well, apparently he has a life since he dont think playing wow is rewarding, and hes telling u ppl to concider wtf u are doing. spending the time equivelent to a half time jobb on something thats gone once the servers are. sure its fun, and u make alot of friends in the games. but still, is it worth holding on to your virginity for? :P its a hobby, and ppl who have a jobb and a Girlfriend usualy dont spend ALL their Freetime playing computer games.
Lol in response to the original post..I Find this to be quite sad...Although he probably did get PL'd wich shows his desparation in becoming the biggest fag WoW has seen.
MMORPG's Under my belt:UO,EQ1,EQ2,SWG,L2,COH,COV,WoW,AC2,Shadowbane,DAOC,FFXI,GW,D&D,V:SOH,LOTR:O
Why do people get surprised by this? When will developers learn?
In EQ when they put it out they expected it to take players over a year to hit 50... the first 50 was within a month of release.
When Kunark came out they expected it to take months for the first player to hit 65... the first player hit 65 in a matter of a week or so if I recall.
And Blizzard? Good lord folks! It only takes a dedicated player a couple weeks to a month to hit 60 in WoW. What on earth made them think it'd take a year for people to reach 70?
There were level 65 players within the first week. I remember playing my monk and making a macro that /who 65
Five people hit around the same time.
Actually the max level was only raised to 60 when Kunark launched It wasn't untill Planes of Power launched that the max was raised to Lvl 65.
Nonetheless I agree with you're point. Anyone remember how quickly that Froglock was PL'd to 65 in EQ1?
What I don't understand, is why everyone bitches about the meaningless grind in MMOs and then when someone forms and uber large group to power level, in the true spirit of MASSIVELY Multiplayer games, he gets called "lame" and a "fag."
Seriously, are you just pissed because someone proved you wrong on the amount of grinding required?
most people i know who quit wow, did so because they hated the end game grind for items, doing the same instance 80 times over. and over and over.
when people say it's meaningless that getting to 70 doesnt take time, because u could technically take years grinding the exact same instance content over and over and over again, i just laugh.
when a player grinds and instance for items, they're mulling over the exact same content hundreds of times.
this is why people enjoy leveling in wow and dislike the end game.
because the endgame is 'here experience this content 100 times over and over and over trying to get item set x y z.
so when players say, who cares how long it takes to get to 70, we can spend a lifetime grinding for gear, what they're really saying is they dont care that the actual new and fresh content in which players level is sparse, compared to the hours and hours and hours they'll have to spend scouring the same exact dungeon over and over.
i swear, some people are so ignorant
everyone who is excited about repetitive dungeon grinds makes blizzard happy.
design one dungeon, and let each character play the dungeon a 200 times.
talk about cheap, effortless, time sinks eh?
you play the exact same dungeon 200 times, 8 times a month, and blizzard makes 15$ a month off all 8 million subs.
nice for them eh?
how about blizzard does this. if it wants dungeons to be the end game content rather than leveling, why dont they make item drops in dungeons more frequent, and then create 50 or so end game instances so players at least have variety.
but no, instead they make it take hundreds of run throughs, so they can only offer a couple of instances, and still keep you incredibly busy doing the same crap hundreds of times.
they could do it my way, but that would take work, and you seem like you like their way better.
--people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--
why not just add tons and tons of end game dungeons... and make fix the drop rates so it takes about 5 runs on each dungeon.
rather than having 3 tiers of gear for each class, why not have 40 tiers for each class.
instead of making teir 35 way better than tier 20, why not just give them a different graphical style? why not have one set with just int, and some other set with just stam, and some other sets with different mixes of the two, or higher chances to crit, or higher dmg +, or more holy dmg, or more nature dmg?
there are tons of ways they could differentiate item sets without making them obsolete, but instead, the higher number tier, the more unstoppable you are, which completely removes strategy from the game.
it's get the best gear, or be worse, rather than get varieties of gear that are better in different situations.
why not have cool item drops, and cool stat drops seperate, so if you find a favorite cool looking peice of gear, you can apply the magical properties of a super epic weapon to it so you can weild it and be effective in combat too?
that would be another cool way to distinguish and customize your character, but that's not there either.
i think blizzard should have put more content in it's game. i know it would have cost them money, but they have probably lost 10 million subscriptions by now from people who got to 60, got bored and quit.
i g uess they figure that as long as they can get you addicted to instances, they never have to make new content, because you keep bashing your head against the same old content infinite number of times.
