Its a very solid game really. The fact of the matter is, no mmo ever made is accualy good. We are all still waiting for the first ever, "GOOD" mmo. Everyone ofcourse will pick their first mmo, or one of thier firsts and claim it to be decent. (like I do with SB) but all in all, of all the hundreds of mmo's out there, WoW is the best. But if mmo's were made like they should be, WoW would be the worst.
In a nutshell: WoW is the worst mmo ever, but atm, every other mmo isent really an mmo at all, and mmo-wise, is under wow. Hmm, I sound kinda retarted, here is an example:
This is list of mmorpgs in order of how good the game is. 5 is the best, 0 is the worst.
5. (hasent been made yet.)
4. (hasent been made yet.)
3. (hasent been made yet.)
2. (hasent been made yet.)
1. (hasent been made yet.)
0. WoW
-1. A current mmo besides WoW.
-2. A current mmo besides WoW.
-3. A current mmo besides WoW.
-4. A current mmo besides WoW.
-5. A current mmo besides WoW.
"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde
Your looking for something that is not there. WoW does nothing that is special or different from other mmo's. You kill mobs, do quests, group, pvp, fishing, mine, cook and whatever else. For me i like the WOW environment, the colors and graphics of the game. I took a few breaks from WOW to try other mmo's too. I played lineage 2 for abit in beta and wanted to try it again. I only lasted about a month, to many bots and the grind was starting to get to me. I tried Star Wars Galaxies too. Then i played COV for awhile but it had no crafting so i just got bored of killing mobs in pretty much the same setting time after time. Now i have my 2 brothers playing with me and that makes it even better playing WOW. Its fun ripping through quests and horde with 3 people.
I agree with SpeedMann. Your looking for something that is not there.
I play WoW because I like the Rogue class. Compared to COH/COV World of Warcraft's travel time is much slower. In COH/COV at lvl 12 or 14 you get a fast travel power and can zip across the zones.
Originally posted by Daedalus732 So I'll ask again.... What is it about WOW that makes it so much fun for people and that is UNIQUE to WOW?
And you have the answer: nothing.
WoW has no single unique feature. All WoW did was get the BASICS down better than any other game. Animation quality is infinitely more immersive than number of polygons; and WoW's combat system, although childishly oversimplistic, fulfills all the basic requirements.
Frankly, "Why do people like WoW?" is a stupid question. It's an MMORPG, and of course everyone - whether they realize it or not - is desperate to play one of those. People naturally want to kill stuff and keep from getting killed themselves. Or, to break it down a little bit further, men like hunting and fighting; and women like gathering and helping men hunt and fight. As favored activities go, this ranks somewhere right behind eating and tied with sex. That is the reason people like ALL MMORPG's. In fact I'd even go beyond that to say that, whether people realize it or not, they have always deep down inside been DESPERATE to play a game which simulates these activities.
The real question is "Why do so many people, after they've tried WoW, NOT play any other MMORPG?"
And the answer is pretty simple: because, compared to WoW, all other MMORPG's suck.
When EQ first came out, someone described it as the closest thing to a real-life Holodeck. Think about it: if you actually had one of those, and your marketing director decided to beat your customers with sticks, you'd still have people lining up for miles to play on it. I played EQ, off and on, for almost four years. I never got bored with it, but I often became frustrated and quit. But I kept going back because there was nothing else anywhere near as good at the BASICS of hunting and killing.
Until WoW came out. I too got bored and quit WoW after about two months. But there is no way I'm going to go back to EQ, or any other terribly coded MMORPG. I recently re-upped Anarchy Online for a free trial. It would not be accurate to say I "played" it at all; but I was on it for about two hours, spellbound by the dozens of annoying problems with the interface. I admit that was fascinating in its own way, but it could not in any way be called "fun." It's no longer just frustrating; after seeing what can be done I actually feel like the other games are almost intentionally abusing me. And I'm not going to put up with that kind of crap anymore now that I've see what can be done.
Frankly, some people are a LOT better at putting up with boredom than I am, but as bad as boredom is, it still beats the heck out of abuse. Nevertheless, I suspect that there are millions of players out there looking for something better than WoW, or more specifically, something that matches WoW's quality, but adds a deeper experience. (In my case, I'm looking for a more realistic, immersive and strategic combat simulation.)
I think most people who have played WoW for more than a month are (again, whether they realize it or not) desperate for something better. But nobody's going to settle for something that doesn't fulfill the basics with the same level of quality FIRST -- and no such game currently exists.
