It seems that most people are counting this game out simply because of performance issues in this beta 5.
I do not have definite information, but I would assume that Sigil is not running Beta 5 on SoE's production servers, and that they are also running server side debugging tools which are causing most of the lag problems people are having.
You are in beta for 1 reason, and that is to TEST the game. You dont need 60FPS and pretty graphics to make sure game mechanics are working properly.
If you are having such bad graphic lag then turn all the settings to the lowest quality. Sure the game wont look great but you will be able to accomplish the testing that you are supposed to be doing in beta.
I think people forget that Beta is not a free trial, you are supposed to be providing a service for Sigil. Not the other way around.
Comments
well, i have to say, if you play on a high performance gaming computer as myself and you are getting some really bad FPS rate then the game mechanics art really right imo.
As a beta tester you dont only test if the skills works as they shoud and quests works as intended, you test everything with the game and that include the performence of the game.
And if that game does not work on a good machine its not right. with the tecnology i got atm i would even have games like Crysis flow nice on high quality and why i use crysis as an example is cuse it got wide landscape and very high detail. Vanguard got high detail but not as Crysis and not as far sight as crysis and it does still not flow nice and smooth.
What i want said is that the game is not working very well as it is now and they should optimize it more.
Bone
Over and out!
Unqualified nonsense. You know NOTHING about Crysis or how it will perform. The only people who do are Crytek, and they aren't talking. I don't know what kind of "high end" PC you have but it runs fine on mine with no problems whatsoever.
On the other hand. People see an open Beta(I say 10.000 for europe ain't open but what the heck) as a free trail for a game. I do as well for that matter. Of course its a Beta, but for many people also a good way to try out a game. And I'm sure developers know this.
no crysis dont got zones it got one big zone.
and with and mmorpg you dont got the whole zone/zones loaded at once and see the whole world do ya?
and if there were 2500+ ppl on the starting area sure i would understad bad performence but now its not 2500+ ppl there is it? its like 20+ppl + mobs.
And and i dont think that vanguard is specially detailed except lots of grass and leaves on the trees. the models are easy models with good texture.
i just say. a game would be better optimized so that you dont have to have some really good shit to be able to play it and i dont even think this game have to be like that. with this beta test and the data gatherd they should be able to optimize it further.
the game should get more optimized if there will be end game contents that will require lots of ppl at one place like 20+ you must have a good optimized game so you dont have the suffer through the whole process.
thats what the beta is about, as you said "to test the games mechanincs" and that involves the performence of the game.
screaw the Crysis Vs Vanguard thing. hehe
the thing i want said is that in beta you need to test everything and that includes Performence issues.
Ppl that are experiance these problems got the right to tell/whine about it cuse the developers will then know about the problem and got to optimize it further if they want to make more cash, because in the end cash is what matters, and with a good optimized game = more custumers from both sides poor as rich wich = more cash.
So Vanguard developers need to know about the issues and not only if this tree dont work right or that mobs i bugged.
In my opinion, by now, people who want to try the game have/are/will try it soon enough. The haters will log on for a few minutes, maybe hours, and dismiss the game immediately. The Vanboi's will log on from now until the end of the beta, and acknowledge every moment as pure gaming bliss. The curious will log on for a varied amount of time, and create their own conclusion of the game.
I really don't think they're looking for a whole lot of feedback at this point, just stress testing. After all, it's my belief that if you wanted feedback, you would not delay the use of the official forums for up to 3 days after installing the client.
I'm not saying they don't want bugs reported, but I question if they're really looking to do bug-fixing at this time. Personally, I think they're just trying to prep the game for launch.
Waiting for something fresh to arrive on the MMO scene...
Waiting for something fresh to arrive on the MMO scene...
I always looked at the open beta as a combo of stress test/free trial. While they are stressing the servers it also acts as a hook to get people to see if the game is their cup of tea. While yes content will be added and bugs fixed after release, the basic flavor of the game will not change much SWG being the only exception to that I am aware of in that regard.
Box sales are only the minor end of a MMMORPGs profit anyway. That pays for the distribution costs and a bit more however it is the long term that determines a MMORPGs success. Unless the game can get a substantial amount of subs and keep therm for three plus years it will never be able to pay for it's development cost. I remember reading somewhere that VG was the second most expensive MMORPG to ever be produced so they better really be praying for the long term and at least 300 to 400 K subs, From the reaction of people not only here but on other boards I doubt they will ever see anywhere near those numbers.
