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First came AC1 when they made a critical mistake by ignoring the 3D card trend, and had to redesigned the entire game to accomodate
3D hardware, meanwhile Everquest zoomed by and made a pile of money...
Than came AC2 wich ended in a complete disaster, hopefully they have learned from their mistakes, and they will make a product
that customers actually want.... all they have to do is look at the succesfull games, see what works and what doesnt, its amazing how
these game companies trying their hardest to ignore customers, and make games that noone wants to play.
Comments
I have to say the writing was on the wall when Ken Troop basically announced that DDO was his vision of D&D and everyone elses vision could take a hike.
Hows that working out Ken ?
http://www.next-gen.biz/index.php?option=com_content&task=view&id=1040&Itemid=2
"One of the things D&D is really good at that many MMOs seem to miss is the sense of being a hero, of being important and different from the everyday people in town. Stormreach, [chief city of DDO] will be filled with enough players to provide a broad selection of adventuring partners, but not so many as to reduce them to mere statistics." Ken Troop
Yeah a "hero" that cant solo ..... I believe thats called a party member
The lack of flexibility in DDO on release is what killed it. Ken had a vision and despite the massive howls from the Beta community he went with it anyway. What do we have now... an empty game with solo play.... the exact opposite of the desired result...
Lets hope some lessons have indeed been learned.
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"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
I have to say the writing was on the wall when Ken Troop basically announced that DDO was his vision of D&D and everyone elses vision could take a hike.
Hows that working out Ken ?
http://www.next-gen.biz/index.php?option=com_content&task=view&id=1040&Itemid=2
"One of the things D&D is really good at that many MMOs seem to miss is the sense of being a hero, of being important and different from the everyday people in town. Stormreach, [chief city of DDO] will be filled with enough players to provide a broad selection of adventuring partners, but not so many as to reduce them to mere statistics." Ken Troop
Yeah a "hero" that cant solo ..... I believe thats called a party member
The lack of flexibility in DDO on release is what killed it. Ken had a vision and despite the massive howls from the Beta community he went with it anyway. What do we have now... an empty game with solo play.... the exact opposite of the desired result...
Lets hope some lessons have indeed been learned.
LOL.Asherons Call was ahead of it's time but gaming companies change as time goes on. Comparing AC to DDO is like comparing apples to oranges since the two games are so different and were built under very different circumstances. Lord of the Rings Online will end up being it's own (different) sort of game. Sure it will borrow from alot of the "standard" features that other MMORPGs have but it will be the things it does differently that really make it good.
I think comparing DDO to Lord of the Rings Online is unfair but once there is an open beta and the NDA is lifted we can all see for ourselves.
It's been in development so many years and switched hands and 'visions'. Also the movies are long past, and they missed their hot spot release time.
They are also offering lifetime memberships, considering comming from a company that released an expansion pack for AC2 then closed a month after, can you trust that??
Is Ken Troop still working there? From what I understand they had A LOT of internal issues (management) problems in the past. AC2 Was the only online game I played that I lost experience from server crashes constantly.
No. Troop went over to Wizards of the Coast. If you want further confirmation do a Google for Jason Booth's blog. Booth worked for Turbine for a while too and in the blog you'll be able to see where they talk about it. You can also look for the first locked thread in this forum, starting at the top and going down, which may be on page 2 now. In that thread I posted a snippet from the blog and also a link. Nevermind, here ya go.
Oh my god, you brought up Ken Troop. LOL. A Turbine employee had this to say about him: "Troop, btw, left to go to Wizards of the Coast. He can now fuck things up over there. Go go gadget ignorance!" You can find it on Jason Booth's blog (Jason worked for Turbine for a number of years http://jbooth.blogspot.com/2006/03/credits-not-withstanding.html#comments)
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
The only game I have tried from these guys is DDO and it isn’t all bad. Considering the undertaking of making a MMO D&D game it isn’t all bad. The biggest issue is with the lack of open world, aside from the city.
LoTRO sounds good, the only thing is its another big name with a lot of fans, its will be nearly impossible to please everyone. I’m hoping this will turn out to be a good game.
DDO has improved a lot since release. I did the 10 day trial again last month and liked it a lot. It's the game with the highest fun/playtime rate i know. You can actually have fun just playing one or 2 hours a day. If it wasn't for the high monthly fee I'd buy it immediately.
Also LOTR is a completely different game. It has so much content some ppl are actually complaining there are too many quests and it has a huge open world with few instances. The quality of the beta two months before release is pretty good. I like how the game builds up from very easy at start to quite challenging around 20.
The game provides loads of fun for everyone who likes to play in a Tolkien based world (except maybe hard core gamers). Well done Turbine!