--people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--
You can't tag a mob in WoW and get full experience. As mentioned, it's proportionate to damage done.
Meanwhile, what I think they are trying to say is that he pulled alot of mobs and had healers on him while he aoed. From my understanding they were grouped with him for atleast the first third of the time.
In any case, not to jump on the bandwagon or anything, but I was surprised to hear that an expansion was worth 40 bucks. Especially when they said people would need around 2 months to hit 70. Even if you don't proceed as he and his guildmates did, that sets the time needed awfully low. I just jumped on a couple random servers from high pop to low pop, there are a few 65s on each as of the moment. Not even 2 days and people are halfway to 70.
40 bucks to get 4 days off the raiding schedule. Was it worth it?
It's not the fault of the developer if some guy decides to skip all that content they spent hours and hours refining only to grind on mobs to power level up. Power leveling is nothing new. It was and still is done in EQ1, L2, EQ2, etc...... and was done before WoW came around. Please put aside your blind hatred for WoW. Really this guy just ensured that he'd get bored of WoW fast. In fact I doubt anyone who power levels truly enjoys the core of any MMO game.
Also being that he is in a big raiding guild and has a raider's mentality I can see how and why he will get bored quickly. This is like people who power level through the EQ1 progression servers and unlocked content for the whole server just to get to raid content. In fact that is worse because those people screwed other players via their actions. Anyways am sure he'll be bitching about the lack of content despite skipping the bulk of it when he power leveled.
People think that he didn't earn his levels but it sounds like a massive challenge to get 35 people to mobtrain for you instead of enjoying the expansion they just bought.
You can't tag a mob in WoW and get full experience. As mentioned, it's proportionate to damage done. Meanwhile, what I think they are trying to say is that he pulled alot of mobs and had healers on him while he aoed. From my understanding they were grouped with him for atleast the first third of the time. In any case, not to jump on the bandwagon or anything, but I was surprised to hear that an expansion was worth 40 bucks. Especially when they said people would need around 2 months to hit 70. Even if you don't proceed as he and his guildmates did, that sets the time needed awfully low. I just jumped on a couple random servers from high pop to low pop, there are a few 65s on each as of the moment. Not even 2 days and people are halfway to 70. 40 bucks to get 4 days off the raiding schedule. Was it worth it?
Wrong. The only thing the system checks are the levels of those in the fight. I'm pretty sure the magic formula for this is y = 0.8x
Where x is the tap leveler's level, and Y is the minimum level of the subject to get (near) full experience.
You can't tag a mob in WoW and get full experience. As mentioned, it's proportionate to damage done. Meanwhile, what I think they are trying to say is that he pulled alot of mobs and had healers on him while he aoed. From my understanding they were grouped with him for atleast the first third of the time. In any case, not to jump on the bandwagon or anything, but I was surprised to hear that an expansion was worth 40 bucks. Especially when they said people would need around 2 months to hit 70. Even if you don't proceed as he and his guildmates did, that sets the time needed awfully low. I just jumped on a couple random servers from high pop to low pop, there are a few 65s on each as of the moment. Not even 2 days and people are halfway to 70. 40 bucks to get 4 days off the raiding schedule. Was it worth it?
Wrong. The only thing the system checks are the levels of those in the fight. I'm pretty sure the magic formula for this is y = 0.8x
Where x is the tap leveler's level, and Y is the minimum level of the subject to get (near) full experience.
Seeing as I just went in game to double check, I in fact confirm that YOU are wrong.
Why play a game if you're just going to turn it into such a ridiculous amount of work, hassle, and speed job? It's supposed to be fun! I highly doubt that this guy had much fun with such a quest. He certainly didn't take his time and take the time required to enjoy the new content and see all it has to offer. He was only out to prove something. All he proved to me was how desperate he was to get to the top before anybody else regardless of the sacrifice required of friends and himself. And that, in my opinion is insane desperation to find self worth.