General channels are always bad in all games I've played. It's generally ok to stay off them.
That is not true at all. I've had fun chats with plenty of people open channels. To name a few, EVE, EQ2, SWG... I just tried out LOTRo a few days ago and even there we were having some friendly chat and good jokes in general chat.
Its a very solid game really. The fact of the matter is, no mmo ever made is accualy good. We are all still waiting for the first ever, "GOOD" mmo. Everyone ofcourse will pick their first mmo, or one of thier firsts and claim it to be decent. (like I do with SB) but all in all, of all the hundreds of mmo's out there, WoW is the best. But if mmo's were made like they should be, WoW would be the worst.
In a nutshell: WoW is the worst mmo ever, but atm, every other mmo isent really an mmo at all, and mmo-wise, is under wow. Hmm, I sound kinda retarted, here is an example:
This is list of mmorpgs in order of how good the game is. 5 is the best, 0 is the worst.
5. (hasent been made yet.)
4. (hasent been made yet.)
3. (hasent been made yet.)
2. (hasent been made yet.)
1. (hasent been made yet.)
0. WoW
-1. A current mmo besides WoW.
-2. A current mmo besides WoW.
-3. A current mmo besides WoW.
-4. A current mmo besides WoW.
-5. A current mmo besides WoW.
Tucker... WTF are you babbling about? (Quote from Church)
But seriously. I think I know what your trying to say... but you nuked it with overly complex analization. What you should say is, If MMO's were made the way "You" think they should be, then WoW would be the worst MMo... Just a thought.
So I'll ask again.... What is it about WOW that makes it so much fun for people and that is UNIQUE to WOW?
And you have the answer: nothing.
WoW has no single unique feature. All WoW did was get the BASICS down better than any other game. Animation quality is infinitely more immersive than number of polygons; and WoW's combat system, although childishly oversimplistic, fulfills all the basic requirements.
Frankly, "Why do people like WoW?" is a stupid question. It's an MMORPG, and of course everyone - whether they realize it or not - is desperate to play one of those. People naturally want to kill stuff and keep from getting killed themselves. Or, to break it down a little bit further, men like hunting and fighting; and women like gathering and helping men hunt and fight. As favored activities go, this ranks somewhere right behind eating and tied with sex. That is the reason people like ALL MMORPG's. In fact I'd even go beyond that to say that, whether people realize it or not, they have always deep down inside been DESPERATE to play a game which simulates these activities.
The real question is "Why do so many people, after they've tried WoW, NOT play any other MMORPG?"
And the answer is pretty simple: because, compared to WoW, all other MMORPG's suck.
When EQ first came out, someone described it as the closest thing to a real-life Holodeck. Think about it: if you actually had one of those, and your marketing director decided to beat your customers with sticks, you'd still have people lining up for miles to play on it. I played EQ, off and on, for almost four years. I never got bored with it, but I often became frustrated and quit. But I kept going back because there was nothing else anywhere near as good at the BASICS of hunting and killing.
Until WoW came out. I too got bored and quit WoW after about two months. But there is no way I'm going to go back to EQ, or any other terribly coded MMORPG. I recently re-upped Anarchy Online for a free trial. It would not be accurate to say I "played" it at all; but I was on it for about two hours, spellbound by the dozens of annoying problems with the interface. I admit that was fascinating in its own way, but it could not in any way be called "fun." It's no longer just frustrating; after seeing what can be done I actually feel like the other games are almost intentionally abusing me. And I'm not going to put up with that kind of crap anymore now that I've see what can be done.
Frankly, some people are a LOT better at putting up with boredom than I am, but as bad as boredom is, it still beats the heck out of abuse. Nevertheless, I suspect that there are millions of players out there looking for something better than WoW, or more specifically, something that matches WoW's quality, but adds a deeper experience. (In my case, I'm looking for a more realistic, immersive and strategic combat simulation.)
I think most people who have played WoW for more than a month are (again, whether they realize it or not) desperate for something better. But nobody's going to settle for something that doesn't fulfill the basics with the same level of quality FIRST -- and no such game currently exists.
