Originally posted by pat_thetic Could someone please tell me why this game is considered to have no content? I can't find an mmorpg with more content then swg....
How long you been playing it?
I played from day one til about two weeks ago. I had more fun mastering my template that I have ever had playing any video game. When I mastered what I was going for, "Now What?" was the thing on my mind. By that time I had done all the themeparks, just about every npc quest (a major complaint being, they are all the same, or at the very least, very uninspired slight variations of each other), and been to every city on every planet.
"What next?" I found myself asking. As many do. Player cities came out after that, and that kept the interest going for a while along with mounts, speeders, etc. You have to give them credit, they ARE adding new content.
There's ALWAYS player interaction with MMOs, which is what makes them so great. PvP, guildies, dangeon raids, etc. Thats what makes it so great when you've run out of "things to do." The problem here is (and this isn't necessarily a game-wise problem, but MANY servers suffer from it), is that what REALLY wears on you, IS the player interaction. It got to the point where I could not enter into consensual combat without an email box full of, my spatial FILLED with hate mail/tells. After a few months of this, you need a major break from that crap, so you go back to the actual game to see what there is to do, and THATS when you start hearing "THERES NOT ENOUGH CONTENT!!!!"
By the time I'd mastered my character, I'd seen virtually everything there was to see, got all the badges possible (at least at the time), and was really bored with what the game was.
Keep in mind that during all this, we were paying to play a game that should never have left beta in the state SWG did. Add on top of that, a few TOTAL debacles a la dev (see holocrons), and you've got people upset. REAL UPSET, lol (as I'm sure you'll quickly find here on these forums).
And just to clarify, I'm not SWG bashing here. So don't copy my post and reply to it bit by bit saying why SWG is really a good game. I'm not saying it isn't. I LOVED this game, and miss it, but to me, it just wasn't worth it in the end.
I ask how long you've been playing out of sheer curiosity. I'm not trying to condescend or anything like that. If you've been with the game since release, and still feel there's lots of content, who am I to say YOU ARE WRONG? You wouldn't be wrong, you'd simply have different preferences in games than myself. I'm just trying to convey that I'm answering the question, "Why do people say theres not enough content?" and not blasting a game with many undeniable redeeming qualities.
Hope this sheds some light on those people's opinions in a non-flamatory way.
Nolf - Master Asshat
Someone's gotta do it!
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
The first few weeks, you're like "oh my gawd, who doesnt like this game???"
Then as you mastered your professions, you start to see things u dont want to. Give it 2 months tops then you'll see why people say "where's the content"?
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Originally posted by En1Gma exactly what nolf said The first few weeks, you're like "oh my gawd, who doesnt like this game???" Then as you mastered your professions, you start to see things u dont want to. Give it 2 months tops then you'll see why people say "where's the content"?
Hi..remember me?
you told me the excat same thing 3 months ago when I started playing SWG. Well here I am -still thinking SWG is the best damn mmorpg on the marked, getting better and better with every publish.
Guess it only goes to show that you really wont know if you like it or not before you have tried it yourself, and you really should not trust anyone on this forum, futher that you can throw them (myself included offcourse )
I have to say i enjoyed it WAY more than 2 months! I feel there is a lot to do in the game (especially now) to keep you going for much longer than that. Just keep in mind what en1gma was dealing with while he was playing. Paying for beta makes harsh judges
Nowadays, the holo fiasco is behind you, theres LOTS more content then when we started, and the space expansion is looming.
Chances are, if you've been playing for 3 months, aren't bored at all yet, you'll be sticking with swg for a long while. I feel like just NOW they are starting to make retail changes. The rest (balancing, bugs, nerfing left and right) was all what SHOULD have happened in beta.
Now the game is actaully going on the "game path" and not trying to get off the "shouldn't have released this so early" path. Chances are its going to be a great game within a year.
Its too bad so many were turned off to it by the time we got there.
Nolf - Master Asshat
Someone's gotta do it!
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
you are very right. I did as I did when I started playing AO. Waited 6 months before I picked it up, and enjoyed AO for 3 years. The situation in AO then, reminds me of SWG today in a lot of ways.