I'm noticing a few common assumptions floating around...
First of all is the assumption that he has no life. Honestly, if he just skipped 4 months to 1 year worht of work, he just opened up his calendar since when he isn't raiding he only needs to grind for gold to fix his gear and not level. So essentially in a couple days off with alot of help he crammed what would ahve been a massive time sink into a very small time sink.
I too am surprised that Blizzard is surprised. I didn't play for very long but I do remember making a character on a brand new server and watching people hit 60 within a matter of days. Powerleveling is practically a tradition in grind based games.
Back to the assumptions.
Second, that he didn't have fun. In order to grind tlike that he had spend all 28 hours in combat. Now true this can get really boring fast, but then who here can call themselves a hardcore gamer that hasn't had at least an 8-10 hour gaming session. And since he was there with his guildys he probably had as much fun hanging out with his friends as he did with the actual play.
Third the assumption that getting the majority of a kill in xp for doing the most damage would prevent an AOE character from being able to powerlevel off a group is mathematically inaccurate. (it is accurate if you meant that he who does the majority damage gets ALL the experience, but that wasn't your wording so I'll assume it wasn't what you meant.)
Lets say you had a mage who could spam spells enough to deal 15% damage accross 20 targets. This mage then gets 15% of the experience of the kill.
Now this mage has 20 warrioirs pulling 20 mobs, accross whom he deals 15% damage and gains 15% xp. 15x20=300, meaning that for each group of 20 he gains 3 kills worth of experience. Each individual warrior gains only 85% of 1 kill for each group of 20. So the AOE spamming player is powerleveling in exactly the same manner you bemoan here, he just isn't doing it AS effeciently as he could do it in WoW.
There are numbers and percentages at which it becomes unfeasable, but assuming that AOE can deal a fair bit of damage accross the board farily quickly it remains on the table.
Fourth, of your going ot be grinding the instances for the next 10 months since it's the ONLY thing to do either way, why not be the big bad level 70 of the group?
I have seen people playing the games ( mmorpgs games ) like the first and only goal is to rund the game up to the finish line
thats the only thing they know of they have no other things to go after they become kings by other players mostly players who plays single games or Counter strike who have one goal is to be best in the game
However those people have now enter the mmorpg genre but the still play the mmorpgs as single player games (talk about tunnel vision)
Some players I have been spoken to in numerous game have thought I was a NPC char So alot of players are playing with the vision when I hit max lvl in for example WoW I won the game.
But in mmorpgs it's not about to hit the max lvl it's about playing the game and becomme one of the comunity..
pardon for varios misspells english isnt native language here.
chill people, all the guy did was see a challenge and take it. And I see people here calling him all kinds of names. In every game out there one thing is essencial for fun: challenge. Doing the thing not achieved yet in a game is the oldest of the challenges. In soccer people try to reach highest goal count in match/season/lifetime. In F1 people try to finish first but also try to break the records.
In MMORPGs designers give you guests/missions, to make them challenge they try to make it hard yet not impossible and to make it your challenge they bind it to a story so that you dont get bored and quit. Now, grinding hints about the easiness of binding some people but thats another topic. I don't know WoW much -never played, just had some players around- but I dare to say that , that 28 hours spent was more fun than many had in that game. Together with his guild the guy achieved something.
You may like/dislike what he took as a challange but telling him to get a life? You may as well tell that to every MMORPG player.
This tactic wouldn't work in Dark Age of Camelot. They don't use WoW's tagging system, where it was possible for this mage to tag huge groups of mobs... (while remaining out any group) and letting his guildies kill the mobs.... he got all the xp regardless who actually killed the mob... In DAOC....he who does the most damage gets the bulk of the experience points...
Are there no support classes? Healer? Even among damage dealers there are different roles, some one who tanks doesnt need to deal much dmg but needs to stay alive and take aggro. Im confused.
