I don't raid. Thats why I quit. It was fun for a while to make new chars and and twink them out and level and stuff and even do small group dungeons every now and then. But 4 - 5 hours? HELL NO.
It's simple really if there was a measure of goals achieved / time or character str/ time it would be really high for lower levels and absolute crap at end game. Low ratio of this makes a game boring and that doesn't change just because it is at the end of the game.
I played eq2 for a while because it is less centered around the higher levels (vitality xp is more effective the lower level you are instead of the hgiher level unlike WoW) its better for solo pve etc. However this game has to many bottlenecks and a small ratio between a players size and the map.... such that solo pvp is horrible. You can never finish a duel without another enemy joining in and icing you at the last second.
---------------------------------------------------------------------------------------------------------------------------------------PROBABILITY(YOUR STATEMENTS BEING MOTIVATED BY FEAR(I>U)) > .5
When I got through with my 60 mage in beta I was looking forward for Priest is release. After I got to 60 with him I quit. 2 years of no battlegrounds, item grinding raid groups and just an unbearable community of profane and obnoxious players did it for me. I really had hopes that Blizzard would have taken that game a step above DAoC with realm vs realm like combat, but sadly it just turned into another EQ clone.
I enjoyed WoW while I played it but what drove me out was the community. Endless gay bashing, chuck norris jokes, over 9000! crap was the beginning. Then it got to where everyone was so concerned with raiding that if you didn't have the best possible of anything at any lvl then the insults came and the idea that you couldnt do it because your gear had 2 less defense than player b. I went back recently to see if anythings improved and basically it seems guilds have forgot this is a game and not a job.
Theres alot of WoW hate on these forums, im curious to hear where peoples fueled anger derives from...
The anger comes from the sense of MMO disposession that old-school pre-WoW players feel.
MMO gaming used to be the domain of the hardcore and sandbox/RPG fan, but since its popularity has exploded (in which WoW played a large part) the genres sphere of influence has also shifted and now includes a great deal more of the mainstream, including casual and console gamers.
Hence, the former majority has become the minority and (naturally) isn't happy about it .. the focus of that enmity is often directed at WoW as the most high-profile symbol of the fundamental change in the genre.
Back on topic; I haven't quit WoW. After 4 years, I still play.
The key to enjoying an MMOG is moderation; no matter how good the game, if you play it 40 hours a week then you will find it lacking and eventually burn out.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I quit WoW because of the community. I found it to be mostly 12 or 13 year olds who did nothing but complain about the fact that their character couldn't beat every other character out there or they would constantly beg me for money. It started to seem to me like I was babysitting for somebody who didn't feel like dealing with their children so they put them in front of the computer to play video games all day.
Oddly enough the other night I was thinking about going back to it so I shot on their forums to see if the community got any better. I looked at 3 posts at random.
The first one was some lady that wanted to sue Blizzard for sexual harassment because she thought the female characters armor was too reveling.
The second post was some guy complaining that there "aren't enough gay NPCs" and that he found that offensive to him.
The third post was yet another poster complaining about sexual harassment. Apparently there are some bunny ears that you have to wear to win a quest and she found that offensive for some reason.
I don't think I'll ever go back to that game, because quite frankly the collective IQ of 90% of the people that play it would be a good number to set my AC in my house at.
Nothing in particular made me leave, it's a perfectly good game. I just felt a tad bored with the same old grind for another 10 levels, then another 10 etc. Real life seemed more fun! Then I started playing other MMOs. Nothing "wrong" with WoW though
i have not quit. I still get game cards from time to time and look around , i fo not have a maxed out character yet. What got me to leave for a long time was my guild left for else where. Never found another group of folks to play with. Wow serves its purpose for whack a mole. But a decent community that is lacking
Theres alot of WoW hate on these forums, im curious to hear where peoples fueled anger derives from...
The anger comes from the sense of MMO disposession that old-school pre-WoW players feel.
MMO gaming used to be the domain of the hardcore and sandbox/RPG fan, but since its popularity has exploded (in which WoW played a large part) the genres sphere of influence has also shifted and now includes a great deal more of the mainstream, including casual and console gamers.
