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crafters get shafted 1 mo time

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  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Shayde

    Originally posted by Obraik

    Originally posted by Fignar


    This reverse engineering system is a POS I was against the idea of having this implemented the way they will be implementing it because its going to FORCE people to use loot to create viable products. To be honest they have had a year to think of something that could have been much better then this but all they do is give us a reverse engineering process - I DON'T GIVE A FCUK if its in conjunction with th existing system.  Loot in crafting is acceptable if it is to create one off uber/rare items while your other items are still unique and sort after  (which at the moment they are not) but using loot in this way to create a majority of your items (and hell yes you will be using loot all the time now) is bad for crafting.
    I have no idea why people defend this game and the Devs when all they come up with is a system which is basically the WoW enchanting system Starwarsyfied (yes i created a new word) for this game. They have had a whole year to create a good concept, a whole year to ask us for ideas but they spent a few months coming up with this shizzle and ignored hundreds of good posts which could have easily been implemented if they had the resources to do so.

    You need to read over it better.

    BEFORE any loot parts can be added onto stuff, the stuff needs to be crafted.  People first need to buy the stuff that you craft int he conventional way before any such loot-made attachments can even be added.  It's not that different to the CA/AA system pre-nge except now crafters play a role in making the attachments.


    That is looking at it backwards. Whatever a crafter makes is worthless UNLESS they re-engineer looted parts into it. Loot is just another component NOW more necessary than before.



    It's like suddenly EVERYTHING taking Krayt tissues to be worth a damn.

    The attachment part can be done at any point, it doesn't need to be done at the crafting part.  Not everyone will have/want to pay the millions that will be required to buy a fully completed suit of armour for instance that is stacked with mods.  People will buy "blanks" and add onto the suit as they come across the needed parts.

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  • SelothSeloth Member Posts: 388

    i have some gems for those sockets, what colour do you need? I am a Jewelcrafter 375 now with Burning Crusade.

    lol sorry could not help it.  Not fair to compare two games but man the timing of this for swg is awesome.

  • ArcAngel3ArcAngel3 Member Posts: 2,931

    Well I kind of see this from more that one point of view.  My biggest problem with all the new loot, and the lack of decay, in the NGE is that it renders crafting useless.  Stuff never wears out and doesn't need replacing, and if you really need anything, you can just loot it, so why pay a crafter?  I don't like this because crafting and shopping for cool stuff really added a dimension to the game that I found enjoyable.  I also enjoyed getting resources for guildmates, and watching them set up our guild city malls.  The whole thing was really immersive, inderdependent and fun.

    What I like about the new proposal is that crafters play a role in the game once again.  Only crafted items with sockets can take the new reverse engineered power ups, and only crafters can get the power ups by reverse engineering the loot.  It seems that loot is no longer going to make crafters obsolete.  That's the upside.  If SOE goes ahead with this, I think crafters will be more involved in the game again, and it's been a long time coming.

    Having said that, I still fundamentally disagree with the approach SOE has taken with the NGE.  I still don't believe that the best way to repair all the damage done is to slowly bring things back to the game one small piece at a time that we had fully before the NGE.  What I'm referring to in this case is a meaningful role for crafters.  They have had to wait since Nov 2005 to be given anything that brings them back into the game.  They have been paying real dollars while SOE has held out the "promise" that they would get a revamp that would again make them part of the SWG universe.

    The same approach is being taken with Creature Handlers.  I was recently reminded of a post by one of the SOE devs, that they are looking at the possibility of something called beast mastery.  It was a conceptual post.  Is this meant to keep CH's paying their subscriptions with the hope of one day being able to interact with their pets again?  If so, I think it's wrong to have people pay month after month with the hope that one day something they lost may be partially restored. 

    ARC3

     

  • n2k3156n2k3156 Member Posts: 523
    Game is in it's twilight anyways, all there doing now is maintenance and rehashing old code to keep the fanbois in line.

    NGE Refugee.

