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I would do a poll but I figure, first off I havent played EVERY single MMORPG to date (almost everyone, but not everyone) and I want your opinions without throwing mine in yet. Try not to discuss to much I just need opinons but feel free to backup your opinion. Oh and no flaming everyone has a right to their opinion no matter how stupid it is *cough* everquest *cough* worst *cough*. And remember ONLY take into account the CRAFTING side of the system even if the loot/pve/pvp sucks ass. I know its rough So here goes...
"Is it better to know everything about nothing then nothing about everything ?" -Me
"Is it better to know everything about nothing then nothing about everything ?" -Me
Comments
As some things can be right and useless, can't some things be wrong and priceless? -Viktor Suikoden I
Horizons, hands down. This game is 90% crafting.
If its true that when you drop a cat it lands on its feet or if you drop toast it lands butter-side down... what happens if you strap toast to a cats back and drop it?
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As some things can be right and useless, can't some things be wrong and priceless? -Viktor Suikoden I
Yeah, the game is boring, he asked what game has the best crafting system, not what game isnt boring.
If its true that when you drop a cat it lands on its feet or if you drop toast it lands butter-side down... what happens if you strap toast to a cats back and drop it?
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As some things can be right and useless, can't some things be wrong and priceless? -Viktor Suikoden I
Sadly, the majority of online players' definition of a newbie, noob, newb:
"Anyone that has been playing at least one day less than me!"
Okay screw it , since noone will ever nominate it, my favorite is Project Entropia. Now given I have only played Horizons, UO, AO, AC, AC2, Shadowbane, Earth above and beyond, SWG, Jumpgate, EQ, EVE, DAoC, Planetside, Sims, WW2, and played around with a few others. I may not be an expert But it is the only true crafting system. First off all materials are based on those you FIND (mining, hunting, etc) you cant buy the materials from NPCs, The only blueprints you can buy are the most basic ones, the rest you get from crafting as you skill up. Its the only MMORPG that you can get items that are worth different amounts not only based on your skill but there is a certain random factor where sometimes you will get perfect items worth 10x the normal price. All this ontop of a high player demand crafted item society and you have my vote for the best crafting MMORPG in existence. Oh btw hands down the best for mining etc to. Anyway thats my opinion, thats how a crafting system should be.
(only draw back is you play with real money, but when you win, you win big )
"Is it better to know everything about nothing then nothing about everything ?" -Me
"Is it better to know everything about nothing then nothing about everything ?" -Me
Xander
Xander
I cant say much for FFXI, I dabbled a little bit, but graphics were really screwed up on my computer (where as planetside I get 30-40 fps with about 200 tanks on the field lol) , still to this day im not sure why. But as for horizons and SWG both which I played heavily, master architect and 38th dragon, both their crafting systems are horrible compared to Project Entropia, but then again its a real money game, but still its DAAAAAMMMMMNN good.
(As a side note I didnt really like FFXI besides my issues with graphical content I had some issues with the game itself but thats just my opinion dont know to much about the crafting side of it at all)
"Is it better to know everything about nothing then nothing about everything ?" -Me
"Is it better to know everything about nothing then nothing about everything ?" -Me
Not like there is much to do in UO.No real quest,zones are tiny compared to most games.Chat and chat.
However he said crafting and I say this with 100 % confidence -Star wars galaxies.
I could spend hours telling you why its better but like you asked no long post.Yes I have played horizons and UO too.Both have good crafting systems but are not in the league of SWG.
I have played both UO and HZ and I feel that HZ's crafting system has a ton of upside to it and eventually will be better without a doubt, but for right now I would have to say UO and HZ's crafting systems are neck and neck for the best. AND CRAFTING IS NOT BORING, especially for the casual gamer or soloist. I have a blast crafting.
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Vic - "Androzzi here"
John - "Vic, your case just busted wide open."
Vic - "So close it for me!"
John - "Looks like your going to have to close it yourself, SHITTY!!!!"
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Vic - "Androzzi here"
John - "Vic, your case just busted wide open."
Vic - "So close it for me!"
John - "Looks like your going to have to close it yourself, SHITTY!!!!"
a job of a lorer is to preach the history of chaos with out the lorer of chaos all would be in chaos
Take a deep drink of your demon Lad, tonight we tangle with the fire in the gut.
The Myth of Soma has the best crafting/character design system of any game ive ever played. The gr8 thing is , is that for a novice , its easy as pie to start off , but as u raise your skill more options become available like Evasion armourthat sells for millions.
www.mythofsoma.net
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33.333333333333336% of me is a huge nerd! How about you?
There is only one opinion that matters.
If you guys seriously love crafting and you love SWG go check out project entropia, its free first off, second off no monthly fee. But yet its one of the best MMORPGS to date IMO. And the best crafting system period
"Is it better to know everything about nothing then nothing about everything ?" -Me
"Is it better to know everything about nothing then nothing about everything ?" -Me
Bump
"Is it better to know everything about nothing then nothing about everything ?" -Me
"Is it better to know everything about nothing then nothing about everything ?" -Me
A Tale in the Desert is the most superior crafting system.
UO best crafting possiblities but out of date at least for me.
Horzion best crafting MMOG upto date but that game is so broke it annoys me i tried twice to go back but it hope less for me.
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Light laughter and sweet water to you fellow adventures.
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Light laughter and sweet water to you fellow adventures.
Of the games I have played, I would say SWG has the best. It actually may be too good (it is very database intensive). The harvesting system, stats on everything (some that mattered, and some that didn't), the fact that matterials could bite for one item but rock for another, and the customization and experimentation system was extremely good.
As much as I have put SWG down as a major flop, it has a crafting system that I don't see being beat by a game divided between adventure and crafting classes. Heck, if they had an end game I might still be playing SWG today.
As some things can be right and useless, can't some things be wrong and priceless? -Viktor Suikoden I
Zhanghia I wont even reply to your comment. I think your quote speaks for itself.
But I checked out A tale in the desert, very complicated, but very enjoyable so far cant make any judgements yet but I think you guys might be onto something crafting wise here
"Is it better to know everything about nothing then nothing about everything ?" -Me
"Is it better to know everything about nothing then nothing about everything ?" -Me
All it is is taken from another quote. Yours is even more retarded than its.
As some things can be right and useless, can't some things be wrong and priceless? -Viktor Suikoden I