I would just like to say that this game is not complex. I just laugh when I read threads that say this game is "complex" and WOW is "simple". Really? They are both simple.
If you want a "complex" MMO then right now I think EVE online holds that title, because the learning curve there is steep. Vanguard doesn't do anything "complex".
So far I tried the tweaks and I'm running pretty decent fps except when I'm in the cities.
The graphics are great, but the characters look and animations don't really do it for me. The Raki look particulary awkward. While the other races with animalistic features look like humans with new skins and animal heads plopped on top of their shoulders.
The music I adore.
There's just something missing that I can't put a name to. I just don't have that excitment and eagerness to click the vanguard icon on my desktop. Why is that?
I will give it a few more weeks, but I'm still siting on the fence.
Comments
Casters are a bit tougher to play though because of how mobs react to aggro and stuff.
This game become VERY complex as you advance. The start is quite simple, but as you level you not only gain Abilities, you gain stances, Counters, Sympathys, and start building your skills. Once you get into the teens you'll begin to see it. In the 20's, if you don't know your template, you will die easily.
For example, I (a DK) and a Bard friend were doing a Dungeon, when a group of 4 including a DK my level came up from behind us. They went to the next group of Mobs and got owned. They hung around (probably to watch us get owned), and watched us take out the same Mobs. The DK asked me how we did it, and I replied we knew our Classes and Templates. He got angry and actually said we must be exploiting.
As you advance, the game takes on deeper mechanics.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
This game become VERY complex as you advance. The start is quite simple, but as you levle you not only gain Abilities, you gain stances, Counters, Sympathys, and start building your skills. Once you get into the teens you'll begin to see it. In the 20's, if you don't know your template, you will die aesily.
For example, I (a DK) and a Bard friend were doing a Dungeon, when a group of 4 including a DK my level came up from behind us. They went to the next group of Mobs and got owned. They hung around, probably to watch us get owned, and watched us take out the same Mobs. The DK asked me how we did it, and I replied we knew our Classes and Templates. He got angry and actually said we must be exploiting.
As you advance, the game takes on deeper mechanics.
I agree. The game becomes increasingly more complex as you get higher. It stops being about simply doing your primary job and managing your resources. You have to worry about weaknesses (Setting them up for your team and exploiting them when available), many classes have to juggle resources, timing rescues and intercepts, make decisions about finishers, defensive manuvers, eventually sympathetics.
Give it a couple more weeks, try to read up on weaknesses (they really do make you change your opinion of group combat). Solo gameplay, yeah... it is pretty straight forward, but once you group up there are so many more things you can accomplish.
I'm not really encouraged by all the graphics issues he's had.
RELAX!@!! BREATHE!!!