I do appriciate that the game was "crap" at the release, and I can appriciate why the players that played it then wont pick it up again, of various reasons. However their reasoning is simply not valid anymore, especially for newcommers to the game that have no "bad baggage".
They should stop discuraging new players from trying it out because of reasons that are not valid anymore. Let players form their own oppinions on the game.
Originally posted by Warcriminal you are very right. I did as I did when I started playing AO. Waited 6 months before I picked it up, and enjoyed AO for 3 years. The situation in AO then, reminds me of SWG today in a lot of ways. I do appriciate that the game was "crap" at the release, and I can appriciate why the players that played it then wont pick it up again, of various reasons. However their reasoning is simply not valid anymore, especially for newcommers to the game that have no "bad baggage". They should stop discuraging new players from trying it out because of reasons that are not valid anymore. Let players form their own oppinions on the game.
I can't argue with any of that:)
I just hope you don't think thats what I was doing. Like I said, I was answering the original poster's question.
SWG has too many great things to poo poo EVERYTHING about it
Nolf - Master Asshat
Someone's gotta do it!
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
no Nolf. my post was initiated by En1gmas: "wait 2 moths tops, and the game will suck" standard reply that seem to come from a lot of release-players on this forum and seem to be the patented way to curb all positive feedback about the game.
Your post was infomative and well balanced, I just get tired of reading the same non-valid replys every time someone dares to say they like SWG here
I think this topic is starting to make me want to buy this game..i have a bunch of friends at school that have it and have been playing it since it started and say its awesome..but when i Look around here it kind of scares me away from SWG o_O
The only thing i see that swg has in its favour is that you can virtually solo every profession in the game. Some don't even need you to be at the keyboard to even master. With this in mind you see a new breed of mmorpg player rising...the kind that sees nothing wrong with kill stealing, exploiting every bug to their favour and griefing other players. Non of this behaviour would have been tolerated in communities such as daoc and eq....but everyone justifies this in swg by saying everyone does it.
But as i said earlier you can master most professions alone and don't need anyone.....but is this truly why we play a community online game?
Originally posted by panache This behaviour is always tolerated in communities such as daoc and eq....and everyone justifies this in every single game out there, by saying everyone does it.
Ok I fixed your statement for you.
There is a exploit in DAOC where you can kill high level mobs without even getting hit once, basicly making it so you can level as high as you want in a very short amount of time. The exploit has been ingame for a long long time.
I got the game first day it came out, loved it for a month by then I got bord of it. I just reactivated my account about 2 weeks ago and within 5 mins of playing I was thinking to myslef, I hope i didnt just waste 18 dollars (Canadian dollar). Well soon after I felt that I did. But I made a new char on Starsider and now Im having fun with it again, but i dont know how long its going to last.
When I play the game it just feels like there is something missing and I cant put my fingure on it.
I'm not sure what exploit there is in daoc where one is never hit and levels unless you consider powerlevelling characters via a second acount. The community aspect of which i'm talking about in daoc is where grps would share loot freely, didn't pull from other grps camping spots etc. I hated the powerlevelling in daoc....it was the other factor in my decision to leave besides bots parked at pk's.
The biggest problem with this game and as far as I can see any game is that you do get to a point of what now... The GCW in SWG needs to be freed up to allow the players to really fight each other. The addion of player bases is a good start, but there is a lot more that needs to be done. There needs to be a way for one side or the other to win the war... At least for a little while. At that point the game will become a continual king of the hill tyoe of thing. As each side in the war gets the upper hand only to lose it a few months later. The whole point of Star Wars is the war!! SWG has come close allowing PvP, player bases, player cities, guild wars etc... But more needs to be done with it. The Devs are talking about a major overhaul of the whole GCW, hopefully that will add a lot to the game.