How gay if he got that in 28 hours that leaves little to no time to explore or enjoy any of the new content really. He and his friends probably hit the nearest biggest dungeons they could get into and ransacked repeatedly. Lame - os
How gay if he got that in 28 hours that leaves little to no time to explore or enjoy any of the new content really. He and his friends probably hit the nearest biggest dungeons they could get into and ransacked repeatedly. Lame - os
can't he enjoy those places now?
Exactly.
No matter what, this guy has achieved something no one else ever has... in a very popular MMORPG no less.
Sure you may say questing and roleplaying aspects are being ignored... but everyone plays MMORPG's for different reasons.
Some to PVP... others to be in clans, others to trade, craft, some to quest, others to explore, others just to play, and others to become powerful, others to socialize etc... and of course, a combination of all that.
Perhaps he wanted to become the strongest one in WoW first?
Maybe that was his goal, and maybe it was fun for him. Perhaps not YOU. but for him, maybe he dosent give a flying piss about quests or other areas to explore.
Because as this quote encapsulates, i'm sure he can go back there NOW and explore all that content.
So while some of you out there wouldnt have done it, that's not to say he did a wrong thing by doing it.
Comments
and yes I played ALOT of games
//Felix
AKA:
WOW, Frostmane: Pampam Orc Warrior ----------> Retiered LVL 60
Lineage 2, Kain: Aarion Elf Swordsinger ----------> Retiered LVL lvl 54
GuildWars, dont remember, Warrior, ----------> Retiered LVL 20
Betas/Trials
Rose Online, RF Online, Ryzkom, Planetside, Everquest2, bla bla bla
//XileZ
MMORPG's Under my belt:UO,EQ1,EQ2,SWG,L2,COH,COV,WoW,AC2,Shadowbane,DAOC,FFXI,GW,D&D,V:SOH,LOTR:O
There were level 65 players within the first week. I remember playing my monk and making a macro that /who 65
Five people hit around the same time.
Actually the max level was only raised to 60 when Kunark launched It wasn't untill Planes of Power launched that the max was raised to Lvl 65.
Nonetheless I agree with you're point. Anyone remember how quickly that Froglock was PL'd to 65 in EQ1?
Dutchess Zarraa Voltayre
Reborn/Zero Sum/Ancient Legacy/Jagged Legion/Feared/Nuke & Pave.
I turn to you now, father death. I beg of you, please consider you may have been wrong...
-Blind Guardian
Seriously, are you just pissed because someone proved you wrong on the amount of grinding required?
most people i know who quit wow, did so because they hated the end game grind for items, doing the same instance 80 times over. and over and over.
when people say it's meaningless that getting to 70 doesnt take time, because u could technically take years grinding the exact same instance content over and over and over again, i just laugh.
when a player grinds and instance for items, they're mulling over the exact same content hundreds of times.
this is why people enjoy leveling in wow and dislike the end game.
because the endgame is 'here experience this content 100 times over and over and over trying to get item set x y z.
so when players say, who cares how long it takes to get to 70, we can spend a lifetime grinding for gear, what they're really saying is they dont care that the actual new and fresh content in which players level is sparse, compared to the hours and hours and hours they'll have to spend scouring the same exact dungeon over and over.
i swear, some people are so ignorant
everyone who is excited about repetitive dungeon grinds makes blizzard happy.
design one dungeon, and let each character play the dungeon a 200 times.
talk about cheap, effortless, time sinks eh?
you play the exact same dungeon 200 times, 8 times a month, and blizzard makes 15$ a month off all 8 million subs.
nice for them eh?
how about blizzard does this. if it wants dungeons to be the end game content rather than leveling, why dont they make item drops in dungeons more frequent, and then create 50 or so end game instances so players at least have variety.
but no, instead they make it take hundreds of run throughs, so they can only offer a couple of instances, and still keep you incredibly busy doing the same crap hundreds of times.
they could do it my way, but that would take work, and you seem like you like their way better.
