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Skill set based characters in MMORPG's

No I don't mean skill based like Quake 3...

I mean Skill based as an alternative to class systems. This can be seen
in games like Ultima Online, Neocron, and pre-cu-nge SWG.

This is by far my favorite type of MMORPG, usually these games have
social skills and involve much more then combat. Such as non-combat
skills like taming creatures, dancing, alchemy. These skill set based
character encourge roleplay, and discourge grinding levels.

What I'm asking is. Can you guys think of more examples of these skill set character systems?




-Selek

Comments

  • CopelandCopeland Member Posts: 1,955

    Saga of Ryzom had the best skill based system going. Too bad they couldn't make a better go of it. I really hope some developer out there picks up their stanza idea. It's nice to be able to customize skills.

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by Selek
    No I don't mean skill based like Quake 3... I mean Skill based as an alternative to class systems. This can be seen
    in games like Ultima Online, Neocron, and pre-cu-nge SWG. This is by far my favorite type of MMORPG, usually these games have
    social skills and involve much more then combat. Such as non-combat
    skills like taming creatures, dancing, alchemy. These skill set based
    character encourge roleplay, and discourge grinding levels. What I'm asking is. Can you guys think of more examples of these skill set character systems?

    EVE Online is completely skill-based.


    Chris Mattern

  • SelekSelek Member Posts: 236
    yes, but dosnt Ryzom still have levels? 


    -Selek

  • TabyaTabya Member Posts: 8

    Saga of Ryzom has a very nice skillbased system.
    You even build your own Actions, e.g. you could build a spell dealing cold-damage with low powercost but long casttime or vice versa.



    Edit:

    Well, someone was quicker so I'll answer the reply:


    Yes, but dosnt Ryzom still have levels?

    Sure they have levels, but they are different from levels in other games. If you use heal-spells you'll get levels in Defensive Magic allowing you to buy new Heal-Spells or Buffs. If you use melee attacks you'll earn some levels in melee-combat.

    It's a quite complex system without class restrictions.


  • CopelandCopeland Member Posts: 1,955


    Originally posted by Selek
    yes, but dosnt Ryzom still have levels? 

    Yeah levels opened up higher skill sets and branches of skills. It was remarkably well done.

  • lillinlillin Member Posts: 207

    I dont know if this really discourages grinding.  You can grind a level, a quest, a raid, an instance, or even skills. 

    THe only thing i have ever seen promote roleplay is roleplayers in mmo's.

    The only way i can see something promoting roleplay that would also kill the grinding mentality is have a game more honed on player skill over player gear. 

  • SelekSelek Member Posts: 236
    the point of levels is to give players a overall boost in power
    overall, meaning high level players can destroy low level players 100%
    of the time. Usually the only way to level up is to gain experience,
    which is through combat. There are countless things a character can do
    and learn other then combat.

    not all roleplayers want to grind killing murloks to level up.

    with a select skill system players get better at what they want, doing what they want. which keeps the roleplayer in character.




    -Selek

  • bob13579bob13579 Member Posts: 4

    Originally posted by ChrisMattern
    EVE Online is completely skill-based.
    Chris Mattern

    Yup, no grind at all image (well...maybe isk grind, but you dont really need to).


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