Originally posted by panache The only thing i see that swg has in its favour is that you can virtually solo every profession in the game. Some don't even need you to be at the keyboard to even master. With this in mind you see a new breed of mmorpg player rising...the kind that sees nothing wrong with kill stealing, exploiting every bug to their favour and griefing other players. Non of this behaviour would have been tolerated in communities such as daoc and eq....but everyone justifies this in swg by saying everyone does it. But as i said earlier you can master most professions alone and don't need anyone.....but is this truly why we play a community online game?
I am sorry but you are just pouring out garbage here. saying that SWG is a comunity of players that exploit, grief and killsteal is either very stupid or you have been sourounding yourself with some very bad company. ALL games of this type have sploiters and whatnot. SWG has no more and no less that any other mmorpg out there. I am a guildleader of about 60 active players and we have very strict rules regarding exploits. They may not be caught by SOE, but if I or any of my officers get wind of it I can assure you that they are insta-kicked from my PA.
Originally posted by pat_thetic Could someone please tell me why this game is considered to have no content? I can't find an mmorpg with more content then swg....
1. The REAL PROBLEM is with certain players playstlyes. SWG is NOT intended for hardcore players who have tons of free time and no life.
SWG IS intended first and formost for Star Wars fans. Secondly for casual players aka former hardcore players who now have F/T jobs, spouses, kids, etc.... or players who only have 1-2 hours free time to play.
2. Something else happened to SWG:
- SWG was released at the beginning of summertime 2003. As a result all casual players were playing hardcore. EVERY single player in SWG was playing hardcore. Players had been planning for months to take their vacations when SWG released. Students were now out of school for months and months.
With EVERYONE playing hardcore, content was speed through. Everyone was playing SWG the way the game was NOT intended to be played.
Here we all are right now in April 2004. Everyone's vacation from work, school has long been over. The majority of players in SWG are now playing the game the way it was intended to be played - casually! New players are enjoying the game content at normal pace.
The only thing i see that swg has in its favour is that you can virtually solo every profession in the game.
I have no idea what you mean by this? LOL! If your talking about how in EQ in order to play certain professions players are FORCED to group vs how in SWG players are not FORCED to find a group in order to have fun..... well then yes in SWG no one is FORCED to find a group in order to play. (Try playing EQ solo as a Barbarian, or Wizard LOLOL!)
Same with AO, players are not FORCED to group in order to have fun.
Some don't even need you to be at the keyboard to even master.
Sloooow down. There are only TWO professions in SWG that can gain experience "without being at the keyboard." Musician, and Dancer. And they can only do it for a limited amount of time. Maybe 20 mins to 30 mins at the most. After that their energy runs out and they need either them, or another player to give them a stim shot/stim pack.
Miner can also gain experience while AFK, but again, only for a limited time. After a while their energy runs out and they must rest.
But let's say a player learns how to make a complete macro for the above 3 professions. Then that is only 3 professions out of 20+ professions that can gain experience while AFK. Now why are you not showing attention to the other 20+ professions that cannot gain experience while AFK eh?
With this in mind you see a new breed of mmorpg player rising...the kind that sees nothing wrong with kill stealing, exploiting every bug to their favour and griefing other players. Non of this behaviour would have been tolerated in communities such as daoc and eq....but everyone justifies this in swg by saying everyone does it.
Hooo boy! This statement of yours is a complete 100% outright L-I-E. Total missinformation.
1. Kill Stealing cannot happen in SWG! I now highly doubt you have even PLAYED SWG!
2. You say a "new breed of mmorpg player rising..." ehhh.... exactly how long have you been playing MMORPGs? Kill Stealing, exploiting, griefing, has been going on in MMORPGs since day 1 !!!! Ask any UO vet player! And this has also gone on in just about every single other MMORPG before SWG came out.... including in EQ, AC, and yes... in DAoC! You saying it would not have been tolerated in EQ is just tooooo laughable! There are TONS of bugs, griefing, and exploits in EQ that have been in EQ for years and years!
Even DAoC has tons of griefing! Players of a certain level automatically are invincible vs players who are slightly lower level.
But as i said earlier you can master most professions alone and don't need anyone.....but is this truly why we play a community online game?