Hence, the former majority has become the minority and (naturally) isn't happy about it .. the focus of that enmity is often directed at WoW as the most high-profile symbol of the fundamental change in the genre.
Back on topic; I haven't quit WoW. After 4 years, I still play.
The key to enjoying an MMOG is moderation; no matter how good the game, if you play it 40 hours a week then you will find it lacking and eventually burn out.
I used to feel the same way back when I was 4 years old. This group of kids would jump into my sandbox and play with my sand!
I grew up after that.
xD
Forgot the topic at hand: I still play WoW after 4 years, but a lot more casual than ever before. Stays fun that way
I enjoyed raiding and instances, but once I hit 70 I hardly ever got to do any of that because of how many hours you had to spend in LFG to get a group for anything. I was a protection spec warrior and a skilled tank. A tank is a role you need someone to fill when you're running a 5 man dungeon. Yet even though I was one, I hardly ever found groups for dungeons. I'd log on, post an LFG ticket thing, then start asking around in the channels. It rarely took less than 2 hours to find a group.
So, because I couldn't find groups most of the time, I had to find other things to do. I couldn't PvP effectively with my spec, and gathering the gear to support another spec didn't seem worth the effort. So the only thing left to do was farm. I couldn't stand farming, it was boring and repetitive, it was much worse than questing. Questing was at least moderately enjoyable. But I couldn't really quest effectively because of my spec. PvP was pretty fun and a nice escape from farming. But my spec was terrible for pvp, and it wasn't worth the time it would take to find gear to support a new spec. Farming was the only good way for me to make money, because dailies took forever and my profession cost more money than it ever made.
So what made me quit WoW? The fact that I couldn't just run instances and raids whenever I wanted.
I enjoyed raiding and instances, but once I hit 70 I hardly ever got to do any of that because of how many hours you had to spend in LFG to get a group for anything. I was a protection spec warrior and a skilled tank. A tank is a role you need someone to fill when you're running a 5 man dungeon. Yet even though I was one, I hardly ever found groups for dungeons. I'd log on, post an LFG ticket thing, then start asking around in the channels. It rarely took less than 2 hours to find a group. So, because I couldn't find groups most of the time, I had to find other things to do. I couldn't PvP effectively with my spec, and gathering the gear to support another spec didn't seem worth the effort. So the only thing left to do was farm. I couldn't stand farming, it was boring and repetitive, it was much worse than questing. Questing was at least moderately enjoyable. But I couldn't really quest effectively because of my spec. PvP was pretty fun and a nice escape from farming. But my spec was terrible for pvp, and it wasn't worth the time it would take to find gear to support a new spec. Farming was the only good way for me to make money, because dailies took forever and my profession cost more money than it ever made. So what made me quit WoW? The fact that I couldn't just run instances and raids whenever I wanted. Just a wee aside since you mentioned restrictive talent specs; Blizzard recently added dual talents, so warriors can now be both Tank and DPS specced and switch between them with the click of a button.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I used to play on Dragonmaw (EU PvP server) had multiple lvl 80's but my favourite was the Druid, who was always resto spec'd as I enjoyed the support side of the game.
I really enjoyed the 5 man instances, fun and quite refreshing, but then we had to grind them for emblems, and keep grinding them to meet the min requirements out guild had set down to get on a Naxx raid, this was the start of the slippery slope to leaving WoW.
I realised that I had to enter the instances multiple times and keep repeating them day in day out until I had enough emblems to buy the gear needed to go to the next stage, and ofc once Naxx was conquered it went onto farm status and we started all over again farming emblems so that we would be prepared for Ulduar.
Once I got my head around the fact it was an endless cycle I very quickly became disullisioned with the whole game, I didn't want to grind all the time but then again I had now done and seen everything, there was nothing new for me to experience anymore, and I knew that the new zone would just be more of the same.
So now I bounce between MMO's, I've returned to my first love EQ1 but it's hard to find any guild that is willing to start from scratch, so atm I'm in WAR, and when Champions Online releases in July I'l be playing that.