--people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--
why not just add tons and tons of end game dungeons... and make fix the drop rates so it takes about 5 runs on each dungeon.
rather than having 3 tiers of gear for each class, why not have 40 tiers for each class.
instead of making teir 35 way better than tier 20, why not just give them a different graphical style? why not have one set with just int, and some other set with just stam, and some other sets with different mixes of the two, or higher chances to crit, or higher dmg +, or more holy dmg, or more nature dmg?
there are tons of ways they could differentiate item sets without making them obsolete, but instead, the higher number tier, the more unstoppable you are, which completely removes strategy from the game.
it's get the best gear, or be worse, rather than get varieties of gear that are better in different situations.
why not have cool item drops, and cool stat drops seperate, so if you find a favorite cool looking peice of gear, you can apply the magical properties of a super epic weapon to it so you can weild it and be effective in combat too?
that would be another cool way to distinguish and customize your character, but that's not there either.
i think blizzard should have put more content in it's game. i know it would have cost them money, but they have probably lost 10 million subscriptions by now from people who got to 60, got bored and quit.
i g uess they figure that as long as they can get you addicted to instances, they never have to make new content, because you keep bashing your head against the same old content infinite number of times.
--people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--
Meanwhile, what I think they are trying to say is that he pulled alot of mobs and had healers on him while he aoed. From my understanding they were grouped with him for atleast the first third of the time.
In any case, not to jump on the bandwagon or anything, but I was surprised to hear that an expansion was worth 40 bucks. Especially when they said people would need around 2 months to hit 70. Even if you don't proceed as he and his guildmates did, that sets the time needed awfully low. I just jumped on a couple random servers from high pop to low pop, there are a few 65s on each as of the moment. Not even 2 days and people are halfway to 70.
40 bucks to get 4 days off the raiding schedule. Was it worth it?
It's not the fault of the developer if some guy decides to skip all that content they spent hours and hours refining only to grind on mobs to power level up. Power leveling is nothing new. It was and still is done in EQ1, L2, EQ2, etc...... and was done before WoW came around. Please put aside your blind hatred for WoW. Really this guy just ensured that he'd get bored of WoW fast. In fact I doubt anyone who power levels truly enjoys the core of any MMO game.
Also being that he is in a big raiding guild and has a raider's mentality I can see how and why he will get bored quickly. This is like people who power level through the EQ1 progression servers and unlocked content for the whole server just to get to raid content. In fact that is worse because those people screwed other players via their actions. Anyways am sure he'll be bitching about the lack of content despite skipping the bulk of it when he power leveled.
Besideds if the guy PVPs he's going to be an awful lonely fellow for the foreseeable future.
Trellot
Wrong. The only thing the system checks are the levels of those in the fight. I'm pretty sure the magic formula for this is y = 0.8x
Where x is the tap leveler's level, and Y is the minimum level of the subject to get (near) full experience.
Wrong. The only thing the system checks are the levels of those in the fight. I'm pretty sure the magic formula for this is y = 0.8x
Where x is the tap leveler's level, and Y is the minimum level of the subject to get (near) full experience.
Seeing as I just went in game to double check, I in fact confirm that YOU are wrong.
Why play a game if you're just going to turn it into such a ridiculous amount of work, hassle, and speed job? It's supposed to be fun! I highly doubt that this guy had much fun with such a quest. He certainly didn't take his time and take the time required to enjoy the new content and see all it has to offer. He was only out to prove something. All he proved to me was how desperate he was to get to the top before anybody else regardless of the sacrifice required of friends and himself. And that, in my opinion is insane desperation to find self worth.
- Zaxx
First of all is the assumption that he has no life. Honestly, if he just skipped 4 months to 1 year worht of work, he just opened up his calendar since when he isn't raiding he only needs to grind for gold to fix his gear and not level. So essentially in a couple days off with alot of help he crammed what would ahve been a massive time sink into a very small time sink.
I too am surprised that Blizzard is surprised. I didn't play for very long but I do remember making a character on a brand new server and watching people hit 60 within a matter of days. Powerleveling is practically a tradition in grind based games.
Back to the assumptions.
Second, that he didn't have fun. In order to grind tlike that he had spend all 28 hours in combat. Now true this can get really boring fast, but then who here can call themselves a hardcore gamer that hasn't had at least an 8-10 hour gaming session. And since he was there with his guildys he probably had as much fun hanging out with his friends as he did with the actual play.