Agreed. When I first started playing WoW I said to myself... Graphics are decent... Better than HelBreath. but horrible comparing to Oblivion (which is my only real comparison in quality at the time) the download alone bored me to tears My wife was hot headed about the whole needing 5 gigs to install and another 2 for update And I almost quit because of the simplistic set up and the first 4 quests were really lame in my opinion But I found myself wanting to give it more of a chance... as I had with my first real MMO (Runescape "good for what it is... a java based MMO" was my first actual MMO followed by Ultima Online) after that time of playing it i was hooked Now as far as not playing it anymore... Yeah theres other mmo's out there, but how many are just down right Abusive EverQuest is quite naturally names EverCrack because of how adictive it was to people WoW is not what I would say Ground Breaking, but I will say that its better than a good beating with a switch If there comes a time when there is a better MMO that comes out, that makes everything that I like about WoW and stops everything I hate about it, then Ill be there
simply wow is an average persons game, that can run on average computers, it was put out with mediocrity in mind, thus lowering the complexity that most mmo's used for that cearetain niche of online gamers/nerds/puter geeks were enticed by. Lowering the complexity of the game and keeping the graffix mediocre to run on just about any rig that didnt require to be gaming specific as long as it supported 3d hardware pulled a lot of people that otherwise would not have given the mmo genre a chance in hell but would still be whackin it out on platforms in a ready made package -no deep knowledge of much needed to play-. This is problably most likely the biggest reason it was a sucess besides the name behind the game. Now if you were a longtime mmo gamer as i had been before wow, it may seem bland, or platform like, or cartoony, or lame or what have you . That is why i do not like it, it seems like theres too much water in the koolaid and not enuff sugar for me, But that is just me, is it wrong to like WOW? absolutly not, is wrong to not like it , no way. As for me..I like stuff in a game all those little things like collections in eq2, or laying harvesters out in crazy places in swg, or mining for high que mats in a skill based system of ryzom, and the puzzles and such . I am actually looking forward to the myst uru mmo coming out , i am hoping that will be full fo brainy complexity that will work me over some.
What's funny is that everyone claiming this is the best game ever is missing the overall point that objective people notice almost immediately. WoW is about the carebear mentality. Nothing more. The game holds your hand while you do the same thing over and over and over and never really challenges you to try harder. Sure the higher level raids are tough, but to point out that the game is a glorified chat room that ANYONE can accomplish until the very last things you can do only points out that there really is nothing there at all.
I played for a few months and very quickly realized that unless your skill level is extremely low in gameing, it takes almost no effort to play this game. There's a reason why MMO's don't bother with large scale battles like in daoc or others, its because the majority of the gamers out there right now can't handle haveing to try harder to be better.Simply being able to do the same old thing multiple times is good enough. Blizzard is absolutely the smartest game company ever because they realized most people that play games don't want real challenges. My time in WoW reminded me of little league baseball where everyone is a winner and in the end, nothing that was done really matters. You show up, mill about for a while and have fun talking to other people. Next week, same thing, over and over and over with no real challenges in the game and nothing to differentiate how well you played from everyone else. That way, everyone gets to feel good about their experience even if they did nothing at all. I don't think its a bad game, I really liked the quests. But in the end, it was just like Oblivion, awesome to a point, then completely pointless unless you love monotony and the security that nothing will ever get too hard for you to do.
It seems to me that an MMO SHOULD force people to interact with each other, or at least reward the interaction with bonus XP, better loot drops, or something like that. Otherwise why play an MMO? There are plenty of games out there that don't cost you a monthly fee that you can play all by yourself. Surely people aren't so starved for attention that they play WOW just so they can feel like there are other players around...
WoW provides both this kind of content and solo content. You are not limited to either.
Soloing is fine, I'm not so desperate for company that I will play with any old prat just for the sake of it.
To me (in my opinion) what gives WoW the current population it has is simple. I'm a 27 year old with 3 kids at home, I work 7 days a week. I don't have the time I used to when playing AC and EQ to sit down for an entire day and go at it.
With WoW, and my limited play time, I can login for 20 minutes and actually do something and get a good feel of accomplishment. With all the other MMO's currently out (that I've played anyways) I don't ever get the feeling of achievement. I can't play for 20 minutes and usually get into the right area to do whats needed. I'm not saying this is a model all future MMO's should take, but for me the and my situation the game plays perfect for it.
I do on the other hand enjoy challenging MMO's and WoW doesn't have that unless you are a new raid guild coming together and just starting to venture into some of the end game places. Right now that is what drives me to play since I've seen everything else in the game. The joy of seeing new places and accomplishing new things.
But what keeps me, and alot of others, playing is the ability to not put hour on top of hours into the game to achieve anything.
Comments
Grouping is the funnest thing in "most" of the games, ofcourse you can always keep grinding alone,
but it will just make you quit the game at some step when you'll reach the targets you pointed yourself, ie level 60.