Has WoW spolit me, nah not in the slightest, has it dumbed me down at all, perhaps a little, did I enjoy my time in WoW, well I spent a couple of years in the game so it must have been fun to keep me , would I go back when they release another expansion, probably not, the last expansion was good but after a week I had hit lvl 80, I was expecting more from the game tbh and felt let down that it was so easy.
My oldest son still enjoys playing WoW, but I'm slowly getting him to see that he might have some fun in WAR with his dear old dad, a couple of slayers trying to kick some Destro butt .
I quit Wow after my guild, a guild that enjoyed alot, cleared the TBC content before the sunwell patch. After that I felt that I didnt belong to the game becuse of the inmature gay bashing, dirge and lol´zor mentalite outside the guilde. The game and its mechanism, pve and pvp wise, is wonderful if you have the luck to find a active guild that can give you everything that the mmorpg genere is all about: some rpg, some pve and some pvp.
The fun part is that after I quit I stil play and its all becuse of the new expansion. Only "causual" thou
I quit becasue it just got boring. Samething over and over and over again. basically playing 12 bucks a month to do the same action again and again and again. I dont see how anyone can play this game for days on end.
I started playing about a month before TBC, stopped after doing end game in TBC then came back a week before WOTLK and again have stopped playing after some of the end game in WOTLK.
The reasons are mostly what other people have been saying over the last few years:
Its all about the gear for the majority of players.
The game is really easy now from what I experienced. I left before 3.1 patch so haven't seen the new raid/duel specs etc but I think that would of just made things even more easier now.
The community is very poor, once and a while you come by someone who acts older than 10 years old.
1-70 is just totally dead, you can never get any groups for instances or just in general. Maybe just for Scarlet Monastery. I really can't see any new people to the game staying long at all.
Hard to just PUG groups at higher levels, when you do people really have no idea what to do ( most likely because they cant get groups lower levels to get use to it ) or just leave when the gear/item they want has dropped.
I think WoW is okay in small doses but for playing for any length of time just makes it become very tedious and boring. Just my opinion
Like a lot of people I quit the game because I was sick of doing the same things over and over. There's a lot of content but it all falls into the same mundane routines. I got to the point where I couldn't log in for more than 5 minutes without being bored to death. I had never enjoyed the game much to begin with, but once I hit the end game it was all over. I waited eagerly for TBC expansion and then realized about 2 weeks before it came out that it wouldn't change the game very much, just the first and last few levels. A week after it came out I quit. I've tried it once since then and was bored immediately. The game is great, overall, but it's too easy and repetitive for my taste.
Also, I hated how it was all about gear. I remember losing duels to people far worse than I was because they were in T3 and I only had a few epics at the time. I'm talking FAR worse. If they were almost as good and better equipped I could understand the loss. When they're terrible but have devoted their entire lives to playing a game to get the best gear and beat me despite me being a far superior player, that's where I draw the line.
I quit because of the monotony of the game, that it took very minimal skill, that players couldn't change the game world. I'm not saying its a bad game and I'd say its a good starter mmo, but as for me i've had enough of it and would like to move to an mmo worth playing. Maybe Mortal online, it seems to be a game more tailored for my style.
Believe it or not, WoW was dumbed down, pvp was ruined, and there was too much scripted content than player created content.
This is why I left.
WoW used to be difficult, Molten Core was only beatable with skilled players, 40 of them. The guild I was in was one of the first to beat it, there were no strategies online, no one knew how to take down boss after boss. So we all got together in vent and created strategies to take down boss by boss. It took weeks...but it was worth it. The experience was very satisfying, like finally figuring out a puzzle. The satisfaction was increased even more when you didnt see every single person wearing the same purple weapon or armor you earned through skill and time. It was actually considered, rare. Not everyone had the coolest armor, but there were enough choices out there that people didnt feel limited.
Somewhere along the line, Blizzard caved into the demands by the lazy, the unskilled, and the jealous, to make the game easier. The "its not fair they get loots i cant have without earning" crowd. Blizzard nerfed difficult dungeons, literally at some point they started handing out rare items, thus making them lose their value. Skill is not rewarded anymore, the brain is not needed for use, just mindless whine and grind.
