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Hi guys,
I'm aware there is a lot of negative fallout over Vanguard, but with my guild joining I think I'll be playing.
I'm curious about the crafting element however, as this is the only bit which really holds my interest.
I last came from SWG and while I can't hope it'll be as good as that can anyone gimmie a taster of what to expect? Are items customisable? Are some better than others for example? Do different trees have different properties in different items?
Comments
While I haven't tinkered with crafting a whole lot, it is likely the closest thing ex-SWG players will find to the SWG crafting system.
To my knowledge, and on this I could be wrong, harvested materials do NOT have varying levels of quality. A.k.a. killing an animal isn't going to give you bone with a .671 quality on one part of the planet, yet a different animal will give you a .991 quality. This may change, or I could be wrong, but thus far, I haven't noticed differences in initial starting quality of ores and stones for example.
However, items do have varying quality levels. It works in a manner closer to EQ2. You'll begin crafting with a set number of action points (2000-3000), and work in steps. You can take actions to improve the items quality, or you can take steps to just pump out the item.
Example: You'll make a piece of lumber. You can choose to remove any impurities several times, at the cost of action points, to enhance the item's quality, while not advancing the progress meter. Or you could simply enhance the item's progress meter, and make a minimal-quality item. You need different tools, and crafting utilities to execute certain actions as well. (I.e. You'll need a hammer to smash out bumps on a sword, a saw to cut off a ragged end, etc etc. You'll need solvent to dissolve impurities, cleaner to polish a weapon of grime, etc etc.)
Essentially, you can spend more money for an "A" grade item to be created, or pump out numerous "D" class items of lower quality and cost.
Did this help any?
Waiting for something fresh to arrive on the MMO scene...
other than what the poster above me said, harvestables also work similiar to EQ2.
there will be certain resources that require certain skill numbers to harvest. IE, you harvest copper, when skills are high enough you harvest tin etc.
there are rare items that come from nodes that offer various benefits to crafting items. You might find a lump of dust that offers a bonus to constitution or strenght or other traits. I believe these also come from mobs too.
crafting is a bit more complex than EQ2, and at first it doesnt make sense why you craft the way you do until you get into higher tiers of crafting. Where selecting a different material at a specific stage may increase an items quality. You'll also learn different skills during the crafting process to apply if you so choose. Its not as linear as EQ2 in using skills and materials in this aspect.
crafting items like houses and ships requires a group effort. you need several professions to complete these. I remember reading something about actually forming groups and crafting offers benefits, but dont quote me on this.
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Oh and thanks for the link, good read.
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