False. In SWG a player can only master 3 1/2 professions. There are over 30+ total professions (counting the hybrid professions, and specialty professions.) No one player character can do everything. Plus SWG is SCS which means it is even harder for 1 player to not need anyone.
Your statement is just sooo moot! Take a game you mention you like like EQ (and even DAoC). 1 player can make many different characters. Thus never needing other players. Need to craft? Buy something? Just log on with another multiple character.
In SWG if a player needs to make something, buy something, or kill something, get medicine, armor, weapons, animals, etc... etc... etc.... they cannot simply log in with their Alt character. They must interact with other players. (Unless they buy a second account, but that is a whole different subject. And is outside of playing any game the way it is intended to be played.)
All your statements about SWG are sooo off one would say you have never ever even played SWG.
I challenge you to name what server you played on, character name, profession you played as, any PA you were in.... and post the screenshots too!
Originally posted by Warcriminal you told me the excat same thing 3 months ago when I started playing SWG. Well here I am -still thinking SWG is the best damn mmorpg on the marked, getting better and better with every publish. Guess it only goes to show that you really wont know if you like it or not before you have tried it yourself, and you really should not trust anyone on this forum, futher that you can throw them (myself included offcourse )
This is not a flame it is a question can you please tell me where you found content after 3 months? Did I miss something? I already maxed out my character, Got the best stuff from faction, own my house, have a speeder and a bike and a mount, have droids and rancor pets, have done missions till I was so bored I wanted to kill myself, Played the worst PvP I have ever seen, hunted every dungeon, Got every badge thats not bugged, and I can't think of what to do that I have not already done... I did all this in 1.5 months how did you find stuff to do for 3 months? Please can you list what content I missed I want to play it?? I mean after you have killed the highest mobs in the game over and over and done what SoE calls RvR whats next?
I guess I missed something but I don't think so I have read all the patches and content release info and I have seen it all.
Whats the end content? Please don't say PvP because it sucks compaired to DAoC. Hell it sucks compaired to Neocron or any other MMoRPG that I have seen. But thats only the PvP the game has great graphics but that its much to me. Game play and content is what makes me play and I just don't see it here.
I think you are the one who has never played swg mate.
afk play .....never seen someone doing tumbling macros for a medic to do macro healing?
never seen anyone macro surveying?
never seen anyone macro afk image design?
All you have to do to afk level is insert a use stim, rest line in your macro and you know it!
NEVERMIND THE AFK MACROING JEDI ON ROOFTOPS!
On mastering professions i don't mean all at the same time! /groan
And on the issue of killstealing read the swg forums...they are full of stories about it....check out the one about a groups trip to the krayt dragons spawn spot.
I stand by my post....if you call soloing fun i can only assume your a sad loner who likes to kill steal other peoples mobs, leave your computer on all night macroing.
ps....forgot to mention afking macroing brawlers/sworsman/pikemen at meatlump spawns....don't want people to think its only artisans who understand the power of the macro
In daoc when i had aquired the cash to buy my first player crafted sword i had to interact with people i knew to find a crafter. On learning of a crafter i would have to contact him, place my order and then wait for a convenient time to pick up my purchase...not easy considering most likely we would be on different time zones.....
Shopping SWG style..... i open my map, look through the list of vendors, find a vendor and visit their deserted city to find a empty vendor cos the guy only made weapons because a little blue cube told him to. In his rush to afk master the next profession he leaves his vendor empty. After a few more visits to deserted cities i eventually find a vendor selling the item i desire. All without contact with anyone!
Maybe the great community of daoc has spoilt me forever. Nothing has since come close to the thrill of getting my first barrows and df groups. The endless hours of meeting great people at house gobs. Good pvp ...even for those that normally hate pvp like me Daoc had everything and for me every other mmorpg since has been a pale comparision.
Leave the few cities on each planet and the Star Wars feel disappears . Id challenge that most players now are not die hard Star Wars fans of old but rather new to mmo and online games ,players.
SWG is another bland ,randomly-generated-landscape, released to early, crafting game.