World pvp used to be fun just for the sake of pvp, then it was ruined by farming other players for points, which created gank squads, which then pushed blizzard to toss in the battle grounds. Battle grounds not being a bad idea but mix that with point gain, then they become methods of farming points, not fun pvp.
The idea of introducing 1 hero class who starts at lvl 50 and letting every race have it...was stupid to say the least. Given the way WoW is currently, its no surprise that the class quickly became the most over played class in the game. Its a magic using, plate wearing, pet class / tank, that has means to heal itself. I mean, it doesnt take a rocket scientist to know this is a stupid class. It made warriors pointless, and its a class thats open to all races and sides...which doesnt make sense in the slightest. Blizzard messed up the balance even more. At this point its just about getting the most subscriber numbers, which is fine... but the quality of play found in WoW has long since been trampled on in favor of higher sub numbers from the brainless and mass majority of unskilled complainers.
I just hope that the money gained from WoW that will fund their next mmorpg, of which, should hopefully be full of more quality and depth.
Played it since it came out in the EU and quit around september for good im just completely bored of wow at this point i came back for wotlk from a few months break but still ended up being bored , also i think the level cap has gotten to high they really need to come up another way of advancing levels any higher and i can see it really putting people off especialy say a new comer who wants to join his friends.
Wow was a great game great community on the server i played on bloodhoof , kinda bad now tho use to be great.
Made a lot of friends , one died kinda ended the game for me then really to meny memories tiz not something you think about when you join a mmo i never thought id make a close friend or loose one in a online game.
Comments
I don't raid. Thats why I quit. It was fun for a while to make new chars and and twink them out and level and stuff and even do small group dungeons every now and then. But 4 - 5 hours? HELL NO.
It's simple really if there was a measure of goals achieved / time or character str/ time it would be really high for lower levels and absolute crap at end game. Low ratio of this makes a game boring and that doesn't change just because it is at the end of the game.
I played eq2 for a while because it is less centered around the higher levels (vitality xp is more effective the lower level you are instead of the hgiher level unlike WoW) its better for solo pve etc. However this game has to many bottlenecks and a small ratio between a players size and the map.... such that solo pvp is horrible. You can never finish a duel without another enemy joining in and icing you at the last second.
---------------------------------------------------------------------------------------------------------------------------------------PROBABILITY(YOUR STATEMENTS BEING MOTIVATED BY FEAR(I>U)) > .5
Because it is rubbish and dated now.
The day Blizzard changed the core game play of vanilla wow + boredom.
In the land of Predators,the lion does not fear the jackals...
I enjoyed WoW while I played it but what drove me out was the community. Endless gay bashing, chuck norris jokes, over 9000! crap was the beginning. Then it got to where everyone was so concerned with raiding that if you didn't have the best possible of anything at any lvl then the insults came and the idea that you couldnt do it because your gear had 2 less defense than player b. I went back recently to see if anythings improved and basically it seems guilds have forgot this is a game and not a job.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I quit WoW because of the community. I found it to be mostly 12 or 13 year olds who did nothing but complain about the fact that their character couldn't beat every other character out there or they would constantly beg me for money. It started to seem to me like I was babysitting for somebody who didn't feel like dealing with their children so they put them in front of the computer to play video games all day.
Oddly enough the other night I was thinking about going back to it so I shot on their forums to see if the community got any better. I looked at 3 posts at random.
The first one was some lady that wanted to sue Blizzard for sexual harassment because she thought the female characters armor was too reveling.
The second post was some guy complaining that there "aren't enough gay NPCs" and that he found that offensive to him.
The third post was yet another poster complaining about sexual harassment. Apparently there are some bunny ears that you have to wear to win a quest and she found that offensive for some reason.
I don't think I'll ever go back to that game, because quite frankly the collective IQ of 90% of the people that play it would be a good number to set my AC in my house at.