While grouping makes you enjoy the game as nothing else, you enjoy the fact that people are holding eyes on you,
you are a needed part of a group for doing some instance ie.
In a nutshell: WoW is the worst mmo ever, but atm, every other mmo isent really an mmo at all, and mmo-wise, is under wow. Hmm, I sound kinda retarted, here is an example:
This is list of mmorpgs in order of how good the game is. 5 is the best, 0 is the worst.
5. (hasent been made yet.)
4. (hasent been made yet.)
3. (hasent been made yet.)
2. (hasent been made yet.)
1. (hasent been made yet.)
0. WoW
-1. A current mmo besides WoW.
-2. A current mmo besides WoW.
-3. A current mmo besides WoW.
-4. A current mmo besides WoW.
-5. A current mmo besides WoW.
"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde
I agree with SpeedMann. Your looking for something that is not there.
I play WoW because I like the Rogue class. Compared to COH/COV World of Warcraft's travel time is much slower. In COH/COV at lvl 12 or 14 you get a fast travel power and can zip across the zones.
WoW has no single unique feature. All WoW did was get the BASICS down better than any other game. Animation quality is infinitely more immersive than number of polygons; and WoW's combat system, although childishly oversimplistic, fulfills all the basic requirements.
Frankly, "Why do people like WoW?" is a stupid question. It's an MMORPG, and of course everyone - whether they realize it or not - is desperate to play one of those. People naturally want to kill stuff and keep from getting killed themselves. Or, to break it down a little bit further, men like hunting and fighting; and women like gathering and helping men hunt and fight. As favored activities go, this ranks somewhere right behind eating and tied with sex. That is the reason people like ALL MMORPG's. In fact I'd even go beyond that to say that, whether people realize it or not, they have always deep down inside been DESPERATE to play a game which simulates these activities.
The real question is "Why do so many people, after they've tried WoW, NOT play any other MMORPG?"
And the answer is pretty simple: because, compared to WoW, all other MMORPG's suck.
When EQ first came out, someone described it as the closest thing to a real-life Holodeck. Think about it: if you actually had one of those, and your marketing director decided to beat your customers with sticks, you'd still have people lining up for miles to play on it. I played EQ, off and on, for almost four years. I never got bored with it, but I often became frustrated and quit. But I kept going back because there was nothing else anywhere near as good at the BASICS of hunting and killing.
Until WoW came out. I too got bored and quit WoW after about two months. But there is no way I'm going to go back to EQ, or any other terribly coded MMORPG. I recently re-upped Anarchy Online for a free trial. It would not be accurate to say I "played" it at all; but I was on it for about two hours, spellbound by the dozens of annoying problems with the interface. I admit that was fascinating in its own way, but it could not in any way be called "fun." It's no longer just frustrating; after seeing what can be done I actually feel like the other games are almost intentionally abusing me. And I'm not going to put up with that kind of crap anymore now that I've see what can be done.
Frankly, some people are a LOT better at putting up with boredom than I am, but as bad as boredom is, it still beats the heck out of abuse. Nevertheless, I suspect that there are millions of players out there looking for something better than WoW, or more specifically, something that matches WoW's quality, but adds a deeper experience. (In my case, I'm looking for a more realistic, immersive and strategic combat simulation.)
I think most people who have played WoW for more than a month are (again, whether they realize it or not) desperate for something better. But nobody's going to settle for something that doesn't fulfill the basics with the same level of quality FIRST -- and no such game currently exists.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Tucker... WTF are you babbling about? (Quote from Church)
But seriously. I think I know what your trying to say... but you nuked it with overly complex analization. What you should say is, If MMO's were made the way "You" think they should be, then WoW would be the worst MMo... Just a thought.
Which Final Fantasy Character Are You?
WoW has no single unique feature. All WoW did was get the BASICS down better than any other game. Animation quality is infinitely more immersive than number of polygons; and WoW's combat system, although childishly oversimplistic, fulfills all the basic requirements.
Frankly, "Why do people like WoW?" is a stupid question. It's an MMORPG, and of course everyone - whether they realize it or not - is desperate to play one of those. People naturally want to kill stuff and keep from getting killed themselves. Or, to break it down a little bit further, men like hunting and fighting; and women like gathering and helping men hunt and fight. As favored activities go, this ranks somewhere right behind eating and tied with sex. That is the reason people like ALL MMORPG's. In fact I'd even go beyond that to say that, whether people realize it or not, they have always deep down inside been DESPERATE to play a game which simulates these activities.