The good thing about Horizons and SWG is that we all know where the train spotters of online games are and can avoid them accordingly.
Comments
How long you been playing it?
I played from day one til about two weeks ago. I had more fun mastering my template that I have ever had playing any video game. When I mastered what I was going for, "Now What?" was the thing on my mind. By that time I had done all the themeparks, just about every npc quest (a major complaint being, they are all the same, or at the very least, very uninspired slight variations of each other), and been to every city on every planet.
"What next?" I found myself asking. As many do. Player cities came out after that, and that kept the interest going for a while along with mounts, speeders, etc. You have to give them credit, they ARE adding new content.
There's ALWAYS player interaction with MMOs, which is what makes them so great. PvP, guildies, dangeon raids, etc. Thats what makes it so great when you've run out of "things to do." The problem here is (and this isn't necessarily a game-wise problem, but MANY servers suffer from it), is that what REALLY wears on you, IS the player interaction. It got to the point where I could not enter into consensual combat without an email box full of, my spatial FILLED with hate mail/tells. After a few months of this, you need a major break from that crap, so you go back to the actual game to see what there is to do, and THATS when you start hearing "THERES NOT ENOUGH CONTENT!!!!"
By the time I'd mastered my character, I'd seen virtually everything there was to see, got all the badges possible (at least at the time), and was really bored with what the game was.
Keep in mind that during all this, we were paying to play a game that should never have left beta in the state SWG did. Add on top of that, a few TOTAL debacles a la dev (see holocrons), and you've got people upset. REAL UPSET, lol (as I'm sure you'll quickly find here on these forums).
And just to clarify, I'm not SWG bashing here. So don't copy my post and reply to it bit by bit saying why SWG is really a good game. I'm not saying it isn't. I LOVED this game, and miss it, but to me, it just wasn't worth it in the end.
I ask how long you've been playing out of sheer curiosity. I'm not trying to condescend or anything like that. If you've been with the game since release, and still feel there's lots of content, who am I to say YOU ARE WRONG? You wouldn't be wrong, you'd simply have different preferences in games than myself. I'm just trying to convey that I'm answering the question, "Why do people say theres not enough content?" and not blasting a game with many undeniable redeeming qualities.
Hope this sheds some light on those people's opinions in a non-flamatory way.
Nolf - Master Asshat
Someone's gotta do it!
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
exactly what nolf said
The first few weeks, you're like "oh my gawd, who doesnt like this game???"
Then as you mastered your professions, you start to see things u dont want to. Give it 2 months tops then you'll see why people say "where's the content"?
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Hi..remember me?
you told me the excat same thing 3 months ago when I started playing SWG. Well here I am -still thinking SWG is the best damn mmorpg on the marked, getting better and better with every publish.
Guess it only goes to show that you really wont know if you like it or not before you have tried it yourself, and you really should not trust anyone on this forum, futher that you can throw them (myself included offcourse )
I have to say i enjoyed it WAY more than 2 months! I feel there is a lot to do in the game (especially now) to keep you going for much longer than that. Just keep in mind what en1gma was dealing with while he was playing. Paying for beta makes harsh judges
Nowadays, the holo fiasco is behind you, theres LOTS more content then when we started, and the space expansion is looming.
Chances are, if you've been playing for 3 months, aren't bored at all yet, you'll be sticking with swg for a long while. I feel like just NOW they are starting to make retail changes. The rest (balancing, bugs, nerfing left and right) was all what SHOULD have happened in beta.
Now the game is actaully going on the "game path" and not trying to get off the "shouldn't have released this so early" path. Chances are its going to be a great game within a year.
Its too bad so many were turned off to it by the time we got there.
Nolf - Master Asshat
Someone's gotta do it!
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
you are very right. I did as I did when I started playing AO. Waited 6 months before I picked it up, and enjoyed AO for 3 years. The situation in AO then, reminds me of SWG today in a lot of ways.
I do appriciate that the game was "crap" at the release, and I can appriciate why the players that played it then wont pick it up again, of various reasons. However their reasoning is simply not valid anymore, especially for newcommers to the game that have no "bad baggage".