Nothing in particular made me leave, it's a perfectly good game. I just felt a tad bored with the same old grind for another 10 levels, then another 10 etc. Real life seemed more fun! Then I started playing other MMOs. Nothing "wrong" with WoW though
i have not quit. I still get game cards from time to time and look around , i fo not have a maxed out character yet. What got me to leave for a long time was my guild left for else where. Never found another group of folks to play with. Wow serves its purpose for whack a mole. But a decent community that is lacking
I used to feel the same way back when I was 4 years old. This group of kids would jump into my sandbox and play with my sand!
I grew up after that.
xD
Forgot the topic at hand: I still play WoW after 4 years, but a lot more casual than ever before. Stays fun that way
I enjoyed raiding and instances, but once I hit 70 I hardly ever got to do any of that because of how many hours you had to spend in LFG to get a group for anything. I was a protection spec warrior and a skilled tank. A tank is a role you need someone to fill when you're running a 5 man dungeon. Yet even though I was one, I hardly ever found groups for dungeons. I'd log on, post an LFG ticket thing, then start asking around in the channels. It rarely took less than 2 hours to find a group.
So, because I couldn't find groups most of the time, I had to find other things to do. I couldn't PvP effectively with my spec, and gathering the gear to support another spec didn't seem worth the effort. So the only thing left to do was farm. I couldn't stand farming, it was boring and repetitive, it was much worse than questing. Questing was at least moderately enjoyable. But I couldn't really quest effectively because of my spec. PvP was pretty fun and a nice escape from farming. But my spec was terrible for pvp, and it wasn't worth the time it would take to find gear to support a new spec. Farming was the only good way for me to make money, because dailies took forever and my profession cost more money than it ever made.
So what made me quit WoW? The fact that I couldn't just run instances and raids whenever I wanted.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I used to play on Dragonmaw (EU PvP server) had multiple lvl 80's but my favourite was the Druid, who was always resto spec'd as I enjoyed the support side of the game.
I really enjoyed the 5 man instances, fun and quite refreshing, but then we had to grind them for emblems, and keep grinding them to meet the min requirements out guild had set down to get on a Naxx raid, this was the start of the slippery slope to leaving WoW.
I realised that I had to enter the instances multiple times and keep repeating them day in day out until I had enough emblems to buy the gear needed to go to the next stage, and ofc once Naxx was conquered it went onto farm status and we started all over again farming emblems so that we would be prepared for Ulduar.
Once I got my head around the fact it was an endless cycle I very quickly became disullisioned with the whole game, I didn't want to grind all the time but then again I had now done and seen everything, there was nothing new for me to experience anymore, and I knew that the new zone would just be more of the same.
So now I bounce between MMO's, I've returned to my first love EQ1 but it's hard to find any guild that is willing to start from scratch, so atm I'm in WAR, and when Champions Online releases in July I'l be playing that.
Has WoW spolit me, nah not in the slightest, has it dumbed me down at all, perhaps a little, did I enjoy my time in WoW, well I spent a couple of years in the game so it must have been fun to keep me , would I go back when they release another expansion, probably not, the last expansion was good but after a week I had hit lvl 80, I was expecting more from the game tbh and felt let down that it was so easy.
My oldest son still enjoys playing WoW, but I'm slowly getting him to see that he might have some fun in WAR with his dear old dad, a couple of slayers trying to kick some Destro butt .
I quit Wow after my guild, a guild that enjoyed alot, cleared the TBC content before the sunwell patch. After that I felt that I didnt belong to the game becuse of the inmature gay bashing, dirge and lol´zor mentalite outside the guilde. The game and its mechanism, pve and pvp wise, is wonderful if you have the luck to find a active guild that can give you everything that the mmorpg genere is all about: some rpg, some pve and some pvp.
The fun part is that after I quit I stil play and its all becuse of the new expansion. Only "causual" thou
I7@4ghz, 5970@ 1 ghz/5ghz, water cooled||Former setups Byggblogg||Byggblogg 2|| Msi Wind u100
I quit becasue it just got boring. Samething over and over and over again. basically playing 12 bucks a month to do the same action again and again and again. I dont see how anyone can play this game for days on end.
I started playing about a month before TBC, stopped after doing end game in TBC then came back a week before WOTLK and again have stopped playing after some of the end game in WOTLK.
