i like all the different columns. just please, please someone start editing/spell-grammar checking/whatever. it's one thing for me to go someplace like century voyage and have to guess at sentences; but, i shouldn't have to be doing that in every other column on this site. should i? and i'm not being some spell/grammar-nazi, but if i have to guess at what a sentence is saying in a column, much less several sentences.....
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I personally never played the game when it came in beta because i could not get into beta wasnt accepted
Even though its probably a grindgame i did allways like the world somehow with different races and the beasts walking the land
(screenshots) just the look of it i once was about to start the game but was pulled back since i heard nothing but bad things about it anyway i moved on to other stuff.
The thing with rping its based on some people who like that type of thing (im not one of it) some say its never in a type of game or it is
Just depends on your fantasy
Same goes for the lore it is there on the site and if your drawn t it somehow you will read it, but also like some games its pretty non exsistant ingame
Also the trial world will probably be some easy type of tut wich will be pretty much useless for the most mmo players, since its not allways so different from an other game (sadly to say) i personally see no reason for it im just one of those people who likes figuring that stuff out on my own kind of see it as exploring
sorry for any typo's its late and i cant fall asleep
"Each skill set has 8 missions and is taught by one of the races; crafting by the Matis, Magic by the Zorai, Foraging by the Trykers and Melee by the Fyros teach crafting."
Editor, please.
Other than that, I thought it was a fine article/mini-review. Would like to see more in this vein.
I've played the Ryzom free tr5ial for a month or so, on the side, to check the game out.
I don't really get where people get the 'complexity' from tha tthey quote so often with regard to it tho. Ryzom admittedly is more complex then the norm, but in all essentials still is a pretty damn simple game in terms of gameplay options.
I never got to the mainland, because from what I understood by way of the ryzom forums and riends that did go to the mainland earlier on, for some reason Ryzom never payed up on its promise to be a game with emphasis on player driven content.
Of course, It might be that I'm just not a fan of games that go there, but shy away from taking the neccesary steps to make it all the way. Ryzom lacks a good economic system, and most of all doesn't seem to be getting much content form player competition for some reason. While I liked the gameplay, I didn't like the heavy emphasis on missions in the starter area, especially considering how the mainland doesn't seem to have many of those, begging one to ask what it *does* have to occupy oneself with ...
Anyway, I like Ryzom for the few original mehcanics it does have, but generally would put it in the "failures"category, sadly enough.
I dont think Ryzom is a failure. I think the game is very refreshing and smart compared to other games out there. The fact is Ryzom is not a game that will spoon feed players like other MMORPG games tend to do. The game is clearly not for everyone but I would not categorize it a failure. Yes, it still needs some work, mainly to be brought up to date on the in-game lore. But to me and those that actually play the game Ryzom is better than other games out atm.
After I read this article on Friday, I decided to try Ryzom. I also read through all the comments while the game was downloading.
The tutorials are great, however they definitely need a way to get back to the lesson that was taught or at least include the same info within the help database. I found myself going to the website or talking in /universe in order to get forgotten info.
The scenery is great. The beasts roaming on the island are cool. They pack together and rush over to sniff(or bite) you if you are in the area. Seeing animals fight each other was also great.
Stanzas was a little confusing at first, but after the tutorial it became easier.
Harvesting/foraging in the early levels has been the most fun. I still don't understand how seasons play into this, but I'm sure someone will explain it after I move to the mainland.
Overall, the experience in Silan has been a good one. The game fascinated me enough to pick up a subscription. If Vanguard launch goes badly then I'll definitely be in Ryzom until Warhammer.
I have played ryzom for a long time and yes it is a good looking game,nice community,good game play and content but i do wish they would not make it such a long grind when doing the starter quests on the noob island once you have harvest and crafted things once or twicw most ppl who play get the idea of what to do, also why cant they put an item indicator on the stuff in the ground when you come to harvest so you are not running around cliking on things that you dont need.
And why cant you harvest after someone has left items that they dont need but you might need ???
As mentioned you should maybe do some proof reading next time. There are some really major (and obvious) grammatical errors in that article. It's hard to take something like that seriously when you have to sit and reread sentences to figure out what was meant.
I also question the point of an article like this being written by somebody who's obviously spent more than a few hours with the game. There are a lot of questions left unanswered by the tutorial that somebody experienced with the game wouldn't pick up on. Yes you can ask people for help or look outside of the game for reference, but you can do that with any game.
I do agree this new starting zone is better than the previous ones in some ways, but it isn't completely sufficient in explaining the complexities found in this very confusing game. A step in the right direction, but still far short of adequate.
The problem I had with island was that it gave a totally wrong impression of what the game on the main land would be like. I liked the island a bit and hoped the main land would be a bit more entertaining than the island. The opposite was the case as many newcomers had to find out after subscribing to the game. This common new gamer experience it obviously outside the scope of the article but it should have been mentioned, I think.
Originally posted by Sidley I have played ryzom for a long time and yes it is a good looking game,nice community,good game play and content but i do wish they would not make it such a long grind when doing the starter quests on the noob island once you have harvest and crafted things once or twicw most ppl who play get the idea of what to do, also why cant they put an item indicator on the stuff in the ground when you come to harvest so you are not running around cliking on things that you dont need. And why cant you harvest after someone has left items that they dont need but you might need ??? Sidley
In the Stater Island you don't get Prospecting stanzas that are specific to the materials you want to harvest. The starter island is to get players familiar with the mechanics of the game. I think it does that. Now because it's a free trial of course you won't get to experiece the full scope of available actions, but you get a good idea of the game mechanics. You can search for specific materials with your tracker and when you have enough levels and the skill points you can train the stanza to dig for specific materials needed for your crafting. I forget what is call but its there; basicaly the stanza shows you the name of the materials, plus shows the type of material, and its quality. Technicaly you can dig other players sources but you need to do it before the source expires and if they don't mind. Besides you get more XP by prospecting and harvesting your own source.