They should stop discuraging new players from trying it out because of reasons that are not valid anymore. Let players form their own oppinions on the game.
I can't argue with any of that:)
I just hope you don't think thats what I was doing. Like I said, I was answering the original poster's question.
SWG has too many great things to poo poo EVERYTHING about it
Nolf - Master Asshat
Someone's gotta do it!
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
no Nolf. my post was initiated by En1gmas: "wait 2 moths tops, and the game will suck" standard reply that seem to come from a lot of release-players on this forum and seem to be the patented way to curb all positive feedback about the game.
Your post was infomative and well balanced, I just get tired of reading the same non-valid replys every time someone dares to say they like SWG here
Here is a link to SWG content. This will prove the lack of it.
http://starwarsgalaxies.station.sony.com/content.jsp
The only thing i see that swg has in its favour is that you can virtually solo every profession in the game. Some don't even need you to be at the keyboard to even master. With this in mind you see a new breed of mmorpg player rising...the kind that sees nothing wrong with kill stealing, exploiting every bug to their favour and griefing other players. Non of this behaviour would have been tolerated in communities such as daoc and eq....but everyone justifies this in swg by saying everyone does it.
But as i said earlier you can master most professions alone and don't need anyone.....but is this truly why we play a community online game?
Pan
Ok I fixed your statement for you.
There is a exploit in DAOC where you can kill high level mobs without even getting hit once, basicly making it so you can level as high as you want in a very short amount of time. The exploit has been ingame for a long long time.
I got the game first day it came out, loved it for a month by then I got bord of it. I just reactivated my account about 2 weeks ago and within 5 mins of playing I was thinking to myslef, I hope i didnt just waste 18 dollars (Canadian dollar). Well soon after I felt that I did. But I made a new char on Starsider and now Im having fun with it again, but i dont know how long its going to last.
When I play the game it just feels like there is something missing and I cant put my fingure on it.
I'm not sure what exploit there is in daoc where one is never hit and levels unless you consider powerlevelling characters via a second acount. The community aspect of which i'm talking about in daoc is where grps would share loot freely, didn't pull from other grps camping spots etc. I hated the powerlevelling in daoc....it was the other factor in my decision to leave besides bots parked at pk's.
And please don't misquote me
Pan
The biggest problem with this game and as far as I can see any game is that you do get to a point of what now... The GCW in SWG needs to be freed up to allow the players to really fight each other. The addion of player bases is a good start, but there is a lot more that needs to be done. There needs to be a way for one side or the other to win the war... At least for a little while. At that point the game will become a continual king of the hill tyoe of thing. As each side in the war gets the upper hand only to lose it a few months later. The whole point of Star Wars is the war!! SWG has come close allowing PvP, player bases, player cities, guild wars etc... But more needs to be done with it. The Devs are talking about a major overhaul of the whole GCW, hopefully that will add a lot to the game.
-- Mettatron
1. The REAL PROBLEM is with certain players playstlyes. SWG is NOT intended for hardcore players who have tons of free time and no life.
SWG IS intended first and formost for Star Wars fans. Secondly for casual players aka former hardcore players who now have F/T jobs, spouses, kids, etc.... or players who only have 1-2 hours free time to play.
2. Something else happened to SWG:
- SWG was released at the beginning of summertime 2003. As a result all casual players were playing hardcore. EVERY single player in SWG was playing hardcore. Players had been planning for months to take their vacations when SWG released. Students were now out of school for months and months.
With EVERYONE playing hardcore, content was speed through. Everyone was playing SWG the way the game was NOT intended to be played.
Here we all are right now in April 2004. Everyone's vacation from work, school has long been over. The majority of players in SWG are now playing the game the way it was intended to be played - casually! New players are enjoying the game content at normal pace.
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MMORPG games I've played:
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http://community.webshots.com/user/xplororor
Star Wars Galaxies:
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http://community.webshots.com/user/capt_xplororor
More games:
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http://community.webshots.com/user/xplororor_archives01
False. In SWG a player can only master 3 1/2 professions. There are over 30+ total professions (counting the hybrid professions, and specialty professions.) No one player character can do everything. Plus SWG is SCS which means it is even harder for 1 player to not need anyone.
