aircraft carrier a few years ago? we're still loosing american and iraqi children
Somalia? HAH worked as well as a led balloon!
Nam? that was a war we lost, got out asses kicked and ran with our tails behind out legs, DISASTER.
Hey man, we're kinda waaay off topic, so I'll just agree to disagree.
But to unhijack this thread, I'm all for consequences for losing in PvP. When I lop off some silly humie's head with me choppa, I'm definetly gonna wanna take some of his gear as a trophy.
NGE Refugee.
I don't know if I would absolutely be against a full loot pvp game. I'm not much of a pvp'er. I played DAoC and some EQ pvp. I hated EQ item centric PvP, but loved DAoC non-item centric RvR. It would have to be a game where uber items don't exist. I wouldn't play a item centric pvp game, anyways. That has nothing to do with skill, as much as time.
The thing is I just fail to realize why its such a great rush to get loot from the guy. In DAoc when I defeated an opponent I was very happy with the RPS. When they added the coin loot I thought icing on the cake. I never thought, "hey wish I had his SoM".
I suppose it comes down to the ease of replacing items. I wouldn't want to loot something some guy had to spend 20 hours getting, and wouldn't want the same done to me. We are all gamers just trying to enjoy ourselves. I don't have ill will towards my fellow gamer even if he has annihilated me in combat.
I suppose one could argue its more realistic, but, seriously, its not very realistic, or desirable, to walk around murdering people for their "loot".
NGE Refugee.
WoW is a terrible game -.-.... played SWG:C, EVE, and WoW. WoW isn't the best by... a long shot =/
Like i said, i enjoy high risk reward, but it's a niche in the market no studio wants to fill, not because it isn't worth while, but simply becuase it will not grow.
Sure there are tons of people who want this, that # will not get much higher, and because it's so different from other audiances. WoW is not a great game, but blizzard was smart, they made it versitile, or at least feel like it was. PvP huge dungeon crawls and leveling galour.... the only crowd this game doesn't cator to are casuals who hit lvl 60, or hardcore PvPers.
If you play a hardcore PvP game, then you gain the hardcore PvPers (which may be alot) but it's nowhere near the amount of the dungeon crawlers, soloer, and (albiet pointless) PvP. on top of all of that, you still are without the casuals who can't find time to rebuild a characters gear.
another thing i'd like to point out, you said that these games aren't item centric... but then.. how is it rewarding to loot sombody? =/
Good post.
By item centric I mean that player skill plays a larger part in the outcome of battles rather than equipment somebody has. WOW is an item centric game where items make the player. UO was not item centric; where equipment didnt dictate the outcome of fights sure there was still crap, better and best but nothing groundbreaking. You didnt have to have the best items in the game to be able to compete in PVP, though items did hold importance just not as much as everyone against PVP looting keeps implying.
that has no affect on the player killed. Its far more exciting and
meaningful. It doesn't have to be ALL your items, heck it can even be a
percentage chance you drop some random item... I just prefer something,
anything to help seperate the men from the boys.
If you have no fear of losing your own items you can wear all
your best gear at all times. In a true item loot game only the skilled,
stupid or "brave" would risk doing this. This benefits the hard core
raiders, ebay'ers, and hardcore (versus casual) players more than
anything. These are the ones with the best gear and now they can play
knowing full well they can not lose it.
In full item loot games I have played these sorts of players are often
too afraid to wear their best gear. Maybe they paid $50 in real cash
for it. Maybe it took them a month of raiding... The risk to them of
wearing it and potentially losing it is far greater than the casual
player who loses their items. The potential reward to the casual player
who fights them when they wear it is again far greater as they have at
least a small shot at gaining an item they may not have had a chance to
ever receive.
I despise raiding, grinding and all that nonsense but I enjoy pvp and I
am good at it. I don't want to play in a game where you can't lose your
items and as a result raiders/grinders have a huge advantage when they
go out on the pvp field. In effect this almost forces you to grind/raid
if you want to be competitive with them...
How is that a good thing?
This system is better than nothing. If the loot is comparable for a
creature of their level (instead of superficial loot) at least it would
be more fun fighting pc's than some AI monster. Its still not ideal
though. Considering there is no game worth playing right now though I
will take it...
Ok, maybe you can clarify for me how risking something precious lends to a "greater sense of purpose"? That is just something I can't understand. What is the purpose? Now if you mean a greater rush I could understand, but not relate.
I agree maybe it wasn't a good idea to bring that into the conversation at the point he did as it really didn't apply but come on guys, no reason to get ugly about it.
I think the flaming is way more out of line. What is it with you guys lately? You can't post on a single thread without it turning into something like this. Just becaused he mentions something doesn't entitle everyone to behave like 12 years olds and pull out the flamethrower. This site is developing a reputation....one where this all you are going to see, pointless attacks and flames.
Name calling/flaming/trolling is not a way to get your point across. It just reflects the maturity of the poster.
Those people pulling the "j00r jast ewil griefr!!1" card in this just show how fucking clueless newbies they are.
What bullshit statement.
I gonne play darkfall becouse its a fulloot mmo but im absolutely not a griefer.