The reasons are mostly what other people have been saying over the last few years:
I think WoW is okay in small doses but for playing for any length of time just makes it become very tedious and boring. Just my opinion
Like a lot of people I quit the game because I was sick of doing the same things over and over. There's a lot of content but it all falls into the same mundane routines. I got to the point where I couldn't log in for more than 5 minutes without being bored to death. I had never enjoyed the game much to begin with, but once I hit the end game it was all over. I waited eagerly for TBC expansion and then realized about 2 weeks before it came out that it wouldn't change the game very much, just the first and last few levels. A week after it came out I quit. I've tried it once since then and was bored immediately. The game is great, overall, but it's too easy and repetitive for my taste.
Also, I hated how it was all about gear. I remember losing duels to people far worse than I was because they were in T3 and I only had a few epics at the time. I'm talking FAR worse. If they were almost as good and better equipped I could understand the loss. When they're terrible but have devoted their entire lives to playing a game to get the best gear and beat me despite me being a far superior player, that's where I draw the line.
In summation:
• Too easy.
• Too repetitive.
• Too gear-centric.
I quit because of the monotony of the game, that it took very minimal skill, that players couldn't change the game world. I'm not saying its a bad game and I'd say its a good starter mmo, but as for me i've had enough of it and would like to move to an mmo worth playing. Maybe Mortal online, it seems to be a game more tailored for my style.
Boredom. Played since Beta and I was just plain tired of the game.
this thread was necroed from 2 years ago
EQ2 fan sites
Doh! Didn't even see the original date.
Believe it or not, WoW was dumbed down, pvp was ruined, and there was too much scripted content than player created content.
This is why I left.
WoW used to be difficult, Molten Core was only beatable with skilled players, 40 of them. The guild I was in was one of the first to beat it, there were no strategies online, no one knew how to take down boss after boss. So we all got together in vent and created strategies to take down boss by boss. It took weeks...but it was worth it. The experience was very satisfying, like finally figuring out a puzzle. The satisfaction was increased even more when you didnt see every single person wearing the same purple weapon or armor you earned through skill and time. It was actually considered, rare. Not everyone had the coolest armor, but there were enough choices out there that people didnt feel limited.
Somewhere along the line, Blizzard caved into the demands by the lazy, the unskilled, and the jealous, to make the game easier. The "its not fair they get loots i cant have without earning" crowd. Blizzard nerfed difficult dungeons, literally at some point they started handing out rare items, thus making them lose their value. Skill is not rewarded anymore, the brain is not needed for use, just mindless whine and grind.
World pvp used to be fun just for the sake of pvp, then it was ruined by farming other players for points, which created gank squads, which then pushed blizzard to toss in the battle grounds. Battle grounds not being a bad idea but mix that with point gain, then they become methods of farming points, not fun pvp.
The idea of introducing 1 hero class who starts at lvl 50 and letting every race have it...was stupid to say the least. Given the way WoW is currently, its no surprise that the class quickly became the most over played class in the game. Its a magic using, plate wearing, pet class / tank, that has means to heal itself. I mean, it doesnt take a rocket scientist to know this is a stupid class. It made warriors pointless, and its a class thats open to all races and sides...which doesnt make sense in the slightest. Blizzard messed up the balance even more. At this point its just about getting the most subscriber numbers, which is fine... but the quality of play found in WoW has long since been trampled on in favor of higher sub numbers from the brainless and mass majority of unskilled complainers.
I just hope that the money gained from WoW that will fund their next mmorpg, of which, should hopefully be full of more quality and depth.
Played it since it came out in the EU and quit around september for good im just completely bored of wow at this point i came back for wotlk from a few months break but still ended up being bored , also i think the level cap has gotten to high they really need to come up another way of advancing levels any higher and i can see it really putting people off especialy say a new comer who wants to join his friends.
Wow was a great game great community on the server i played on bloodhoof , kinda bad now tho use to be great.
Made a lot of friends , one died kinda ended the game for me then really to meny memories tiz not something you think about when you join a mmo i never thought id make a close friend or loose one in a online game.