Third the assumption that getting the majority of a kill in xp for doing the most damage would prevent an AOE character from being able to powerlevel off a group is mathematically inaccurate. (it is accurate if you meant that he who does the majority damage gets ALL the experience, but that wasn't your wording so I'll assume it wasn't what you meant.)
Lets say you had a mage who could spam spells enough to deal 15% damage accross 20 targets. This mage then gets 15% of the experience of the kill.
Now this mage has 20 warrioirs pulling 20 mobs, accross whom he deals 15% damage and gains 15% xp. 15x20=300, meaning that for each group of 20 he gains 3 kills worth of experience. Each individual warrior gains only 85% of 1 kill for each group of 20. So the AOE spamming player is powerleveling in exactly the same manner you bemoan here, he just isn't doing it AS effeciently as he could do it in WoW.
There are numbers and percentages at which it becomes unfeasable, but assuming that AOE can deal a fair bit of damage accross the board farily quickly it remains on the table.
Fourth, of your going ot be grinding the instances for the next 10 months since it's the ONLY thing to do either way, why not be the big bad level 70 of the group?
Yea, isn't 70-60 as long as 1-60. SO I bet someone could get 1-60 in the same time or less.
Then you would loose that bet.
Because almost every mob he tagged and others killed off yielded full xp due to being close to the same level.
I CREATED MYSELF!
"<Claus|Dev> i r pk"
SW:TOR|War40K:DMO|GW2
Free 14Days EVE-Online "Trials & Guides" EVE-O Skills Sheet
I have seen people playing the games ( mmorpgs games ) like the first and only goal is to rund the game up to the finish line
thats the only thing they know of they have no other things to go after they become kings by other players mostly players who plays single games or Counter strike who have one goal is to be best in the game
However those people have now enter the mmorpg genre but the still play the mmorpgs as single player games (talk about tunnel vision)
Some players I have been spoken to in numerous game have thought I was a NPC char So alot of players are playing with the vision when I hit max lvl in for example WoW I won the game.
But in mmorpgs it's not about to hit the max lvl it's about playing the game and becomme one of the comunity..
pardon for varios misspells english isnt native language here.
Free 14Days EVE-Online "Trials & Guides" EVE-O Skills Sheet
chill people, all the guy did was see a challenge and take it. And I see people here calling him all kinds of names. In every game out there one thing is essencial for fun: challenge. Doing the thing not achieved yet in a game is the oldest of the challenges. In soccer people try to reach highest goal count in match/season/lifetime. In F1 people try to finish first but also try to break the records.
In MMORPGs designers give you guests/missions, to make them challenge they try to make it hard yet not impossible and to make it your challenge they bind it to a story so that you dont get bored and quit. Now, grinding hints about the easiness of binding some people but thats another topic. I don't know WoW much -never played, just had some players around- but I dare to say that , that 28 hours spent was more fun than many had in that game. Together with his guild the guy achieved something.
You may like/dislike what he took as a challange but telling him to get a life? You may as well tell that to every MMORPG player.
I need more vespene gas.
Are there no support classes? Healer? Even among damage dealers there are different roles, some one who tanks doesnt need to deal much dmg but needs to stay alive and take aggro. Im confused.
I need more vespene gas.
can't he enjoy those places now?
I need more vespene gas.
can't he enjoy those places now?
Exactly.No matter what, this guy has achieved something no one else ever has... in a very popular MMORPG no less.
Sure you may say questing and roleplaying aspects are being ignored... but everyone plays MMORPG's for different reasons.
Some to PVP... others to be in clans, others to trade, craft, some to quest, others to explore, others just to play, and others to become powerful, others to socialize etc... and of course, a combination of all that.
Perhaps he wanted to become the strongest one in WoW first?
Maybe that was his goal, and maybe it was fun for him. Perhaps not YOU. but for him, maybe he dosent give a flying piss about quests or other areas to explore.
Because as this quote encapsulates, i'm sure he can go back there NOW and explore all that content.
So while some of you out there wouldnt have done it, that's not to say he did a wrong thing by doing it.
Good luck to him I say.
Ginetti.
----
MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10
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