The real question is "Why do so many people, after they've tried WoW, NOT play any other MMORPG?"
And the answer is pretty simple: because, compared to WoW, all other MMORPG's suck.
When EQ first came out, someone described it as the closest thing to a real-life Holodeck. Think about it: if you actually had one of those, and your marketing director decided to beat your customers with sticks, you'd still have people lining up for miles to play on it. I played EQ, off and on, for almost four years. I never got bored with it, but I often became frustrated and quit. But I kept going back because there was nothing else anywhere near as good at the BASICS of hunting and killing.
Until WoW came out. I too got bored and quit WoW after about two months. But there is no way I'm going to go back to EQ, or any other terribly coded MMORPG. I recently re-upped Anarchy Online for a free trial. It would not be accurate to say I "played" it at all; but I was on it for about two hours, spellbound by the dozens of annoying problems with the interface. I admit that was fascinating in its own way, but it could not in any way be called "fun." It's no longer just frustrating; after seeing what can be done I actually feel like the other games are almost intentionally abusing me. And I'm not going to put up with that kind of crap anymore now that I've see what can be done.
Frankly, some people are a LOT better at putting up with boredom than I am, but as bad as boredom is, it still beats the heck out of abuse. Nevertheless, I suspect that there are millions of players out there looking for something better than WoW, or more specifically, something that matches WoW's quality, but adds a deeper experience. (In my case, I'm looking for a more realistic, immersive and strategic combat simulation.)
I think most people who have played WoW for more than a month are (again, whether they realize it or not) desperate for something better. But nobody's going to settle for something that doesn't fulfill the basics with the same level of quality FIRST -- and no such game currently exists.
Agreed. When I first started playing WoW I said to myself... Graphics are decent... Better than HelBreath. but horrible comparing to Oblivion (which is my only real comparison in quality at the time) the download alone bored me to tears My wife was hot headed about the whole needing 5 gigs to install and another 2 for update And I almost quit because of the simplistic set up and the first 4 quests were really lame in my opinion But I found myself wanting to give it more of a chance... as I had with my first real MMO (Runescape "good for what it is... a java based MMO" was my first actual MMO followed by Ultima Online) after that time of playing it i was hooked Now as far as not playing it anymore... Yeah theres other mmo's out there, but how many are just down right Abusive EverQuest is quite naturally names EverCrack because of how adictive it was to people WoW is not what I would say Ground Breaking, but I will say that its better than a good beating with a switch If there comes a time when there is a better MMO that comes out, that makes everything that I like about WoW and stops everything I hate about it, then Ill be there
Which Final Fantasy Character Are You?
playing eq2 and two worlds
I played for a few months and very quickly realized that unless your skill level is extremely low in gameing, it takes almost no effort to play this game. There's a reason why MMO's don't bother with large scale battles like in daoc or others, its because the majority of the gamers out there right now can't handle haveing to try harder to be better.Simply being able to do the same old thing multiple times is good enough. Blizzard is absolutely the smartest game company ever because they realized most people that play games don't want real challenges. My time in WoW reminded me of little league baseball where everyone is a winner and in the end, nothing that was done really matters. You show up, mill about for a while and have fun talking to other people. Next week, same thing, over and over and over with no real challenges in the game and nothing to differentiate how well you played from everyone else. That way, everyone gets to feel good about their experience even if they did nothing at all. I don't think its a bad game, I really liked the quests. But in the end, it was just like Oblivion, awesome to a point, then completely pointless unless you love monotony and the security that nothing will ever get too hard for you to do.
WoW provides both this kind of content and solo content. You are not limited to either.
Soloing is fine, I'm not so desperate for company that I will play with any old prat just for the sake of it.
With WoW, and my limited play time, I can login for 20 minutes and actually do something and get a good feel of accomplishment. With all the other MMO's currently out (that I've played anyways) I don't ever get the feeling of achievement. I can't play for 20 minutes and usually get into the right area to do whats needed. I'm not saying this is a model all future MMO's should take, but for me the and my situation the game plays perfect for it.
I do on the other hand enjoy challenging MMO's and WoW doesn't have that unless you are a new raid guild coming together and just starting to venture into some of the end game places. Right now that is what drives me to play since I've seen everything else in the game. The joy of seeing new places and accomplishing new things.
But what keeps me, and alot of others, playing is the ability to not put hour on top of hours into the game to achieve anything.