Quite frankly I rarely will buy a game now unless I have been in the beta and liked it, did a free trial and liked it, or seen nothing but stellar reviews/previews on game sites that I respect. I have better things to do with my money than fund some publishing company. If I were even a bit doubtful I would wait for the ten day free trial, it should not be long in coming tfor this one.
I miss DAoC
It's bloody OPEN BETA, meaning that they expect mr joe average to try it out, like it and buy it, whilst Sigil gets info on how they are able to handle thousands Joe Averages. If game goes into open beta, it's less then a month away from the launch and basically, what we see here is what we get during launch. Never has been much difference with open beta and launch clients.
Bug tweaking, quest tweaking, class tweaking, even performance tweaking should have been phases 1-4.
Your comparing a FPS to RPG ? Get a clue.
20 peoiple in zone ? LMAO Last night in tursh there was 500. Please play before you make stupid comments, you obviously have NOT played if you think theres only 20 people in starting areas. All 2500 + might not be in one zone but there ALL connected to the game.
Absolutely correct. Although since its an issue they've had since the earliest betas and they've done very little to correct it even since they've went to open beta (which lets be realistic, open beta IS more about promoting the game than testing.) It's fairly safe to put money on the gold client having bad performance issues.
Shadus
Your comparing a FPS to RPG ? Get a clue.
20 peoiple in zone ? LMAO Last night in tursh there was 500. Please play before you make stupid comments, you obviously have NOT played if you think theres only 20 people in starting areas. All 2500 + might not be in one zone but there ALL connected to the game.
Yes i am. as they said the graphics is not processed from the servers they are from your computer.
And yes i have played the beta and i am in it right now. where i was i saw max 20-50+ running around at the starting area.
And yes all is connected to the game but that has nothing to do with the graphic processing to do, as i said they are done on your computer and not on the server, alla enviorments and areas are found on your computer in your game files.
And there is a difference between the problems connected to FPS lack caused by the bad optimization or bad hardweare on your computer, and the lag caused by have overload on the servers. that is not the same thing.
Lag occured by the server overload is cause the networktraficing is under big preasure and to much is going on for the server to handle, but then its not the Graphics that laggs then its your interfeerence with the server, the time between sender and reciver and back.
FPS lagg connected to the optimization of the game and/or your computer performence is caused by you and not the server and how many plays is on it.
Big difference between those two.
(sorry for misspelling or bad grammar, english is not my native tounge)
Actualy am playing beta on a mid - range computer , its no power house by any means and am running on high quality settings no problems and get this it gets better every time i log on and play the differance in that game in the 4 days ive been playing is like night and day so there doing more than just stress testing
Your comparing a FPS to RPG ? Get a clue.
20 peoiple in zone ? LMAO Last night in tursh there was 500. Please play before you make stupid comments, you obviously have NOT played if you think theres only 20 people in starting areas. All 2500 + might not be in one zone but there ALL connected to the game.
Yes i am. as they said the graphics is not processed from the servers they are from your computer.
And yes i have played the beta and i am in it right now. where i was i saw max 20-50+ running around at the starting area.
And yes all is connected to the game but that has nothing to do with the graphic processing to do, as i said they are done on your computer and not on the server, alla enviorments and areas are found on your computer in your game files.
And there is a difference between the problems connected to FPS lack caused by the bad optimization or bad hardweare on your computer, and the lag caused by have overload on the servers. that is not the same thing.
Lag occured by the server overload is cause the networktraficing is under big preasure and to much is going on for the server to handle, but then its not the Graphics that laggs then its your interfeerence with the server, the time between sender and reciver and back.
FPS lagg connected to the optimization of the game and/or your computer performence is caused by you and not the server and how many plays is on it.
Big difference between those two.
(sorry for misspelling or bad grammar, english is not my native tounge)
So your statement is network lag doesnt effect FPS ? This from someone comarping a MMORPG to FPS game ? HM I guess the makers of that new network card for gaming didnt get your memo.Your comparing a FPS to RPG ? Get a clue.
20 peoiple in zone ? LMAO Last night in tursh there was 500. Please play before you make stupid comments, you obviously have NOT played if you think theres only 20 people in starting areas. All 2500 + might not be in one zone but there ALL connected to the game.
