I was looking through the concept arts for the engeeners and saw this
http://www.warhammeronline.com/english/gameInfo/armiesofWAR/Dwarfs/Careers/images/dw_armor_engineer8.jpgand its says stuff about a lip for catching soil... Will this really effect the game, Say a Dwarf throws a grenade towards an enemy thats standing on a hill, will it rolling down back towards them if it isnt a granade with a lip to catch soil or is this just nonsense written around the pic. If they a plan on putting things into game liek this, it way make the game awsome IMO, having to think before making an action and not just spamming a skill.
Comments
The Illuminati Gaming Society
In game models are really toned down compared to concept art. Concept gives a rough idea of what they want, then it has to be cut down, remodeled and made appropiate for the game. Look at the giant for example.
I wouldn't get too carried away. As much as I hope they put in as much realism as possible, I think they should just keep it simple and have it exploded where it lands. (Yet why would they bother explaining the terrain clip?!? I'm confusing myself!) Maybe the 4 second fuse could be something too, who know's.
They did say however that all weapons are gonna be "what you see is what you get."
If that axe that orc is holding looks like it could chop you in twain then by God its gonna have the stats and dmg to back it up!
I think that was just there to explane the important parts of a grenade. If that hadn't put in that a cap was important, the Devs might of scrapped it thing it's decoration. It's kind of like a car, most people know that cars have wheels but a digital artist who was all that famillar/observant might forget to add a tailpipe. A car without a tailpipe is kind of funney though, because all the people inside would die from exhaust fumes.
Long story short, it's probably for realism.