Becouse darkfall is hardcore and full loot you think only 12 year olds gonne play it and pk and grief whole day then sir you have absolutely no clue what games like darkfall is all about.
Its good to hear warhammer have also some punisment with dropping some loot when you been killed with pvp, but darkfall has far deeper gameplay and freedom then warhammer.
But warhammer will be more popularcasual and high profile becouse it looks more like wow but bit harder with pvp:P
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
Poor baby. Stick to WOW or hello kitty online, as you obviously have no idea about meaningful PVP and the MANY benefits brought on by knowing that you can die and lose your item's at any point.
Daoc has the best PvP RvR system of all current MMO and there's nothing to loot on body. Real pvp is about realm objective, not ganking. So i don't see why war hammer would be any different.
The additional loot is nice, but you should PvP for other reasons then that. (Accomplishing realm goals>>> ganking.
What deserves to be done, deserves to be "well" done...
Lol how some have ideas about what pvp should be so funny.
Ganking is also apart of pvp always is always will be if you dont like it your just a carebear who wanne be left alone in safezones so nobody can kill you:D
Open pvp with total freedom and fulloot is best way for mmo that is pvp oriented.
players make politics on server not game it self.
But dont get me wrong if you dont like it nobody force you to play such a game but dont come with its for griefers or silly 12 year old gankers thats bullshit.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
Make us care MORE about our faction & world pvp!
Poor baby. Stick to WOW or hello kitty online, as you obviously have no idea about meaningful PVP and the MANY benefits brought on by knowing that you can die and lose your item's at any point.
I served in the Navy for seven years kid, you don't have a clue. When you growup in a few years you just might have learned enough to understand.
i wouldn't hold your breath on that happening.
i agree with you, but it's more than that...
when they talk smack, they can be punished ingame. sure, it makes gankers come out of hiding as well, but um, they'll be there regardless of if there's loot or not. there's just something about a lvl 60 killing a lvl 10 that children and basement-dwellers can't pass up... they're weak and powerless in real life, so they make up for it online.
in the lawless west, back in the day in the USA, lots of folks carried guns and the quickest draw was often in the right. games today don't have single deaths, why not? because people are just too incredibly stupid. if you died once then had to reroll, you'd have servers full of people that never made it past the first few levels.
when my nephews were about 3 and 4, they were standing in the hall. one of them pinched the other's nipple real hard. so he was pinched back. i watched them as they stood there crying and steadily taking turns pinching the other one's nipple back and forth until i broke them up. they had an excuse, they were babies.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Hey man, we're kinda waaay off topic, so I'll just agree to disagree.
But to unhijack this thread, I'm all for consequences for losing in PvP. When I lop off some silly humie's head with me choppa, I'm definetly gonna wanna take some of his gear as a trophy.
The only thing I have a problem with a full loot pvp system is that most fights are over in 15-30 seconds. IMO its not worth fighting for 15 sec to have loot taken. Now if Devs could design a system where fights were meaningful, other than the full loot, I'd be all for it. But I'm not gong to risk all my precious loot in a fight when I'm dead before I see what happened.
You hardcore players should be able to fill those servers and gank to your hearts content. It may have dated graphics but that should not stop you because the game play your looking for is there.
So stop crying on the forums and go play something.
People who cry about WOW no having PVP are just dumb. I get to kill whoever i want when i want and i get ganked to, its fun. Playing battlegrounds in WOW is boring PVP but finding it out in the zones is much more fun.
Ok, hardcore players stop feeling sorry for yourselves and crash those Shadowbane servers with all your leet abilities and have fun,ok.Ok.
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Happy! Happy! Joy! Joy!
Poor baby. Stick to WOW or hello kitty online, as you obviously have no idea about meaningful PVP and the MANY benefits brought on by knowing that you can die and lose your item's at any point.
if you think pvp is all about looting then you have no idea what pvp is about!
It doesn't change anything on Warhammer Online when you beg for changes in the loot-system. You're outnumbered, there are dozens of casual players. If I have to mention the GW (GamesWorkshop-employees) and the lore it won't be happening either.
The only Warhammer-race, which is in the game, I could see looting are the Orcs and Goblins. Dwarfs(!) wouldn't even want to carry Orc-armor, it's shoddy work, but a Orc-head on a spike, no probs!
Chaos hates the Empire, Empire hates Chaos, there's no way they going to use eachothers armor. It's like carrying a nazi-uniform as an ally and the other way around.. and Warhammer doesn't has spies/rogues as playable characters.
Same goes for the Elves.
The Risk vs. Reward isn't loot, it is directed at the zones and areas in command, the risk is losing your capitol and the reward is taking the opponent's capitol. Note: This applies to W.A.R..
I'm affraid the 'hardcore' players need to search for another game than this one to please their requests for a PvP-game... By the way, Warhammer Online: Age of Reckoning is a RvR-game. PvP is way more grandiose, it is battle, with armies. The fun in the PvP is about your skill and the fun of beating another. I see it more like a FPS, I don't get loot there either, but I love when I kill someone with a well placed Sniper-shot.
I mean no offense to anyone, but I'd like that people cooled down a bit more. I agree with a poster before me that this forum gets a reputation... and not an entirely positive one.