No, because when a game gets better nobody complains.
LOL quit dreaming. Someone always complains. Usually they complain about making a change, once the exact change they want is implemented then they complain to change it back. People always complain about something, even if it was absolutely perfect, people would be complaining. There is not one single thing that is popular in the entire world where there isnt people complaining about it. Thats just part of being good and at the top.
Ok, technically you are right. I should have been more specific, so that you would not have had to write a whole paragraph. I should have included a word like "hardly" or "most" to save you some time typing.
Ok, technically you are right. I should have been more specific, so that you would not have had to write a whole paragraph. I should have included a word like "hardly" or "most" to save you some time typing.
Even inserting those words wouldn't make your statement hold.
People complain about a game not going gold fast enough vs people who say the game was released too soon.
People complain about a game being too difficult vs people who say the game is too easy
People complain the game is not balanced vs people who say some professions should be stronger in combat than others.
There's more I could post about people and their complaining but this post would turn into a book.
Lol, UO still is a great game and for me it even got better and better. Still love it, still play it and yes, it is still a very unique game with very unique chars. Just look at all the cookie cutter mmo's that are coming out....
------------------------------------------------------ Do I ever sleep?
Well, that's the thing, for many it also got worse and worse.
I would rather have seen UO continue on the virtual world path, with a virtual economy, interactive NPCs and player freewill, moderated by effective deterrants. Richard Garriott, Star Long and Ralph Koster really had a good project going until Electronic Arts stepped in and started micro-managing.
Now what do we have? Just another "T" rated for Teen Electronic Arts yearly sequel kiddie video game.
Blah! Big difference.
At the very least if they were only smart enough to have released Trammel on new, seperate servers. But even that would not have been as good as encouraging the original developers to stay on the original virtual world path they were on, fine tuning it along the way.
I would not be surprised if some of the players playing UO before Trammel was released were not only EA corporate executives, but also carebears.
Carebears that probably got killed while mining or were foolish and had their house looted one afternoon...
...and as a result had an undue influence on the direction of the game the next week.
Comments
Lots of fine unique characters still in UO.
But you can find them in all other games too.
Even inserting those words wouldn't make your statement hold.
People complain about a game not going gold fast enough vs people who say the game was released too soon.
People complain about a game being too difficult vs people who say the game is too easy
People complain the game is not balanced vs people who say some professions should be stronger in combat than others.
There's more I could post about people and their complaining but this post would turn into a book.
------------------------------------------------------
Do I ever sleep?
Well, that's the thing, for many it also got worse and worse.
I would rather have seen UO continue on the virtual world path, with a virtual economy, interactive NPCs and player freewill, moderated by effective deterrants. Richard Garriott, Star Long and Ralph Koster really had a good project going until Electronic Arts stepped in and started micro-managing.
Now what do we have? Just another "T" rated for Teen Electronic Arts yearly sequel kiddie video game.
Blah! Big difference.
At the very least if they were only smart enough to have released Trammel on new, seperate servers. But even that would not have been as good as encouraging the original developers to stay on the original virtual world path they were on, fine tuning it along the way.
I would not be surprised if some of the players playing UO before Trammel was released were not only EA corporate executives, but also carebears.
Carebears that probably got killed while mining or were foolish and had their house looted one afternoon...
...and as a result had an undue influence on the direction of the game the next week.