Yes i am. as they said the graphics is not processed from the servers they are from your computer.
And yes i have played the beta and i am in it right now. where i was i saw max 20-50+ running around at the starting area.
And yes all is connected to the game but that has nothing to do with the graphic processing to do, as i said they are done on your computer and not on the server, alla enviorments and areas are found on your computer in your game files.
And there is a difference between the problems connected to FPS lack caused by the bad optimization or bad hardweare on your computer, and the lag caused by have overload on the servers. that is not the same thing.
Lag occured by the server overload is cause the networktraficing is under big preasure and to much is going on for the server to handle, but then its not the Graphics that laggs then its your interfeerence with the server, the time between sender and reciver and back.
FPS lagg connected to the optimization of the game and/or your computer performence is caused by you and not the server and how many plays is on it.
Big difference between those two.
(sorry for misspelling or bad grammar, english is not my native tounge)
So your statement is network lag doesnt effect FPS ? This from someone comarping a MMORPG to FPS game ? HM I guess the makers of that new network card for gaming didnt get your memo.Yes i am saying that , but it may seem the FPS is effected by the network lag but its not its the data transfer that is delayed,
As i say "FPS lagg CONNECTED TO..." i refer to the laggs occured by bad performence in your computer and i also say "Lag OCCURED BY THE SERVER..."
i just point out the difference between the two things.
And yes its a difference between FPS dropp in your computer and Lantency problems caused by natwork lagg, for you that sees the screen "Lagging" it may seem as the same thing cause low FPS makes the screen/pictrue/movment(whatever) jumpy or choppy (:P) in a low Framerate, but with the network lagg its the data that is delayed between the server and your computer and that makes it seem "Lagg" to, but its two diffrent things.
Being in an open beta is a free trial.....it should only be a stress test..
If the company has a bad game at open beta they are fools and the game will die *cough ryzom cough*
If you are in an alpha or early beta its a test and you should will see alot of bugs.
Own, Mine, Defend, Attack, 24/7
Your comparing a FPS to RPG ? Get a clue.
20 peoiple in zone ? LMAO Last night in tursh there was 500. Please play before you make stupid comments, you obviously have NOT played if you think theres only 20 people in starting areas. All 2500 + might not be in one zone but there ALL connected to the game.
Yes i am. as they said the graphics is not processed from the servers they are from your computer.
And yes i have played the beta and i am in it right now. where i was i saw max 20-50+ running around at the starting area.
And yes all is connected to the game but that has nothing to do with the graphic processing to do, as i said they are done on your computer and not on the server, alla enviorments and areas are found on your computer in your game files.
And there is a difference between the problems connected to FPS lack caused by the bad optimization or bad hardweare on your computer, and the lag caused by have overload on the servers. that is not the same thing.
Lag occured by the server overload is cause the networktraficing is under big preasure and to much is going on for the server to handle, but then its not the Graphics that laggs then its your interfeerence with the server, the time between sender and reciver and back.
FPS lagg connected to the optimization of the game and/or your computer performence is caused by you and not the server and how many plays is on it.
Big difference between those two.
(sorry for misspelling or bad grammar, english is not my native tounge)
So your statement is network lag doesnt effect FPS ? This from someone comarping a MMORPG to FPS game ? HM I guess the makers of that new network card for gaming didnt get your memo.Yes i am saying that , but it may seem the FPS is effected by the network lag but its not its the data transfer that is delayed,
As i say "FPS lagg CONNECTED TO..." i refer to the laggs occured by bad performence in your computer and i also say "Lag OCCURED BY THE SERVER..."
i just point out the difference between the two things.
And yes its a difference between FPS dropp in your computer and Lantency problems caused by natwork lagg, for you that sees the screen "Lagging" it may seem as the same thing cause low FPS makes the screen/pictrue/movment(whatever) jumpy or choppy (:P) in a low Framerate, but with the network lagg its the data that is delayed between the server and your computer and that makes it seem "Lagg" to, but its two diffrent things.
Again your saying network lag doesnt slow down actual FPS. But this is proven wrong in all studys with the new network gaming card. The FPS actually increase with it.
Another note is you think half the people know the difference ? Eitherway high ping or bad graphic lag the FPS meter will be low.
There is never a magic patch, folks.