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Second Life client (viewer) becomes Open Source

GwynethGwyneth Member Posts: 66
Yes indeed — now you can basically change everything you disliked on the viewer and make your own personalised version and distribute it to your friends under a GPL license 



Just read about the news here.

image
"I'm not building a game. I'm building a new country."
-- Philip "Linden" Rosedale, interview to Wired, 2004-05-08

Comments

  • illeriller Member UncommonPosts: 518
    *boggle*



    So does this open it up to 3rd Party development of Tools and World-building accessories?

    Does it open up the Network Code and allow Private Server Control or Private grids too?



    The wording is extremely.... umm...  I wouldn't call it "Technical", more like, "Lingo". It SOUNDS

    like they're focussing on Security issues but I don't understand how that applies to Open Code?





    EDIT:  Nevermind, I found the FAQ on the Client/Viewer stuff.

    But it would still be nice to get an example of applications that could be made with this, for example  that don't already exist within the Client right now.
  • GwynethGwyneth Member Posts: 66

    Well, once you download the source code for the viewer, it's up to you to think of what you can do with it :) The same question applies to, say, Mozilla or Konqueror: you have the code for it, what can you do with it to enhance your Web experience.

    Notice that the server is not yet open source, just the viewer. But... that will come as well.

    image
    "I'm not building a game. I'm building a new country."
    -- Philip "Linden" Rosedale, interview to Wired, 2004-05-08

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