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last time i played all the rewards were fluff based. Like being able to wear a cape, have a badge, or a title, but nothing that really amounted to more than dress up Barbie type of rewards that did absolutely nothing but made you special from other players in appearance alone. It was the maiin reason i quit. There was only so much of the gameplay which was fun at first that i could take before looking for other aspects to entertain me and there really wasnt anything else there.
so has CoH changed or is it still a very shallow superficial game?
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The awards are still the same, getting badges and rewards for getting cetain levels.
I like the game though, the most fun MMORPG I've played in quite a while.
This game is not about loot at all.
It is just action rpg. And it is all about combat. Nothing more nothing less.
It is still one of the most fun mmos around
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
That is exactly its appeal to those who continue to play it. Focusing on teaming and playing, and not having to worry about who has better equipment than you, and not having to constantly buy or acquire new things when the old ones break, 'grey-out', or become too low level. So to the OP, it remains exactly as you remember it, if you're hoping to be 'rewarded' for playing.
Its why I quit EQ2, since I can't raid long evenings (I have a job), I realized I would never have the coolest stuff, no matter how hard I tried or how well I played. I was locked out of that part of the game, through the design of the game and not through any fault of my own. City of Heroes and City of Villains is definitely for players who don't need 'rewards' to keep playing. We're not rats in a maze, running to that bit of cheese at the center. Gameplaying is its own reward.