Your statement is just sooo moot! Take a game you mention you like like EQ (and even DAoC). 1 player can make many different characters. Thus never needing other players. Need to craft? Buy something? Just log on with another multiple character.
In SWG if a player needs to make something, buy something, or kill something, get medicine, armor, weapons, animals, etc... etc... etc.... they cannot simply log in with their Alt character. They must interact with other players. (Unless they buy a second account, but that is a whole different subject. And is outside of playing any game the way it is intended to be played.)
All your statements about SWG are sooo off one would say you have never ever even played SWG.
I challenge you to name what server you played on, character name, profession you played as, any PA you were in.... and post the screenshots too!
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MMORPG games I've played:
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http://community.webshots.com/user/xplororor
Star Wars Galaxies:
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http://community.webshots.com/user/capt_xplororor
More games:
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http://community.webshots.com/user/xplororor_archives01
This is not a flame it is a question can you please tell me where you found content after 3 months? Did I miss something? I already maxed out my character, Got the best stuff from faction, own my house, have a speeder and a bike and a mount, have droids and rancor pets, have done missions till I was so bored I wanted to kill myself, Played the worst PvP I have ever seen, hunted every dungeon, Got every badge thats not bugged, and I can't think of what to do that I have not already done... I did all this in 1.5 months how did you find stuff to do for 3 months? Please can you list what content I missed I want to play it?? I mean after you have killed the highest mobs in the game over and over and done what SoE calls RvR whats next?
I guess I missed something but I don't think so I have read all the patches and content release info and I have seen it all.
Whats the end content? Please don't say PvP because it sucks compaired to DAoC. Hell it sucks compaired to Neocron or any other MMoRPG that I have seen. But thats only the PvP the game has great graphics but that its much to me. Game play and content is what makes me play and I just don't see it here.
I think you are the one who has never played swg mate.
afk play .....never seen someone doing tumbling macros for a medic to do macro healing?
never seen anyone macro surveying?
never seen anyone macro afk image design?
All you have to do to afk level is insert a use stim, rest line in your macro and you know it!
NEVERMIND THE AFK MACROING JEDI ON ROOFTOPS!
On mastering professions i don't mean all at the same time! /groan
And on the issue of killstealing read the swg forums...they are full of stories about it....check out the one about a groups trip to the krayt dragons spawn spot.
I stand by my post....if you call soloing fun i can only assume your a sad loner who likes to kill steal other peoples mobs, leave your computer on all night macroing.
But i wouldn't say that would i?
Pan
ps....forgot to mention afking macroing brawlers/sworsman/pikemen at meatlump spawns....don't want people to think its only artisans who understand the power of the macro
In daoc when i had aquired the cash to buy my first player crafted sword i had to interact with people i knew to find a crafter. On learning of a crafter i would have to contact him, place my order and then wait for a convenient time to pick up my purchase...not easy considering most likely we would be on different time zones.....
Shopping SWG style..... i open my map, look through the list of vendors, find a vendor and visit their deserted city to find a empty vendor cos the guy only made weapons because a little blue cube told him to. In his rush to afk master the next profession he leaves his vendor empty. After a few more visits to deserted cities i eventually find a vendor selling the item i desire. All without contact with anyone!
Maybe the great community of daoc has spoilt me forever. Nothing has since come close to the thrill of getting my first barrows and df groups. The endless hours of meeting great people at house gobs. Good pvp ...even for those that normally hate pvp like me Daoc had everything and for me every other mmorpg since has been a pale comparision.
Pan
Leave the few cities on each planet and the Star Wars feel disappears . Id challenge that most players now are not die hard Star Wars fans of old but rather new to mmo and online games ,players.
SWG is another bland ,randomly-generated-landscape, released to early, crafting game.
The good thing about Horizons and SWG is that we all know where the train spotters of online games are and can avoid them accordingly.