I went through Silan with a fine tooth comb, from beginning to end (I'd only poked around with it prior). I hit it like any newbie would. I know how horrible the original starter lands were. I know what is good and bad in a starter area. Just because I actively play the game doesn't mean I can't discover an area like a new player since the area pretty much was new to me.
Please tell me, is there something wrong with the article.
Comments
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I personally never played the game when it came in beta because i could not get into beta wasnt accepted
Even though its probably a grindgame i did allways like the world somehow with different races and the beasts walking the land
(screenshots) just the look of it i once was about to start the game but was pulled back since i heard nothing but bad things about it anyway i moved on to other stuff.
The thing with rping its based on some people who like that type of thing (im not one of it) some say its never in a type of game or it is
Just depends on your fantasy
Same goes for the lore it is there on the site and if your drawn t it somehow you will read it, but also like some games its pretty non exsistant ingame
Also the trial world will probably be some easy type of tut wich will be pretty much useless for the most mmo players, since its not allways so different from an other game (sadly to say) i personally see no reason for it im just one of those people who likes figuring that stuff out on my own kind of see it as exploring
sorry for any typo's its late and i cant fall asleep
Editor, please.
Other than that, I thought it was a fine article/mini-review. Would like to see more in this vein.
I've played the Ryzom free tr5ial for a month or so, on the side, to check the game out.
I don't really get where people get the 'complexity' from tha tthey quote so often with regard to it tho. Ryzom admittedly is more complex then the norm, but in all essentials still is a pretty damn simple game in terms of gameplay options.
I never got to the mainland, because from what I understood by way of the ryzom forums and riends that did go to the mainland earlier on, for some reason Ryzom never payed up on its promise to be a game with emphasis on player driven content.
Of course, It might be that I'm just not a fan of games that go there, but shy away from taking the neccesary steps to make it all the way. Ryzom lacks a good economic system, and most of all doesn't seem to be getting much content form player competition for some reason. While I liked the gameplay, I didn't like the heavy emphasis on missions in the starter area, especially considering how the mainland doesn't seem to have many of those, begging one to ask what it *does* have to occupy oneself with ...
Anyway, I like Ryzom for the few original mehcanics it does have, but generally would put it in the "failures"category, sadly enough.
I dont think Ryzom is a failure. I think the game is very refreshing and smart compared to other games out there. The fact is Ryzom is not a game that will spoon feed players like other MMORPG games tend to do. The game is clearly not for everyone but I would not categorize it a failure. Yes, it still needs some work, mainly to be brought up to date on the in-game lore. But to me and those that actually play the game Ryzom is better than other games out atm.
Hello all.
After I read this article on Friday, I decided to try Ryzom. I also read through all the comments while the game was downloading.
The tutorials are great, however they definitely need a way to get back to the lesson that was taught or at least include the same info within the help database. I found myself going to the website or talking in /universe in order to get forgotten info.
The scenery is great. The beasts roaming on the island are cool. They pack together and rush over to sniff(or bite) you if you are in the area. Seeing animals fight each other was also great.
Stanzas was a little confusing at first, but after the tutorial it became easier.
Harvesting/foraging in the early levels has been the most fun. I still don't understand how seasons play into this, but I'm sure someone will explain it after I move to the mainland.
Overall, the experience in Silan has been a good one. The game fascinated me enough to pick up a subscription. If Vanguard launch goes badly then I'll definitely be in Ryzom until Warhammer.
I have played ryzom for a long time and yes it is a good looking game,nice community,good game play and content but i do wish they would not make it such a long grind when doing the starter quests on the noob island once you have harvest and crafted things once or twicw most ppl who play get the idea of what to do, also why cant they put an item indicator on the stuff in the ground when you come to harvest so you are not running around cliking on things that you dont need.
And why cant you harvest after someone has left items that they dont need but you might need ???
Sidley
I also question the point of an article like this being written by somebody who's obviously spent more than a few hours with the game. There are a lot of questions left unanswered by the tutorial that somebody experienced with the game wouldn't pick up on. Yes you can ask people for help or look outside of the game for reference, but you can do that with any game.
I do agree this new starting zone is better than the previous ones in some ways, but it isn't completely sufficient in explaining the complexities found in this very confusing game. A step in the right direction, but still far short of adequate.
--
Delanor
In the Stater Island you don't get Prospecting stanzas that are specific to the materials you want to harvest. The starter island is to get players familiar with the mechanics of the game. I think it does that. Now because it's a free trial of course you won't get to experiece the full scope of available actions, but you get a good idea of the game mechanics. You can search for specific materials with your tracker and when you have enough levels and the skill points you can train the stanza to dig for specific materials needed for your crafting. I forget what is call but its there; basicaly the stanza shows you the name of the materials, plus shows the type of material, and its quality. Technicaly you can dig other players sources but you need to do it before the source expires and if they don't mind. Besides you get more XP by prospecting and harvesting your own source.
Yes there is.....the editing is horrible.
Just here to say that Ryzom is the EvE of the fantasy genra. Which means its inovative and has some good ideas.
I hope it dont die.