Yeah it was murdered but from when i played AC i felt the freedom of character setups were an illusion. i mean, a pure melee build without any magic skills, wasnt that a gimped build? so long ago i played so i may be mixing with another game.
AC was and to this day still is the only game that had freedom in character creation and skills. A few other games have talked about it, but none have ever left the drawing board.
Let's face it, the Nintendo crowd doesn't like that kind of game. They didn't grow up on it and they don't like it. They want repetition over and over and over. They want a direction in the game that they are hand-held through. They want to fight "boss" monsters that end the scene with the win.
The rest of the MMORPG world all come from Everdull and want things to be handed to them on a plater with the only commitment - Time @ Camp.
Ac was an expirement and it simply didn't sell well with the gaming world. You wont see anything like it ever again.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
Another reason it didn't sell well was partly due to poor initial marketing, thx to m$ ;( and AC had a MUCH steeper learning curve (but also more rewarding) then the other two main competing MMO's at the time. Its first reviews all stated the same thing, that it was hard to learn and get started.
Most people weren't digging deeper into what AC DID have. A true personalized creation process, the first seemless world were you could run from one end to the next, free monthly expansions, semi-full free char movement and control, and heck what other MMO lets you have the choice of 100's and 100's of spells right off that bat at lvl 1? Not to mention obscene amounts of equipment and skill flexibility.
Later the devs did make AC more newbee friendly and yes even at some point made item-based (nonmagic) focused chars viable, but the market is fickle and there were new MMO's being released left and right.
I will always have a soft spot for AC myself (my first char Padishar was born on DT 2Nov99).
I wish Turbine had either simply put all there efforts into keeping the original Dev team and improving on AC1 (new skills once in awhile also would have been nice) OR took everything that was great and built upon it whilst creating AC2 (instead of the craptastic load of... nvm).
I think now my perfect MMO would be part AC, part Shadowbane (yes yes I know, but it does have char creation options and flexibility up the wazoo), and part UO2 (you know, the game that was never released? The inclusion of artists and free form motion capturing vision Garriott had.... would be SAWEET today! Some other games have tried or are trying parts of it today, but not on that scale/level of immersion).
...and AC had a MUCH steeper learning curve (but also more rewarding) then the other two main competing MMO's at the time. Its first reviews all stated the same thing, that it was hard to learn and get started.
I Think Padishar hit the exact problem with AC vs the rest of the MMORPGs that have come out. In order to make the game newbie friendly it must be handicapped from the start.
Picture, if you will, the Og Mage... tre-grand craptastic for the first few months on slowly grinding you way up to getting War Magic... then it blossomed into undoubtably the most fun character I have ever played in a game (until the As$ %$&*# at turbine put in the ability to re-spec your character at any time in the game!!! ehhhg@! that killed the game completely) A game MUST have a complexity problem at the beginning. It is a symptom of a great game later on.
Simple games like City of Heroes are exactly that - Dunce games for simple people. Complexity IS the key to a great game.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
Picture, if you will, the Og Mage... tre-grand craptastic for the first few months on slowly grinding you way up to getting War Magic... then it blossomed into undoubtably the most fun character I have ever played in a game (until the As$ %$&*# at turbine put in the ability to re-spec your character at any time in the game!!! ehhhg@! that killed the game completely) A game MUST have a complexity problem at the beginning. It is a symptom of a great game later on.
I couldn't have said it better...I remember my OG mage....it was the best feeling ever when I hit level 26 and got war
Min-maxing in AC was a symptom of player desire to get ahead faster, not a requirement of the game. Since you could kill even lvl 1 bunnies and get xp and progress, there was no true need to be min-maxed except for PvP or levelling efficiency.
I loved my time in AC. I wish someone would make a new game with updated graphics and some more modern features, but with that kind of focus on exploration and freedom.
BTW, I think the failure of AC to get mass appeal mostly has to do with Turbine's decision to get creative with the names and mobs instead of following the fantasy cliches that everyone knows so well. Swap Gharu for Orcs, Sho for Elves, and Gromnies for Dragons and you'd have something a lot easier to market to the masses.
BTW, I think the failure of AC to get mass appeal mostly has to do with Turbine's decision to get creative with the names and mobs instead of following the fantasy cliches that everyone knows so well. Swap Gharu for Orcs, Sho for Elves, and Gromnies for Dragons and you'd have something a lot easier to market to the masses.
I agree...but I thought all the different names gave AC some uniqueness. I remeber when I first started playing...I coulnd't pronounce any of the names until AC came out with a phonetic dictionary. I wish AC would move up on the Toped ranked MMORPG's (on the main mmorpg.com page) and made some people would come back and new people would come. Just a little wishful thinking.
actually AC did hold the top spot on this site for a good year or so back when this site was just getting started. Probably the longest running number 1 on this site i would wager. Don't even think WoW held the number 1 spot that long. I think Eve is about the only other game that even comes close. and it is yet another one of those that don't have many subs but is a pretty good game and very unique etc. it is purely skill based just like AC. But the only down point is that the exp is purely real time based. rather than killing critters. but that in of itself is unique from other games.
I know how you all feel though, i'm in the same boat... i began AC in march of 2000 and didn't stop until june of 2004. have been thinking of giving it another go, but not 100% sure yet. Wished they had done AC2 right, then we all wouldn't be wishing for an updated AC.