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  • FignarFignar Member CommonPosts: 417
    Originally posted by Obraik

    Originally posted by Fignar


    This reverse engineering system is a POS I was against the idea of having this implemented the way they will be implementing it because its going to FORCE people to use loot to create viable products. To be honest they have had a year to think of something that could have been much better then this but all they do is give us a reverse engineering process - I DON'T GIVE A FCUK if its in conjunction with th existing system.  Loot in crafting is acceptable if it is to create one off uber/rare items while your other items are still unique and sort after  (which at the moment they are not) but using loot in this way to create a majority of your items (and hell yes you will be using loot all the time now) is bad for crafting.
    I have no idea why people defend this game and the Devs when all they come up with is a system which is basically the WoW enchanting system Starwarsyfied (yes i created a new word) for this game. They have had a whole year to create a good concept, a whole year to ask us for ideas but they spent a few months coming up with this shizzle and ignored hundreds of good posts which could have easily been implemented if they had the resources to do so.

    You need to read over it better.

    BEFORE any loot parts can be added onto stuff, the stuff needs to be crafted.  People first need to buy the stuff that you craft int he conventional way before any such loot-made attachments can even be added.  It's not that different to the CA/AA system pre-nge except now crafters play a role in making the attachments.

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    My reply :

    You should read what I've written and try to actually understand what I am saying. Since I know you did 0 crafting pre-cu during cu you have no Idea what I mean when I say items should be sort after ( i.e. people don't buy your armour just because they have 20 sets of RIS in different colours and decide they want another colour they actual need a suit). RE'ing is crap and adds a redundant level to the process there are a million ways this could have been implemented to make products more viable and they went with the worst one which also requires the least amount of time to develope.  (redundant stage of crafting - meaningless stage of crafting added to the existing system  to make it more tiresome  and make you virtually dependent on loot to create items which will sell). You may argue that "oh they still need to buy your stuff etc"  thats not the point who wants a  crafting system that is crap, boring and  many of the stages of experimentation are useless. Adding yet another useless production  level does not fix the economic environment for traders and doesn't  make the trading profession any better interms of skill, enjoyment, creative freedom, keeping the reliance on harvested resources  as the main road to creating  viable products.


    Like i said many times before when it comes to crafting I know what I am on about and the RE'ing way alone is the wrong way to go about things and is a stop gap solution to a problem they created with the NGE implementation.  Also please don't try to rationalise their thinking just because you think it's a good idea doesn't mean hardcore crafters like myself do in other words don't bother trying to convince us otherwise you are wasting your time.

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • boognish75boognish75 Member UncommonPosts: 1,540
    Originally posted by Obraik

    Originally posted by Fignar


    This reverse engineering system is a POS I was against the idea of having this implemented the way they will be implementing it because its going to FORCE people to use loot to create viable products. To be honest they have had a year to think of something that could have been much better then this but all they do is give us a reverse engineering process - I DON'T GIVE A FCUK if its in conjunction with th existing system.  Loot in crafting is acceptable if it is to create one off uber/rare items while your other items are still unique and sort after  (which at the moment they are not) but using loot in this way to create a majority of your items (and hell yes you will be using loot all the time now) is bad for crafting.
    I have no idea why people defend this game and the Devs when all they come up with is a system which is basically the WoW enchanting system Starwarsyfied (yes i created a new word) for this game. They have had a whole year to create a good concept, a whole year to ask us for ideas but they spent a few months coming up with this shizzle and ignored hundreds of good posts which could have easily been implemented if they had the resources to do so.

    You need to read over it better.

    BEFORE any loot parts can be added onto stuff, the stuff needs to be crafted.  People first need to buy the stuff that you craft int he conventional way before any such loot-made attachments can even be added.  It's not that different to the CA/AA system pre-nge except now crafters play a role in making the attachments.


    its not that different, except theres no fun and excitement like i used to get when i would find a ca or aa out in a hunt with my guild killing nightsisters, if they woulda just left the damn game alone and fixed the bugs at hand instead of a complete uneccesary overhaul to make the game unrecognizable to the game most of us used to like.

    playing eq2 and two worlds

  • Azure77Azure77 Member Posts: 355

      Isnt this the crafting system of Matrix Online?

        Maybe they will add interlock next and you chose the white or red pill...

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