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I think the reason why the game lags as much as it does, is because of how far the viewing distance is. Because of such a far viewing distance (I believe it is a few kilometres) there is much more for your graphics card to render, which then leads to a very low frame rate. Even if you set up for low model detail at farther distance, you video card is still rendering a lot, which can be killer on some older video cards. Another reason is that the trees of the game are much more detailed (mainly just the leaves). One other problem I think could be is that there is a high polygon count when it comes to the player models. This is why when you lower your graphical settings you still have a low FPS. The people who have the ability to put two video cards in at once, such as ATI's x1900 series, can probably have much better performance.
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"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Yes this is the problem for me.
Things are constantly loading.
It bothers me way much more than 14 fps graphic
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
The added memory probably won't completely get rid of it, but it will clean it up at least to a bearable point. Basically, the cities still lagged for me with lots of memory, so did the really crowded spots, but other than that, i got real nice responsiveness out of the game with 2GB, and that was DDR1-400 to boot, probably will be better with a more modern system and good mid range + graphics engine.