IF turbine was smart, they would build a new AC, but call it something else to evade any curses and bad mojo. but just design a more up to date game with the same skill system also the tinkering system rather than crafting systems that are boring and have nothing really creative going on. at least with tinkering you can Personalize your own items to YOUR liking.
Hands down AC is and most likely will be the most customizable mmo ever, other than city of heroes/ villains of course. If they could add the same character maker from CoH/V it would be way kick butt.
AC2 was simply a dumbed down version of AC1. it had half the heart and none of the innovativeness.
overall the puzzles and high paced fighting with the fully customized character is what had me for AC. and no other game to date has all those. To many that are simply out for the money and try to clone EQ or WoW. Rather than make something unique and fun like AC.
Sometimes I think if AC2 had been named something completely different, and there was no connection implied or suggested as a sequel to AC1, then it might have survived. Of course, we will never know.
Comments
AC was and to this day still is the only game that had freedom in character creation and skills. A few other games have talked about it, but none have ever left the drawing board.
Let's face it, the Nintendo crowd doesn't like that kind of game. They didn't grow up on it and they don't like it. They want repetition over and over and over. They want a direction in the game that they are hand-held through. They want to fight "boss" monsters that end the scene with the win.
The rest of the MMORPG world all come from Everdull and want things to be handed to them on a plater with the only commitment - Time @ Camp.
Ac was an expirement and it simply didn't sell well with the gaming world. You wont see anything like it ever again.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
Most people weren't digging deeper into what AC DID have. A true personalized creation process, the first seemless world were you could run from one end to the next, free monthly expansions, semi-full free char movement and control, and heck what other MMO lets you have the choice of 100's and 100's of spells right off that bat at lvl 1? Not to mention obscene amounts of equipment and skill flexibility.
Later the devs did make AC more newbee friendly and yes even at some point made item-based (nonmagic) focused chars viable, but the market is fickle and there were new MMO's being released left and right.
I will always have a soft spot for AC myself (my first char Padishar was born on DT 2Nov99).
I wish Turbine had either simply put all there efforts into keeping the original Dev team and improving on AC1 (new skills once in awhile also would have been nice) OR took everything that was great and built upon it whilst creating AC2 (instead of the craptastic load of... nvm).
I think now my perfect MMO would be part AC, part Shadowbane (yes yes I know, but it does have char creation options and flexibility up the wazoo), and part UO2 (you know, the game that was never released? The inclusion of artists and free form motion capturing vision Garriott had.... would be SAWEET today! Some other games have tried or are trying parts of it today, but not on that scale/level of immersion).
Good Journey All
Pad's playing: WoW, HL, TR, GuildWars.
Former MMO Exp: AOLNWN, M59, UO, AC1&2, EQ1&2, AO, SB, EVE, PS, EU, DAoC, DS, CoH/V, MxO, DDO, SWG, AA, Arch + many more.....
I Think Padishar hit the exact problem with AC vs the rest of the MMORPGs that have come out. In order to make the game newbie friendly it must be handicapped from the start.
Picture, if you will, the Og Mage... tre-grand craptastic for the first few months on slowly grinding you way up to getting War Magic... then it blossomed into undoubtably the most fun character I have ever played in a game (until the As$ %$&*# at turbine put in the ability to re-spec your character at any time in the game!!! ehhhg@! that killed the game completely) A game MUST have a complexity problem at the beginning. It is a symptom of a great game later on.
Simple games like City of Heroes are exactly that - Dunce games for simple people. Complexity IS the key to a great game.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
Min-maxing in AC was a symptom of player desire to get ahead faster, not a requirement of the game. Since you could kill even lvl 1 bunnies and get xp and progress, there was no true need to be min-maxed except for PvP or levelling efficiency.
I loved my time in AC. I wish someone would make a new game with updated graphics and some more modern features, but with that kind of focus on exploration and freedom.
BTW, I think the failure of AC to get mass appeal mostly has to do with Turbine's decision to get creative with the names and mobs instead of following the fantasy cliches that everyone knows so well. Swap Gharu for Orcs, Sho for Elves, and Gromnies for Dragons and you'd have something a lot easier to market to the masses.
I agree...but I thought all the different names gave AC some uniqueness. I remeber when I first started playing...I coulnd't pronounce any of the names until AC came out with a phonetic dictionary. I wish AC would move up on the Toped ranked MMORPG's (on the main mmorpg.com page) and made some people would come back and new people would come. Just a little wishful thinking.
I know how you all feel though, i'm in the same boat... i began AC in march of 2000 and didn't stop until june of 2004. have been thinking of giving it another go, but not 100% sure yet. Wished they had done AC2 right, then we all wouldn't be wishing for an updated AC.
IF turbine was smart, they would build a new AC, but call it something else to evade any curses and bad mojo. but just design a more up to date game with the same skill system also the tinkering system rather than crafting systems that are boring and have nothing really creative going on. at least with tinkering you can Personalize your own items to YOUR liking.
Hands down AC is and most likely will be the most customizable mmo ever, other than city of heroes/ villains of course. If they could add the same character maker from CoH/V it would be way kick butt.
AC2 was simply a dumbed down version of AC1. it had half the heart and none of the innovativeness.
overall the puzzles and high paced fighting with the fully customized character is what had me for AC. and no other game to date has all those. To many that are simply out for the money and try to clone EQ or WoW. Rather than make something unique and fun like AC.