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Anything new for newcomers with the new expansion?

blunder1983blunder1983 Member Posts: 52

I believe i read somewhere that the new expansion would bring a lot more skill points to people just starting the game.

 

Currently I'm playing X3 which is a lot like EVE but without the skill point time sink, or the social side of it. So I'm looking to change my ways! If there is a link stating what the new system brings i'd be very greatful if someone w ould provide it.

Comments

  • silly2k2silly2k2 Member Posts: 63
    Yes.  New players start with approx. 800k skillpoints, and the character creation process has been re designed.  800K is about 8 times the maximum previously :D

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  • LordSlaterLordSlater Member Posts: 2,087

    Before the expansion the average starting skilpoints was about 30,000 on average.

     

    Now its 800,000

    Also the learning skills that mean you learn faster have been amde easier to learn overall.

    CCP understand that there is a uphill climb for new people and as you can see they are trying to make things easier for newbies.

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  • sqweaksqweak Member UncommonPosts: 14
    CCP also dropped the requirements to learn advance learning skills to 4. This means if you learn these skills (takes about 5 days to get to advance 3) can shave off up to 4 days off higher skills, so skill progression is alot faster now.
  • mindspatmindspat Member Posts: 1,367
    Originally posted by blunder1983


    Currently I'm playing X3 which is a lot like EVE but without the skill point time sink, or the social side of it. So I'm looking to change my ways! If there is a link stating what the new system brings i'd be very greatful if someone w ould provide it.

    I intend to pick up a copy of X3 in the next week or two.  From what I know about the game, X3 is a twitch based control interface which is NOTHING like EVE's coodinate controls.  Also, X3's "empire building" could be a similar feature although it is also nothing like EVE's POS building and capital ship yard support and logistical requirements.

    The graphics in X3 should be a little better where as you'll have more environmental elements presented in EVE's atmosphere.

    You cannot use a joystick in EVE like you can with X3 nor would there be any purpose to do so. EVE plays more like an RTS interface whereas X3 exhibits more of a "fighter simulation" type of game play.

    Don't come into EVE expecting it to be like x3 or you'll be very dissapointed.  It's much more complex and dynamic.  ;)

  • thruddthrudd Member Posts: 15
    Originally posted by blunder1983


    ...
    Currently I'm playing X3 which is a lot like EVE but without the skill point time sink, or the social side of it. So I'm looking to change my ways! If there is a link stating what the new system brings i'd be very greatful if someone w ould provide it.





    http://www.eve-online.com/features/revelations/


  • TaramTaram Member CommonPosts: 1,700
    For new(er) players:

    1) New chars now have 800,000+ SP on creation. 

    2) Learning skill requirements were lowered.  They are about 10x faster to train them now.

    3) New Battlecruiser and Battleship added for each race.  Battlecruiser works very well even/especially for newer players.

    4) Warp to 0 given to all players... both speeds up and makes travel safer.  Made instajump/dock bookmarks a thing of the past.

    5) Salvaging - new playes can easily train up for this in under 1 day.  Opens up a VERY easy way to make extra money. 



    Ton of other stuff but those are the ones that will jump right out at you when you first log in.

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    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • LordSlaterLordSlater Member Posts: 2,087

    Actually eve is very similar to the X games.

    It has a trading system.

    It has a wide range of ships and modules.

    It has pirates

    It has gates as a form of travel

    It has a area of space thats very unsafe [as in Xenon space]

    You see X3 like eve was based on the game elite its just they took slightly differnt directions.

    X games is single player and eve is multiplayer.

    Graphic wise they will be at the same level later this year.

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  • complexiatorcomplexiator Member UncommonPosts: 121

    I take it that production is still as hard and unprofiting for starters as it used to be?

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  • |Scorp||Scorp| Member Posts: 29


    Originally posted by complexiator

    I take it that production is still as hard and unprofiting for starters as it used to be?


    Well, the only reason it is unprofitable for starting players is that they wont have the ISK base to get those higher money making BPOs. Also, the market is saturated in most parts with the mods that the noobs would use, so those BPOs arent worth much. But it still is very possible to get some good ISK from production. Just quicker ways to make money at the start.

  • lowradslowrads Member UncommonPosts: 200
    Originally posted by complexiator


    I take it that production is still as hard and unprofiting for starters as it used to be?
    If it was easy, it would be even less profitable.



    If you want big profits, you've got to take a gamble on something no one else has tried yet.


  • RabiatorRabiator Member Posts: 358
    Originally posted by |Scorp|


     

    Originally posted by complexiator
    I take it that production is still as hard and unprofiting for starters as it used to be?



    Well, the only reason it is unprofitable for starting players is that they wont have the ISK base to get those higher money making BPOs. Also, the market is saturated in most parts with the mods that the noobs would use, so those BPOs arent worth much. But it still is very possible to get some good ISK from production. Just quicker ways to make money at the start.

    With standard tech 1 parts, you have competition from old players who have maxed out their production efficiency , meaning they need less materials for the same goods. So far, I've found that buying the minerals is more expensive than buying the finished product (my char has production efficiency at 3).

    This said, it can still make sense if you gather your own materials by mining or salvaging. I've made some nice money over the last weeks by building and selling rigs.
  • Acees88Acees88 Member Posts: 132
    Which I belive they succeeded with..:)

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